Tag: Riot Games

  • Integral support role at Riot Games’ worldwide remote broadcast centres

    Integral support role at Riot Games’ worldwide remote broadcast centres

    Mumbai: Appear, the global leader in media processing and delivery technology, announced today that their technology will support Riot Games and its live global esports remote broadcasts. Riot’s award-winning esports broadcast productions across League of Legends esports (LoL Esports) and the VALORANT Champions Tour (VCT) are consumed by millions each year both physically and virtually, bringing joy and next-level engagement to esports fans around the world.

    As a world-leading game developer, publisher, and esports organisation dedicated to being the most player-focused company in the world, Riot’s commitment to levelling up its esports productions led to the development of its first Remote Broadcast Center, Powered by AWS in 2022. Launched under the codename “Project Stryker,” this state-of-the-art facility located in Dublin, Ireland will utilise Appear’s X Platform to support the production, broadcast, and translation of both LoL Esports and VCT broadcasts at a global and regional scale.

    Riot first deployed the X Platform to support the 2023 League of Legends Mid-Season Invitational (MSI), the first international competition of the annual LoL Esports calendar. Taking place at the Copper Box Arena in London in May 2023, fans were treated to a real spectacle as the Chinese team JD Gaming came out on top in the final match, beating fellow Chinese team Bilibili Gaming to take home the trophy. The event proved to be one of LoL Esports’s most popular and watched editions, with a peak viewership of just under 2.3 million.

    Appear’s X Platform is a key component to live AVC/HEVC feed contribution and delivery from Riot’s next-generation remote broadcast centre due to its high-quality, low-latency capabilities. Appear’s SMPTE 2110 native connectivity for AVC/HEVC encoders and decoders, with SMPTE 2022-7 and NMOS support, enabled Riot to seamlessly migrate from its previous SDI-only solution, bringing greater density, lower power consumption, and simplified management. The first Appear platforms were configured to perform high-density HEVC encoding and decoding, resulting in robust and secure high-quality video streaming with reduced latency, providing more stable video streaming at scale. Riot Games will continue its global deployment of Appear’s X Platform to support high-capacity remote productions utilising transport stream over IP with FEC (TSoIP), and SRT gateways where needed to support different network types.

    “Appear was the ideal solution on the market that met our demanding requirements for high-density encoding and delivery of AVC/HEVC signals to and from our new, cutting-edge broadcast facilities,” said Riot Games principal infrastructure engineer James Wyld. “More specifically, the native ability to exchange these feeds directly with our 2110 IP networks has allowed us to greatly simplify a workflow that previously required an additional layer of IP gateway devices.”

    “In addition to this, being able to encode, package, and deliver over multiple network paths simultaneously adds a layer of resilience that our broadcasts require. We run a mix of different delivery strategies to support our productions across the globe, and having a flexible platform allows us to support multiple scenarios in the field. While our facilities are entirely IP based, we need to support a mix of technologies to acquire our feeds in-venue, so relying on the same tools for both SDI and IP workflows makes our complex workflows easier to manage for our operators.”

    This is just the first deployment of a global implementation that will see Riot Games utilise Appear’s X Platform for high-capacity remote productions. Appear’s solutions will also be on hand as part of the second Remote Broadcast Center, powered by AWS that is scheduled to come online later this year in the Greater Seattle, Washington, USA area. Strategically placed in time zones eight hours apart, these two RBCs will align to provide more seamless production support for Riot’s future esports productions happening at various locations and times around the world.

    Appear’s general manager of North America, Ed McGivern, when discussing the scale and excitement of the project, said: “We had previously shadowed the production operations of major League of Legends tournaments over multiple types of networks and had received nothing but positive results and feedback. We’re excited to be the trusted partner to deliver this content at scale and support Riot Games’ global network of remote productions – helping set the quality and value benchmarks for esports.”

    The scale and excitement around Riot Games’ esports competitions is a key indicator of the global momentum the esports industry is enjoying today. By leveraging Appear’s dense, robust, and efficient solutions, Riot’s Games is secure in the knowledge that its high-value content will reach its destination and can focus on what it does best – putting on world-renowned premium esports events watched by millions.

  • Cannes Lions launches Entertainment Lions for Gaming

    Cannes Lions launches Entertainment Lions for Gaming

    Mumbai: Cannes Lions has announced the launch of the Entertainment Lions for Gaming. The new Lion will be judged and awarded for the first time in June 2023, with Riot Games global head of marketing Francine Li serving as the inaugural jury president.

    The Entertainment Lions for Gaming, originally a part of the Entertainment Lions, is being introduced as part of a long-term plan that started when Cannes Lions separated out the Entertainment Lions for Music in 2016 and then later the Entertainment Lions for Sport in 2019.

    The jury, which will be announced early next year, will be multidisciplinary and comprise creatives, brands, gaming experts, publishers, platforms and producers.

    The Entertainment Lions for Gaming will celebrate creative work that connects people to brands through gameplay. Submissions will need to demonstrate how brands successfully tapped into complex gaming communities and seamlessly added real value to the overall gaming experience while driving commercial success.

