Tag: shiva nandy

  • Unlocking the impact of the 28-cent GST levy on online gaming, horse racing, and casino activities

    Unlocking the impact of the 28-cent GST levy on online gaming, horse racing, and casino activities

    Mumbai: In recent developments, the GST Council, a body responsible for making crucial decisions regarding India’s Goods and Services Tax regime has made a significant announcement, reshaping the landscape of taxation in India. The council’s decision to impose a 28 per cent Goods and Services Tax (GST) levy on the entire value of online gaming, horse racing, and casino activities has sent ripples through various industries. This move has far-reaching implications, not only for businesses involved in these activities but also for the broader economy. In this article, we delve into the intricacies of this tax revision, exploring its implications and potential consequences for the gaming and entertainment sectors.

    Before the implementation of GST, the taxation and regulatory landscape for online gaming, horse racing, and casino activities in India was marked by a lack of uniformity and consistency. Different states had different rules and tax rates, creating challenges for businesses operating in these sectors. The introduction of GST aimed to bring about a more standardized and streamlined taxation system for these industries across the country.

    Potential Implications for Consumers

    As these industries adjust to the new GST levy, consumers may also feel the impact. The 28 per cent tax rate could lead to higher costs for online gaming, horse racing bets, and casino visits. This may prompt some consumers to reconsider their entertainment choices or allocate their budgets differently. While it may pose challenges for businesses and consumers, it’s essential to adapt and navigate these changes effectively.

    Here are some views on the topic by industry experts…

    Edited excerpts

    Skyesports founder and CEOShiva Nandy:

    “The 28 per cent GST on online gaming only applies to real-money gaming in which players pay money to participate. As India’s leading esports tournament organizer with a goal of elevating esports from the grassroots, all our competitions are open with no entry fee. Thus, the new GST laws don’t apply to us and make no difference in our operations.”

    Revenant Esports founder and CEO Rohit Jagasia:

    “Only a year ago with the bans on Free Fire and BGMI, the Indian esports scenario was struggling with a dearth of options for mobile gamers. I applaud Garena in their efforts to bring Free Fire India and already make a commitment towards esports which will be a big boost to welcoming old and new players alike. While we don’t currently have an esports roster in the game, we are always on the lookout for potential titles to enter and Free Fire is certainly one on our radar.”

    Esports Federation of India (ESFI) president & acting director general of the Olympic Council of Asia Vinod Tiwari

    “It is imperative first to understand that the 28 per cent GST is going to be applicable to the iGaming sector, including Real Money Gaming (RMG), fantasy sports, teen patti, rummy, and poker which are categorised under gambling or betting in the rest of the world. Contrary to some media reports, this GST is neither applicable nor will it have any impact on the ‘Video Games’ or the Esports industry.”

    “Esports has been officially recognised as a sport by the government which finally and thankfully distinguishes it from any and all activities like iGaming such as fantasy, teen patti, rummy, poker, betting, and gambling, among others. It will carry on to be taxed the way it always has been. Theories of ‘game of skill’ and ‘game of chance’ which only exist in our country neither apply nor are relevant in the Esports ecosystem,” said Tiwari.

    E-Gaming Federation secretary Malay Kumar Shukla:

    “This is an extremely unfortunate decision as charging a 28 per cent tax on full face value will lead to a nearly 1000 per cent increase in taxation and prove catastrophic for the industry. A tax burden where taxes exceed revenues will not only make the online gaming industry unviable but also boost black-market operators at the expense of legitimate tax-paying players, further undermining the industry’s image and capacity to survive. It is in addition to the loss of employment opportunities and the huge impact on marquee investors who are heavily invested in this sunrise sector. Furthermore, online gaming is different from gambling, and the Supreme Court and various High Court decisions have reaffirmed the status of online skill-based games as legitimate business activity protected as a fundamental right under the Indian constitution. While the industry was quite optimistic with the new developments including amendments to the IT rules and implementation of TDS on net winnings, all this will be moot if the industry is not supported by a progressive GST regime. We will wait for further details to assess the situation and evaluate our approach.”

    PlayerzPot co-founder & director Mitesh Gangar:

    “The GST council’s decision to levy 28 per cent GST on total face value on online gaming will corner the gaming industry in a big way. The overall operations will not be feasible. The high tax burden will completely restrict the cash flow, limiting a company’s ability to invest in research, innovation, expansion or survival. The higher burden will also put a blocker on India’s massive gaming industry and deter new players from entering the industry. The rising gaming economy will take a big hit and trigger economic stress, restrict job creation and curtail economic growth within the sector.”

