Tag: technology

  • CES 2016: Technology is enabling a super-connected consumer journey

    CES 2016: Technology is enabling a super-connected consumer journey

    MUMBAI: Advances in data-driven technology are creating the foundations for a super-connected consumer journey, offering marketers new opportunities to create powerful, seamlessly integrated brand experiences. This is ZenithOptimedia’s key insight from the Consumer Electronics Show (CES) 2016.

     

    At this year’s CES, a multitude of new technology was being exhibited, and while there was huge variety in terms of form and function, a common thread was apparent: the sophisticated use of data in order to provide utility or entertainment for consumers. And many of the tech companies developing these new types of technology were taking time to explain to delegates how their products and services took their place in the emerging, highly-connected technological ecosystem.

     

    The Internet of Things promises a wealth of new data connection points, with each technology platform or application playing its part in creating a new highly-connected consumer journey, mapped out with engaging experiences and time-saving functionality.

     

    This new highly-connected consumer journey starts with the mobile consumer, and there was an array of new devices on display at CES to enable mobility and to satisfy the needs of the mobile consumer. Once again, wearable devices – that connect online and are linked to other platforms and devices – where everywhere at CES. Of note, Fossil announced that it is rolling out 100 connected devices this year. Many of the wearables were focused on health and fitness. For example, Huawei’s Honor Band Z1 helps you track your fitness, performing tasks such as counting your steps and keeping a record of how you sleep.

     

    The car will become an increasingly important platform in the new connected consumer journey. Several hi-tech connected cars were unveiled this year. VW unveiled two connected and all-electric concept cars of the future: the e-Golf Touch and the Budd-e microbus, which will perform functions such as letting you know if a visitor is at the front of your house or what’s in your fridge. BMW’s Open Mobility Cloud is a true vision of the car’s rightful place in The Internet of Things. BMW’s new technology shows how the car can be seamlessly integrated into the connected home, enabling the driver to control things such as lighting, heating and appliances from within the car.

     

    Toyota announced at CES that it was stepping up its Toyota Research Institute efforts to develop artificial intelligence that can help cars communicate with each other without human interaction. It also displayed some of its new concept cars that are powered by Hydrogen. And Mercedes-Benz showed off its brand new Touch Pad steering wheel mounted sensors that allow the driver to effortlessly toggle through menu options for two HD screens.

     

    The ‘connected home’ is central to the Internet of Things and will play a key role in the integrated experiences brands can offer consumers. A wealth of new smart and connected household appliances were on display at CES, such as Samsung’s new Family Hub fridge, and Whirlpool’s new Smart Washer and Dryer, which integrates Amazon Dash functionality to enable easy, automatic restocking. The development of the Internet of Things means that the home has been identified as a new battleground, and the data collected by our household purchases and our conversations with our devices will be just as valuable as data collected from the Internet. So, Google’s Nest and its Weave platform is now in direct competition with Amazon and its Alexa platform.

     

    In terms of the ‘connected home’, arguably the most important – and talked about – announcement at CES this year came from Netflix, which is adding 130 countries to its streaming service, making it available all around the world. This is a huge step by Netflix as it looks to become the dominant global internet TV service.

     

    Robotics will play an increasingly important part in the automated home and in connecting consumer experiences. There were more robots on display at CES this year than ever before. There was much hype about Segway’s partnership with Intel to create a hoverboard butler. And Double Robotics has brought out a new version of its telepresence robot – an iPad incorporated into a mobile robot which live streams back to the user.

     

    And, critical to the success for brands in this new highly connected consumer journey will be having the payment facilities that best meet the needs of the mobile consumer. Mobile payment will play a key role in converting seamless consumer experiences into sales. Samsung used CES this year to announce that its Samsung Pay facility, currently available in South Korea and the US, would be launching in Australia, Singapore and Brazil. And Coin announced that it is teaming up with MasterCard to help companies integrate mobile payment into their wearable devices.

     

    ZenithOptimedia chief digital officer Stefan Bardega said, “Many of the exciting technology products and solutions on display at CES this year indicate that we are on the verge of new era of highly connected consumer experiences, fuelled by data and empowered by the Internet of Things. In some instances, companies from different industries are now working collaboratively to develop new technologies and to drive connectivity. All of this is good news for marketers looking to create valuable brand experiences that deliver ROI.”

