Tag: Skyesports

  • Skyesports Championship 5.0 partners with Loco

    Skyesports Championship 5.0 partners with Loco

    Mumbai: The Skyesports Championship, India’s longest-running esports IP, is set to make a triumphant return with its fifth annual edition, Skyesports Championship 5.0. This year’s championship promises to be bigger and better than ever, featuring a staggering Rs 2.12 crore Prize Pool, grassroots-level qualifiers, and adrenaline-pumping esports action. Notably, the BGMI Finals will unfold at the prestigious Koramangala Indoor Stadium in Bangalore, offering a live spectacle to esports fans for free from 1 to 5 November.

    Loco, the world’s leading independent esports and live-streaming platform has partnered with Skyesports Championship, India’s most esteemed esports intellectual property for their fifth edition. With an aim to offer the best viewing experience to fans across India, the tournament will be broadcast live on Loco in English, Hindi, and Tamil, ensuring that fans everywhere can immerse themselves in the action.

    Additionally, the Skyesports Championship 5.0 is powered by AMD, an innovator in high-performance graphics, computing, and visualization technologies. The event, split across PC and mobile games, and spanning gamers from India, South Asia, and the Middle East provides the perfect opportunity to showcase the power of AMD’s graphical prowess.

    So far, four teams have qualified for the BGMI LAN Finale. These are as follows:

    GodLike Esports: Defending Skyesports Championship BGMI Winners

    Big Brothers Esports: Champions of the Skyesports Skirmish Series 2023

    Soul Esports and Blind Esports: Top 2 teams of the Skyesports Champions Series (SCS) 2023

    Commenting on the return of the Skyesports Championship for a historic fifth edition, Skyesports founder and CEO Shiva Nandy said, “From a mere Rs. 3 Lakhs prize pool at the Skyesports Championship 1.0 in 2019, we now proudly present an astounding Rs. 2.12 Crore prize pool, a 70x growth since our first edition and one of the biggest in the history of Indian esports. This tournament is designed to provide aspiring gamers with grassroots-level qualifiers, serving as a #PathtoPro for those who dream of achieving greatness in the esports arena. We are absolutely delighted to welcome Loco and AMD as our partners, as they play an integral role in showcasing the immense potential of India’s longest-running homegrown esports intellectual property. Lastly, with our LAN Finals for BGMI at the Koramangala Indoor Stadium, we look forward to putting on a thrilling show for esports audiences.

    Speaking on the announcement  LOCO co-founder and vice president of business operations Firasat Durrani said, “We are thrilled to take the stage as the exclusive streaming partner for Skyesports Championship 5.0. This partnership is a testament to our unwavering dedication to delivering a diverse range of content to our viewers, especially in the realm of esteemed esports like BGMI. Our mission has always been to bring the pulse-pounding world of esports to fans far 2

    and wide, and this collaboration marks a significant milestone in our journey. Through the Skyesports Championship 5.0, we’re also presenting an excellent opportunity for advertising brands to connect with the gaming community through our comprehensive media solutions. Loco is thrilled to be a part of this journey, raising the bar for esports entertainment in India.” ‘

    Registrations are open now for the Skyesports Championship 5.0. Aspiring professional players can head over to the Skyesports Discord channel to sign up. Tickets for the LAN Finale in Bangalore will be available for free, the details of which will be announced soon. Stay tuned to Skyesports’ Instagram, Facebook, and Twitter handles for more information. 

  • Skyesports and MOGO partner for Rs ten lakh collegiate Esports championship

    Skyesports and MOGO partner for Rs ten lakh collegiate Esports championship

    Mumbai: Skyesports, India’s leading Esports tournament organizer, has partnered with collegiate Esports platform, Mobile Global Esports Inc. MOGO to host the country’s biggest collegiate Esports tournaments. The ‘MOGO National Championship’ with a prize pool of more than Rs ten lakhs is set to culminate with its LAN Finals, hosted by Skyesports, from 18 to 22 September at the Lovely Professional University (LPU) in Phagwara, Punjab, India.

    The MOGO National Championship is an initiative to bridge the gap between traditional sports and Esports while making competitive gaming a major part of collegiate events. Following exhilarating qualifiers that took place across all major national colleges, 16 teams will be competing in the Valorant title at the grand LAN Finals inside the state-of-the-art 2,000-seat arena in the LPU.