    Qlan co-founder and CEO Sagar Nair:

    “The decision of the GST council to impose a 28 per cent tax will have a significant impact on the online gaming industry, which unfortunately includes the Esports community. While we understand that the government needs to impose such measures on casinos, horse racing, and gambling, the higher tax rate is not justified for the competitive gaming community. It can discourage new players from entering the market as their hard-earned earnings generated through their efforts just like mainstream athletes will be taxed on the same level as those involved in gambling and other such practices. For the Esports industry to continue its unprecedented growth and recognition on the international stage, it is vital for the government to treat Esports as a separate category with reasonable tax rates that would support the development of the sector.”

    Alpha Zegus founder & director Rohit Agarwal:

    “Yet again, esports being included in the same domain as online gaming, horse racing, and casino, has put our industry at a major disadvantage. While the government might have fair reasons to impose higher GST on horse racing and casino winnings, imposing the same rules on an industry like esports doesn’t seem fair. Esports does not only have a ‘win or lose’ situation based on luck but also has a very big element of skill that determines the outcome of the game. This is not what I expected, and our fight to separate esports from other labels still continues.”

    IndiaPlays COO Aaditya Shah:

    “The GST council’s recent stance is both surprising and disappointing. Despite the government’s previous positive steps and clarifications regarding the skill-based gaming industry, such as clarification about TDS on winnings and establishing self-regulatory bodies, this new decision contradicts and undermines those efforts. As of 2022, the revenue generated by the Indian online gaming industry has already surpassed $2.8 billion, and it is projected to reach $5 billion by 2025, indicating an annual growth rate of 28-30 per cent. The number of gamers in India currently stands at 420 million, and this figure is expected to experience exponential growth by 2025. Additionally, there are approximately over 1,300 gaming startups in India, highlighting the industry’s potential for unlocking further growth. However, imposing a 28 per cent GST on anything other than our gross revenue will have adverse consequences. It would be highly unjust to burden the industry with such a significant tax. Not only would this decision impede the industry’s progress, but it would also put millions of jobs at risk.”

    AIGF Spokesperson said,

    “A vast majority of online gaming companies fall within the MSME sector. With over 400 per cent increase in GST liability under the new tax regime, many entrepreneurs who had innovated in the sector would be disproportionately impacted with companies paying more in taxes than they would be generating in revenue. Since the decision, some companies have announced their closure or wide spread layoffs and we believe this trend will only increase in the coming months. While the decision might have been undertaken with a view to increase revenues to the exchequer, its impact might in fact see a fall in revenues as well as company valuations.”

     

  • Gods Reign crowned champions of India’s first franchised Esports tournament

    Gods Reign crowned champions of India’s first franchised Esports tournament

    Mumbai: Skyesports Masters, India’s biggest Esports tournament with an Rs two Crore Prize Pool, reached its exhilarating conclusion as Gods Reign took the crown at the Koramangala Indoor Stadium, Bangalore. The team took down Revenant Esports in the thrilling two-day Grand Finale to become the inaugural champions of India’s first-ever franchised Esports tournament on Sunday.

    The Skyesports Masters Grand Finale at the Koramangala Indoor Stadium was the country’s first post-pandemic Esports event that took place in a stadium. With more than 7,100 people registering to attend the event live, the on-ground matchup unfolded in front of a huge crowd who were gathered to cheer for their favourite CS:GO team.

    The finals contested by revenant Esports and Gods Reign turned out to be an electrifying affair between the two titans of India’s CS:GO landscape. The star-studded team led by Hrishikesh “Crazy_Gamer” Shenoy and comprising Anshul “KiiLSwitCh” Adarkar, Piyush “Clouda” Kalwania, Akash “Ph1NN” Bose, and Parijaat “Rev3nn” Banerjee performed to the best of their abilities to close the series 2-0 against a formidable Revenant Esports.

    Gods Reign CS:GO team captain Hrishikesh “Crazy_Gamer” Shenoy said, “We came into the grand finale to win it all and I am glad that my team was able to pull it off. It truly feels amazing to win the inaugural season of the Skyesports Masters after the countless hours of practice and dedication we have put in. We are grateful to all our fans who came to the venue to support us and the others watching from home. This victory goes to them.”