  • 10 TV shows that can taste success in video gaming

    10 TV shows that can taste success in video gaming

    MUMBAI: In India, many a movies have touched new heights at the box office year after year. Filmmakers leave no stone unturned to promote their movies and making a video game around it has been just one way to create that added buzz and get the publicity juggernaut rolling. Over the years, the digital media has unleashed newer avenues to create more buzz for movies. Movies like Ra.One, Ghajini, Dhoom 3 or the very recent super hit flick Baahubali to name a few have rolled out video games to capture the pulse of the audience before the movie’s theatrical release.

    Video games have been a growing phenomenon since the mid 1980s and are still sprouting at a fast pace in India. From kids to teenagers to collegians to seniors, everyone is glued to their smart phone screens engrossed in playing games. With vast improvements in technology, the video gaming industry has evolved from a simple two dimensional games to realist, fast paced, life like experiences. Be it online or offline, gaming remains as the favourite past time for everyone to kill time or for plain entertainment.

    Movies aside, television shows too have the potential to be turned into video games and we at Indiantelevision.com put our heads together to chalk out ten television shows that can make a graceful transition into video games.

    From detective series to mythos, there’s something in here to cater to the tastes of one and all. Read on for the list of programmes, which we think deserve to join the glamorous realm of gaming:

    1) Agent Raghav

    This crime fiction television series if turned into a game would definitely earn a fortune seeing the craze amongst the young players in the society over a famous game becoming viral each passing day. The game would involve the player face personal challenges with non-stop adventure, tremendous pressure and risk, all in the name of duty, to find and catch the criminal(s) led by the smallest of clues. The video gamers would be the Indian Sherlock Holmes to deduce significant information from small insignificant looking clues.

    2. Byomkesh Bakshi

    The fictional detective series Byomkesh Bakshi revolves around a detective who takes up spine-chilling cases where he lets the perpetuator die by manipulating the circumstances. This ‘truth seeking’ show, if made into a game would yet again gain high popularity as the players would have to trigger their mental capability by observe every minute details attached with a case, studying it to the core, taking into account all perspectives and then finally coming to a conclusion. This brainstorming game would also give the players a push by using their own methods as redemption and to deliver justice for the victims in absence of evidence.

    3. CID

    Daya, kuch toh gadbad hai!! We’ve grown up watching this iconic television show, which has been running successfully for 18 years now on Sony Entertainment Television. It is now the Sony’s longest running show. Yet another detective television anthology series, CID is all about the Criminal Investigation Department and how do they solve a ‘not-so-easy’ case. The show if converted into a video game will also enjoy the same amount of followers as the television show has garnered over the years. In the CID game, players will have to study and observe the entire criminal case from the root to the tip thereby catching the accused or the criminal mind(s) behind it.

    4. Everest

    Everest was a TV show about a group of people undergoing training before attempting to climb Mount Everest. Think of a game wherein the players can have the control over the training that is required for the people who aspire to reach the peak of the highest mountain in the world. Hang on, why not try going international with this idea as well? A game with all possible obstacles, ups and downs, twists and twirls, replete with avalanches and snow storms that will also enable players with an option on which mountain they would want to climb! Now that’s an idea!

    5. Fear Factor: Khatron Ke Khiladi

    What fun would a video game be, which give its players an adrenaline rush in the veins! Fear Factor: Khatron Ke Khiladi is a stunt reality game show, which is full of adventure and breathtaking stunts. This show makes it to this list without any doubt. A powerful online video game full of action and bundles of surprises wherein gamers can overcome their fears when they face extreme situations, confronted with danger and challenges. The fears can be either given by the other players playing in that round or through a small smart quiz taken up by the player themself.

    6. Mahabharat

    Gaming draws inspiration from a variety of sources. Current socio-political issues, the works of established authors and to the delight of many I know, ancient cultures. One of the most important and the costliest TV show to be produced is Mahabharat.

