Tag: Ronnie Screwvala

  • eSports viewers to cross 800 mn globally by ’22; India’s share minor

    eSports viewers to cross 800 mn globally by ’22; India’s share minor

    MUMBAI: In a new research, the UK-based Juniper Research has forecasted that unique viewers of eSports (competitive playing of video games) and Let’s Plays content (tutorials and talk-throughs of game content) will reach 858 million by 2022, up from 630 million this year with the Indian sub-continent too being a minority contributor.

    The largest driver and most significant revenue source of the eSports industry has been the use of advertising and sponsorship deals.

    Juniper said that advertising spend will dominate in terms of revenues and spend (accounting for 50 per cent in 2022), with this currently the preferred monetisation strategy. As more non-endemic advertisers come on board, this will only strengthen with a greater number of brands seeking to take advantage of a rapidly growing audience, the report explained.

    The unique viewers forcast has been split by eight key regions, which include North America, Latin America, West Europe, Central and East Europe, Far East and China, the Indian sub-continent, Rest of Asia Pacific and Africa & Middle east. The region which contributes the biggest is Far East and China.

    Juniper Research provides research and analytical services to the global hi-tech communications sector, providing consultancy, analyst reports and industry commentary.

    The report highlighted that instead of having sponsorships from more traditional players in the market such as NVIDIA, the past year has seen increased prevalence of non-endemic advertisers, including brands such as Lynx, Gazprom, Visa, Xfinity, T-Mobile, Taco Bell and Mountain Dew. Juniper believed that this has grown purely due to the audience size and scale seen at major tournaments.

    “While some brands show links to traditional gaming culture, i.e food and drink brands, others are more commonly associated with traditional sports sponsorship, ie Gazprom, and their branching into eSports shows belief that this will also become a major sporting industry,” the report stated, adding, “The issue is that eSports has been a volatile industry for a number of years, having previously had periods of growth and interest. In the mid 2000s, for example, where hype spiked, before furore around the market died down, only to be rejuvenated from 2010 onwards.”

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    Meanwhile, eSports arrived in the Indian sub-continent later than other western countries and also regions in Asia like China. However, it has been announced as a medal event in 2022 Asian Games, which is a testimony to its rapid growth in this part of the world.

    Indiantelevision.com’s research shows that U Cypher promoted the first multi-gaming platform on TV for eSports competitions in India. It comes under U Sport, which is founded by media tycoon-turned-angel-investor Ronnie Screwvala and his partner Supratik Sen.

    U Cypher’s ambition is to present a platform to talented gamers that helps them achieve their maximum potential as well as shape their careers in e-Sports leagues.

    When Indiantelevision.com spoke to eSports experts in India, one of them said, “The combined eSports and gaming market is estimated to be Rs 3,900 crore with more than 2,000 teams consistently participating in tournaments across India and abroad with over 500 million players worldwide. The industry has a number of major tournaments throughout the year with viewership in the tens of millions.”

  • PKL S6: Bengaluru Bulls expects 50 pc sponsorship rates hike

    PKL S6: Bengaluru Bulls expects 50 pc sponsorship rates hike

    MUMBAI:  Who would have thought few years back that a kabaddi player would be bought in an auction for Rs. 1 crore (Rs 10 million) or above? But it happened this year — and with quite a style. The mark was breached not once or twice, but six times, highlighting that Premier Kabaddi League (PKL) and the sports — considered indigenous with limited following in South Asia — is slowly coming of age with the potential to get bigger as television and Star Sports keep on adding their marketing might behind the league.

    No wonder, the various team owners are as excited as the players. Team management of Bengaluru Bulls, for example, feels sponsorships this year may be more encouraging, especially as the league starts around festival time in India when advertising spend by brands are generally high.

    “The sixth season is happening around Diwali and I’m expecting around 50 per cent hike in sponsorship rates this time round,” Bengaluru Bulls CEO Uday Sinh Wala told Indiantelevision.com, adding the team was open to take on board all types of brands across FMCG, construction, education and banking sectors.

