Tag: R&D

  • Silicon Valley’s Peel buys Fission Labs R&D; names Kishore Poreddy as India head

    Silicon Valley’s Peel buys Fission Labs R&D; names Kishore Poreddy as India head

    MUMBAI: Just before the much-anticipated visit by India’s Prime Minister Narendra Modi to the Silicon Valley to focus on supporting innovation & technology in India, California based company Peel has acquired the Cloud R&D division of Hyderabad-based Fission Labs, which will now become Peel India.

     

    Fission Labs CEO and co-founder Kishore Poreddy will become the head of Peel India.

     

    A key player in smart home control, Peel has been working on a variety of cloud computing projects with Fission Labs over the last few years. As a result of this acquisition, the founders of Fission Labs, specializing in high end, scalable cloud-based solutions, data analytics, web and mobile applications, cloud management and testing services, along with about 30 software engineers will become part of Peel in India.

     

    Peel makes it easy for Indian consumers to switch to a smartphone remote because it works with all popular brands of TVs and air conditioners sold in India, and 600 set-top boxes (STBs), including those from Airtel, Tata Sky, Dish TV, Hathway, DEN and Siti Cable. For Indian consumers, Peel features TV listings from WhatsOnIndia.

     

    In addition to being used to control TVs, STBs and other entertainment devices, the Peel Smart Remote app is also optimized to control multiple brands of air conditioners and heaters, with more smart home devices planned for the future.

     

    “Asia and South Asia, particularly India, are very important growth markets for us, which has 125 million registered users of the Peel Smart Remote app that brings universal remote control and intelligent content discovery to smartphones. A Wharton Business School graduate, Indian-origin Thiru started his career at Apple as an engineer and product manager, where he helped author the first Mac OS X build system,” said Peel CEO and co-founder Thiru Arunachalam. 

     

    “We’re big believers in the Make in India initiative, which has created the perfect environment to set up a local entity to help us innovate more effectively for the global market,” added Peel co-founder and chief product officer Bala Krishnan.

     

    Krishnan, who holds engineering degrees from the University of Madras and University of Arizona, spearheaded the acquisition.

     

    Peel offers a “full stack” solution to help smartphone manufacturers introduce IR remote control to their products, including SmartIR firmware, hardware sourcing, cloud services and the Peel Smart Remote app. Several Indian phone manufacturers and distributors, including Alcatel OneTouch, Celkon, Karbonn, Panasonic, and Xolo, have already integrated the Peel solution into their phones, along with HTC, TCL and Samsung.

     

    “This is an exciting time to be doing R&D in India. Peel’s user base in India and globally is doubling every nine months and we look forward to playing a major role in ensuring continued future growth and innovation, particularly in the area of cloud scalability,” said Poreddy.

     

    The company now has offices in the US, China, India, and South Korea, and this acquisition brings the company’s total headcount to about 100 employees worldwide.

     

    With a three-year sales growth of 1607 per cent, Alibaba-funded Peel ranked 287 among the Inc. 5000 list of America’s fastest-growing private companies this year.

  • GroupM forms R&D partnership with Singapore Economic Development Board

    GroupM forms R&D partnership with Singapore Economic Development Board

    MUMBAI: GroupM has inked a new R&D partnership with the Singapore Economic Development Board (EDB), the lead government agency for planning and executing strategies to enhance Singapore’s position as a global business center.

     

    The three-year plan will support the set-up of a global R&D team in the Singapore market with a focus on developing new data science technologies that extend GroupM’s leading position in media investment management.

     

    Under the terms of the development plan, GroupM will increase the number of PhDs in data sciences and analytics it hires for its Singapore operations, as well as expand its relationship with the country’s advanced science and technology institutions, through a strategic investment by EDB. The collaboration will enhance Singapore’s position in attracting the world’s most talented data scientists through new jobs in the Singapore market. Against a backdrop of fierce global competition for these experts, the partnership will further support Singapore as a key destination for data science and analytics professionals, providing skilled candidates with industry-leading opportunities to develop their careers as part of GroupM.