    Speaking about the new introduction, Lions CEO Simon Cook said, “We’ve seen the number of Lion winners that feature gaming rise by 74 per cent in the last five years. Based on the velocity at which this space is evolving, and the increased relevance that gaming now holds within the creative marketing community, this feels like a natural progression.”

    He added, “We also can’t ignore that gaming is bigger than Hollywood and the music industry combined. I’d like to thank all the many agencies, brands, gaming experts and passionate advocates from around the world who have helped shape this new Lion. Our belief is that this award will offer a new benchmark, and shine a spotlight on creative work that sits at the intersection of brands, creativity, gaming, customer experience and communities. I’d like to thank Li for agreeing to lead the first Entertainment Lion for Gaming jury in 2023, we are grateful for her wealth of talent and expertise.”

    About her role, Li said, “I’m honoured and excited to serve as the inaugural jury president of the Entertainment Lions for Gaming. This new Lion is being introduced at a time when the gaming industry is truly reaching new heights. I believe that gaming is the future of entertainment, bringing together passionate global communities in shared immersive and interactive experiences. The creative work in gaming is community driven, deeply rooted in insight and adds value to the player experience, a true definition of modern marketing. I look forward to celebrating groundbreaking work and awarding the first ever Entertainment Lions for Gaming with a jury of my esteemed peers.”

  • Fantico names Nic Watt as their new CEO

    Fantico names Nic Watt as their new CEO

    Mumbai: Nic Watt has been onboarded as the new CEO of Vistas Media Capital’s Fantico. Fantico is India’s first curated celebrity and fan engagement platform that was the first to feature collectibles of movie stars, artists, performers, cinema, and sports stars among other unique memorabilia. Since then, Fantico has also ventured into custom metaverse experiences and games.

    Nic Watt has spent more than 20 years working in the video game and blockchain industries. He joined Fantico to focus on his top-level vision for the company’s product direction, people, and technology.

    Prior to this, Watt held positions at Immutable as head of product & innovation, at Riot Games as lead user experience designer, and formed Nnooo, a video games startup.

    Co-founder Abhayanand Singh states, “Fantico is the outcome of a collaboration between media and entertainment  and the blockchain sector. With Fantico we aspire to build close relationships between fans, brands, and celebrities to create a flourishing culture in India along with a robust creator economy. With Nic as the new CEO, we hope to elevate the company to newer heights.”

    Co-founder Dhruv Saxena added, “Fantico is focussed on creating a new medium of entertainment and engagement. Nic has great experience with traditional and web3 games, which makes it fun to build towards our common vision.”

    “Since the time I have been working with Fantico, I believe the platform to be focused on building a unique place for audiences globally. We want it to be a place where people can easily transact with each other and gain gamified benefits while playing games. In addition to this, Fantico looks forward to launching virtual reality spaces that are customizable and provide utility right back to the rest of the users. We wish it to be a fun, social place where people can socialise and hang out with each other and interact with brands and IP via games and experiences. This is a very exciting time to be in the NFT space and with a great time around me, we are sure to make it even more exciting for users,” commented Watt.

    Nic continues, “The core of Fantico is the ‘Play to Earn’ phenomenon where unique elements that blockchain provides tie back into people’s daily lives. We plan to build upon the Play to Earn experiments I was running at Immutable. We are very excited to blur the lines between real-world engagement via payment platforms and brands with digital engagement via games, experiences, and social spaces.”

    Nic is known to be instrumental in creating and prototyping Play to Earn systems at Immutable where their first experiment saw people in Brazil and Russia earning more than the countries’ monthly national average. With Fantico, Nic hopes to better comprehend the wants and needs of people in India, the Middle East, and Africa.

  • SonyLIV to live stream Riot Games’ ‘League of Legends’

    SonyLIV to live stream Riot Games’ ‘League of Legends’

    MUMBAI: Sports has become one of the key content being watched online. The concept of esports is evolving slowly. For the digital sports lovers, SonyLIV will now live stream the year’s biggest esports event that is ‘Riot Games’ League of Legends World Championship. The championship is taking place at the Beijing National Stadium also known as ‘The Birds Nest.’

    Through SonyLIV’s association with Riot Games, viewers get access to the live stream of League of Legends’ World Championship finals – an annual event with a massive global audience.

    SonyLIV will stream the championship live on 4 November 2017 at 12:30 pm. With this association, SonyLIV users get access to watch the two teams Samsung Galaxy and SK Telecom T1 fight their battle to win the Summoner’s Cup.

    SonyLIV  EVP and head-digital business Uday Sodhi said, “SonyLIV is all about going beyond regular content and giving our audience a never seen before experience. Keeping this in mind and bringing our brand ethos ‘We LIV to entertain’ alive, we are glad to associate with Riot games to bring esports for the first time to Indian audience on the OTT platform.”

    Riot Games country manager – India Anurag Khurana said, “We are excited to partner with SonyLIV to bring the global finals of our premier esports event to an Indian audience. Riot is committed to bring the highest levels of player focused gaming entertainment to our Indian fans, who we are confident will enjoy the finals.”

    Riot Games is one of the world’s premier game developers known for their unrelenting focus on putting players first. Their initial title, League of Legends is a fast-paced, competitive online game that blends the speed and intensity of an RTS with RPG elements and helped define the popular ‘MOBA’ (multiplayer online battle arena) genre.

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