    With a more balanced team this year — “we have a great back-up to our raiders and defenders that was missing in the previous season” according to Sinh Wala — Bengaluru team management is hopeful that the new-look squad would attract more sponsorship backers that could help it to, probably, break even too.

    Bengal Warriors, on the other hand, too predicted an increase in sponsorship rates this year, but of around 20-25 per cent.

    Meanwhile, the other team owners too are looking forward to the new season and predict a great future for the PKL and players. UMumba and Jaipur Pink Panthers owners Ronnie Screwvala and Abhishek Bachchan, respectively, had earlier predicted big player buys before the auction process, saying that several players could breach the Rs. 1 crore mark.

    The big buys of the two-day auction process were led by Monu Goyat, bought by Haryana Steelers for Rs 1.51 crore (Rs.15.1 million). Though by cricketing and IPL standard, the price is chickenfeed, but it has put the 26-year-old Goyat in an elite league of PKL.

    Rahul Chaudhari has been retained by using final bid match by Telugu Titans for Rs 1.29 crore (Rs. 12.9 million). Deepak Nivas Hooda is the third player in the `crorepati’ list with Rs 1.15 crore (Rs. 11.5 million) having being bought by Jaipur Pink Panthers. Nitin Tomar, previous years highest earner, was sold for Rs 1.15 crore (Rs. 11.5 million) to Puneri Paltans followed by Rishank Devadiga, who was snapped up for Rs 1.11 crore (Rs. 11.1 million) by UP Yoddhas.

    Out of the 422 players in the auction list, only 181 players were sold in the auction process.

    Also Read :

    Pro Kabaddi League concludes auction for season six

    Pro Kabaddi League makes first ever player auction of Rs 10 mn

  • Pro Kabaddi League makes first ever player auction of Rs 10 mn

    Pro Kabaddi League makes first ever player auction of Rs 10 mn

    MUMBAI: India’s second most watched sporting league –Pro Kabaddi League (PKL) – has entered its sixth season auctions. Riding on the back of five phenomenal seasons, the auctions are taking place on 30 and 31 May 2018 in Mumbai.

    The salary purse of the franchise remains the same as Rs 4 crore per team with a minimum of 18 players mandatory in the squad. The teams are strategising to build their strongest teams.

    A total of 422 players will be drafted into the auction pool of which 58 are overseas players and 87 are players from the Future Kabaddi Heroes Programme (FKH), a nationwide talent scouting programme. The auctions will witness player representation from 14 other countries including Iran, Bangladesh, Japan, Kenya, Republic of Korea, Malaysia and Sri Lanka.

    iQuest CEO Nitin Kukreja came in for the support of Tamil Thalaivvas and said, “Previously there was not enough economic opportunity for people but with the likes of IPL and PKL the opportunities have been unlocked. We are setting up our first local residential academy in which we will provide free education to 70 children with the training which might help them to play for any franchise in PKL.”

    Mashal Sports director Charu Sharma said, “I’m very mesmerised with the response we got in the first five seasons of this league. We have a long way to go and need to be patient to take this revolution forward.”

    Jaipur Pink Panthers owner Abhishek Bachchan pointed out that the viewership goals were surpassed over 10 times till the past season and so have auction rates. “Last season we thought Rs 70 lakh will be the highest bid but it went till Rs 93 lakh. This season there will be 2-3 players crossing the Rs 1 crore mark.”

    Fazel Atrachali the costliest player bought for Rs 1 crore said, “I’m happy to be back in my second home UMumba after two seasons.”

    On day one six players crossed the Rs 1 crore mark out of which five are Indian domestic player.

    The bigs buys of day one from the domestic list is lead by Monu Goyat who was bought by Haryana Steelers for Rs 1.51 crore. The franchise has put Kabaddi in the rich and elite professional sports league with Rs 1.51 crore for the 26-year-old.