     

    “The rapid worldwide growth of data-driven advertising has driven a corresponding, and massive, demand for PhD level data scientists to design and implement these next generation media technologies. With today’s partnership, GroupM gains a valuable advantage in attracting the most astute and promising minds to our Singapore R&D operations while advancing Singapore as a world center for the development of the industry’s most advanced media products,” said GroupM Analytics chief data officer and CEO Harvey Goldhersz.

     

    The agreement is unique in the media industry, recognizing GroupM’s preeminence in the data and analytics areas and providing an increased number of data-science jobs in Singapore outside of the academic realm. GroupM’s R&D operations will leverage Singapore’s infrastructure and talent pool to provide professionals with favorable conditions in which to develop their careers.

     

    The Singapore Economic Development Board (EDB) has been working closely with the industry to build up a comprehensive ecosystem as part of its vision for Singapore to become a regional digital marketing hub.

     

    Singapore Economic Development Board assistant managing director Kelvin Wong added, “We welcome the establishment of GroupM R&D in Singapore, and the transformative effect it will have on how brandowners plan and buy media. It will also create opportunities for analytics talent to work in the exciting and fast-moving space of media investment management, and contribute to EDB’s goal of developing 2,500 analytics professionals in Singapore by 2017.”

  • Affle acquires Appstudioz and sets up its global R&D centre in India

    Affle acquires Appstudioz and sets up its global R&D centre in India

    NEW DELHI: Mobile Apps & Ads service (MAAS) company Affle has acquired India based mobile technology company Appstudioz.

     

    Set up in 2011, Appstudioz platform has grown rapidly to help deliver a robust mobile application platform which is already being used by over 400 customers globally.

     

    Along with this, Affle has also set up a significant R&D facility in India to help strengthen its mobile app & ad technology platform. The Affle R&D centre in India is already over 200-member strong and is expected to grow significantly in months to come with new platform modules being rolled out.

     

    Affle founder, CEO and chairman Anuj Khanna Sohum said, “Over the last eight years, Affle has been focused on building next generation technology platforms to cater to the mobile industry. We saw challenges and complications within the current eco-system which required advertisers to work with multiple partners for development, attribution, analytics, media procurement and monetisation. We have thus unified our platforms to create the industry first end-to-end mobile marketing platform catering to advertisers, publishers and agencies. We are very excited by this acquisition and believe that the Appstudioz technologies would significantly strengthen our propositions and its team would form the nucleus of our growing R&D facility in India.”

     

    Co-founder & executive director Anuj Kumar added, “Our mobile ad platforms have matured over the years and in Appstudioz we found the perfect ally to strengthen our propositions for mobile apps, and thus build much greater value for our MAAS based approach. We are very happy and excited by this acquisition as this significantly strengthens our offering and unique position across markets. Being the largest mobile (internet) first market, we see India as a perfect location for doing cutting edge R&D for our businesses and the setting up of our global R&D centre here is a solid step forward for us and for the mobile industry in India. We expect our engineering team here to grow rapidly and help deliver to our global technology leadership aspirations.”

     

    Commenting on this acquisition, Appstudioz co-founder & managing director Saurabh Singhsaid, “Over the last three years we have seen rapid growth and progress at Appstudioz. We realised that to pursue greater global aspirations we needed to simplify our propositions and be part of a larger integrated platform. Affle through its unique approach provided us that and we are thus very excited by this association. We believe that through our integrated approach we now offer a much greater platform & service to our customers which should help build further growth momentum.”

     

    Appstudioz co-founder and executive director Abhinav Singh added, “This is a new phase for growth for Appstudioz and we are all very happy to become part of the Affle family. The integrations with Affle’s cutting edge technology platforms and global customer base would definitely help us chart even greater growth in years to come.”