    Commenting on the partnership with the MOGO National Championship, Skyesports’ founder and CEO, Shiva Nandy, said, “Having a well-developed ecosystem for collegiate Esports is important to nurture talent and grow Esports from the grassroots level. The MOGO National Championship is doing just that with its pan-India format targeting all major colleges and the LAN Finale at the LPU. All the best to the 16 college teams competing in the inaugural Finale and I look forward to working together with MOGO to bring more events at the collegiate level.”

    The MOGO National Championship featured a rigorous qualifiers stage, with over 100 teams registering to compete in the event. The qualifiers were split into four divisions: West, South, North, and Central to ensure regional penetration across Indian colleges. The 16 qualified colleges will be competing across a single-elimination bracket to determine the champions with the winners of the LAN finals being rewarded with Rs four lakhs in prize money.

    “MOGO is thrilled to be part of this exciting collaboration with Skyesports for the MOGO National Championship,” said Mobile Global Esports Inc. CEO Dave Pross “Our mission has always been to foster the growth of Esports at the collegiate level, and this partnership exemplifies our commitment to making competitive gaming a major part of collegiate events. We’re excited to witness the talents of these 16 college teams on display and look forward to many more such collaborations that will continue to elevate Esports in India.”

    According to the “Windows of Opportunity” report on India’s Media and Entertainment industry by FICCI-EY, Esports teams in India grew by ten per cent, from 100,000 in 2021 to 110,000 in 2022, and they are estimated to reach 125,000 in 2023. This partnership between Skyesports and MOGO to host one of India’s biggest Esports tournaments at the collegiate level will provide aspiring teams the perfect platform to make a name for themselves in the Indian Esports community.

    The list of esteemed colleges competing in the finale are MIT WPU, Mumbai University, Pune University, SIES, JECRC University, DIT University, Poornima University, VIT Bhopal, Francis Xavier, SRM KTR, Manipal University, IIT Madras, Chandigarh University, IGNOU, Chitkara University, and Lovely Professional University.

    Fans from across the nation can tune into the electrifying Esports action live on the Skyesports and MOGO Loco, Rooter, and YouTube channels.

  • Unlocking the impact of the 28-cent GST levy on online gaming, horse racing, and casino activities

    Unlocking the impact of the 28-cent GST levy on online gaming, horse racing, and casino activities

    Mumbai: In recent developments, the GST Council, a body responsible for making crucial decisions regarding India’s Goods and Services Tax regime has made a significant announcement, reshaping the landscape of taxation in India. The council’s decision to impose a 28 per cent Goods and Services Tax (GST) levy on the entire value of online gaming, horse racing, and casino activities has sent ripples through various industries. This move has far-reaching implications, not only for businesses involved in these activities but also for the broader economy. In this article, we delve into the intricacies of this tax revision, exploring its implications and potential consequences for the gaming and entertainment sectors.

    Before the implementation of GST, the taxation and regulatory landscape for online gaming, horse racing, and casino activities in India was marked by a lack of uniformity and consistency. Different states had different rules and tax rates, creating challenges for businesses operating in these sectors. The introduction of GST aimed to bring about a more standardized and streamlined taxation system for these industries across the country.

    Potential Implications for Consumers

    As these industries adjust to the new GST levy, consumers may also feel the impact. The 28 per cent tax rate could lead to higher costs for online gaming, horse racing bets, and casino visits. This may prompt some consumers to reconsider their entertainment choices or allocate their budgets differently. While it may pose challenges for businesses and consumers, it’s essential to adapt and navigate these changes effectively.

    Here are some views on the topic by industry experts…

    Edited excerpts

    Skyesports founder and CEOShiva Nandy:

    “The 28 per cent GST on online gaming only applies to real-money gaming in which players pay money to participate. As India’s leading esports tournament organizer with a goal of elevating esports from the grassroots, all our competitions are open with no entry fee. Thus, the new GST laws don’t apply to us and make no difference in our operations.”

    Revenant Esports founder and CEO Rohit Jagasia:

    “Only a year ago with the bans on Free Fire and BGMI, the Indian esports scenario was struggling with a dearth of options for mobile gamers. I applaud Garena in their efforts to bring Free Fire India and already make a commitment towards esports which will be a big boost to welcoming old and new players alike. While we don’t currently have an esports roster in the game, we are always on the lookout for potential titles to enter and Free Fire is certainly one on our radar.”

    Esports Federation of India (ESFI) president & acting director general of the Olympic Council of Asia Vinod Tiwari

    “It is imperative first to understand that the 28 per cent GST is going to be applicable to the iGaming sector, including Real Money Gaming (RMG), fantasy sports, teen patti, rummy, and poker which are categorised under gambling or betting in the rest of the world. Contrary to some media reports, this GST is neither applicable nor will it have any impact on the ‘Video Games’ or the Esports industry.”

