Tag: Reliance Entertainment Digital

  • Zapak Games & Warner Bros Discovery unveil Ben 10: Alien Run

    Zapak Games & Warner Bros Discovery unveil Ben 10: Alien Run

    Mumbai: Mobile gaming company Zapak Games, in collaboration with Warner Bros Discovery, has launched Ben 10: Alien Run, a mobile game aimed at young gamers. Based on the popular Ben 10 franchise, the game is available for download on iOS and Android platforms.

    In Ben 10: Alien Run, players control Ben Tennyson, unlocking alien forms and battling enemies. The game combines endless runner mechanics with engaging combat that highlights each alien’s unique powers.

    Key features:

    1   Play as iconic aliens: Unlock and play as Ben’s alien forms, each with distinct abilities.

    2   Thrilling levels: Navigate diverse environments inspired by the Ben 10 universe with fast-paced action.

    3   Daily challenges and rewards: Complete daily quests to earn rewards and enhance gameplay.

    4   Engaging power-ups: Use power-ups inspired by the Omnitrix for temporary boosts like speed and invincibility.

    5   Safe and kid-friendly environment: Designed for young players, the game includes age-appropriate content and easy controls to encourage positive gameplay habits.

    “We are incredibly excited to launch the new Ben 10: Alien Run, bringing the iconic adventures of Ben and his alien allies to life for kids. With Ben 10: Alien Run, we’ve worked closely with Warner Bros. Discovery to create an experience that captures the show’s essence while offering engaging and fun gameplay,” said Reliance Entertainment Digital CEO Amit Khanduja. “This collaboration marks a new chapter for our company as we continue to push the boundaries of mobile gaming with beloved franchises like Ben 10.”

    “We are excited to celebrate the legacy of Ben 10 with this new game developed in collaboration with ZAPAK. As part of the Ben 10-10-10 tradition, Ben 10: Alien Run offers fans in India another chance to dive into action-packed adventures. Featuring iconic aliens like Four Arms, Heatblast, and Cannonbolt, this game truly captures the essence of the Ben 10 universe. Fans can enjoy this interactive experience and catch the series exclusively on Cartoon Network,” said Warner Bros Discovery head of kids cluster Uttam Pal Singh.

    To celebrate the launch of Ben 10: Alien Run, fans can participate in a contest on Cartoon Network’s digital and social media platforms over three days. The contest will include trivia questions for a chance to win prizes. Fans can also enjoy themed content like a Ben 10 Bingo card, interactive polls, and challenges such as “Which Alien Are You?” on Cartoon Network’s Instagram and Facebook pages.

  • Reliance Entertainment Digital partners with Personagraph to drive value for game developers, advertisers

    Reliance Entertainment Digital partners with Personagraph to drive value for game developers, advertisers

    MUMBAI: Reliance Entertainment Digital, comprising World Wide Open, Zapak, BigFlix and Reliance Games, has partnered with Personagraph to drive more value for advertisers by utilising mobile specific segments, both from the brand and brand performance perspective. The company’s three large publishers i.e. Reliance Games, Zapak, and BigFlix, will be utilising Personagraph’s Privacy Compliant SDK toolkit for monetisation, using its predictive audience segments product line.

     

    With Personagraph, which is transparent and privacy complaint, publishers can own their data. The partnership would mean greater opportunity in an ecosystem that is capable of leveraging user insights to drive higher relevance, context and personalisation in mobile, both at the publisher and advertiser end, while using a single data source.

     

    WWO and Personagraph are partnering to bring a Data/Audience driven Private Marketplace (PMP) specifically targeting Mobile Developers in India.  A private marketplace is an exchange derivative that is selective about how and what inventory is brought in to the platform, and similarly which marketers are being provided access to brands transparently with audience attached to every impression. The Private Marketplace will be open for Mobile Developers with clear instructions on ad viewability, sizing, brand transparency, etc. while marketers will be allowed buy in to the inventory via guaranteed and non-guaranteed means.