     

    Through this acquisition, Appstudioz has now merged with Affle’s Media Lab business and has become a fully owned subsidiary of Affle Holdings Private Limited in Singapore.

     

    Affle is a Singapore headquartered, end-to-end Mobile Apps & Ads as Service (MAAS) platform for marketers & publishers, having started in 2006.

     

    Affle’s investors include D2C Japan (An NTT DoCoMo subsidiary), Microsoft Corporation, Itochu Corporation of Japan, Bennett Coleman Company Limited (BCCL) & Centurion Private Equity.

  • Cisco increases its reach to 100 million digital TV homes in Asia Pacific

    Cisco increases its reach to 100 million digital TV homes in Asia Pacific

    MUMBAI:  In the rapidly-growing digital television industry in Asia Pacific, Cisco, a provider of conditional access (CA) and digital rights management (DRM) solutions, has secured content that is delivered to more than 100 million digital homes in the region.

    Using an industry-estimated average of 3.3 people per household, Cisco’s VideoGuard conditional access and digital rights management technology now provides the critical protection of premium content to over 340 million viewers.

    Cisco has also developed a research and development (R&D) center in Bengaluru that is dedicated to the development of video technology. According to the MPA report of May 2013, the company currently enjoys the largest market share of the estimated 257 million digital TV homes in Asia Pacific.

    Service Provider Video Software Solutions vice president sales, Asia Pacific Sue Taylor said, “Achieving the milestone of over 100 million digital homes in this region is a testament to our commitment to Asia Pacific over the past 20 years, and our partnerships with some of the most successful cable TV and DTH satellite platforms in the region. This industry in Asia Pacific is one of the fastest growing and most dynamic in the world. We look forward to serving million more households that can benefit from Cisco’s enhanced TV-viewing experiences, as the demand for advanced services and applications surges.”

    BOX

      Cisco® VideoGuard conditional access and digital rights management solutions make Cisco the leading CA provider in Asia Pacific with a market share of 31 per cent (Source: Screen Digest Report 2013 and Cisco’s internal subscriber data).
     

      Cisco is a trusted pay-TV technology partner for over 150 Pay-TV operators as well as media and entertainment companies worldwide, including leading Direct-to-home (DTH) and cable operator customers in Asia Pacific like Airtel Digital TV, Astro, Foxtel, Hathway, Oriental Cable Network, Sichuan Cable TV, Tata Sky and DEN Networks.

    Cisco recently announced the key milestone of over 30 million digital TV homes in India with an estimated 150 million viewers.

  • Amagi raises Rs 31.25 crore from Mayfield Fund

    Amagi raises Rs 31.25 crore from Mayfield Fund

    BENGALURU: Targeted TV ad network Amagi Media Labs (Amagi) has raised Rs 31.25 crore from Mayfield Fund and its existing investor Nadathur Investments. Mayfield India‘s Vikram Godse would be joining the board of directors at Amagi.

    Amagi had earlier raised Rs 37.5 crore from Nadathur Investments. With this new investment, Amagi has raised a total capital of Rs 69.25 crore from investors till date. The company intends to use these funds to invest in its R&D and expand its presence in India as well as international markets. Amagi was recently adjudged the second fastest growing tech company in India by Deloitte Touche Tohmatsu.

    “We have grown by over 4500 per cent in the last four years and we are looking at accelerating this growth with the new investments,” said Amagi co-founder S Baskar to indiantelevision.com.

    The company plans to buy some exciting inventory from channels in India. Its Indian broadcast partners include Times Now, India TV, CNBC Awaz, IBN7, UTV Movies, Maa, Zoom and Udaya Movies and Udaya Music. Its DTH partner is Tata Sky.

    “Internationally, Amagi is already present through partnerships and dealerships in the US, UK, Europe, South America and Singapore. We have already gone live on two television networks in Singapore. We want to expand our growth globally,” added Baskar.

