Kids
2K, Nick in gaming initiative
MUMBAI: 2K Play, a publishing label of Take-Two Interactive Software, and US kids broadcaster Nickelodeon have announced a slate of video games based on Nick Jr. programmes that will arrive in stores in the US later this year.
Dora the Explorer will debut on the Wii home video game system from Nintendo in Dora the Explorer: Dora Saves the Snow Princess. Diego returns in an all-new adventureGo, Diego, Go!: Great Dinosaur Rescue.
The Wonder Pets! premieres on Nintendo DS in The Wonder Pets!: Save the Animals!
2K Play VP business development Steve Lux says, “The enduring popularity of Dora, which continues to be the number one program on commercial television for kids 2-5, combined with Wii hardware sales passing the 10 million unit mark in the United States, will make for an exciting holiday season. Diego remains ’the pre-school hero’ for boys and The Wonder Pets! is hot on the heels of a successful consumer products launch and Daytime Emmy award win.”
Nickelodeon Kids and Family Games Group senior VP, GM Dave Williams says, “We are delighted to introduce our top preschool properties, Dora, Diego and The Wonder Pets! on these popular gaming platforms for families.
“By combining Nickelodeon’s kid expertise with 2K Play’s creativity, we have created games that allow preschoolers to develop their playing skills and turn up the fun”
In Dora the Explorer: Dora Saves the Snow Princess players join Dora, Boots and Pirate Piggy on an adventure to save the Magic Snowy Forest from the spell of a witch. Over 12 unique motions are used with the Wii Remote™ to build snowmen, paddle a canoe, steer a dogsled and ride a Pegasus. Dora the Explorer: Dora Saves the Snow Princess will be available for Wii, DS and PlayStation®2 computer entertainment system.
Go, Diego, Go!: Great Dinosaur Rescue enables gamers to travel through time with Diego, Alicia and Baby Jaguar to reunite their friend Maia the Maiasaura with her dinosaur family. Players utilize more than 12 different Wii Remote motions to stomp like a dinosaur, climb across monkey bars, fly on a Pteradon and bounce over obstacles on a pogo stick. Go, Diego, Go!: Great Dinosaur Rescue will be available for Wii, DS and PlayStation 2 system.
In The Wonder Pets!: Save the Animals! players team up with the popular classroom pets Linny the Guinea Pig, Ming-Ming Duckling and Turtle Tuck to help a Bengal Tiger, Panda Bear and Chimpanzee in need. With the DS stylus and microphone, players tap, drag, blow, speak and circle their way through activities like pulling a thorn from the tiger’s paw, building a ladder to rescue a baby panda and towing the chimpanzee’s space capsule to safety. The Wonder Pets!: Save the Animals! will make its interactive debut on DS.
Each game features the voice actors from the popular Nick Jr. TV shows. The games were tested by kids and moms for age-appropriateness, fun-factor and quality, and the packaging features a “Kid-Tested” seal. For the console games, parents and siblings can collaborate with younger gamers by using the special Helper feature and a second controller.
Kids
Om Nom bites into India as Warner Bros. Discovery picks up the series
MUMBAI: The little green hero is making a big leap east. Zeptolab has struck a major distribution deal with Warner Bros. Discovery, bringing its hit animated series Om Nom Stories to audiences across the Indian subcontinent.
Under the agreement, Warner Bros. Discovery has acquired the series for exclusive Pay TV broadcast and non-exclusive digital streaming in India, Pakistan, Bangladesh, Bhutan, Nepal and Sri Lanka. The move marks a significant expansion for Zeptolab as it pushes one of its most successful original IPs into one of the world’s fastest-growing entertainment markets.
As part of the deal, all 26 seasons of Om Nom Stories will be rolled out across Cartoon Network, Pogo, Discovery Kids and Discovery+, offering both linear and digital access to the franchise’s slapstick humour and expressive, dialogue-free storytelling.
“We’re incredibly excited to partner with Warner Bros. Discovery to bring Om Nom Stories to the Indian subcontinent,” said Zeptolab executive producer Manaf Hassan, noting that the broadcaster’s reach and legacy make it a strong fit for the series’ growing global fanbase.
Warner Bros. Discovery, meanwhile, sees the acquisition as a natural addition to its children’s portfolio. Warner Bros. Discovery head of factual entertainment, lifestyle and kids for South Asia Sai Abishek, said the series aligns with the network’s focus on cheerful, imaginative and universally appealing content for families across the region.
