Tag: WowKidz

  • Devdatta Potnis parts ways with Cosmos-Maya

    Devdatta Potnis parts ways with Cosmos-Maya

    Mumbai: After a ten-year partnership during which time the company grew steadily, Devdatta Potnis, the current chief growth officer, has announced his decision to leave Cosmos-Maya.

    Dev joined the studio as head of sales in 2011 and was instrumental in getting the animation studio’s first domestic IP, Motu Patlu, off the ground. The show is celebrating its ten-year milestone this year. In 2015, he planned another strategic move, diversifying the studio’s revenue streams by establishing one of the biggest digital kids’ networks globally, WowKidz, which has over 90 million subscribers worldwide across YouTube and Facebook. With Dev at the helm, the studio went on to produce a multitude of shows with leading kids’ broadcasters in India including Nickelodeon, Disney, Cartoon Network, Sony, Discovery and also cemented bonds with all the key OTT players like Amazon Prime Video, Netflix, Voot, Zee5 and Disney+ Hotstar among others.

    After this domestic success, the studio set its sights on international markets overseen by Dev. He placed Cosmos-Maya on a structured growth path across the European, Asian, and North American markets, and became the face of the animation studio globally. It was thanks to these consistent efforts, that the studio grew from 30 people to 1200+ artists & the coveted private equity investment came into the animation business, first with KKR backed Emerald Media in 2018 and then with TPG affiliate NewQuest Capital Partners in 2021. According to media reports, the company has grown phenomenally in the last decade, from one Indian series in 2012 to a market leadership position in India with a valuation of more than 90 million USD. Dev was a key architect in these endeavours.

    “It has been a pleasure working with this incredible company, Cosmos-Maya, and I thank the founders, Ketan Mehta, Deepa Sahi and Anish Mehta, who gave me the opportunity to grow this company, plan its strategic direction, and take it to the stage where it is now India’s #1 animation studio. I owe a lot of my professional expertise and development to Cosmos-Maya and the team, who will always be special to me, personally and professionally. I wish them all the best for the future,” said Potnis.

    Dev’s next move will be announced soon.

  • The expanding Cosmos of Indian animation

    The expanding Cosmos of Indian animation

    “Animation can explain whatever the mind of man can conceive” – Walt Disney

    India is at the cusp of a creative revolution. There has been a sudden proliferation of media platforms. Content consumers are spoilt for choice. This increase in supply has peculiarly resulted in increased demand and consumption, thereby giving rise to more such platforms and more opportunities. This has been a boon for storytellers and IP creators like Cosmos-Maya. Cosmos-Maya’s growth is a microcosm of that of the Indian animation sunrise industry. A recent report by KPMG pegs that the Indian Animation and VFX industry, which now stands at $1.23 billion, will more than double in size to $2.6 billion in the next 5 years.

    With a market share of 65 per cent in the burgeoning kids’ animation space, Cosmos-Maya is a shining success story like no other. From producing four half-hour episodes a month to producing 50, from having one show to having 15 on-air and from being a onetime service provider, backend studio to a leading IP creator, Cosmos-Maya today is the largest kids’ animation company in India with a 360-degree expansion focus.

    Since KKR backed Emerald Media acquired a controlling stake in the company, the last few years have seen Cosmos-Maya attain a consistent annual growth of more than 50 per cent. Its success can be attributed to its evolution from a premium animation outsource destination to IP creator. The report states that the Indian animation IP production business grew by about 20per cent in the last year and currently stands at Rs 860 crore. It is slated to double in size to Rs 1750 cr in the next 5 years.        

    Digital platforms are seeing a boom in the country. Close to 650 million Indians have access to internet services today. Smartphone penetration has reached the 500 million mark. When we look at the breakup of India’s animation production pie, 53.5per cent is digital’s share. This is driven by content viewing on mobile phones in a country which has mostly single TV households. WowKidz, Cosmos-Maya’s YouTube network, has been a big benefactor of this digital growth.