    Rahul Chaudhari is retained by using Final Bid Match (FBM) by Telugu Titans at Rs 1.29 crore. Deepak Nivas Hooda is the third player in the crorepati list with Rs 1.15 crore to Jaipur Pink Panthers. Nitin Tomar previous years highest earner was sold for Rs 1.15 crore to Puneri Paltans followed by Rishank Devadiga for Rs 1.11 crore to UP Yoddhas.

    The first player auctioned for season six was Irani defender Abozar Mohajermighani who was sold to Telugu Titans for Rs 76 lakh and the second was Atrachali.

    USports co-founder Ronnie Screwvala also thinks that three to four players will cross the Rs 1 crore mark. UMumba has not retained a single player from its previous squad.

    PKL league commissioner Anupam Goswami said, “It has been a historic day for VIVO Pro Kabaddi and it’s wonderful to see so many talented players who are under the radar, make such a difference to franchisee decisions at VIVO Pro Kabaddi S6 auctions. Kabaddi has proven to be a viable career option for emerging talent and with 6 players crossing the Rs 1 crore mark, it is a defining moment in VIVO Pro Kabaddi history, setting a benchmark for inspiring youngsters who look to make a difference in the game.”

    UMumba CEO Supratik Sen told Indiantelevision.com that they are going to focus on Defender and Raiders after the day 2 lunch. Staying true to what Supratik said, UMumba bought some C category raiders at a higher price. Siddharth Desai went for Rs 36.4 Lakh and Abhishek Singh at Rs 42.8 Lakh to name a few.

    Monu Goyat commentating on being the highest bid player said “I am extremely happy to be the highest paid player this season, there is a huge responsibility to deliver and I am glad to receive this opportunity. I will now focus on increasing the standard of my game and playing the best, I can.

    Rahul Chaudhari speaking on being retained with Telugu Titans said “I am very happy that my team has retained me and I am glad to be back to Telugu Titans. Every year the league witnesses’ massive jumps along with a tremendous growth in fan following and I am extremely happy to be a part of the Pro Kabaddi family. I have started my training and am looking forward to this season. It is a growing period for kabaddi and I think by the time the younger generation will step into the auctions, the bid may start at 6-7 crores. Kabaddi is only going to grow and I urge parents to send their children to play kabaddi.”

    Speaking on the anticipated outcome of the auctions, Patna Pirates owner Rajesh Shah said, “Being three-time champions we are looking forward to building a team that will retain the trophy again this year. We are looking at players who will complement the four retained players and bring in their strengths to build a strong winning team this season. I am very proud to be associated with Patna Pirates and am ecstatic that they won. But most importantly I am happy to be a part of this club of 12 teams owned and managed by people I know and respect. It’s a unique opportunity to be part of this group not only promoting Kabaddi but a great sense of competition in the game as well.

    Also Read :

    VIVO Pro Kabaddi Season 6 gives fans the power to choose their players

    PKL franchises retain 21 elite players for season 6

  • U cypher scores 26 mn views, 2.3 mn engagegemnts & 9.2 lakh fans in season one

    U cypher scores 26 mn views, 2.3 mn engagegemnts & 9.2 lakh fans in season one

    MUMBAI: The Indian E-Sports scenario just had a boost with season one of U Cypher with MTV, India’s first Multi-Game Multi-Platform E-Sports Championship, that premiered on MTV earlier this year. Backed by Ronnie Screwvala along with Supratik Sen, the first season of India’s premier E-Sports championship saw over 2.3 million engagements and built over 9.2 lakh fans on social media over the course of the campaign, a strong force to the aim of having E-Sports recognized a mainstream discipline called E-Sport.

    Being the first E-Sports series in India, packaged for serious gamers as well as casual gamers, the course of the campaign included various marketing pieces which received tremendous response across the country. The U Cypher with MTV campaign received a total of 26.3 million video views. They also created a first of its kind E-Sports music video ‘Hum Gamer Hain’ which garnered 10 million views as well as international e-sports fame. Apart from this, they even looped in popular social media influencer, Jose, to curate a video which garnered over 133k views.