The timing adds an extra layer of significance. The expansion coincides with Om Nom’s 15th anniversary, underlining the franchise’s staying power and its evolution from a mobile game character into a global animation brand. With this latest bite at the Indian subcontinent, Om Nom’s adventures look set to find a whole new generation of fans.
Kids
Colour outside the lines Chhota Bheem sketches a new play with Faber Castell
MUMBAI: If childhood memories had a colour palette, Chhota Bheem would likely be right in the middle of it and now, quite literally, in children’s pencil boxes too. Green Gold Animation has announced a landmark licensing partnership with Faber-Castell India, marking the global stationery major’s first-ever licensed character collaboration. The association brings Chhota Bheem to a specially curated range of student art and creative products, blending everyday learning tools with one of India’s most recognisable homegrown characters.
The move is a notable expansion of Chhota Bheem’s footprint beyond screens, reinforcing the character’s status as a multi-generational IP that has steadily grown from a television favourite into a cultural constant. For Green Gold Animation, the partnership signals a sharpened focus on extending its intellectual property into daily touchpoints, where entertainment meets education and habit.
In its first phase, the collaboration will roll out Chhota Bheem-themed products across key student art categories, including watercolour cakes, wax crayons, poster colours, sketch pens, oil pastels and creative bundling kits. The range is aimed squarely at school-going children, tapping into Bheem’s strong emotional connect while encouraging imagination, creativity and hands-on expression.
Green Gold Animation founder and CEO Rajiv Chilaka noted that Chhota Bheem’s journey has long moved beyond episodic storytelling. He said the partnership reflects a deliberate attempt to embed the character into moments of learning and creativity, while building a more purpose-led licensing ecosystem around Indian IP through collaboration with a globally established brand.
From Faber-Castell India’s perspective, the tie-up marks a strategic first. Faber-Castell India director marketing Sonali Shah said the collaboration opens a new chapter by pairing the brand’s long-standing reputation for quality and safety with a character that already commands trust and affection among Indian children. The aim, she added, is to make creativity more engaging and relatable without diluting product standards.
The launch will be backed by a 360-degree promotional push, spanning digital campaigns, social media storytelling, creative usage content and on-ground retail activations across select markets. Both companies have confirmed that this is only the starting point, with additional Chhota Bheem-themed products across new categories planned in the months ahead.
Headquartered in Hyderabad, Green Gold Animation continues to scale its ambition of building globally competitive Indian IPs, with Chhota Bheem leading the charge. This latest collaboration suggests that the brand’s next phase of growth may be less about what children watch and more about what they create.
Kids
Sony tightens grip on Peanuts with $457 million stake buy
JAPAN: Sony has doubled down on the power of legacy brands, snapping up a majority stake in the Peanuts intellectual property in a late-year deal valued at about $457 million.
Sony Pictures Entertainment and Sony Music Entertainment Japan have acquired the roughly 41 per cent holding in Peanuts Holdings LLC previously owned by Canadian children’s entertainment company WildBrain. The move lifts Sony’s ownership to 80 per cent, with the Schulz family retaining the remaining 20 per cent.
The deal brings one of pop culture’s most durable franchises, home to Charlie Brown, Snoopy and the rest of the Peanuts gang, firmly under the Sony umbrella. The characters were created by Charles M Schulz, whose daily comic strip ran for half a century before ending in 2000.
Sony had already been a long-time partner in the business. The latest transaction consolidates control and sharpens the group’s hand as it looks to keep the characters front and centre across film, television, music and consumer products.
President and group ceo of Sony Music Entertainment Japan, Shunsuke Muramatsu, said the additional stake would allow Sony to further elevate the Peanuts brand by drawing on the group’s global reach and creative expertise, while preserving the legacy of Schulz and his family.
President and ceo of Sony Pictures, Ravi Ahuja, said the combined ownership gives Sony the ability to protect and shape the future of the characters for new generations, expanding their relevance without diluting their charm.
Peanuts long ago escaped the confines of the comic strip, cementing its place in popular culture through perennial television specials such as A Charlie Brown Christmas and It’s the Great Pumpkin, Charlie Brown. More recently, WildBrain kept the franchise active with animated series including Snoopy in Space and The Snoopy Show.
Now, with Sony firmly in control, the message is unmistakable. In an industry obsessed with the next big thing, nostalgia still sells and Sony is betting big on a doghouse that refuses to age.
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