    WowKidz today has more than 26 million subscribers and 13 billion views. An average of 60,000 new subscribers are added daily to the mix. WowKidz had humble beginnings and Cosmos-Maya saw it as a source of additional revenue. It was given a push when Cosmos-Maya envisaged a brand which viewers could bank upon for 24X7 quality entertainment. In just 18 months, it is now a full-fledged business entity raking in a substantial share of the company’s revenue pie. The platform now has 10,000 odd videos of quality entertainment for the 3-14 year demographic. WowKidz has the world’s largest Hindi language animation content catalogue today. The company has also acquired blockbuster shows like Smurfs, Boonie Bears, Omnom, Hotwheels and Simba from American, Chinese and European countries and these are giving back rich dividends on WowKidz. WowKidz has become a window to bring the best global content to India and to showcase quality Indian kids’ content to the world.

    Interestingly for India, the classic Television is also still growing. There are currently 24 kids’ channels in India. Another report by Boston Consultancy Group says that traditional media continues to be the media of choice for consumers with an overall share of 84 per cent, the biggest chunk of which is with television. More than 200 million households in India today have a television, up from 180 million in s 2016. This ensures a consistent, pan-India reach of the content aired on TV. What makes these statistics even more interesting for a market like India are its absolute numbers. There are more than 300 million households in the country today, growing ever so quickly. TV has 30 per cent share in India’s animation production pie, but still has the maximum reach. Today TV and digital are both growing in the country. With animation transcending boundaries between the two, we live in a beautiful era of plurality. For a content creator like Cosmos-Maya, both platforms are equally lucrative.

    This lucrative scenario has been an enabler of cross-continental partnerships to develop high-quality co-productions with top studios in the world. Cosmos-Maya currently has 5 European co-productions, namely ‘Leo Da Vinci’ (with Gruppo Alcuni and All Rights Entertainment), ‘Berry Bees’, an Italian-Australian-Irish co-production), ‘OPS’ (with Studio Campedelli and Movimenti) and ‘Atchoo!’ (with Studio Campedelli and Cartobaleno). ‘Galactic Agency’, is the latest co-production with Studio 100 France. Cosmos-Maya is aggressively expanding into China with co-productions and licensing deals with the top Chinese entertainment players.

    Cosmos-Maya has organically moved into the international content distribution space with WowKidz Distribution. The onus will be on acquiring best in class American, European and Chinese content, the seeds of which have already been sown. We are following a three-pronged approach of marketing, creative localization (which includes voice casting in local language and music) and syndication of the content. Our knowledge and distribution experience of local Asian markets coupled with our creative prowess enables us to add that extra zing to the content and making it ready for consumption. To quote an example, ‘Berry Bees’, one of our biggest co-productions with Atlantyca, SRL and Telegael will be ‘The Dabangg Girls’ in India, thereby giving it an Indian soul and yet retaining its original charm. Glocalization is the future.

    Licensing and merchandising (L&M) segment accounted for a share of 17 per cent in the Indian animation production pie. Needless to say, with home-grown IPs growing in number, this is a category waiting to explode. Cosmos-Maya’s IPs like Selfie With Bajrangi and Guddu are very conducive to L&M given their reach and relatability and a full-fledged L&M department has been created to exploit this space.

    A $2 billion giant in the form of the Indian ed-tech industry has been given a push by animation. A major need gap exists between the education and entertainment industries. Cosmos-Maya is creating the WowKidz Edutainment App to bridge this gap and bring fun ways of learning to kids of all ages. The same is slated to launch in the next financial quarter. Cosmos-Maya is working with the largest ed-tech company in the country. Ed-Tech assumes a major chunk of the company’s revenues and the scope of business is planned to grow exponentially in the next couple of years.

    To sum up, Disney established itself as a leader in the animation industry before diversifying. The Indian animation industry is alive and kicking. Cosmos-Maya will continue to drive growth of this sunrise sector.

    (The author is CEO Cosmos-Maya. The views expressed are his own and Indiantelevision.com may not subscribe to them)

  • Cosmos-Maya acquires One Take Media’s content for WowKidz

    Cosmos-Maya acquires One Take Media’s content for WowKidz

    MUMBAI: Cosmos-Mayahas acquired 250 hours of animation series, movies and nursery rhymes from One Take Media Co (OTMC).The bouquet of its YouTube channels under the umbrella brand, WowKidz will be airing One Take MediaCo’s content. WowKidz is one of the fastest growing kids’ platforms from Asia. These channels cumulatively boast of a subscriber base of over 15 Million and total view count well overover 8 Billion.

