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Nick US’ broadband platform TurboNick 2.0 gets 19 million content streams

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MUMBAI: US kids channel Nickelodeon has launched an enhanced version of TurboNick its broadband video platform. It has called it TurboNick 2.0.


It has continuous video streaming, customised play lists, content in multiple languages, the ability to search the broad Nickelodeon content library.



Since its initial soft launch (20 September to 1 October), TurboNick 2.0 has generated close to 19 million content streams, an increase of 911 per cent versus last year’s equivalent time period, which is almost 10 times the amount of streams for the same time period in 2005.


TurboNick 2.0 is averaging 236,000 daily unique visitors, a 489 per cent increase over last year. TurboNick is one of several multiplatform experiences that allow kids to access Nickelodeon content, joining its Video on Demand offerings on cable, podcasts, Nick Arcade, and video clips through wireless providers, among others. In third quarter 2006, Nickelodeon television took the lead across all kid and tween demos, and achieved record Video on Demand numbers.


With turbonick kids now have the opportunity to control their individual entertainment experiences and become ‘programmers‘ with mash-up applications, the ability to rate videos, or interactive games. Featuring Flash video technology, TurboNick 2.0 now allows PC and Mac users to access hundreds of Nick long and short form programming videos online, including select new episodes immediately after they air on the network.


Nickelodeon and MTVN Kids and Family Group executive VP digital media Stephen Youngwood says, “In keeping with our philosophy of putting kids first in everything we do, we are thrilled to provide these unparalleled features on TurboNick 2.0 that will empower kids to take charge of their internet experience. TurboNick 2.0 not only provides a hub for our vast library of content, but allows kids to become ‘programmers’ and ‘creators’ in their own right.”



TurboNick premiered as the first broadband player for kids in July 2005 to compliment Nickelodeon’s on-air programming, and initially featured 20 hours of new programming every week organized by channels. TurboNick 2.0 is organised by content channels as well as by property icons. Users are able to search from a library of hundreds of long and short form videos of Nickelodeon favorites. And the video streaming on TurboNick 2.0 never stops, even as users watch, browse, interact with and personalize their experience.



TurboNick 2.0 is also scheduled to rollout in international territories including Germany, Italy and the United Kingdom in late 2006/early 2007.



Nickelodeon Television executive VP. GM Tom Ascheim says, “With access to a vast library of great Nickelodeon content and unprecedented user flexibility, TurboNick 2.0 is keeping our audience connected with our programming like never before.


“The applications we are creating for kids on the internet are distinct and age appropriate. Whether it’s creating their favorite Avatar and Mr. Meaty play lists, or mashing up SpongeBob clips to share with their friends, kids rule on TurboNick 2.0. We also plan to use kids’ feedback and user generated content to inform what takes place on our air.”



TurboNick 2.0 also provides appointment viewing for users with special content features like the Teenick Extra Scoop. This programming block offers extras or behind-the-scenes content, sneak peeks at next week’s new Teenick episodes, new games and more, in addition to the latest TEENick episodes immediately after they debut on-air.



The TurboNick 2.0 features:



Play lists – This a new option that allows users to drag and drop videos to create play lists, trade play lists with friends and send videos through links via email. With “My TurboNick,” users can save their play lists or other’s favorite play lists or videos.



Nick Mash-ups – Users create their own mini-movies using clips, stills and audio from videos within TurboNick 2.0, using provided graphics and transitions. These mash-ups can be displayed on TurboNick 2.0 or emailed to friends, or displayed on users’ personalized internet pages. Some content might even be chosen to air on Nickelodeon.



User ratings – Users are able rate videos and the top rated videos become a category on TurboNick 2.0. Select videos will be highlighted editorially on the site.



Search function – allows users to search for their favorite videos from hundreds of videos from the Nick library by character or show.



Games in TurboNick – TurboNick 2.0 offers trivia, quizzes, sliders, memory games and other basic level casual gaming to play while the video player streams content. It will soon feature interactive video-related gaming, which will correlate directly with the property you are viewing.



New languages – Content is now available in Spanish, German, and French, and will soon roll out in Italian and other languages in the coming months.



Skinnable designs – the player will, in the future, be customisable with themes and colour.

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Kids

Om Nom bites into India as Warner Bros. Discovery picks up the series

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MUMBAI: The little green hero is making a big leap east. Zeptolab has struck a major distribution deal with Warner Bros. Discovery, bringing its hit animated series Om Nom Stories to audiences across the Indian subcontinent.

Under the agreement, Warner Bros. Discovery has acquired the series for exclusive Pay TV broadcast and non-exclusive digital streaming in India, Pakistan, Bangladesh, Bhutan, Nepal and Sri Lanka. The move marks a significant expansion for Zeptolab as it pushes one of its most successful original IPs into one of the world’s fastest-growing entertainment markets.

As part of the deal, all 26 seasons of Om Nom Stories will be rolled out across Cartoon Network, Pogo, Discovery Kids and Discovery+, offering both linear and digital access to the franchise’s slapstick humour and expressive, dialogue-free storytelling.