     

    This PMP will

     

      *   Allow to leapfrog the age old ad network model in India and bring transparency today by create a scaled marketplace model

     

      *   Bring audience at scale with the right reach and data embedded on every impression

     

      *   Bring clear value for Ad impressions to bear between marketers and game developers

     

      *   Allow game developers to have full transparency over how marketers value their impressions unlike ad network models

     

    By using the Personagraph technology and with WWO demand already built in to the marketplace, the Mobile Development community can access growing and consistent revenue for advertising monetization now and going forward as we bring more publisher side partners and marketers to the platform.

  • Gaming apps, YouTube, publishing can boost revenue for kids content producers

    Gaming apps, YouTube, publishing can boost revenue for kids content producers

    MUMBAI: Kids content is being developed worldwide primarily through satellite or public broadcasting or a combination of both. In the absence of a strong public broadcasting model, content creators can become completely dependent on satellite broadcasting only. Thus it becomes a challenge to build larger than life character brands from which alternate sources of revenue can be milked for higher returns. However, can Indian children’s programming develop towards embracing emerging alternate revenue sources in the digital age?

     

    At a FICCI Frames 2015 discussion titled, “Emerging alternate revenue sources for kid’s content,” panelists shared their experiences. On the panel were, Dream Theatre founder and CEO Jiggy George, Disney India VP and head consumer products Abhishek Maheshwari, Aditya Horizons founders GD Bakshi and Aditya Bakshi, Yaboho New Media founder and CEO Hitendra Merchant and Reliance Entertainment Digital CEO Manish Agarwal. 

     

    Panelists shared their views on how alternate sources of revenue for kid’s content can be monetized.

     

    Yaboho New Media founder and CEO Hitendra Merchant

    According to Merchant, when the multi-channel network started off it realised that it did not have to be a multi-national company (MNC) based in North America to create strong digital content. “We create pre-school content and we are one of the largest preschool content creators on YouTube.”

     

    He also said that a digital multi-channel network content provider did not have to rush towards a broadcast network to put forth their content. The changing dynamic of the media space, according to him, presented two opportunities. One was through YouTube, which could help monetize kid’s content and secondly through gaming apps that kids were increasingly using today. “Both are driven by storytelling, for example Angry Birds,” he explained.

     

    Disney India VP and head consumer products Abhishek Maheshwari

    Explaining about a large brand like Disney, Maheshwari informed that the revenue potential created through merchandising across categories like stationary and toys were a bigger source of revenue than the content itself (i.e films produced by the studio). “Publishing of our content both on print through books and on digital platforms are also value added propositions for us,” he said.

     

    He then went on to speak of the brand’s iconic journey so far the world over. The fundamental aspect to the success of Disney’s characters was that consumers were able to relate to the story and that later on translated towards revenue streams. “About 75 per cent of our focus is on storytelling. Mickey Mouse is a big gift that continues giving us maximum revenue across networks. ESPN as a sports brand is also a large contributor towards our overall revenues,” Maheshwari highlighted, adding that the brand was launching its next big theme park in Shanghai and the Marvel franchise was a big growth booster in India.

     

    Reliance Entertainment Digital CEO Manish Agarwal

    For Agarwal, gaming was going to become the next big reality in monetization of kids content. Illustrating his point through an example, he said that when parents today reached their respective homes, their smart phones were taken over by their kids in order to play games. Raising two key points, he said, “High speed internet without buffering issues was still a roadblock and secondly, propensity to pay for gaming apps is no longer a major issue as audiences don’t mind paying for the same.”

     

    He also remarked that the psychological roots of a gaming app pushed users towards purchasing items in the real world, which boosted additional revenues. Throwing in some vital statistics, he said that while a popular gaming app would easily see close to five to ten million downloads in a month, a newly created gaming app would receive a million downloads easily in a country like India because of a large market. Ads via these apps were revenue boosters too.