    Based on the Hindu epic of the same name, Mahabharat is the epic story of the family feud between the noble Pandava princes and their scheming cousins, the Kaurava kings. This gigantic mythological TV show full of revenge, anger and fights can be converted into an episodic game, with each episode focusing on one of the multiple named characters. A game to see how they get along as the play shifts perspective from one group to the other, telling the myriad story from many sides. If made into a game, this will be a sure shot retreat to the gamers with its plush visual effects.

    7. Roadies

    Oh yes! Who hasn’t heard about this show?! Many people wish to and even have tried to be a part of this reality television show. The craze among the youth for this show, which has been running for the last 12 years is never-ending. Think of an online video game on a show you have followed crazily. A game full of travel, adventures, action, manipulation and also a slight touch of voyeurism wherein a player will have to do every possible thing to survive and win the ultimate title.

    8. Shaktimaan

    Andhera Kayam Rahe!! Yes, our very own superhero Shaktimaan. Everyone is a superhero fan. Some accept it, some don’t. Love for superheroes in Indians range from Batman to Shaktimaan with Krrish hanging somewhere in the middle. Imagine an opportunity where you can replace the superhero you have adored in your childhood days. A game wherein you will have all the superpowers trying to finish or may be at least reduce corruption and injustice in society and fight the evil prevailing in the world.

    9. The Adventures of Hatim

    Don’t we remember our childhood hero Hatim, the Prince of Yamen, who went on a journey to solve the seven riddles in order to destroy the evil sorcerer Zargam. Imagine how will it be if this TV show is turned into a video game. A fantasy game full of fights, mysteries, puzzles, magic and blood. Like Hatim, the player will have hands on a magical sword and will set out on a journey, which requires both mental and physical strength. How interesting will it be to discover this ultimate mission by solving the seven riddles to attain the seven virtues to be able to defeat the evil sorcerer? A game wherein you can fight against all the darkness striving toward light with bravery?

    10. 24

    24 is a series, which has penetrated successfully pan India airing 24 episodes covering 24 hours in the life of Jai Singh Rathore aka Anil Kapoor in the Indian version of the international show. Think of a game where a player has to race against the clock as he attempts to thwart multiple terrorist plots, including presidential assassination attempts, weapons of mass destruction detonations, bioterrorism, cyber attacks, as well as conspiracies, which deal with government and corporate corruption. Wouldn’t that be better than the same old games that we have been playing over a decade now?

    *The shows are listed alphabetically in ascending order

  • Discovery Science to premiere ‘Strip the City’

    Discovery Science to premiere ‘Strip the City’

    MUMBAI: Discovery Science is gearing up to premiere Strip the City on 5 December at 9 pm. The show will showcase eight major cities and unveil the hidden technology that protect the people from the onslaught of nature’s most terrifying threats.

     

    The viewers will be taken deeper into the city, bringing to light an alien landscape of underground volcanoes, hidden rivers, subterranean cliffs, fragile fault lines, and ancient catacombs. The show will also hear from leading engineers and geologists as they will be seen examining the ingenious designs, innovative technologies and teams of forward thinking professionals who are instrumental in keeping each city alive and well.

     

    Strip the City will utilise the best of computer-generated imagery (CGI) to break down each city, layer-by-layer, to reveal a geological universe normally hidden under water, tarmacs and concrete. Each episode will peel the glass and walls off buildings, roll up the tarmac on roads, drains oceans and rivers, and slices through bedrock to look below some of the world’s major cities like Dubai, London, Rome, San Francisco, Sydney and Toronto and will also uncover what keeps them running smoothly.

     

    The show’s few episodes include Desert City: Dubai, Earthquake City: San Francisco, Harbour City: Sydney, Ice City: Toronto, Underground City: London and Ancient City: Rome.

  • ‘Technology is the future of experiential marketing:’ Vidur Patney

    ‘Technology is the future of experiential marketing:’ Vidur Patney

    MUMBAI: When talking of marketing campaigns we often come across the term ‘on ground activation.’ While at a rudimentary scale, it’s how a brand markets itself through direct engagement with consumers, its utility and purview is infinitely evolving. The idea is to create a bond between the consumer and the brand beyond ‘buying and selling’ by immersing them in a fun and memorable experience, which evokes emotions within the consumers that they thereafter associate with the brand instead.