    OTMChas a very large content bank in English and Hindi and is one of the leaders in providing Value Added Services to DTH, Telecom and Cable industries. These services include Hollywood movies, Hollywood movies dubbed in Hindi& regional languages,South Indian movies dubbed in Hindi, celebrity based cookingshowsand Korean TV series.
    Children are very important and they make up a sizeable audience. They have their own choices and likeness.According to BARC, kids as an audience i.e. the age-group of 02-14 years, accounts for 20% of total TV impressions. This is the highest shareacross all age cuts.

    The share of cartoonsandanimation in total kids’ viewership has jumped to 89% in 2017 as against 71% previously.The  study also underlined the fact that 7 out of the top 10 shows in the genre are home-grown properties demonstrating the power of local franchises like Motu Patlu and ChhotaBheem.

    Anish Mehta, CEO Cosmos-Maya said, “With WowKidz, we have been able to provide the best in class entertainment for kids across the globe. Now with the addition of One Take Media’s content, WowKidz has a diversified mix of great content and kids will not have to look for any other destination when it comes to entertainment.”

    OTMC Founder & CEO, Anil Khera said, “Cosmos-Maya has pioneered in animation Industry. We are proud to be associated with them  and we are happy that our animation series , movies and kids Nursery Rhymes are doing great guns on “WOWKIDZ”. 

  • Cosmos-Maya acquires rights to ‘The Smurfs’, ‘Boonie Bears’, ‘Little Baby Bum’

    Cosmos-Maya acquires rights to ‘The Smurfs’, ‘Boonie Bears’, ‘Little Baby Bum’

    MUMBAI: Cosmos-Maya has acquired the Hindi language rights to the widely popular series The Smurfs. The series had premiered on its YouTube channel WowKidz on 19 December 2018.

    The company has also acquired the English language rights of the successful Chinese franchise Boonie Bears and the same will be aired on WowKidz for the holiday season. For the pre-school category, WowKidz will begin airing content from the massively popular YouTube channel Little Baby Bum.

    Bablu Dablu, the Hindi version of the show, has garnered around 400 million views on the channel.

    Commenting on the acquisition, Cosmos-Maya CEO Anish Mehta said, “It has been our endeavour to provide the best in class entertainment for kids across the globe. Now with iconic global brands from The Smurfs to really popular digital IPs like Little Baby Bum to one of China’s biggest IPs, Boonie Bears, WowKidz has a diversified mix of great content and kids will not have to look for any other destination when it comes to entertainment this festive season.”  

    WowKidz currently provides a wide range of domestic and international shows in 8 languages to its subscriber base of more than 13 million. The channel offers an eclectic mix of shows across 20 diverse sub-brands like WowKidz Action, WowKidz Comedy, WowKidz Rhymes, and more. Apart from its brimming domestic catalogue, it also features foreign shows like Simba, a spin-off of Lion King, Jungle Book, Hotwheels, Jackie Chan, and Lilly The Witch among others.

  • YuppTV- Cosmos-Maya partner for kids content

    YuppTV- Cosmos-Maya partner for kids content

    MUMBAI: Cosmos-Maya and YuppTV have entered into a partnership paving the way for more kids content on the over-the-top platform. Cosmos-Maya owns a content bank of more than 1000 hours and runs a highly successful bouquet of digital channels under the umbrella brand WowKidz. The latest offering by WowKidz on YuppTV will be available from 27th April.

    “We are pleased to venture into the kids’ entertainment space with Cosmos-Maya. Kids are a very captive and influential audience and with the help of Cosmos Maya’s popular content on WowKidz we hope to expand our content library and offer them a spectacular experience on our platform. This association aligns with our vision of creating an offering that caters to audiences of all age groups,” YuppTV CEO Uday Reddy said.

    With the help of this association,  Yupp TV subscribers will be able to enjoy popular shows such as Motu Patlu , Vir – the Robot Boy, Chacha Bhatija, Eena Meena Deeka, Kisna among others. The Kids content on YuppTV will be available in three languages Hindi, Tamil, and Telugu.

    “YuppTV enjoys an envious reach across the global diaspora with over 14.5 million mobile downloads worldwide and this partnership will allow us to reach this audience in multiple Indian languages. With the introduction of our specially curated content on WowKidz, YuppTV too will be engaging with a new audience for the first time. Through this association we hope to introduce our content to kids across geographies especially in the US, UK, Europe, Australia, Canada, etc. further augmenting our footprint across the world,” Cosmos-Maya CEO Anish Mehta said.