    Amagi enables advertisers to target their spends effectively on TV. With Amagi, brands can advertise in select cities or regions on pan-India TV channels. For example, an advertiser can target only Mumbai or only Gujarat on a national TV channel at a fraction of the national rate. This is similar to ‘split runs‘ on print media – while brand A ad runs in Gujarat, brand B can advertise in Punjab on the same channel at the same time using Amagi platform.

    Also read:

    ‘TV is the only medium that does not have geographic targeting for advertisers‘

    Amagi Media Labs ropes in LS Krishnan

    Amagi reaches for the cloud at IBC 2012

  • ‘The game development and design visualisation markets have grown the quickest for us’ : Rob Hoffman- Autodesk Global product marketing manager media and entertainment division

    ‘The game development and design visualisation markets have grown the quickest for us’ : Rob Hoffman- Autodesk Global product marketing manager media and entertainment division

    Autodesk which manufactures software technologies for the media and entertainment industry as one of its major activities, is looking to grow the business in India.

     

    Realising that a lot of production facilities in the US are doing their film, TV and gaming work from India, the company is keen to aggressively tap this market segment.

     

    Indiantelevision.com’s Ashwin Pinto caught up with Autodesk Global product marketing manager media and entertainment division Rob Hoffman to find out more on how the firm’s software is helping the media industry.

     

    Excerpts:

    For a software solutions company catering to manufacturing, building and construction, how much of revenue does the media and entertainment segment contribute?
    The 3D entertainment space is a sizeable business for Autodesk. Our core areas have always been R&D and designing products like Autocast. We cover the areas of film, television, game development and design visualisation.

     

    For us, the game development and design visualisation markets have grown the quickest. You now have next generation gaming consoles like Playstation 3, Xbox 360 and Nintendo. There is a huge demand for game titles.

    Could you shed light on how your solutions accelerate collaborative digital content creation workflow?
    We have 3Ds Max 2008 and Maya 2008. We have done a lot of work to accelerate the creative work that our clients do. We do this in two ways. We have worked on the two softwares so that they perform much faster on the new generation of hardware – whether they be multicore or multiprocessor workstations, latest operating systems or graphics cardsware.

     

    We are trying to take advantage of new technologies coming out and take advantage of the speed these technologies give our software. We have also done a lot of work with the user interface and the workflows of both our softwares. The aim is that artists complete their projects much faster. Something that takes six steps to complete in the past we have managed to reduce to three steps.

     

    This is a very important goal for us as it represents time savings for the artist. Modelling and animation type features have helped us achieve this. Our aim is to enable clients achieve their tasks with much more efficient tools.

    In what manner have your products been used to enhance films?
    Our 3D products are used extensively on films like Pirates Of The Caribbean, Shrek, Spiderman. Maya has been used a lot here. It has been an extensible software from the standpoint that production facilities and artists are able to enhance the software or extend its capabilities through different kinds of scripting. The software also has rich features in animation, modelling and the ability to create different types of visual effects.

    You mentioned gaming as growing the quickest. What is the work being done here?
    We work closely with the large game facilities globally to find out what challenges they face and then we try to address that within our software. We have added games specific features and functionality in the 2008 releases of our software.

    Could you shed more light on how the two products have been enhanced?
    With Maya one of the big things that artists and production facilities have been telling us is that they needed the product to run faster not just on existing hardware but also on new hardware.

     

    They also need the artists to work faster on the software in terms of the graphic user interface and the workflow. We have done work on modelling capabilities. We have enhanced the functionality of features that artists are used to.

     

    We have also done a lot of work on performance. So we have done a lot of work to take advantage of either a single core or a multicore workstation. We have rewritten a lot of the software algorithms to make it inherently faster.

     

    The Maya Mesh Smooth workflow, for instance, has been dramatically streamlined. You can now preview a smoothed mesh while editing the mesh cage – with a strong performance, particularly on multiprocessor workstations. Other much-requested workflow enhancements include the ability to position objects along a curve, replace objects within a scene, and convert instances to objects.