    Aside from creating a positive perception amongst the target group through television, the digital episodes have skyrocketed with the first episode garnering 119k views till date. 80% of the audiences for season one was between 10-24 age group which came from cities across India including cities like Srinagar, Guwahati and Dehradun. This goes to show how the sport has its roots across India and has got a tremendous boost, thanks to this platform.

    Commenting on the success, U Sports, Founder, Ronnie Screwvala said, “The first season of U Cypher was an absolute delight for gamers in India. The campaign, primarily digital, succeeded in building perception in the minds of the audiences that E-Sports and U Cypher are the next big phenomenon to hit India. We already received over 1600 quality player’s participation requests for the next series. We have opened doors for talented players and are only moving in a positive direction to making many, many careers.”

    U Sports, CEO & Co-Founder, Supratik Sen added, “The overall project and campaign did phenomenally well to garner such fantastic response for a first of its kind televised E-Sports experience. The strategy was a tough ask to capture not only the heavy gamer, but also the casual gamers towards the series. Our plan was strategized keeping all audiences in mind, from metro cities to tier 2 markets and the response only reinforces the fact that we are in the right direction! The next instalment in U Cypher will be announced soon, which will be bigger and will have lots more to watch out for!” 

    In its first season, U Cypher had 6 teams, with 14 members in each team. Each episode included two teams face off across titles like DOTA 2 and CS: GO on PC, Real Cricket on mobile and Tekken 7 on PS4 with a prize pool of a whooping INR 51 Lakhs. All U Cypher episodes and gameplay are digitally available on usports.in, Voot, YouTube, YouTube Gaming and Twitch.

  • Localised content the way forward for Netflix in India

    Localised content the way forward for Netflix in India

    MUMBAI: Global to local seems to be the key strategy of Netflix to spread its wings in India. ‘Netflix and Chill’ is the popular term across the OTT ecosystem but the number of Indian consumers chilling with Netflix’s high-quality content dwarfs in comparison to users in other markets. However, it is adapting to Indian tastes and modifying its pure international content line-up. Will this shift drive the growth for Netflix?

    Netflix launched in India in January 2016 and has since created a niche for itself for high-quality TV series and Hollywood movie content for the English-speaking audience in the country but it is far behind other OTT players in terms of subscribers. Currently, it is the fifth largest player in India, behind players such as Hotstar, Voot and Amazon, according to the Counterpoint Technology Market Research report.

    With the rollout of 4G internet services by the top telecom providers, especially Reliance Jio, streaming in India has taken a giant leap forward. In the year 2017, Netflix acquired more subscribers than local cable connections in the US (according to data from Statista and Leichtman Research Group). However, even after spending two years in India, things aren’t quite as rosy for the company as in the US. On average, the Indian consumer would spend around $32 dollar (close to Rs 2200) per year on entertainment, whereas in the US, people spend around $2260 (close to Rs 1.5 lakh) annually, according to global entertainment and media outlook 2017-2021 report by PWC.

    How does Netflix aim to take over the minds of India when cable connections give you 100-150 channels at just Rs 1100-200? Netflix subscriptions can vary from Rs 500-800 a month. An annual plan can range from Rs 6000-9600.

    Netflix CEO Reed Hastings believes that the amount that an Indian consumer pays for cable services, on a global level, is very low, which keeps the industry smaller than it should be. Speaking at an event, he had said that Netflix’s strategy is to build up local and global content. Though he admitted that Netflix’s rates were higher than cable TV, they were significantly lower than movie tickets and other entertainment experiences. Hastings is aligning the OTT player as competition to the bigger entertainment options and not the idiot box.

    So far, Netflix has focussed on pushing its global content such as House of Cards, Orange is the New Black, Master of None, Stranger Things, Narcos and Daredevil to Indian subscribers. While it has made significant progress in adding regional content, it still has a lot of ground to make up.

    Now, Netflix sees a potential of adding a massive 100 million Indian customers. According to Hastings, Netflix has around 120 million subscribers in over 190 countries who consume over 140 million hours of TV shows and movies per day, and about 60 million are from the US. However, in the price sensitive market of India, Netflix banks on close to 1.5 million subscribers.

