Tag: Revenant Esports

  • Revenant Esports Signs Antaryami Gaming

    Revenant Esports Signs Antaryami Gaming

    Mumbai: Revenant Esports, one of Asia’s fastest-growing esports organizations, is thrilled to announce the signing of popular content creator, Antaryami Gaming. The creator, who commands more than 4 million subscribers on YouTube, is among India’s biggest names in the gaming space.

    Born on 26 Jan 1996, Antaryami Gaming, whose real name is Rishabh Verma, has been creating content for more than four years primarily on the popular battle royale title, Battlegrounds Mobile India (BGMI). He has been one of the country’s most consistent content creators and is known for his engaging and humorous live streams, making the creator’s personality align perfectly with Revenant Esports, a fan-first esports organisation.

    “I couldn’t be more excited to be joining Revenant Esports,” said Antaryami Gaming. “Being a part of a prominent org like Revenant will not only allow me to level up my content but also open new opportunities for me to engage with my fans at different esports events. I’m excited to build a strong gaming community with Revenant Esports. Together, we’ll reach new audiences and I look forward to bringing more collaborative content with other Revenant creators like Alpha Clasher, Emperor Plays and more.”

    Revenant Esports, backed by Bollywood star Tiger Shroff, has now expanded its content creator lineup with Antaryami Gaming joining the likes of Bitty, Ayush Is Live, Emperor

    Plays, and Alpha Clasher. Through these signings, the organization will be unlocking new ways to expand its reach to gamers while building new content IPs for fans.

    Commenting on the new signing, Revenant Esports CEO & founder Rohit Jagasia said, “We are thrilled to welcome Antaryami Gaming to the Revenant Esports family. He isn’t just a content creator but also a gaming icon in India with an incredible following. At Revenant, we believe in investing in the biggest talent who share the same love and passion for gaming. This is just the beginning as we have a lot more exciting announcements on the way.”

    In addition to his impressive four million YouTube subscribers, Antaryami Gaming also boasts a substantial following of over 500,000 on Instagram.

    According to the India Games Market Report by Niko Partners, the country has 444.4 million gamers, which is expected to grow to more than 640 million by 2027. With strong esports teams and an impressive content creator lineup, Revenant Esports is leveraging this growth to build a strong gaming community. 

  • Unlocking the impact of the 28-cent GST levy on online gaming, horse racing, and casino activities

    Unlocking the impact of the 28-cent GST levy on online gaming, horse racing, and casino activities

    Mumbai: In recent developments, the GST Council, a body responsible for making crucial decisions regarding India’s Goods and Services Tax regime has made a significant announcement, reshaping the landscape of taxation in India. The council’s decision to impose a 28 per cent Goods and Services Tax (GST) levy on the entire value of online gaming, horse racing, and casino activities has sent ripples through various industries. This move has far-reaching implications, not only for businesses involved in these activities but also for the broader economy. In this article, we delve into the intricacies of this tax revision, exploring its implications and potential consequences for the gaming and entertainment sectors.

    Before the implementation of GST, the taxation and regulatory landscape for online gaming, horse racing, and casino activities in India was marked by a lack of uniformity and consistency. Different states had different rules and tax rates, creating challenges for businesses operating in these sectors. The introduction of GST aimed to bring about a more standardized and streamlined taxation system for these industries across the country.

    Potential Implications for Consumers

    As these industries adjust to the new GST levy, consumers may also feel the impact. The 28 per cent tax rate could lead to higher costs for online gaming, horse racing bets, and casino visits. This may prompt some consumers to reconsider their entertainment choices or allocate their budgets differently. While it may pose challenges for businesses and consumers, it’s essential to adapt and navigate these changes effectively.

    Here are some views on the topic by industry experts…

    Edited excerpts

    Skyesports founder and CEOShiva Nandy:

    “The 28 per cent GST on online gaming only applies to real-money gaming in which players pay money to participate. As India’s leading esports tournament organizer with a goal of elevating esports from the grassroots, all our competitions are open with no entry fee. Thus, the new GST laws don’t apply to us and make no difference in our operations.”

    Revenant Esports founder and CEO Rohit Jagasia:

    “Only a year ago with the bans on Free Fire and BGMI, the Indian esports scenario was struggling with a dearth of options for mobile gamers. I applaud Garena in their efforts to bring Free Fire India and already make a commitment towards esports which will be a big boost to welcoming old and new players alike. While we don’t currently have an esports roster in the game, we are always on the lookout for potential titles to enter and Free Fire is certainly one on our radar.”

    Esports Federation of India (ESFI) president & acting director general of the Olympic Council of Asia Vinod Tiwari

    “It is imperative first to understand that the 28 per cent GST is going to be applicable to the iGaming sector, including Real Money Gaming (RMG), fantasy sports, teen patti, rummy, and poker which are categorised under gambling or betting in the rest of the world. Contrary to some media reports, this GST is neither applicable nor will it have any impact on the ‘Video Games’ or the Esports industry.”