     

    To make it more effective on game consoles we have a new hardware shader API. With Maya clients can effectively create and display sophisticated looks for content destined for the next-generation game consoles. In particular, native support for DirectX HLSL shaders in addition to the existing CgFX support lets clients work with assets in the viewport and see them as they will be seen on the target console. Artists get better representation of the content they are creating using Maya. They don’t have to continuously go back and forth between Maya and the game engine.

     

    We have also done work on character animation. We have new rigging and skinning capabilities. We have got new non-destructive skin editing capabilities. The animator can now add more bones to an arm without disturbing the surface object. Maya also supports a large number of operating systems from Windows to Linux. We now also support Windows Vista 32 and 64
    bit.

    What about 3Ds Max?
    For 3Ds Max we have worked on the viewing of a large, complex scene. It has been known to work with large amounts of data. Artists can have a character with several million polygons. The performance is really good. The issue was that if the artist had tens of thousands of objects with millions of polygons the performance would be slow.

     

    We have worked on 3DS Max so that the artists will get the same performance with several objects that they would get working with one object.

     

    It is about being faster and working with larger amounts of data. Our aim is to allow the artist to focus on the art itself as opposed to focussing on the tools and spending time trying to find out how to use them. Our product also allows artists to get a better representation within the interactive environment. Clients also do not have to go through a trial and error process.

     

    We have done a lot of work on the pipeline. A lot of artists have used scripting as a way to automate or enhance 3Ds Max. We have made the software become more intuitive for artists who are not as technically savvy. This way the scripting capabilities are opened up for artists who traditionally would not have used it in the past.

    What advantages does Autodesk provide vis-?-vis the competition?
    Our products are industry standard software. So there are more people trained on our software. This is because our software is used widely. Artists can get a job more easily if they know how to use our software. We also spend heavily on education. We invest in building an education curriculum for schools.

     

    We also print our own learning tools. We have DVDs. We do community work as well. We have a community website where artists can come and share ideas. Since Autodesk is a big and stable company it allows to invest in supporting software development or customer service or technical assistance.

    Due to education programmes we are seeing the number of artists grow rapidly in India. We see India as a market that has come in and will help out the rest of the world create content

    What potential do you see in India for growing the business?
    The potential is great. Right now you are seeing more work being done in India not just to create local content but also for the global market. A large number of talented artists can be found in India. So a lot of production facilities in the US are doing their film, TV and games work from India.

     

    Due to education programmes we are seeing the number of artists grow rapidly in India. We see India as a market that has come in and will help out the rest of the world create content.

    How many Indian clients do you have and what is the strategy being followed to grow the business here?
    We have a huge number of artists using our software. It is growing daily. We are doing different types of awareness activities. We will be conducting roadshows across the country. We will have super user events where we will bring customers from large production facilities like Industrial Light and Magic. People will talk about projects like Pirates Of the Caribbean.

     

    A lot of development work for our software has been done in India. As far as partnering with Indian software firms to enhance our offerings, this is something we will always look into. It is a question of whether or not it makes sense at a certain time to do so.

    Globally who are some of your major clients and what have been the key learnings working with them?
    We have clients throughout the world. Some of them are Planet Digital in New Zealand, Industrial Light and Magic, Disney, Dreamworks in the US, The Moving Picture Company in Europe. These firms really push the capabilities of the software. So we constantly learn about their requirements and challenges.

     

    They do things never done before. It is about learning where the industry is going and what are the issues that will come up.

    What are some of these issues?
    There are two challenges right now. The first one is that there is a need for talented artists. If an artist has talent, any job they want can be done with any production facility in the world. This is why we work on education initiatives. We do a lot of work on learning tools and work with schools and universities.