    How does Netflix aim to break the ice? The answer is local content. Hence, instead of price, Hasting suggested that Netflix wants to be sensitive to great local stories and content and be able to invest in them. So, the strategy will be to build up the local content that includes regional stories as well.

    But will producing local content be enough for Netflix to chill in India? Commenting on the same, PwC partner & leader, media & entertainment Frank D’Souza says, “Growing smartphone and internet penetration across the country has created a wide range of opportunities for OTT players. Focus on creating and producing regional content should be of utmost importance considering the fact that India is a multilingual country. A ‘one size fits all’ approach would not work for the country with over 22 official languages.”

    OTT platforms have realised the power that regional content has over the dissected Indian audiences. Amazon Prime was one of the first to take the plunge followed by Zee5, Hotstar, ALTBalaji, Voot, Viu etc.

    Netflix recently announced three Indian original productions Ghoul, Leila and Crocodile apart from four productions already under works which include Sacred Games, Selection Day, Again, and Bard of Blood. On Valentine’s Day, Netflix released its first India original Love Per Square Foot by Ronnie Screwvala.

    Where the platform is likely to get cold feet is in growing in tier II and III cities and the rural audiences. Commenting on the same, D’Souza says, “These are price sensitive segments of the Indian market. Considering the fact that OTT requires one to incur additional costs like that of internet subscription, it is important for players such as Netflix to have value added services or bundled services to penetrate these markets. Tying up with internet service providers and telecom operators in rural markets would give them an early mover advantage.”

    Netflix has one more interesting feature to bet on—sharing the subscription package among people. Many networks limit the number of people who can watch programming at the same time. Netflix allows two to four simultaneous streams per subscription, depending on the plan, and charges more for the higher number of streams. So, the premium plan can be shared among four people or in a family of four.

    By focussing on producing more local content from India, Netflix is betting on product over pricing when it comes to adding the next 100 million users. As a part of its future strategies, it should create movies and TV shows that Indians will be ready to die for while also keeping in mind the various languages.

    Also Read :

    2017: The year OTTs went regional in India

    Regional OTT content more than just catch-up TV    

    Indians among top commute streamers for Netflix

    Amazon strikes the balance between bingeing and episodic with ‘Breathe’

  • U Cypher with MTV: a stunnig finale concludes with team yakshas taking the inaugural season’s title

    U Cypher with MTV: a stunnig finale concludes with team yakshas taking the inaugural season’s title

    MUMBAI: Boosting the E-Sports scene in India, the intense, gruelling 34-day U Cypher championship finally ended with team Yakshas bagging top honours. They defeated the Sherdils in a thrilling match that went into overtime, a befitting season finale. Kicked off as an intense month-long championship on India’s No. 1 youth brand, MTV, U Cypher finale was a special 90-minute episode that witnessed the two teams battle it out to a cliff-hanger finish. Team Yakshas emerged as the ‘Naye Superstars’ of virtual gaming and were crowned U Cypher with MTV Champions for the debut season.

    The finale started off with an easy win in Tekken 7 for Hans from Sherdils, who has remained undefeated throughout the tournament. The next game, CS:GO, was also won by team Sherdils to bring their score to 8 points, half-way through the match. The Yakshas upped their game soon after to pick up wins in both DOTA 2 as well as Real Cricket 17, bringing the match to a tie. The tie-breaker toss went in favour of the Sherdils who chose CS:GO as the decider game. Relentless focus and shrewd strategizing from the Yakshas saw them win the match in the third overtime 22-18, to be crowned U Cypher Season 1 Champions.

    The first season of U Cypher saw some incredibly talented players, as well as great team-work across all teams. Hans bagged the Most Valuable Player of the championship. Shubham More won 9 out of 10 games in Real Cricket 17, both teams Yakshas and Yodhas won 7 out of 10 DOTA 2 matches, while Akramaks won 8 out of 10 CS: GO matches played in the tournament.