    “Esports has been officially recognised as a sport by the government which finally and thankfully distinguishes it from any and all activities like iGaming such as fantasy, teen patti, rummy, poker, betting, and gambling, among others. It will carry on to be taxed the way it always has been. Theories of ‘game of skill’ and ‘game of chance’ which only exist in our country neither apply nor are relevant in the Esports ecosystem,” said Tiwari.

    E-Gaming Federation secretary Malay Kumar Shukla:

    “This is an extremely unfortunate decision as charging a 28 per cent tax on full face value will lead to a nearly 1000 per cent increase in taxation and prove catastrophic for the industry. A tax burden where taxes exceed revenues will not only make the online gaming industry unviable but also boost black-market operators at the expense of legitimate tax-paying players, further undermining the industry’s image and capacity to survive. It is in addition to the loss of employment opportunities and the huge impact on marquee investors who are heavily invested in this sunrise sector. Furthermore, online gaming is different from gambling, and the Supreme Court and various High Court decisions have reaffirmed the status of online skill-based games as legitimate business activity protected as a fundamental right under the Indian constitution. While the industry was quite optimistic with the new developments including amendments to the IT rules and implementation of TDS on net winnings, all this will be moot if the industry is not supported by a progressive GST regime. We will wait for further details to assess the situation and evaluate our approach.”

    PlayerzPot co-founder & director Mitesh Gangar:

    “The GST council’s decision to levy 28 per cent GST on total face value on online gaming will corner the gaming industry in a big way. The overall operations will not be feasible. The high tax burden will completely restrict the cash flow, limiting a company’s ability to invest in research, innovation, expansion or survival. The higher burden will also put a blocker on India’s massive gaming industry and deter new players from entering the industry. The rising gaming economy will take a big hit and trigger economic stress, restrict job creation and curtail economic growth within the sector.”

    Qlan co-founder and CEO Sagar Nair:

    “The decision of the GST council to impose a 28 per cent tax will have a significant impact on the online gaming industry, which unfortunately includes the Esports community. While we understand that the government needs to impose such measures on casinos, horse racing, and gambling, the higher tax rate is not justified for the competitive gaming community. It can discourage new players from entering the market as their hard-earned earnings generated through their efforts just like mainstream athletes will be taxed on the same level as those involved in gambling and other such practices. For the Esports industry to continue its unprecedented growth and recognition on the international stage, it is vital for the government to treat Esports as a separate category with reasonable tax rates that would support the development of the sector.”

    Alpha Zegus founder & director Rohit Agarwal:

    “Yet again, esports being included in the same domain as online gaming, horse racing, and casino, has put our industry at a major disadvantage. While the government might have fair reasons to impose higher GST on horse racing and casino winnings, imposing the same rules on an industry like esports doesn’t seem fair. Esports does not only have a ‘win or lose’ situation based on luck but also has a very big element of skill that determines the outcome of the game. This is not what I expected, and our fight to separate esports from other labels still continues.”

    IndiaPlays COO Aaditya Shah:

    “The GST council’s recent stance is both surprising and disappointing. Despite the government’s previous positive steps and clarifications regarding the skill-based gaming industry, such as clarification about TDS on winnings and establishing self-regulatory bodies, this new decision contradicts and undermines those efforts. As of 2022, the revenue generated by the Indian online gaming industry has already surpassed $2.8 billion, and it is projected to reach $5 billion by 2025, indicating an annual growth rate of 28-30 per cent. The number of gamers in India currently stands at 420 million, and this figure is expected to experience exponential growth by 2025. Additionally, there are approximately over 1,300 gaming startups in India, highlighting the industry’s potential for unlocking further growth. However, imposing a 28 per cent GST on anything other than our gross revenue will have adverse consequences. It would be highly unjust to burden the industry with such a significant tax. Not only would this decision impede the industry’s progress, but it would also put millions of jobs at risk.”

    AIGF Spokesperson said,

    “A vast majority of online gaming companies fall within the MSME sector. With over 400 per cent increase in GST liability under the new tax regime, many entrepreneurs who had innovated in the sector would be disproportionately impacted with companies paying more in taxes than they would be generating in revenue. Since the decision, some companies have announced their closure or wide spread layoffs and we believe this trend will only increase in the coming months. While the decision might have been undertaken with a view to increase revenues to the exchequer, its impact might in fact see a fall in revenues as well as company valuations.”

     

  • Revenant Esports signs Cybeart as its official gaming chair partner

    Revenant Esports signs Cybeart as its official gaming chair partner

    Mumbai: Revenant Esports has signed the gaming merchandise company Cybeart as its official gaming chair partner for the upcoming season.

    Throughout this partnership, Cybeart will design customised chairs exclusively for tournaments, as well as for Revenant’s bootcamp and numerous gaming rosters and creators.