    The finals kicked off with both teams exchanging rounds initially to set up nail-biting action in the first map. However, Gods Reign was able to snowball a late-game round win towards the victory. The second map, though, was comparatively one-sided as Gods Reign took the command initially and prevented Revenant from making a comeback, similar to the semifinals.

    The event also witnessed the presence of the All India Football Federation (AIFF) member of the Karnataka legislative assembly and vice-president N.A. Harris, who felicitated the players of Gods Reign. “I wish all the best to Esports and our government is in support of you and anything we can do. We are always here for you,” he stated.

    The Skyesports Masters was one of India’s biggest gaming tournaments. The event kicked off with the League Stage from 8 July to 17 August as the eight franchised teams competed for the four spots in the grand finale. With more than 50 matches played, the tournament was a testament to the competitiveness of Counter-Strike Esports.

    “Congratulations to Gods Reign for their triumph in the biggest CS:GO tournament in the country. The Skyesports Masters served as a platform that showcased the talent and competitive spirit that runs through the veins of the country’s Esports community. We are also grateful to N.A. Haris for gracing the event with his presence and reaffirming the government’s commitment to developing the Esports ecosystem of India. Skyesports will continue to nurture the growth of Esports by organizing high-profile tournaments that enable competitive players along with their teams to thrive and create a name for themselves,” said Skyesports founder and CEO  Shiva Nandy.

    According to the “Windows of Opportunity” report on India’s media and entertainment industry by FICCI-EY, the number of brands investing in Esports in India grew from 72 in 2021 to 80 in 2022, and it is estimated to reach 100 in 2023.

    Being the biggest gaming event in the country, Skyesports Masters was a testament to this as the tournament roped in industry giants including AMD, Windows 11, Flipkart, and Zebronics as the sponsors along with Loco, who were the broadcasting partners for the event and played host to the livestream.

    Besides the high-octane Esports action, fans were treated to brand booths by Zebronics, AMD, Windows 11, and Flipkart. The event featured a fusion between Esports and music as rap sensation Karma teamed up with prominent content creator Mortal for a music performance.

  • Rooter acquires media rights to Skyesports’ IPs for one year

    Rooter acquires media rights to Skyesports’ IPs for one year

    Mumbai: In what is said to be one of the largest media rights deals in e-sports, homegrown game streaming platform Rooter has acquired the media rights for all of Skyesports’ IP for the next one year.

    As one of the biggest e-sports tournament organisers in South Asia, Skyesports conducts competitions under its self-owned IPs. Going forward, all of Skyesports’ original competitions will be broadcast exclusively on Rooter. The tournaments will be streamed in several languages which include Hindi, English, Tamil, Bengali, Kannada, Malayalam and Telugu.

    Last year, Skyesports generated more than 200 million viewers across all its tournaments and achieved a peak concurrent viewership record of 221,000 during the Skyesports Championship 3.0 BGMI finals, said the statement.

    In January, Rooter raised $25 million in its series A funding round led by Lightbox, March Gaming, and Duane Park Ventures. Last week, the company also teamed up with the dominant BGMI team, OR Esports, as its official broadcast partner.

    “Skyesports is renowned for hosting some of the major esports tournaments in the country,” said Rooter co-founder and COO Dipesh Agarwal. “Teaming up with a platform redefining Indian e-sports, this comes as a landmark deal for both entities. Rooter is the fastest growing gaming platform in India and we will help Skyesports reach millions of fans who will get the best e-sports content exclusively on Rooter. We also look forward to working with Shiva and the rest of the team to provide multiple engagement opportunities for fans with e-sports teams on Rooter’s platform.”

    “Our goal has always been to make Skyesports’ IPs, which have been homegrown in India, more accessible,” said Skyesports founder and CEO Shiva Nandy. “I am sure that our e-sports content will feel right at home on Rooter’s platform. Additionally, by distributing the media rights, we are empowering Rooter to implement strategies to further engage our already large audience. We look forward to closely working with them throughout the year to enhance the watching experience for the viewers while building e-sports from the grassroots level and launching more premium IPs.”

    “With Skyesports, we envisioned the creation of a closely-knit e-sports ecosystem at the grassroots level. It’s a pleasure to have Rooter join us as a partner and we look forward to working together with them to be able to accelerate our growth in terms of viewership in India,” said JetSynthesys founder and CEO Rajan Navani.

    Earlier this month, Skyesports unveiled its roadmap for 2022 with more than $530,000 in prize money up for grabs across several competitions.