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Galli Galli goes to the ‘gallies’

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NEW DELHI: From the highest level of technology, the TV, to the oldest poor-man‘s ‘movie‘ entertainment, the bioscope: that‘s what mass education programme Galli Galli Sim Sim, will give to the slum children in its mass education programme.


At the moment, the programme will be shown to children through TV sets carried on designed pushcarts, but the prototype for the bioscope is being readied as well.


“We have modernised the bioscope and we shall deploy these vends when these are ready to slums as part of our programme for mass education for those millions of children who cannot access TV,” Shaswati Banerjee, executive director Sesame Workshop India (SWI), which runs the programme, tells indiantelevision.com.










The programme, Galli Galli Sim Sim, is a hit on Doordarshan and Pogo channels, with the TG of two to six-year-olds, and the funding for the initial educational outreach was provided by a corporate social responsibility grant from Turner Entertainment Networks Asia. In an effort to reach these millions, SWI, a subsidiary of Sesame Workshop, the non-profit educational organization behind Galli Galli Sim Sim and other educational media for children, has kicked off a mobile viewings programme, in which during the first phase, starting 15 February, one branded pushcart with a TV set and a DVD player will reach the poorest of slums and show the programme.


Banerjee explained that the trial phase, in which a Maruti van was used to take the programme to the slums, proved too costly and could not give the intended impact. Hence, they designed a pushcart that can be taken to any corner of a slum.


“Initially, we reached 22,000 children over the 25-day period of the pilot project. Using the cart, we shall be able to show the programmes to much larger numbers and run the programme during the whole day,” Banerjee said.


She added that the cart is fitted with cells that would do away with the necessity of power connection, which means it would be able to look at localities where there is no regular power supply. Over all, this changed mode of delivery will increase the number of screenings from just three a day to between eight and 10. The trial with five pushcarts will start in Sanjay Colony, Bawana and Madanpur Khadar slums of Delhi, and in five locations in Mumbai, including Dharavi, Gavandi, Borivili and two other places yet to be finalised, she added.


January to March will be the testing period, and from April the full programme will be launched. Sometime about then, the bioscope boxes, once extremely popular as entertainment source in villages and small towns, will be introduced as well.


Testing of the prototype replacing the TV set with the bioscope will start too.


The baseline survey will be conducted and impact measured during the pilot project. And finally the impact-based model for delivery will be worked out, Banerjee said.


The cost per child, the ratio that funding agencies use to measure, varies according to the models, of which there are two, she added.


In the outreach-based model, which is the pushcart with TV set model, in which the programmes are screened and also educational material left with the NGOs handling the Balwadis, costs Rs 25 per child.


The cost for the impact-based model, in which only educational materials are given, costs Rs 15 per child. These are the ones being tested before being scaled up and become replicable across the country.


Galli Galli Sim Sim is the Indian version of the world-renowned children‘s television series Sesame Street, and airs on Cartoon Network, Pogo and Doordarshan.


Commenting on the successful completion of the first phase of Galli Galli Sim Sim‘s outreach initiatives, Soumitra Saha vice president, regional entertainment advertising sales for Turner Entertainment Networks Asia, said: “Turner‘s partnership with Sesame Workshop goes beyond television.


“Given how many young children in India don‘t have access to basic educational and developmental needs, it is highly rewarding for Turner to partner with Sesame Workshop in their carefully created and well coordinated educational outreach programme to help fill this gap.”


Based on the work in the pilot phase, the Michael & Susan Dell Foundation has awarded Sesame Workshop a grant, which the organisation will use to support Sesame Workshop India to research, develop, and implement similar educational interventions in slum areas in India‘s six largest cities such that there are measurable improvements in children‘s learning outcomes.


“Sesame Workshop India‘s unique outreach programme reaches large numbers of children and instills them with the power of learning at a very early age, which is extremely important in a country like India where several million children drop out of school before they reach the fifth grade,” said Barun Mohanty, Director of the Michael & Susan Dell Foundation in India.


“Equally impressive is Sesame Workshop India‘s commitment to measuring its impact on learning levels to ensure sustainable, positive changes in early childhood education, Mohanti added.


“We are excited to help bring this program to India‘s urban slums, as Sesame Workshop India draws upon its global expertise and lessons learned from similar communities in Egypt, South Africa and elsewhere,” Mohanti emphasised.


The initiative is estimated to reach over 1.5 million children and caregivers over the next five years.

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Kids

Om Nom bites into India as Warner Bros. Discovery picks up the series

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MUMBAI: The little green hero is making a big leap east. Zeptolab has struck a major distribution deal with Warner Bros. Discovery, bringing its hit animated series Om Nom Stories to audiences across the Indian subcontinent.

Under the agreement, Warner Bros. Discovery has acquired the series for exclusive Pay TV broadcast and non-exclusive digital streaming in India, Pakistan, Bangladesh, Bhutan, Nepal and Sri Lanka. The move marks a significant expansion for Zeptolab as it pushes one of its most successful original IPs into one of the world’s fastest-growing entertainment markets.