     

    Aditya Horizons founders GD Bakshi and Aditya Bakshi

    The father son duo are pioneers behind the brand called Indian War Comics. While GD Bakshi hails from a military background as he is a retired major general, his son Aditya is from a merchant navy background. “None of our educational systems today have values,” the former army man began. He said that the comics created by them were based on real life stories of Param Vir Chakra and Ashok Chakra real war heroes, who had laid down their lives for the country. “Values are not thought but caught,” he added. The target audience was sixth and seventh class upwards and the comics strive to propagate “national values.”

     

    Aditya, on the other hand, went on to explain that the comic company had tied up with institutions like schools, NGOs and self-help groups to distribute their comics as they found the traditional distribution systems daunting. The company’s step will be towards digital apps and toys in order to monetize.

     

    Dream Theatre founder and CEO Jiggy George

    George’s company is mainly into merchandising and licensing of content on three mediums i.e films, digital apps/games and television. For George, two trump cards that could help a lot in gaining from the licensing market in India were the size of the entertainment market and a rising consuming class that had strong and bigger pockets to purchase items. “In addition, local content on TV, like Chotta Bheem, will always perform better.”

     

    Towards the end, entrepreneurs were guided that they should explore the art of telling great stories for kids, while other monetizing options would follow. Catch them while they are young they concluded.

  • World Wide Open wins the digital mandate for BIG Cinemas

    World Wide Open wins the digital mandate for BIG Cinemas

    MUMBAI: World Wide Open, digital brand partner and strategy consultants have recently bagged the digital duties for BIG Cinemas. The objective of this campaign, developed by WWO, is to increase user engagement for BIG Cinemas, utilizing all mediums of digital marketing and reaching out to the target audience in bulk, as their customers are all online. Along with helping them with designing their website, WWO will also manage and strategies the media planning and buying, social media management, developing mobile applications and the marketing campaigns for their digital audiences.

     

    Commenting on the new account win, Manish Agarwal, CEO, Reliance Entertainment Digital said, “We at WWO (World Wide Open) are extremely excited to work with BIG Cinemas, which is one of the largest chains of cinemas in India. We look forward to help them augment their brand through a delightful consumer experience across all internet connected touch points in a scalable and sustained manner.”

     

    Kushal Sanghvi, Head, World Wide Open commented, “With BIG Cinemas on board, we aim to bridge the gap between the digital and creative aspect of the brand. With some path breaking campaigns designed for them already, the team at WWO is all charged up to serve BIG Cinemas in the best way possible.”

     

    Commenting on the associating with WWO, Shirish Srivastava Sr. VP – Sales & Marketing, BIG Cinemas said, “At BIG Cinemas, we are taking a lot of path breaking initiatives to deliver business value. A robust and dynamic digital presence is critical in this regard, and so we are very happy to have WWO on board.”

     

    World Wide Open is Reliance Group’s new vertical under Reliance Entertainment Digital. Positioned as digital brand partners and digital strategy consultants, WWO aims to fulfill the gap of Digital Brand partner who can help in brand building primarily via digital, by having under one roof, combination of skill sets namely deep consumer insights, strategic brand thinking, conceptualization ability of digital products & services, knowledge of technology to drive innovations and content creativity to engage consumers with contextual and innovative content.

     

    BIG Cinemas, is India’s largest cinema chain with about 516 screens spread across India, US and Malaysia. After pioneering the IMAX experience in India, it recently launched 3D and 6D technology and is the only cinema chain to screen films in all three formats. It is also launching the first megaplexes in the country.

  • BigFlix gets into licensing agreement with Vishesh Films

    BigFlix gets into licensing agreement with Vishesh Films

    MUMBAI: BigFlix customers have a reason to rejoice and why? Well, the movie-on-demand service by Reliance Entertainment Digital, in order to strengthen its Bollywood offering has formed a licensing agreement with Vishesh Films. The agreement will allow users to stream as well as download several movies produced under the banner over the years.