     

    The other challenge is that the entertainment industry’s work is getting more complex. Films like Lord Of The Rings mean that viewers expect to see bigger and more beautiful effects. So production facilities have to constantly outdo themselves. In television we are moving from standard definition to high definition.

     

    The themes and characters are more complex. On the games front, the amount of data the consoles can handle is larger than the amount of content that the companies had to deal with in the past. Can software work with these large amounts of data in an efficient manner? That is what clients look for.

     

    With the transition from standard to high definition in television, there is a need for new software capabilities. For those working in traditional broadcasting they have to now adopt a more film like production process. The data complexity that they work with is starting to come close to film.

     

    The other issue that they run into is that although they are working with more complex data, their budgets are much smaller compared to film. The timelines to finish the production are much shorter. Our aim has been to see that artists get high quality of work in a less amount of time. Our software has been used in commercials, interviews as well as episodic TV shows.

    Could you talk about Autodesk’s R&D facilities?
    For 3Ds Max we have development facilities in Montreal, and Toronto. We have development groups working on the software. We also have a pure science group that works on new technologies. They work on different ways to approach problems.

     

    The other thing to remember is that when we develop software, we work closely with the production facilities using them. We use their knowledge to help our developers create better software. Production facilities give us their perspective and ideas on how we can better serve them.

    What role does the Autodesk reseller network play in expanding your presence globally?
    They play an important role globally for us. They are the ones who work and talk with our customers on a day to day basis. We have a close relationship with our resellers throughout the world.

     

    Resellers give us feedback on customer’s opinions. We also ensure that our resellers are knowledgeable and skilled. They have to be familiar with the industry they are addressing.

    What is Autodesk University?
    This is a networking event held annually. As of now, we only hold it in the US. This year it will be in Las Vegas. The event allows us to better understand the requirements of clients.
  • Telecom sector ‘biggest success story’; Cisco, Alcatel for R&D investment: Economic Survey

    Telecom sector ‘biggest success story’; Cisco, Alcatel for R&D investment: Economic Survey

    NEW DELHI: Hailing the country’s telecom sector as “one of the biggest success stories of market oriented reforms”, the Economic Survey of India, tabled in the Parliament today, has said that by the end of 2012, a total of 650 million telephone connections (including 66 million wired and 584 million wireless connections) are expected to be achieved.

    Interestingly, the report informs that a large number of foreign companies like Alcatel, Cisco etc. have also shown interest in setting up their research & development (R&D) centres in India.

    A proposal for setting up a Telecom Equipment and Services Export Promotion Council and Telecom Testing and Security Certification Centre (TETC) is in the pipeline. With the above initiatives, India is expected to become a manufacturing hub for telecom equipment, the report holds.

    It says that broadband connectivity would be made available on demand, without limiting the speed.

    “Each village would have at least one broadband enabled kiosk. Broadband connection would be provided to schools, health centres and panchayat offices,” it has envisaged.

    It is also been envisaged that internet and broadband subscribers will increase to 40 million and 20 million, respectively, by 2010.

    “India is now amongst the fastest growing telecom markets in the world. Supportive government policies coupled with private sector participation have fuelled the unprecedented expansion of this sector,” the report asserted citing data.

    Looking back, it has said also that the announcement of the New Telecom Policy, 1999, was a watershed event for telecommunications in India. Other policy milestones include the opening of the long-distance market in 2002, the termination of VSNL’s monopoly over international traffic in the same year, and the resolution of the wireless in local loop issue.

    “As a result, telecom tariffs which were among the highest in the world less than four years ago have now dipped to being among the lowest. Tele- density has also increased from 12.7 per cent in March 2006 to 16.8 per cent in December, 2006.

    The data given by the Survey shows that the number of CDMA were 0.61 million in 2003 and in 2006 stand at 44.17; similarly, for the same period, the users of GSM sprang from 12.69 mn to 105.43 mn, and the figures for wireless (CDMA and GSM) rose from 13.30 mn to 149.60 mn.