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  • From Maya to a real super success, the Cosmos Maya turnaround story

    From Maya to a real super success, the Cosmos Maya turnaround story

    MUMBAI: When it comes to producing animation series, very few can hold a candle to Cosmos Maya. Founded in 1996 as Maya, the animation studio has progressed over the years from creating a single intellectual property Motu Patlu in 2012 to a handful of them in India and overseas.

    Operating out of Mumbai and Singapore, Cosmos Maya  has grown leaps and bounds over the years, always being the trendsetter in the Indian animation industry and now it is en route to rubbing shoulders with some of the prominent studios internationally.

    Following the resounding success of Indian animation productions like Motu Patlu (MP), ViR – The Robot Boy, Kisna, Shiva, Bure Kaam Ka Bura Natija, Kyun Bhai Chacha, Haan Bhatija (BKBNKBCHB) and Guru Aur Bhole (GAB), the studio also branched out into crossover Indian animation productions with Eena Meena Deeka (EMD) and the soon to launch Tik Tak Tail which are Indian shows for global audiences.

    And it’s not just domestically where Cosmos Maya is leaving its footprint… It currently has three international co-productions Captain Cactus, Atchoo! and Help Me Ganesha, in different stages of production and development.

    The journey started when Anish Mehta came in and took over as CEO of the company and he decided to get things moving at a blistering pace.  In the five years since he has been at the helm, Cosmos Maya has produced 12 shows and 1000 plus episodes. In the world of animation that kind of a performance is unparalleled – possibly for any studio not just in India but globally. And continuing on it’s growth trajectory, the company has confirmed contracts and execution plans for around 400 odd episodes within this year.

    What started off as a dream with a handful of team members, is now a fully evolved studio with equipped with systems and processes to handle continuous and simultaneous workflow on account of multiple projects; with a scalable model for growth, with 100% utilised production facilities, both in house as well through a multitude of vendors to whom production work is outsourced, within India and in several parts of Asia. Add to that a well-entrenched penetration in the global markets through its highly developed international distribution and marketing network, and Cosmos-Maya is all set on the growth path.

    The long term vision of the company entails a plan to produce an independent world-class Hollywood feature film, something that BlueSky did with Ice Age. This is the next target that Anish intends to achieve five years from now.

    “We have a great team out here. Be it creatives, production, operations, digital or marketing, each member in the super core team brings in the same passion that helps us create the difference. Then there is the core team which takes the vision to the next level from an execution perspective, while keeping the passion levels intact. And then there are over 600 odd people, each one again working with the same madness,” says a visibly proud youngish academic looking bespectacled Anish Mehta.

    “At Cosmos Maya, the way we approach an IP is keeping in mind what is going on in the market and how do we bring in the next new trend,” explains Anish. “Balancing both of these things is what we focused and continue to focus on, a perfect combination of creative and business acumen.”

    This includes selecting innovative subjects and concepts. The first IP that rolled out was a first of its kind for India as it featured two adult protagonists behaving like silly kids and was titled Motu Patlu. “It was India’s take on the evergreen franchise Laurel & Hardy,” says Anish.

    Cosmos Maya invested in creating a pilot for Motu Patlu and then approached broadcasters – a process which the studio follows to this day. Viacom18’s kids channel Nick bought into it. And Anish’s baby has not looked back since. The Motu Patlu franchise has only grown. Cosmos Maya has 300 plus episodes of the series (600 stories altogether) in its catalogue, 13 TV films and one theatrical film, Motu Patlu – King of Kings.

    And, why not?

    Motu Patlu over the past five years has been a TRP topper for Cosmos Maya and the channel’s creative & programming head Anu Sikka is happy that they have a winner on their hands. So much so that she has signed a long term contract for both Motu Patlu and Shiva with the studio, ensuring that many more episodes and films of the franchises continue to regale audiences. And Anish has a deal with Viacom18 to develop another one.

    Currently, work is on to spin off two series from the Motu Patlu franchise. Anish was willing to talk about one which is being driven by the studio and features characters who have gained popularity with Indian kids: the adorable police officer – Inspector Chingum & Guddu Ghalib – the timid circus lion who became the protector of the jungle in the feature film Motu Patlu – King of Kings. He did not disclose much about the other, cryptically saying that “the new shows will be with a major digital partner and will be digital first productions.”