    “Esports has been officially recognised as a sport by the government which finally and thankfully distinguishes it from any and all activities like iGaming such as fantasy, teen patti, rummy, poker, betting, and gambling, among others. It will carry on to be taxed the way it always has been. Theories of ‘game of skill’ and ‘game of chance’ which only exist in our country neither apply nor are relevant in the Esports ecosystem,” said Tiwari.

    E-Gaming Federation secretary Malay Kumar Shukla:

    “This is an extremely unfortunate decision as charging a 28 per cent tax on full face value will lead to a nearly 1000 per cent increase in taxation and prove catastrophic for the industry. A tax burden where taxes exceed revenues will not only make the online gaming industry unviable but also boost black-market operators at the expense of legitimate tax-paying players, further undermining the industry’s image and capacity to survive. It is in addition to the loss of employment opportunities and the huge impact on marquee investors who are heavily invested in this sunrise sector. Furthermore, online gaming is different from gambling, and the Supreme Court and various High Court decisions have reaffirmed the status of online skill-based games as legitimate business activity protected as a fundamental right under the Indian constitution. While the industry was quite optimistic with the new developments including amendments to the IT rules and implementation of TDS on net winnings, all this will be moot if the industry is not supported by a progressive GST regime. We will wait for further details to assess the situation and evaluate our approach.”

    PlayerzPot co-founder & director Mitesh Gangar:

    “The GST council’s decision to levy 28 per cent GST on total face value on online gaming will corner the gaming industry in a big way. The overall operations will not be feasible. The high tax burden will completely restrict the cash flow, limiting a company’s ability to invest in research, innovation, expansion or survival. The higher burden will also put a blocker on India’s massive gaming industry and deter new players from entering the industry. The rising gaming economy will take a big hit and trigger economic stress, restrict job creation and curtail economic growth within the sector.”

    Qlan co-founder and CEO Sagar Nair:

    “The decision of the GST council to impose a 28 per cent tax will have a significant impact on the online gaming industry, which unfortunately includes the Esports community. While we understand that the government needs to impose such measures on casinos, horse racing, and gambling, the higher tax rate is not justified for the competitive gaming community. It can discourage new players from entering the market as their hard-earned earnings generated through their efforts just like mainstream athletes will be taxed on the same level as those involved in gambling and other such practices. For the Esports industry to continue its unprecedented growth and recognition on the international stage, it is vital for the government to treat Esports as a separate category with reasonable tax rates that would support the development of the sector.”

    Alpha Zegus founder & director Rohit Agarwal:

    “Yet again, esports being included in the same domain as online gaming, horse racing, and casino, has put our industry at a major disadvantage. While the government might have fair reasons to impose higher GST on horse racing and casino winnings, imposing the same rules on an industry like esports doesn’t seem fair. Esports does not only have a ‘win or lose’ situation based on luck but also has a very big element of skill that determines the outcome of the game. This is not what I expected, and our fight to separate esports from other labels still continues.”

    IndiaPlays COO Aaditya Shah:

    “The GST council’s recent stance is both surprising and disappointing. Despite the government’s previous positive steps and clarifications regarding the skill-based gaming industry, such as clarification about TDS on winnings and establishing self-regulatory bodies, this new decision contradicts and undermines those efforts. As of 2022, the revenue generated by the Indian online gaming industry has already surpassed $2.8 billion, and it is projected to reach $5 billion by 2025, indicating an annual growth rate of 28-30 per cent. The number of gamers in India currently stands at 420 million, and this figure is expected to experience exponential growth by 2025. Additionally, there are approximately over 1,300 gaming startups in India, highlighting the industry’s potential for unlocking further growth. However, imposing a 28 per cent GST on anything other than our gross revenue will have adverse consequences. It would be highly unjust to burden the industry with such a significant tax. Not only would this decision impede the industry’s progress, but it would also put millions of jobs at risk.”

    AIGF Spokesperson said,

    “A vast majority of online gaming companies fall within the MSME sector. With over 400 per cent increase in GST liability under the new tax regime, many entrepreneurs who had innovated in the sector would be disproportionately impacted with companies paying more in taxes than they would be generating in revenue. Since the decision, some companies have announced their closure or wide spread layoffs and we believe this trend will only increase in the coming months. While the decision might have been undertaken with a view to increase revenues to the exchequer, its impact might in fact see a fall in revenues as well as company valuations.”