    The Survey has put the annual growth rate in 2006 stands at 45 per cent, as compared to 2003, when it was 40 per cent.

    The Survey has note that the total number of telephones has increased from 54.63 million on March 31, 2003 to 142.09 million on March 31, 2006 and 189.92 million on December 31, 2006.

    “While 43.72 million telephones were added during the 12 months of 2005-06, during the current year, about five million subscribers are being added every month.
    “With this growth, the number of telephones is expected to reach 250 million by the end of 2007,” says the report

    “The growth of wireless services has been phenomenal, with wireless subscribers growing at a compound annual growth rate (CAGR) of above 90 per cent per annum since 2003.

    “Today the wireless subscribers are not only much more than the fixed subscribers in the country, but also increasing at a much faster pace.

    “The share of wireless phones has increased from 24.3 per cent in March 2003 to 78.77 per cent in December, 2006. Improved affordability of wireless phone has made universal access objective more feasible,” says the report.

    “The number of internet subscribers grew at 25 per cent, while broadband subscribers grew from a meagre 0.18 million to 1.32 million, during 2005-06. It is necessary to increase the broadband connectivity for the knowledge-based society to grow quickly and for reaping the consequent economic opportunities.

    Foreign direct investment (FDI) is one of the important sources to meet the huge funds that are required for rapid network expansion, the report has noted, adding that the FDI policy provides an investor-friendly environment for the growth of the telecom sector.

    “The total FDI approved and the actual inflow up to July, 2006 were Rs 389.2 billion and Rs 11,801.46 billion, respectively,” says the report.

    It says also that of the more than 235.4 million public call offices (PCOs) functioning in the country, 200,000 are in the rural areas.

    “Apart from this, 560,000 village public telephones (VPTs) are also providing access to telecom facilities in the rural areas. The Mobile Grameen Sanchar Sewak Scheme providing telephone at the doorstep of villagers in about 12,000 villages is also in place.

    On the issue of manufacture of telecom equipment, the report notes that the Indian telecom industry manufactures a complete range of telecom equipment, using state of the art technologies designed specifically to match the diverse terrain and climate conditions.

    Production of telecom equipment has increased from Rs 160.9 billion in 2004-05 to Rs 178.33 billion in 2005-06, it has noted, adding that “Rising demand for a wide range of telecom equipment, particularly in the area of mobile telecommunication, has provided excellent opportunities to domestic and foreign investors in the manufacturing sector.”
     

  • Cartoon Network characters to take over mobile content with ‘CallToons’

    Cartoon Network characters to take over mobile content with ‘CallToons’

    MUMBAI: Cartoon Network New Media has announced that it has created CallToons, a new mobile application that integrates technology with entertainment, essentially allowing Cartoon Network characters to take over a mobile phone.

    According to an official announcement by the network, Cartoon Network New Media has developed CallToons in conjunction with Turner Platform R&D, and has been in discussions with Ericsson regarding concept refinement and content delivery options. The technology takes Cartoon Network New Media into mobile licensing as the product will be available to non-Turner companies in the future.

    At launch, CallToons will feature characters from Cartoon Network and Adult Swim, and will be offered as separate services for each brand. CallToons is targeted to be available to consumers in Q4 2007.

    Using patent pending technology, CallToons creates a user experience that replaces ordinary mobile phone functions (such as ringtones and wallpapers) with an entertainment platform provided by the users’ favourite character.

    CallToons ties together mobile content such as ringtones, ringbacks, wallpapers, and audio and text alerts into a character-driven narrative experience. Cartoon Network New Media will introduce additional functionality to the CallToons application in the coming months, adds the release.

    “CallToons extends our fans’ relationship with our characters in a personal and interactive way through a mobile phone,” said Cartoon Network New Media senior vice president and general manager Paul Condolora. “With this application, we are developing a novel approach to the mobile experience. CallToons is a natural next step for the company and offers limitless cross-platform entertainment possibilities with cartoon characters, celebrities, sports figures and beyond.”