    In the overall standings, Yakshas and Sherdils were followed by the Marksmen and Akramaks in third and fourth place respectively.

    Vivek “Acrid” Gore, the winning team Yakshas’ Captain, says “It’s a dream come true to win one of the biggest E-Sports tournaments in India. U Cypher has been a life-altering moment for all of us. The championship was very well organized and felt like an international tournament. The key moments for Yakshas were working on strategies together, practising and making new friends for life. We were focused and had only one aim right from the beginning, to become the champions for the first ever season. I look forward to being back in the next season.”

    U Sports, Founder, Ronnie Screwvala comments “I would like to congratulate Team Yakshas who constantly proved themselves to arise the reigning champions that they are today. Also, a word of appreciation for the other teams who put up an amazing fight till the very end. They may have lost the tournament but have won all our hearts with their skill, passion and determination. Our endeavour was to give talented young E-Sports athletes an audience with the country and raise awareness for E-Sports to be recognized as a sports discipline. U Cypher in its first season itself met with great interest across the country and made the world take notice. Hope the fans enjoyed the series.”

    Commenting on the conclusion of the show, Viacom18, Head – Youth, Music and English Entertainment, Ferzad Palia said, “Pulling off a totally new genre on television was a big challenge for us but the kind of response we have garnered for a first of its kind, multi-platform, multi-game E-Sports championship is beyond anything we ever imagined! Over the past one month, U Cypher with MTV has changed the E-Sports scenario in India. The overwhelming response has assured us that India is ready for such format, and we hope to continue bringing such cluster breaking content to our viewers. As we close the first season of the show, we would not only like to congratulate Team Yakshas for a fantastic win, but also the other teams who have contributed in the overall success of the season.” 

    U Sports, Co-founder and CEO, Supratik Sen says “The highly competitive nature and high-speed spectacle of the sport made U Cypher a thrilling experience for players and viewers across the world. Our aim in introducing E-sports and positioning it as a new sport has garnered worthy traction from various places worldwide. Season one set the benchmark high with team Yakshas victory. My commendations to team Yakshas and all the player in the tournament. They are all E-sports Superstars. The viewers have perceived the show well and our inbox is flooded with requests to participate in the next season. We hope the nation had a great game with U Cypher season 1. We’ll be back soon with more on the next season.”

    U Cypher as a championship has gathered momentum in India. It has laid the foundation to break the stereotype, thus changing the perception that was and that E-Sports in India is now becoming a long-term career prospect for gamers as it is internationally. The aspiration is to nurture the sport and motivate budding young gamers giving them a platform to showcase their talent and compete at the international level.

  • U Sports aims to launch Indian e-sports federation

    U Sports aims to launch Indian e-sports federation

    MUMBAI: With an aim to make India a serious player globally, U Sports founder Ronnie Screwvala and its co-founder and CEO Supratik Sen are discussing with the Ministry of State, Youth Affairs and Sports India to form the official e-sports federation of the country.

    Screwvala is likely to be the president of the association. It will be the governing body for all Indian e-sports events and interact with partner nations. The aim is to encourage, organise, educate and train e-sport athletes. He says, “We believe there is tremendous talent in India. By forming an official Federation, we want to provide e-sports athletes the ratified government support they need to compete at global or international levels and to also evolve a structured and fair e-sports competition. Now international markets like the US formally  distinguishing e-sports as an official sport and granting visas for professional e-sports players, and  universities announcing athletic scholarships to e-sports players, India is not far away from recognising this sport and its players as a career option.”

    This body will represent India and promote e-sports for 206 million gamers, 10 million serious gamers and 300 million e-sports fans across the world. The ultimate aim is to create bodies at state levels to get the ambition going at the grassroot level.

    Sen added, “This sport is a global phenomenon and India is not far behind. We have the talent, and the passion and with an official body, these athletes will only get encouraged to showcase their talent. This Federation will help widen the player base and allow people to see the bigger picture of the sport.”

    E-sports is officially announced as an exhibition sport in the 2018 Asian Games and is listed in the 2022 Asian Games in China.