    With this alliance, BigFlix continues to tie up with leading entertainment companies, thereby acquiring internet rights of some of the best titles of the industry.

    The catalogue that is now live on BigFlix, offers some highly acclaimed movies from the past produced by Vishesh Films like Sadak, Ghulam, Sir etc. The recent releases of the production house that included movies like Jannat, Kalyug,Murder and Jism series are also being offered.

    What’s more? One can enjoy these movies minus ads and at the time and space of their convenience by just logging into BigFlix on the smart device – PC, mobile or tablet by just single login.

    Commenting on the addition in the catalogue, Reliance Entertainment Digital CEO Manish Agarwal said in a release, “Vishesh Films has been amongst the most popular banners in Bollywood for 25 years now. Home to veterans like Mahesh and Mukesh Bhatt, the banner has given Bollywood a variety of films – from intense and hard-hitting subjects, to romantic musicals and commercial films based on para-science. Having these films is a definite value addition for BigFlix subscribers.”

    The move will benefit over one million registered users and over 100,000 subscribers of BigFlix. The movies can be streamed or downloaded and watched offline using the newly launched ‘download’ feature, at no additional cost.

    ‘Vishesh Films has been a banner that represents a very diverse, powerful and identifiable library of films and we are glad to have bought it to the finger tips of our audiences with the emergence of platforms like BigFlix,” said Vishesh Films producer and director Vishesh Bhatt.

  • Now Download & Watch Movies Offline with BIGFLIX

    Now Download & Watch Movies Offline with BIGFLIX

    MUMBAI: Reliance Entertainment Digital’s movie-on-demand service BIGFLIX has taken a leap and rolled out the download facility for its large base of over 1 mn registered users and over 100k subscribers. This new service will now allow viewers to not just stream but also download their favourite movies and enjoy them offline as per their convenience of time and space, sans advertising and at no additional cost!

     

    In India, content consumption online, such as movie streaming, has always seen limitations such as inconsistent bandwidth & lower internet speeds that has kept masses away. As India’s largest movie streaming service, BIGFLIX has often received grievance from its users about persistent internet diffidence spoiling their movie watching experience.

     

    “It’s not exactly the launch of the download service, it’s the solution of a long standing, internet- connectivity related issue faced by most of our users across regions.  At BIGFLIX, our aim had always been to reach out to those movie lovers who shy away from a streaming service for the sheer lack of stable internet connectivity. So now our users need not worry about streaming their favourite films, they can download at their convenience and watch them offline anytime, anywhere without having to worry about the accessibility to internet. Internet connectivity is no longer a restraint to the movie watching experience to our subscribers -whether they are at home or on the go!”  said Mr. Shreyash Sigtia, Business Head, BIGFLIX.
    BIGFLIX has been consistently expanding its content offering by partnering with leading entertainment houses like Reliance Entertainment, UTV, Disney, Shemaroo Entertainment, IndiaCast, Unisys, AP International and many more to bring an assortment of films for the Indian consumers who prefer entertainment at their convenience of time and space. This entire catalogue of several thousands of movies on BIGFLIX can now be streamed or downloaded on desktops and laptops with plans starting Rs.99 onwards.

     

    Subscribers will be required to install ‘download manager’ to manage their download lists linked to their BIGFLIX account.

     

    (Steps to download a movie on BIGFLIX: http://bigflix.com/download-edu)

     

    Some key aspects of the download service are:

    In the case of interruption in download, users have the option to resume the download from where it was discontinued earlier.The download manager sits on the user’s machine and enables users to watch the movies which they have downloaded even when they are not connected to the internet i.e. films once downloaded can be watched offline
    Users can begin watching the movie as soon as 20% download is reached.
    All content on BIGFLIX is DRM protected and therefore the movies thus downloaded cannot be copied onto another devices.
    The download feature can be availed on the entire catalogue comprising over 2000 titles across genre and languages.

     

    No additional costs to avail download service; users can download and watch films offline so long as their subscription to BIGFLIX is active.