    Speaking of this partnership, Revenant Esports founder and CEO Rohit Jagasia said, “We are delighted to be associated with a brand like Cybeart that has made a name for itself due to their superior quality products and creativity. Gaming chair sponsorships are essential for gamers or creators of any esports organisation as it is one of the fundamental products associated with their craft. This association is going to enhance the gaming experience of our gamers and creators. We are looking forward to teaming up with Cybeart and aiding the growth of both brands in our respective capacities and countries.”

    An exclusive partnership with a renowned esports organisation will make Cybeart’s vision of making a huge impact in the Indian gaming community a reality. This is one of Cybeart’s many exclusive partnerships.

    With a licencing agreement with Warner Bros. Consumer Products (WBCP), the company has previously launched a variety of gaming chairs featuring characters from DC Comics, Mortal Kombat, and The Batman 2022 movie.

    Cybeart founder and CEO Krutik Patel added, “Being a gamer and living abroad for the past few years, I have been closely monitoring the gaming ecosystem in foreign regions and also the currently booming Indian Esports Industry. I’ve always had the urge to introduce the brand to my own country and bring a change to how esports is perceived in India. With both brands working towards the same goal, we are thrilled to partner with one of the leading esports organisations, Revenant Esports, as part of our vision to revolutionise the Indian gaming industry.”

  • FanClash becomes the official esports fantasy partner of Revenant Esports

    FanClash becomes the official esports fantasy partner of Revenant Esports

    Mumbai: Revenant Esports has signed a multiyear deal with popular esports fantasy platform FanClash as the official fantasy partner. Through this partnership, FanClash will engage with the massive fan following of the team and aims to create various fantasy engagement activities.

    This association will give gaming enthusiasts an opportunity to be actively involved with Revenant’s various gaming rosters as well as the tournaments they participate in.

    This deal is one of the many recent success stories of brands associating with Indian esports outfits who are benefiting from this massively growing gaming ecosystem and skyrocketing the revenue of this industry.

    Speaking about the partnership, Revenant Esports CEO Rohit Jagasia said, “FanClash is now an aspirational name in the world of esports and we are thrilled to have them associated with us as our fantasy gaming partner. Revenant Esports believes that the popularity of our esports roster and content creators will continue in the future.Our association is a step taken towards revolutionising esports fandom in the country.”

    Commenting on the association, FanClash marketing head Archana Sangaran added, “Esports as an industry has been gaining greater popularity and receiving traction on a national and worldwide scale. Valorant has also been gaining a great fan following from the esports community. Therefore, the company has been aggressively exploring opportunities for increasing fan engagement, along with creating excitement and anticipation. Our endeavour has always been to bring accessibility through compelling associations for gamers. We will be announcing many more developments in the upcoming months.”

  • Puma becomes official kit partner of Revenant Esports in India

    Puma becomes official kit partner of Revenant Esports in India

    Mumbai: Homegrown esports organisation, Revenant Esports, has announced sports brand Puma as their official kit partner for the upcoming season. This association came as one of the major non-endemic brand collaborations in the Indian esports industry. Under the terms of the partnership, Revenant’s creators and esports roster will don the exclusive kits produced by Puma.

    With both brands sharing similar ideologies in terms of propelling esports to greater heights, they will leverage this association to make their presence felt among the community in India, said the company in a statement.

    “Puma is one of the most successful sports brands in the world and it makes us extremely proud to be the first esports team in India to be associated with them. This partnership is a step in the right direction for Revenant Esports and a testament to our aim of enriching the experience of the community and our fans. Esports merchandise has become an integral part of the industry in the last few years, and seeing our athletes, creators, and fans wear the apparel produced by one of the world’s best is a privilege. Together, we hope to achieve immense success in the coming years and capitalise on the growing esports culture in the country,” said Revenant Esports founder and CEO Rohit Jagasia. 

    Puma has emerged as one of the top sports brands in India after generating record revenues last year and is also familiar with the esports industry, having partnered with numerous international organisations. By joining forces with Revenant Esports and their massive fanbase, they will look to maximise their potential in the Indian esports market.

    Commenting on the occasion, Puma India executive director-retail Vishal Gupta said, “We are extremely excited to be associated with Revenant Esports as their official kit partner and become the first leading sportswear brand in the country to enter the deeply engaging space of esports. India is one of the biggest markets for the video gaming community and competitive esports is immensely influencing our youth across tiers.”

    “That esports gets incorporated as a medal sport into the Asian Games next year is evidence of its huge popularity & potential today. As a brand, Puma strongly supports influences on youth culture such as sports, fitness, art, cinema, music, and now new age sports, i.e., esports. With this association, Puma & Revenant will leverage each other’s huge audience base and wide reach to connect with esports athletes in the country and penetrate deeper into the market,” he further added.

    According to the recent Ficci-EY report, 100 brands have invested in Indian esports this year, compared to 72 in 2021. Similar to traditional sports, esports merchandise is an essential part of any organisation’s growth in the industry by raising brand awareness and cultivating fan loyalty among their ardent following.