    Also Read:

    U Sports launches India’s first ever Multi-Platform Multi-Game E-Sports Championship – U Cypher with MTV

    U Cypher begins new innings for e-sports in India

  • U Cypher begins new innings for e-sports in India

    U Cypher begins new innings for e-sports in India

    MUMBAI: The Indian e-sports scene is all set for a major revamp as U Sports, one of the newly formed sports business companies in India, launched U Cypher, the country’s first multi-platform, multi-game e-sports championship that started airing on MTV 19 January onwards.

    “U Cypher took around two years to plan, which includes thinking about a nice game, searching and auditioning the right team, spreading the right word and also licence tie-ups,” said U Sports CEO and co-founder Supratik Sen. The execution took another six months.

    U Sports focuses on some main sporting disciplines: kabaddi, football, e-sports and motorsports. The company also owns the UMumba team in the Pro Kabbadi League.

    “Motorsports is in the planning stage and a lot of infrastructure needs to be created on the racing track. We want to make it like a tourist destination sport, we don’t want to stick to a place and make racing tracks,” said U Sports founder Ronnie Screwvala. “The planning is in two stages, starting with global and local experts and bike riders to talking to three or four top bike companies in the world in their interest, and support from the state government for the infrastructure,” he added. 

    U Cypher’s ambition is to present a platform to talented gamers that helps them achieve their maximum potential as well as shape their career in e-sports leagues.

    “The first season is not live but recorded because we wanted the non-gamers to understand it well,” said Screwvala. “On the digital front, our deal is revenue sharing and with MTV it is content exchange and airtime sales. On the print side, we will have some ads on The Times of India and Hindustan Times.” 

    The first season of U Cypher has six teams, with 14 members in each team, competing for a total prize money of Rs 51 lakh. The combat zone orbits around four games, namely Counter Strike: GO and DOTA 2 on PC and Tekken 7 on PS4 and Real Cricket 2017 on mobile. The championship is available digitally on U sports.in, YouTube, Twitch, and Voot. Season one consists of 35 episodes.

    Sen said that the company has tracked closed to 200 tournaments pan India, in various colleges fest, cafes and small areas. U Cypher will be a bi-annual tournament with total investment of Rs 20-25 crore.

    The combined e-sports and gaming market is estimated to be Rs 3900 crore with more than 2000 teams consistently participating in tournaments across India and abroad with over 50 crore players worldwide.

    “The difference between U Sports and other sports companies in India today is that some of them are into a single sport, some are the team owners in a league and some of them own a league but we are a combination of all these elements,” Screwvala added.

    The gamers have been divided into six teams for the league—Yakshas, Yodhas, Sherdils, Crusaders, Marksmen and Akramaks. Most of the gamers for the first season are from Mumbai.

    Also Read :

    U Sports launches India’s first ever Multi-Platform Multi-Game E-Sports Championship – U Cypher with MTV

    PKL sponsors and partners cross 100-mark

  • Plan date night in with love per square foot, on Netflix this Valentine’s Day

    Plan date night in with love per square foot, on Netflix this Valentine’s Day

    Netflix completes the ultimate date-night package of flowers, candles and hearts on Valentine’s Day, bringing love to everyone’s screens with quirky romantic comedy Love Per Square Foot. Follow the twists and turns of Sanjay Chaturvedi (Vicky Kaushal) and Karina D’Souza (Angira Dhar) who, like millions of millennial Mumbaikars, are looking for space in the City of Dreams. Their perfect plan – a marriage of convenience – is sometimes thwarted and sometimes aided by an ensemble of characters played by Ratna Pathak, Supriya Pathak and Raghuvir Yadav. With Love Per Square Foot launching exclusively on Netflix worldwide on February 14, hang up the do-not-disturb sign and stay home with Netflix this Valentine’s Day.

    Love Per Square Foot is produced by Bollywood veteran Ronnie Screwvala’s RSVP and is directed by Anand Tiwari. It is a co-production with Still and Still Moving Pictures. Love Per Square Foot will be available on Netflix worldwide on February 14, 2018.