    “CallToons does more than set a character’s voice to a ringtone. CallToons allows a character’s personality to take over the mobile phone’s functionality so that they actually interact with the user and incoming callers in a unique way,” said Cartoon Network New Media senior director of entertainment products Ross Cox.

     

  • IDM R&D unveils initiatives to support local, international R&D needs

    IDM R&D unveils initiatives to support local, international R&D needs

    MUMBAI: The Interactive and Digital Media (IDM) Research and Development (R&D) Programme Office has unveiled its comprehensive initiatives to support and develop IDM R&D in Singapore. The move is already garnering local and international industry support.

    The news follows last year’s announcement that the National Research Foundation had allocated SGD $500 million (USD$325 million) over the next five years to fund the development of a strategic IDM research programme. The foundation was to set up a multi-agency IDM R&D Programme Office within the Media Development Authority of Singapore (MDA) to spearhead the growth and development of Singapore’s IDM sector.

    The following four initiatives have been formulated to create an effective IDM eco-system involving all stakeholders including entertainment companies, institutes of higher learning (IHLs) and consumers:

    Drive demand for IDM services: To anchor and jumpstart the demand for IDM services, the IDM R&D Programme Office will seek the proposals of companies interested in developing applications, services and platforms that could generate new business models.

    Grow a network of local and international research organisations to augment the capabilities of the local IDM sector: Under this initiative, the IDM R&D Programme Office will call for research proposals from the world’s top IHLs and Research Institutes (RIs) to address key focus areas and custom-tailor R&D results to the needs of both the local and larger international IDM industries.

    Encourage the generation of innovative ideas and projects for the IDM R&D landscape: An online virtual jam session for idea sharing, i.Jam will be piloted in late January 2007, encouraging consumers to contribute their ideas and explore R&D projects. Ideas with potential for commercialisation will be further supported by the IDM R&D programme office through mentors from the industry or IHLs. With a full-scale launch slated for July 2007, i.Jam is envisioned to be a platform to capture and nurture ideas into viable projects.

    Establish Singapore as an international test-bed for IDM-enabling infrastructure and applications: The funding of innovative applications and services generated by the IDM R&D Programme Office will be administered by MDA, the Economic Development Board (EDB) and the Infocomm Development Authority (IDA). This extensive governmental support will help elevate Singapore as a global R&D leader.

    Speaking on the issue , Mica permanent secretary Dr. Tan Chin Nam said, “The economic potential of IDM is tremendous and its impact transformational. Collectively, the implementation of the four initiatives, together with the efforts of the agencies including MDA, EDB, IDA, A*STAR, the Ministry of Education (MOE) and Mica, will help position Singapore as a global media city.”

    MDA CEO Christopher Chia added, “Going forward, as we prepare to move into the digital age, MDA will actively engage the community and work closely with our industry partners to ensure that consumers will enjoy more tangible benefits with the roll-out of these initiatives.”

    To provide focus for the R&D initiatives, three R&D directives have been identified:

    – Animation, games and effects – to strengthen investments in technology R&D, tools and platform development, as well as explore new genres.

    – Media intermediary services – to invest in technical capabilities in the organisation, distribution and security of digital media.

    – On-the-move media services – to invest in R&D to identify new ways of reaching and interacting with mobile-connected people who are always on the move.

    IDM R&D executive director programme office Michael Yap said, “We aim to bring together all the stakeholders including IHLs and businesses to build sustainable and vibrant industry sectors around these R&D focus areas. The four initiatives unveiled today provide the IDM R&D Programme Office with the necessary means to do so.”

    The IDM sector is projected to make a significant contribution to the growth of the media industry that aims to realise a value-added contribution of S$10 billion (UDS$ 6.5 billion), up from S$3.8 billion (USD$ 2.5 billion) in 2003, as well as create approximately 10,000 new jobs by 2015.