Tag: skill-based gaming

  • Game on, but play fair: India’s gaming industry rolls out ethics code

    Game on, but play fair: India’s gaming industry rolls out ethics code

    MUMBAI: The All India Gaming Federation (AIGF), the Federation of Indian Fantasy Sports (FIFS), and the E-Gaming Federation (EGF) have come together to set the rules of engagement—quite literally. With the launch of their code of ethics (CoE), the gaming industry is hitting pause on unchecked practices and fast-tracking a new era of responsibility, transparency, and fair play.

    This isn’t just about PR-friendly promises—it’s a concrete roadmap for player safety, ethical advertising, and industry accountability. The CoE mandates stringent KYC processes, age restrictions, self-imposed spending limits, and annual third-party audits. Gaming platforms with annual revenues above Rs 100 crores have six months to get their act together, while smaller operators have nine months to comply. Those who play by the rules will receive a certification—valid for a year and renewable only after a fresh audit. No loopholes, no excuses.

    India’s online gaming industry is no stranger to scrutiny. With over 50 crore gamers navigating skill-based real-money games, the need for structured regulation is long overdue. The CoE’s principles include:

    Responsible gaming: Strict age-gating, no operations in restricted states, and robust KYC enforcement.

     Player protection: Data security and proper management of player funds.

     Fair play: Ensuring integrity and transparency in gameplay.

     Informed choices: Players can set limits, self-exclude, and make better decisions.

     Support for vulnerable users: Resources to help at-risk players.

     Ethical advertising: No misleading promotions or shady marketing tricks.

    AIGF CEO Roland Landers made it clear that ethical gaming is the foundation for long-term industry growth. “As the largest and oldest industry association, we at AIGF believe that a thriving gaming industry must be built on the pillars of responsibility, transparency, innovation, and player protection. This Code of Ethics reinforces our commitment to fair play, compliance with Indian laws, and fostering a secure and responsible gaming environment. Through collaboration with other industry federations, we are setting new benchmarks for ethical gaming, strengthening the credibility of India’s online gaming sector, and building a sustainable, globally competitive ecosystem.”

    FIFS director general Neil Castelino echoed the sentiment. “This joint code marks a significant step forward in our commitment to fostering a safe, fair, and responsible gaming environment in the country. By working together as an industry, we are setting a unified standard that prioritizes player well-being, integrity, and accountability across the industry. This we believe will be pivotal in ensuring a safe environment for the 24 crore FS users in the country.”

    Meanwhile, EGF CEO Anuraag Saxena didn’t mince words, “National interest, consumer interest, and the industry’s interest have all suffered too long. Unethical gambling operators have been parasitically harming the nation, its exchequer, and its people. I’m delighted that the industry is collaborating on the joint code-of-ethics today. The adoption of these standards reinforces our commitment to accountability through third-party audits, responsible gaming policies, and ethical business practices. Sunlight is the best disinfectant, and the industry taking due cognizance of this is a great step ahead for gaming in India.”

    The gaming industry is no longer playing defence. With the code of ethics in place, India is setting a global benchmark for responsible gaming, ensuring that players can enjoy the thrill—without the pitfalls.

     

     

  • Karnataka HC order will pave way for progressive policy on online gaming: Industry

    Karnataka HC order will pave way for progressive policy on online gaming: Industry

    Mumbai: The Karnataka high court on Monday struck down the amendments to the Karnataka Police Amendment Act in 2021 that prohibited certain online gaming activities in the state.

    The judgement comes as a relief for online fantasy sports and online gaming companies such as Dream11, Mobile Premier League, Games24X7 and Ace2Three who had suspended operations in the state after the ban came into effect on 5 October last year.

    In October, the state government had prohibited and criminalised playing of games of skill including online games by risking money or otherwise by amending the Karnataka Police Act, 1963.

    The provision was challenged by Skill-gaming industry body All India Gaming Federation, fantasy sports industry body Federation of Indian Fantasy Sports and real money gaming firms such as Mobile Premier League, Games24X7, A23, Junglee Games, Gameskraft and Pacific Games who moved the high court against the law.

    The high court on 22 December reserved its judgement in the case after concluding the hearings from a series of petitioners that included industry associations, gaming companies and individuals who had challenged the constitutional validity of the state’s new online gambling law that came into effect on 5 October.

    On Monday, the division bench comprising chief justice Ritu Raj Awasthi and justice Krishna S Dixit declared certain provisions of the Karnataka Act number 28/2021, to the extent the provisions pertaining to regulate online gaming activities, “to be ultra vires to the Constitution of India.”

    All India Gaming Federation CEO Roland Landers welcomed the judgment that comes in succession of the positive judgements for online skill gaming by the Kerala and Madras HC in 2021. “With the FM’s announcement of AVGC task force that will give a major boost to the game development sector, we look forward to bringing in massive employment, through direct and indirect jobs and becoming a meaningful contributor,” he said.

    Games24X7 vice president corporate and regulatory affairs Dinker Vashisht, said he hopes that these judgements nudge state governments to frame progressive policy and regulatory structure for this sunrise sector.

    Witzeal founder and CEO Ankur Singh too welcomed the order enabling the industry to resume business in Karnataka and provide gaming platform to users. “This move is in line with the initiatives proposed by the FM in the Union budget to set up an AVGC task force and will further help in giving a much-needed push to gaming companies and developers,” he added.

    “I am sure all state governments will also support the industry to realise its true potential, both for employment opportunities and revenue generation which can also be a big contributor to the GDP,” said Baazi Games co-founder and COO Puneet Singh. “This will also boost the investor sentiment towards the segment.”

    PlayerzPot co-founder Mitesh Gangar said it will pave the way for all brands to start its operations in Karnataka. “The state contributed to a sizable chunk of user base and revenue for us and this ban uplift will allow our users to come back to skill-based gaming,” he added.

    India is the fifth largest online gaming market globally with 80 million skill-based gamers in 2020 which is expected to grow to 150 million by 2023 according to an EY-All India Gaming Federation report. The sector is expected to generate revenues in excess of $3 billion by 2025.