     

    From a simple handing out of Red Bull cans at a music concert to Multi Screen Media’s open air bus ‘Bulaava Express,’ which toured the country across 13 cities creating euphoria for the 2014 IPL — the beauty of experiential marketing lies in its flexibility of mode and scale to target the consumers.

     

    While the concept isn’t new to marketers, its rapid evolution over the years armed by technology and digitisation has made it increasingly important to understand experiential marketing from an insider’s perspective.

     

    With that in mind, Indiantelevision.com approached recently appointed Maxus national director – experiential marketing Vidur Patney to shed light on the changing landscape of experiential marketing, and the role it is going to play in the near future.

     

    Purview:

     

    From on ground and van activations through major cities to team building activities from brands at corporate level, experiential marketing plays on a wide range, and the possibilities are endless.

     

    How you use the formula to connect with your consumer, what chord you strike with them in the process is what puts you at an advantage when it comes to this form of marketing. The idea is to wow the consumers with unique interactions and engagements that leave impressions in their minds. Creating vanilla experiences that the consumers can then start associating with the brand is also part of the process.

     

    Though the possibilities are endless, it is getting increasingly challenging to come up with new ways to give consumers that vanilla experience. The only way forward is to use the available digital and technological tools at our disposal. By identifying how the consumers engage with such tools, we come up with concepts that allow us to make the most of it.

     

    Evolution:

     

    The evolution of experiential marketing has happened in three phases. Often considered an old school marketing art, the first hurdle was to get brands and marketers to realise its potential in the current ecosystem. To make them look beyond the generic TVC marketing and acknowledge that today consumers are not content with just knowing a brand through their television sets.

     

    Once that was established, phase two was to explore the various ways in which experiential marketing can be used, and integrated with the headlining campaigns. This was the period we saw an increase in on-ground activities, contests, product launches where consumers could interact with brand ambassadors, etc.

     

    Once that was achieved, we had to think how to expand the reach of experiential marketing, take it from being a space restricted solution, to a trigger that leads to conversations and interactions about a brand on a larger scale. That’s why currently we are concentrating on making way for more and more shareable experiences using the digital platforms.

     

    Role of technology:

     

    There’s no denying the fact that technology is the way forward when it comes to marketing, be it at the concept level or while executing. It has become an integral part of our consumers’ lifestyle. We can not only target consumers better with analytical tools made available to us through technology, but also engage consumers to give them the best of experiential.

     

    Technology is also the differentiator when a brand wants to stand out and grab eyeballs. It is no longer something people are averse to. People are willing to accept technology into their lives and know more. As a result, to customise for them, to garner more participation and deliver a powerful brand message, technology plays a very important role.

     

    The tools could be one on one engagement through technology, giving consumers a virtual experience. Use of technology is important because it is something today’s generation is excited about. If used right, it helps give that wow factor and conveys a much stronger message for the brand. Also, it goes a long way into consumers accepting what you are saying and giving them something memorable.

     

    For example, the recent use of virtual reality (VR) and augmented reality technology can and has opened up new avenues when it comes to experiential marketing. People can now get a first hand interaction with how a brand functions. These are extremely useful tools for automobile and technology related brands where a consumer can see the inner workings of a car or a phone. It has a much bigger impact than simply sharing the specs with a consumer. But its use is endless when it comes to other sectors as well. One may argue that applying virtual and augmented reality in marketing may rack up the cost of marketing for brands but that’s just the initial phase. Just like any other technology, it’s the first investment that costs more, after which one can cash in on them while enjoying more innovations.

     

    Going beyond metros:

     

    Experiential marketing can be a very important marketing tool when it comes to tier II and tier II cities. We have noticed that while on ground activations work in metros, its reach is becoming limited. It only draws in a niche crowd. The urban consumer isn’t easily wowed by simple events, you need to spend more and innovate your engagement concepts to keep their interest. They get easily bored. Consumers in tier II and tier III cities, on the other hand, can still be catered with vanilla experiences by creating simple engaging moments. With brands now looking their way to expand consumer base, use of experiential marketing becomes crucial in those areas.

     

    We recently did an on-ground activation for a movie screening in Indore where hundreds of kids and their parents turned up by simply allowing them to play games on an app we developed for the event. In a metro that would have only interested a niche group, way below hundred.