    He points out that the company has a three pronged strategy:  keep domestic productions such as Motu Patlu, Shiva, GAB, and BKBNKBCHB which have an earthy Indian appeal going successfully. “Then there are shows like Eena Meena Deeka, Tik Tak Tail (which we will be launching soon) don’t necessarily look Indian because they have a wider appeal globally; and lastly there are the international co-productions” he further explains.

    The India centric shows which can travel to about 20 odd countries on an average fetch revenues in the range of around Rs 3 million per episode; while category toppers and milestone makers like Motu Patlu of course fetch at least a 30 per cent higher revenue than this average. On the other hand,  cross-over shows that can travel to over 50 countries have a revenue potential of Rs 5 million per episode. And then the third category of shows, the ambitious globally targeted ones like Captain Cactus and Help Me Ganesha hold a revenue potential of around Rs 10 million per episode.

    Amongst the more ambitious international projects is the one featuring a cactus called Captain Cactus which is at pre-prod stage and is being developed under the creative supervision of Olivier Jean Marie the creator of Oggy & the Cockroaches. An announcement about a worldwide distribution partner should be made by end-August, and Asian partners are expected to sign on the dotted line by end-September.

    Anish is hopeful that Captain Cactus will bring about a revolution in global co-productions since it has got the best of both worlds – that is a strong Asian studio, a European creator and European distribution partners. It is also in talks with a couple of broadcast or digital partners worldwide.

    “From a show perspective we have Olivier Jean-Marie with us who is known for a certain style of story-telling and people jump at the chance of working with him,” he expresses. “So we are quite confident that Captain Cactus will deliver.”

    Anish and team at Cosmos Maya are banking on a new IP inspired by Lord Ganesha which it is developing in a co-production with Gerhard Hahn of Hahn Films. The co-production with the German creator who is one of the more respected animators globally is tentatively called Help me Ganesha.

    “We are very confident that we, with Gerhard Hahn as a partner, will take it on a never seen before global level,” says a sanguine Anish.

    The company is doing well on the digital front too with its IPs on YouTube. Its channel WowKidz has been growing at a rapid clip despite being a late entrant. At last count over 1.5 million subscribers had clocked up around 1.6 billion views for the over 3000 videos that Cosmos Maya has on the channel.  Amongst its foreign imports is a show called Hot Wheels Battle Force 5 which is being promoted with the help of Motu Patlu and is raking in good views.

    ViR – The Robot Boy has been one of the most important IPs on WowKidz, as per the data analytics from YouTube and we are creating spin-off content from this show for WowKidz,” says Anish. He mentions that because ViR, is a digital phenomenon, a further push for content creation will be given, and new episodes of it will be produced. With spin-off content and a digital first next season plan in place, ViR is going to be one of the key focus IPs in the days to come.

    Its second channel WowKidz Rhymes has 130,000 plus subscribers and caters to the pre-school kids need for freshly narrated nursery rhymes – a slot that the Chennai-based ChuChuTV has very cleverly exploited. Currently, its popular characters Motu Patlu and VIR the Robot boy have been used to recite the nursery rhymes in an engaging manner.  More content around Imli is in the pipeline. With innovation in mobile gaming industry, another focus is towards WowKidz mobile games, engaging kids more towards the popular IPs.

    WowKidz will also introduce another division- WowKidz edutainment for kids for toddlers and pre-school kids to learn alphabets, numbers, shapes, values and general awareness in form of rhymes and shows.

    With so much on its plate, the studio will need to scale up in terms of manpower and further strengthen its infrastructure. A dedicated new facility is coming up in Mumbai near its operational headquarters in Film City.  Additional captive satellite units are also coming up in Hyderabad and Kolkata. The goal is to add around 300 professionals to its 550 strong artist pool.

    Anish believes that the founders of Maya – Ketan Mehta and Deepa Sahi – wanted to do something; hence they set it up.

    “Their dream went on to become an industry,” he says. “I am hopeful that AR and VR (a content area that the company has recently started investing) too will help us polevault to another level. Our animation business too is looking very good.  With so many avenues for our content in place, it is indeed one of the best and the brightest phases for the animation industry.”

    Amen to that!

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