“We’re incredibly excited to partner with Warner Bros. Discovery to bring Om Nom Stories to the Indian subcontinent,” said Zeptolab executive producer Manaf Hassan, noting that the broadcaster’s reach and legacy make it a strong fit for the series’ growing global fanbase. 

Warner Bros. Discovery, meanwhile, sees the acquisition as a natural addition to its children’s portfolio. Warner Bros. Discovery head of factual entertainment, lifestyle and kids for South Asia Sai Abishek, said the series aligns with the network’s focus on cheerful, imaginative and universally appealing content for families across the region.

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The timing adds an extra layer of significance. The expansion coincides with Om Nom’s 15th anniversary, underlining the franchise’s staying power and its evolution from a mobile game character into a global animation brand. With this latest bite at the Indian subcontinent, Om Nom’s adventures look set to find a whole new generation of fans.

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Kids

Colour outside the lines Chhota Bheem sketches a new play with Faber Castell

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MUMBAI: If childhood memories had a colour palette, Chhota Bheem would likely be right in the middle of it and now, quite literally, in children’s pencil boxes too. Green Gold Animation has announced a landmark licensing partnership with Faber-Castell India, marking the global stationery major’s first-ever licensed character collaboration. The association brings Chhota Bheem to a specially curated range of student art and creative products, blending everyday learning tools with one of India’s most recognisable homegrown characters.

The move is a notable expansion of Chhota Bheem’s footprint beyond screens, reinforcing the character’s status as a multi-generational IP that has steadily grown from a television favourite into a cultural constant. For Green Gold Animation, the partnership signals a sharpened focus on extending its intellectual property into daily touchpoints, where entertainment meets education and habit.

In its first phase, the collaboration will roll out Chhota Bheem-themed products across key student art categories, including watercolour cakes, wax crayons, poster colours, sketch pens, oil pastels and creative bundling kits. The range is aimed squarely at school-going children, tapping into Bheem’s strong emotional connect while encouraging imagination, creativity and hands-on expression.

Green Gold Animation founder and CEO Rajiv Chilaka noted that Chhota Bheem’s journey has long moved beyond episodic storytelling. He said the partnership reflects a deliberate attempt to embed the character into moments of learning and creativity, while building a more purpose-led licensing ecosystem around Indian IP through collaboration with a globally established brand.

From Faber-Castell India’s perspective, the tie-up marks a strategic first. Faber-Castell India director marketing Sonali Shah said the collaboration opens a new chapter by pairing the brand’s long-standing reputation for quality and safety with a character that already commands trust and affection among Indian children. The aim, she added, is to make creativity more engaging and relatable without diluting product standards.

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The launch will be backed by a 360-degree promotional push, spanning digital campaigns, social media storytelling, creative usage content and on-ground retail activations across select markets. Both companies have confirmed that this is only the starting point, with additional Chhota Bheem-themed products across new categories planned in the months ahead.

Headquartered in Hyderabad, Green Gold Animation continues to scale its ambition of building globally competitive Indian IPs, with Chhota Bheem leading the charge. This latest collaboration suggests that the brand’s next phase of growth may be less about what children watch and more about what they create.

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Kids

Sony tightens grip on Peanuts with $457 million stake buy

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JAPAN: Sony has doubled down on the power of legacy brands, snapping up a majority stake in the Peanuts intellectual property in a late-year deal valued at about $457 million.

Sony Pictures Entertainment and Sony Music Entertainment Japan have acquired the roughly 41 per cent holding in Peanuts Holdings LLC previously owned by Canadian children’s entertainment company WildBrain. The move lifts Sony’s ownership to 80 per cent, with the Schulz family retaining the remaining 20 per cent.

The deal brings one of pop culture’s most durable franchises, home to Charlie Brown, Snoopy and the rest of the Peanuts gang, firmly under the Sony umbrella. The characters were created by Charles M Schulz, whose daily comic strip ran for half a century before ending in 2000.

Sony had already been a long-time partner in the business. The latest transaction consolidates control and sharpens the group’s hand as it looks to keep the characters front and centre across film, television, music and consumer products.

President and group ceo of Sony Music Entertainment Japan, Shunsuke Muramatsu, said the additional stake would allow Sony to further elevate the Peanuts brand by drawing on the group’s global reach and creative expertise, while preserving the legacy of Schulz and his family.

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President and ceo of Sony Pictures, Ravi Ahuja, said the combined ownership gives Sony the ability to protect and shape the future of the characters for new generations, expanding their relevance without diluting their charm.

Peanuts long ago escaped the confines of the comic strip, cementing its place in popular culture through perennial television specials such as A Charlie Brown Christmas and It’s the Great Pumpkin, Charlie Brown. More recently, WildBrain kept the franchise active with animated series including Snoopy in Space and The Snoopy Show.

Now, with Sony firmly in control, the message is unmistakable. In an industry obsessed with the next big thing, nostalgia still sells and Sony is betting big on a doghouse that refuses to age.

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