     

    Experiential marketing in sports:

     

    If there is one section where experiential marketing dominates, it is sports. We all interact with sporting events for a personal connection, be it our passion for the sport, our loyalty to a team or love for a favourite player. That is why brands love to associate with sporting events. It is easier to create those memorable moments, which brands would to be credited for. They want consumers to associate their favourite on ground memories with the brands.

     

    There are numerous possibilities for experiential marketing for any sporting event, be it Indian Premiere League, Indian Super League, Pro Kabaddi League, etc.

     

    A holistic marketing solution:

     

    Experiential marketing and digital marketing forms two important pillars of the core media solution that we provide our clients. Having an experiential marketing arm gives Maxus an added advantage of providing a holistic marketing solution.

     

    It’s a three way communication within Maxus that helps us achieve that. When it comes to digital technology and bringing it on ground, we have Metalworks. Figuring out how that technology can be used to wow and create a memorable experience for the consumer is what we at Experiential Marketing do. When these come together with Maxus’s core media vertical, we are able to give brands the best possible solution to engage with the consumer.

     

    Going only experiential:

     

    So far experiential has worked in collaboration with core media and other arms of marketing. While there are certain brands that can go only experiential as their marketing strategy, it highly depends on the brand’s target audience and the type of campaign. There are some products for which experiential gets the lion’s share of the marketing budget.

     

    While there is no set rule, more and more brands are keeping budgets aside for experiential marketing because it’s the last mile of communication between the brand and a consumer.

     

    Experiential works best when it’s area specific. If a brand launches a product aimed at consumers of a certain area, having a localised approach makes more sense rather than a TVC.

  • GroupM ups U.K. ad growth forecast to 7% for 2015 & 2016

    GroupM ups U.K. ad growth forecast to 7% for 2015 & 2016

    MUMBAI: U.K advertising spending in 2015 is anticipated to grow by seven per cent, and in 2016 GroupM predicts strong demand for digital advertising will usher another year of strong advertising growth (also seven per cent), pushing total U.K. advertising investment above ?17 billion. 

    The new GroupM forecast released raises the prior 2015 estimate by one point (six to seven per cent) and raises the 2016 outlook by two points (five to seven per cent).

    If GroupM’s forecasts prove accurate, 2016 will mark the fifth straight year in which U.K. ad spending has outpaced the Kingdom’s gross domestic product (GDP) growth (2012-2016). The U.K. is again the fastest-growing mature advertising market worldwide and is among the world’s fastest-growing markets full stop.

    “Digital technology and media platforms continue to expand the role media plays in marketing and as a result media investment is both growing and shifting. Digital advertising represents a tremendous opportunity for clients to create more targeted media campaigns that activate consumers, but it has also added enormous complexity and our group continues to solve this with strategy, innovation and investment. The year ahead is a promising one for growth of overall media investment as we work with clients to tap into empowering economic trends we see empowering U.K. consumerism,” said GroupM, United Kingdom CEO Nick Theakstone. 

    GroupM identified a number of economic factors underpinning its U.K. predictions. The nation currently enjoys the highest recorded employment rate in its history with 74 per cent of the working-aged populace in jobs. Additionally, workers’ real wages have risen near to their 2008 peak, while consumer-price inflation has not similarly risen, at least not yet. Low energy prices and property wealth are additional tailwinds for a very positive outlook on U.K. consumerism, and as a result GroupM believes U.K. consumers will be spending more next year. U.K. advertisers will marshal their efforts to seize this opportunity with a strong increase in media investment.

    GroupM’s forecasted distribution of advertising investment growth across media formats is detailed below:

    With this updated forecast, GroupM introduces a new category dubbed ‘Pure-Play Internet,’ which is ‘Digital’ minus TV and print content repatriated back to its parent media. This allows for broadcaster VOD and digital platforms to be considered together with ‘TV,’ and likewise for print media to have the benefit of their digital assets when viewing the pace of their contraction.