As part of the deal, all 26 seasons of Om Nom Stories will be rolled out across Cartoon Network, Pogo, Discovery Kids and Discovery+, offering both linear and digital access to the franchise’s slapstick humour and expressive, dialogue-free storytelling.

“We’re incredibly excited to partner with Warner Bros. Discovery to bring Om Nom Stories to the Indian subcontinent,” said Zeptolab executive producer Manaf Hassan, noting that the broadcaster’s reach and legacy make it a strong fit for the series’ growing global fanbase. 

Warner Bros. Discovery, meanwhile, sees the acquisition as a natural addition to its children’s portfolio. Warner Bros. Discovery head of factual entertainment, lifestyle and kids for South Asia Sai Abishek, said the series aligns with the network’s focus on cheerful, imaginative and universally appealing content for families across the region.

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The timing adds an extra layer of significance. The expansion coincides with Om Nom’s 15th anniversary, underlining the franchise’s staying power and its evolution from a mobile game character into a global animation brand. With this latest bite at the Indian subcontinent, Om Nom’s adventures look set to find a whole new generation of fans.

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Colour outside the lines Chhota Bheem sketches a new play with Faber Castell

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MUMBAI: If childhood memories had a colour palette, Chhota Bheem would likely be right in the middle of it and now, quite literally, in children’s pencil boxes too. Green Gold Animation has announced a landmark licensing partnership with Faber-Castell India, marking the global stationery major’s first-ever licensed character collaboration. The association brings Chhota Bheem to a specially curated range of student art and creative products, blending everyday learning tools with one of India’s most recognisable homegrown characters.

The move is a notable expansion of Chhota Bheem’s footprint beyond screens, reinforcing the character’s status as a multi-generational IP that has steadily grown from a television favourite into a cultural constant. For Green Gold Animation, the partnership signals a sharpened focus on extending its intellectual property into daily touchpoints, where entertainment meets education and habit.

In its first phase, the collaboration will roll out Chhota Bheem-themed products across key student art categories, including watercolour cakes, wax crayons, poster colours, sketch pens, oil pastels and creative bundling kits. The range is aimed squarely at school-going children, tapping into Bheem’s strong emotional connect while encouraging imagination, creativity and hands-on expression.

Green Gold Animation founder and CEO Rajiv Chilaka noted that Chhota Bheem’s journey has long moved beyond episodic storytelling. He said the partnership reflects a deliberate attempt to embed the character into moments of learning and creativity, while building a more purpose-led licensing ecosystem around Indian IP through collaboration with a globally established brand.

From Faber-Castell India’s perspective, the tie-up marks a strategic first. Faber-Castell India director marketing Sonali Shah said the collaboration opens a new chapter by pairing the brand’s long-standing reputation for quality and safety with a character that already commands trust and affection among Indian children. The aim, she added, is to make creativity more engaging and relatable without diluting product standards.

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The launch will be backed by a 360-degree promotional push, spanning digital campaigns, social media storytelling, creative usage content and on-ground retail activations across select markets. Both companies have confirmed that this is only the starting point, with additional Chhota Bheem-themed products across new categories planned in the months ahead.

Headquartered in Hyderabad, Green Gold Animation continues to scale its ambition of building globally competitive Indian IPs, with Chhota Bheem leading the charge. This latest collaboration suggests that the brand’s next phase of growth may be less about what children watch and more about what they create.

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Sony tightens grip on Peanuts with $457 million stake buy

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JAPAN: Sony has doubled down on the power of legacy brands, snapping up a majority stake in the Peanuts intellectual property in a late-year deal valued at about $457 million.

Sony Pictures Entertainment and Sony Music Entertainment Japan have acquired the roughly 41 per cent holding in Peanuts Holdings LLC previously owned by Canadian children’s entertainment company WildBrain. The move lifts Sony’s ownership to 80 per cent, with the Schulz family retaining the remaining 20 per cent.

The deal brings one of pop culture’s most durable franchises, home to Charlie Brown, Snoopy and the rest of the Peanuts gang, firmly under the Sony umbrella. The characters were created by Charles M Schulz, whose daily comic strip ran for half a century before ending in 2000.

Sony had already been a long-time partner in the business. The latest transaction consolidates control and sharpens the group’s hand as it looks to keep the characters front and centre across film, television, music and consumer products.

President and group ceo of Sony Music Entertainment Japan, Shunsuke Muramatsu, said the additional stake would allow Sony to further elevate the Peanuts brand by drawing on the group’s global reach and creative expertise, while preserving the legacy of Schulz and his family.

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President and ceo of Sony Pictures, Ravi Ahuja, said the combined ownership gives Sony the ability to protect and shape the future of the characters for new generations, expanding their relevance without diluting their charm.

Peanuts long ago escaped the confines of the comic strip, cementing its place in popular culture through perennial television specials such as A Charlie Brown Christmas and It’s the Great Pumpkin, Charlie Brown. More recently, WildBrain kept the franchise active with animated series including Snoopy in Space and The Snoopy Show.

Now, with Sony firmly in control, the message is unmistakable. In an industry obsessed with the next big thing, nostalgia still sells and Sony is betting big on a doghouse that refuses to age.

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