  • U Sports launches India’s first ever Multi-Platform Multi-Game E-Sports Championship – U Cypher with MTV

    U Sports launches India’s first ever Multi-Platform Multi-Game E-Sports Championship – U Cypher with MTV

    MUMBAI: The Indian E-Sports scenario is all set for a major revamp as U Sports, one of India’s biggest sports business companies in association with India’s No. 1 Youth Brand, MTV, announces the premiere of their all new month-long championship, U Cypher with MTV. Premiering today, on 19th January, the show will air every day from 10pm to 11pm on MTV.

    Backed by Ronnie Screwvala (Founder, U Sports) and Supratik Sen (Co-Founder & CEO, U Sports), the Indian E-Sports scenario is all set for a major revamp with U Cypher with MTV. The league is a first of its kind, multi-platform, multi-game E-Sports championship which comprises of 35 episodes. In its first season, U Cypher with MTV will have 6 teams with 14 members in each team. Each episode will have two teams face off across titles like DOTA 2 and CS: GO on PC, Real Cricket 2017 on mobile and Tekken 7 on PS4 with a prize pool of a whooping INR 51 Lakhs. The final four will play knockouts to determine the winners.  

    Ronnie Screwvala, Founder, U Sports said, “There has been an enthusiasm for E-Sports sparkling under the surface in the country for far longer than what is known. U Cypher with MTV provides a platform for talented gamers to achieve their maximum potential and build their career in E-sports. The players have been meticulously picked from the Top E-sport Tournaments and teams from Pan India. The digital and broadband revolution has changed the game for this sport. CS and DOTA have had 20 million downloads in the past 10 years in India. And that’s a huge number for something that’s only starting to fully surface.”

    Commenting on the association with U Sports Viacom18, COO, Raj Nayak said, “E-Sports is growing fast worldwide. Not only that but the annual consumption of E-Sports content stands at almost over 3.7 billion hours across various platforms which are largely digital. Closer to home, in India the gaming market is estimated to be over USD 600 million. Given the potential one can see, we at MTV are excited to be the first and only media network in the country to showcase an E-Sports League on television! We are delighted to partner with U Sports to craft a new tomorrow today through the launch of our exciting and one of a kind new property – U Cypher – only on MTV!”

    U Sports, Co-Founder & CEO, Supratik Sen said, “We are all set to showcase the biggest E-Sports championship on television with U Cypher with MTV. This will be the rise of a new batch of athletes and U Sports will look to give the best E-Sports athletes a chance to showcase their abilities. E-Sports is growing at a rapid pace andhas been announced as a medal event in the 2022 Asian Games. E-Sports is moving from being a hobby to an actual career option and its high time we saw the potential in it.”

    Viacom18, Head – Youth, Music and English Entertainment, Ferzad Palia said, “E-Sports has found immense number of takers in India thanks to it being home to the world’s largest youth population and the world’s second largest internet user base. Keeping this in mind, it was thus a natural step for us at MTV, the brand with the ultimate word on the youth in India, to invest in a one-of-a-kind show ‘U Cypher’ that takes E-sports out of bedrooms of gamers & gaming arcades and into living rooms through television. A truly unique concept, will see gamers – who have hitherto been known only in select circles – taking on other gamers across multiplatform, multiplayer games in a specially designed arena. At MTV, we have always taken pride in being trendsetters for the youth and thus are thoroughly excited to bring a brand-new concept which will allow viewers to witness the creation of completely new kind of superstars!”

    E-Sports and the gaming market is estimated to be over USD 500-600 million with more than 2000 teams consistently participating in tournaments across India and abroad. U Cypher delves into the culture of E-Sport and finds a world of intense competition and massive opportunities.

    The episodes and gameplay will also be available digitally on Usports.in, MTV, Voot, YouTube, YouTube Gaming and Twitch. MTV has also planned an extensive digital plan to promote the show in addition to promotions across the Viacom18 network channels