    GroupM believes this more sober view of how ad investment is shifting across categories better supports industry dialogue and trend analysis. However, while delineating Pure Play Internet gives legacy media a fairer consideration, the impact is slight on the still rapid growth of the internet category which is estimated to be 13 per cent in 2016. On like-for-like comparison, this is a slight deceleration from 2013 to 2014, but Pure Play Internet will still grow far faster than second-fastest-growing TV which will realize 7.4 per cent growth in 2016. It should be noted that the growth performance of TV is strong in its own right, and the prediction holds for a fractional share gain in 2015 and 2016.

    “The influence of digital is everywhere. It suggests that legacy media channels must think and behave like media brands or what could be dubbed ‘audience brands.’ Digital’s influence is also pulling trading toward a more common GRP basis versus the idiosyncratic variety of the present, creating urgency to discriminate between correlation and causality, and driving demand for better reporting standards,” said Futures director Adam Smith. “With this year’s U.K. forecast we seek to make better sense of the investment trends across categories with ‘Pure Play Internet.’ We feel this is essential as content continues to rise with the browsing appetites of our increasingly digital culture.”

  • Ad budgets in US shift from television to digital platforms

    Ad budgets in US shift from television to digital platforms

    NEW DELHI: Even as the switch over to digital technology is beginning to show pace in India, digital video ad spend grew by 42 per cent over the past year to total $7.46 billion in 2015 in the United States for the sixth consecutive year.

     

    Within the next four years, that number is expected to nearly double and reach over $13 billion by 2019, according to a report on 2015 US State of the Video Industry by Verizon’s AOLPlatforms.

     

    According to the report, marketers are reprioritising traditional advertising budgets and adding dollars to digital video. TV budget growth is stagnating, with a sizeable portion of those dollars being reallocated to video advertising.

     

    Mobile and video are converging, posing new opportunities and challenges to the industry. Overall mobile video advertising spend increased 18 per cent since 2014, but marketers say measurement remains a key pain point.

     

    Almost 91 per cent of brands and agencies are buying video programmatically and continue to make larger investments into the technology year-over-year. Eighty-eight per cent of publishers claim they sell their video inventory programmatically, a noticeable 37 per cent leap from 2014.

     

    Programmatic TV is gaining popularity as audience fragmentation hits an inflection point. Over the next year, 41 per cent of television buyers–a 3x increase since 2014–plan to rely on programmatic technology to make more strategic TV investments.

     

    Advertisers and agencies devote over 30 per cent of their overall video budgets to branded video content. Brands intend to grow these investments 10 per cent in the next year.

     

    AOL Platforms surveyed nearly 300 US brands, agencies and publishers to get a holistic view of the current state of video advertising.

  • Snapdeal appoints Twitter’s Rahul Ganjoo as vice president – technology

    Snapdeal appoints Twitter’s Rahul Ganjoo as vice president – technology

    MUMBAI: Snapdeal has appointed Rahul Ganjoo as vice president in its technology team. In his new role, Ganjoo will augment the company’s efforts to enhance customer experience across various Snapdeal platforms. He will also focus on program management and help build the most innovative tech company in the world.

     

    Prior to his appointment at Snapdeal, Ganjoo has spent more than two years at Twitter where he worked on solving high visibility problems such as large scale spam and targeted abuse. He was working out of the company’s headquarters in San Francisco, USA.

     

    Ganjoo also worked on evangelising agile practices across engineering teams. His previous stints were with companies like Six Apart, Symantec, Thoughtworks and Wipro Technologies, where he built program management teams, led the execution of large scale programs and instituted processes to make engineering organisations more effective.

     

    Snapdeal co-founder Rohit Bansal said, “We are very excited to have Rahul on-board. He comes with 15 years of rich experience across various domains with his last stint being Twitter, a consumer facing high-decibel platform. Snapdeal is a consumer oriented technology company with an exponential daily traffic .Rahul’s expertise in identifying, monitoring, rationalising and controlling the interdependencies between projects will ensure optimal utilisation of resources which will enhance efficiencies of our platform. Snapdeal is growing at lightning speed and it’s important for us to adopt a cohesive approach towards technology enabled processes to offer consumers a seamless experience. I am sure Rahul will play a notable role in bringing synergies within Snapdeal’s internal processes and I wish him luck as he starts his journey with Snapdeal.”

     

    Ganjoo added, “I’m incredibly excited to join the young and energetic Snapdeal family. E-commerce in India is a very interesting space and I am sure that my journey with the company will be a huge learning experience. My focus will be on institutionalising best of breed product development practices to ensure Snapdeal is a world class engineering organisation. I am looking forward to contributing to Snapdeal’s vision of creating the most impactful digital e-commerce system by closing the gap between strategy and execution.”

  • FY-2014: Technicolor reduces financial debt despite lower group revenues

    FY-2014: Technicolor reduces financial debt despite lower group revenues

    BENGALURU:  Global technology player in the media and entertainment sector Technicolor reported profit from continuing operations at €137 million as compared to a loss of €111 million last year. The company reported net income after tax, excluding costs due to debt repayments, at €149 million in the year ended 31 December, 2014 (FY-2014) as compared to €69 million in FY-2013. The company reported net financial debt at nominal value (non IFRS) of €645 million in the current year as compared to the €784 million in FY-2013.

     

    Group revenue in FY-2014 was however lower by 3.4 per cent at €3332 million as compared to the €3449 million in the previous year. Group revenue excluding legacy activities in FY-2014 was 1.4 per cent lower at €3315 million as compared to the €3362 million in the preceding year.

     

    Adjusted EBITDA from continuing operations amounted to €550 million in FY-2014 compared to €537 million in 2013, recording year-over-year growth of 3.1 per cent at constant currency. Adjusted EBITDA margin stood at 16.5 per cent, up by 1.0 point year-on-year, reflecting strong Connected Home  performance, driven by continued operating efficiency and better product mix, sustained revenue growth in Production Services, particularly in higher-margin VFX activities, and lower corporate costs, mostly related to transversal functions, which helped to offset the exit from legacy activities and weaker DVD Services contribution, as well as continuing investments in new Technology business initiatives says the company.

     

    The Group’s financial result was loss of €117 million in FY-2014 compared to loss of €288 million in FY- 2013, reflecting the following informs Technicolor:  Net interest costs amounted to €65 million in FY-2014, a significant reduction compared to €112 million in FY-2013, due to lower borrowing costs stemming from the refinancing and re-pricing transactions and from the material decrease in gross debt achieved during the period. Other financial charges amounted to €FY-52 million in 2014, of which costs related to the refinancing and re-pricing transactions for €26 million, including an IFRS reversal recognised as a non-cash charge for €20 million due to the debt prepayments done in FY-2014.

     

    Segment results (Company Speak Excerpts)

     

    Technology

     

    Technology revenues amounted to €490 million in FY-2014, up 1.2 per cent at current currency compared to 2013. Licensing revenues totalled €479 million in FY-2014, broadly unchanged from FY-2013, as a double-digit decline in revenues from the MPEG LA pool (which represented 45 per cent of Licensing revenues in FY-2014 compared to 53 per cent in FY-2013) was offset by robust double-digit revenue growth across other patent license programs. The Group benefited principally from a strong level of new contracts in the fourth quarter of FYT-2014 in its Digital TV program, and from additional revenues related to the LG smartphone patent license agreement signed in February 2014.

     

    Entertainment Services

     

    Entertainment Services revenues (excluding legacy activities) amounted to €1,442 million in FY-2014, down 5.7 per cent at current currency compared to FY-2013, as weaker performance for DVD Services was partially offset by strong revenue growth across Production Services, particularly in Visual Effects (VFX) activities.

     

    Legacy activities generated revenues of €17 million in FY 2014, down by about 81 per cent at current currency compared to 2013.

     

    Connected Home

     

    Connected Home revenues were €1,382 million in FY-2014, up 2.6 per cent at current currency compared to FY-2013, highlighting a good level of activity across most regions, as reflected by record product shipments of more than 34 million units for the year (+5.6 per cent). The Connected Home segment continued to expand faster than the market, achieving year-on-year revenue growth of 4.4 per cent at constant currency, and also succeeded to post revenue increases in each of the quarters of the year. This performance resulted from further market share gains across all regions, in particular in North America and Europe, Middle-East & Africa, as well as ongoing improvement in overall product mix, especially in Latin America. In FY-2014, HD products accounted for 79 per cent of total set top box shipments (FY-2013: 55 per cent), while Ultra Broadband devices (DOCSIS 3.0, VDSL, Fiber) represented 62 per cent of total Broadband CPE volumes (FY-2013: 52 per cent), both product categories recording significant year-on-year mix improvement, in line with the segment’s roadmap.

     

    Technicolor CEO Fredrick Rose said, : “I am extremely proud of the work done by everyone in Technicolor to deliver a fantastic performance in 2014 resulting in a positive net income and the initiation of a dividend. As we now embark on our Drive 2020 strategic plan, we will remain fully focused on creating shareholder value as a leader in media and entertainment services, developing and monetizing video and audio technologies.”

  • ESPN US to focus more on content, technology, intl business with restructuring

    ESPN US to focus more on content, technology, intl business with restructuring

    MUMBAI: ESPN US and ABC Sports president George Bodenheimer has announced the reorganisation of ESPN’s business functions and executive management into six specific areas.

    The aim is to pursue the company’s primary mission to serve sports fans and for future growth in the areas of content, technology, sales and marketing, the international arena, finance and administration.

    The executive management team reporting to Bodenheimer includes John Skipper, who has been promoted to executive VP content; Chuck Pagano whos is now executive VP technology; Sean Bratches who is executive VP sales and marketing. Christine Driessen continues to serve as ESPN executive VP and CFO. Ed Durso contnues to be ESPN executive VP, administration; and Russell Wolff stays in his position as ESPN Intl executive VP and MD.

    Bodenheimer says, “Changes in our management ranks presented an opportunity to redefine our structure. Aggregating all our creative energies in one division; placing all sales and marketing in one area to sell our growing menu of services; consolidating oversight of all technology; and affirming the centralised management of all international businesses are powerful statements. I am excited about the prospects of this realignment and the people leading these areas. Not only does this reaffirm ESPN as the leading sports media entity, it will strengthen our commitment to serving sports fans.”

    Skipper will now oversee content in all its forms for all ESPN and ABC Sports television, radio, Internet, publishing, wireless, broadband and Enterprises operations. Skipper joined ESPN in June 1997 after several years in the publishing business, including the Disney Publishing Group, which he joined in 1990. He oversaw one of the most successful magazine launches, ESPN The Magazine in March 1998.

    Wolff, along with the support of Driessen, has led initiatives around the world increasing the financial success of ESPN’s international operations. Wolff, who joined ESPN in 1997 managing ESPN’s business interests in the Pacific Rim, is responsible for all of ESPN’s international business initiatives across television, radio, publishing, wireless, broadband, and ESPN Enterprises operations.

  • Milind Naik joins Pepper Media as Tech director

    Milind Naik joins Pepper Media as Tech director

     MUMBAI: Milind Naik, the former Star and Widen Cricinfo CTO, has been roped in by Pepper Media as technology director.

    Pepper Media, a multi-channel network (MCN) on YouTube, floated by former founder and CEO of iStream.com, Radhakrishnan Ramachandran. iStream.com was a premium video-on-demand service launched in 2011 with backing from SAIF Partners.

    “If you are looking at building a sustainable business model in the MCN space, technology will be one of the key accelerators. We are looking at marrying brands with content concepts and we need to see brand managers looking at online videos as a cost effective and powerful alternative to TV. Technology will play that key role in simplifying the model for brand managers, by helping them analyse the impact of their video campaigns on platforms like YouTube,” said Ramachandran

    Naik has over 22 years of experience. This includes an entrepreneurial stint; when he launched Pappilon, one of the earliest mobile application development companies. He then launched an analytics firm specialising in buying patterns and consumer analytics for brands for the international markets.

    “With videos being watched more on multi devices, it is imperative for brands to maximise on the same, the likes, dislikes, what is trending is yet to be captured in a 360 degree and that is the aim here at Pepper Media.  I am excited to be part of a team that has been pioneers in the online video space. Metrics for consumer analytics on video is the next big thing. Technology analytics are faster and accurate as people are moving towards a more expressive form of personal views. For technology to make a difference it is the collective intelligence of the team which matters the most and that is what I see here at Pepper Media,” said Naik.