Tag: Qualcomm

  • Qualcomm introduces world’s first universal mobile TV chip

    Qualcomm introduces world’s first universal mobile TV chip

    MUMBAI: Qualcomm Incorporated, a developer and innovator of Code Division Multiple Access (CDMA) and other advanced wireless technologies, today announced its single-chip Universal Broadcast Modem (UBM) solution supporting three of the world’s leading mobile broadcast standards.

    The UBM solution unifies the world’s leading mobile TV standards into a single, cost-effective chip with support for FLO technology, as well as for Digital Video Broadcasting — Handheld (DVB-H) and one-segment Integrated Services Digital Broadcasting — Terrestrial (ISDB-T), creating a common platform that handset manufacturers can leverage to address multiple standards.

    “Mobile TV on handsets is gaining momentum in the wireless industry, even as network operators continue to evaluate the various standards available. Our UBM solution addresses the industry’s need by providing a single universal chip that supports three of the world’s leading standards, enabling mobile handsets to receive real-time content regardless of the broadcast technology selected by operators,” said Qualcomm CDMA Technologies vice president of strategic products Mike Concannon.

    The UBM solution includes support for FLO, which is part of the MediaFLO system, DVB-H, and one-segment implementations of ISDB-T to address the needs of network operators in Europe, Asia, North America and elsewhere for the deployment of mobile broadcast services. The UBM solution offers a high level of integration to deliver a single-chip FLO solution for the North American market that also includes specific enhancements necessary for deployment outside of North America.

    The UBM is designed as a companion to Qualcomm’s Mobile Station Modem (MSM) baseband chipsets, but also can be used with other products. The UBM leverages the processing power of the Enhanced Multimedia and Convergence Platforms, eliminating the need for additional dedicated application processors for more power-efficient devices with smaller form-factors.

    Specific performance features of the UBM solution include:

    Support for the entire UHF bandwidth — 470 to 862 MHz;
    Tunable modes 5, 6, 7 and 8 MHz channel bandwidths;
    Support for single- and multi-frequency networks.
    Designed to be compatible with both CDMA2000 and WCDMA/UMTS devices, the UBM solution is expected to sample in the first quarter of 2007.

  • Qualcomm initiates patent infringement proceedings against Nokia in the UK

    Qualcomm initiates patent infringement proceedings against Nokia in the UK

    MUMBAI: Qualcomm Incorporated, a developer and innovator of CDMA2000, WCDMA and other advanced wireless technologies, today commenced patent infringement litigation in the UK against Nokia Corporation.

    The proceedings, issued in the Patents Court of the High Court of England and Wales, allege infringement of two patents by Nokia in the UK in relation to mobile devices which are capable of operating in accordance with the GPRS and/or Edge standards but not having a capability to operate with CDMA technology. The proceedings seek an injunction against Nokia, as well as damages in relation to phones already sold.

    This litigation is a geographic extension of the patent infringement litigation filed by Qualcomm against Nokia in the US on 4 November, 2005. Both cases involve infringement of Qualcomm’s patents by Nokia’s GSM/GPRS/Edge products.

    Qualcomm’s extensive patent portfolio includes more than 4,000 US patents and patent applications and more than 20,000 patents and applications around the globe.

  • Qualcomm, BSkyB to conduct MediaFLO Technology trial in UK

    Qualcomm, BSkyB to conduct MediaFLO Technology trial in UK

    MUMBAI: Qualcomm Incorporated and British Sky Broadcasting Limited (BSkyB) today announced that the companies have signed a nonbinding letter of intent to conduct technical trials of Qualcomm’s MediaFLO technology in the United Kingdom.

    Expected to begin during the summer of 2006, the technical trial will feature 10 channels of BSkyB content on a small number of non-commercial devices provided by Qualcomm. The technical trial is intended to allow BSkyB to closely evaluate the performance capabilities of FLO technology, an open, cellular network-agnostic wireless multicasting technology, as it continues to explore the growing number of opportunities to deliver video services to mobile devices in the UK.

    FLO technology, a multicast innovation and key component of the MediaFLO system, is an air-interface technology designed to increase capacity and coverage, and reduce cost for multimedia content delivery to mobile handsets.

    The BSkyB technical trial is expected to be the first such trial of FLO technology in Europe. In addition to this technical trial, Qualcomm and KDDI have formed a joint venture to explore the deployment of MediaFLO services in Japan. Also, MediaFLO USA, a subsidiary of Qualcomm, is working with Verizon Wireless to deploy wireless multimedia services based on FLO technology in the US.

    “BSkyB is committed to offering customers flexible ways to enjoy our services. We have led the way in the delivery of mobile TV over existing platforms and we look forward to working with Qualcomm in this technical trial to evaluate the potential of MediaFLO,” said BSkyB group director of business development Stephen Nuttall.

    “As one of Europe’s largest, most successful and best-known multichannel television platform operators, BSkyB is the ideal company to team up with Qualcomm on our first MediaFLO trial in Europe. We expect this trial to demonstrate a strong validation of the value Qualcomm believes FLO technology offers both in Europe and other markets around the world. The openness of the MediaFLO system, as well as its significant advantages with respect to coverage, power consumption and cost, set MediaFLO apart from other competing technologies,” said Qualcomm Internet Service and MediaFLO Technologies president Peggy Johnson.

    Engineered specifically for the mobile environment, FLO technology is intended to offer several advantages over other mobile multicast technologies, including higher-quality video and audio, faster channel switching time, superior mobile reception, optimised power consumption and greater capacity concurrently as compared to other multicast technologies.

    In addition, FLO technology-based multimedia multicasting will complement wireless operators’ CDMA2000(R)/EV-DO and WCDMA/HSDPA cellular voice and data services, delivering content to the same cellular handsets used on these 3G networks.

  • Nortel and Qualcomm claim industry’s fastest HSDPA data call

    Nortel and Qualcomm claim industry’s fastest HSDPA data call

    MUMBAI: Nortel and Qualcomm have successfully achieved the industry’s first 7.2 Mbps HSDPA mobile data calls. The tests achieved data downloads at speeds up to four times faster than most current fixed broadband connections, companies claimed in an official release.

    According to the official communiqué, the companies completed the initial series of pre-commercial category 8 HSDPA data calls using test terminals based on Qualcomm’s Mobile Station Modem (MSM), MSM6280 solution and HSDPA network equipment from Nortel.

    The calls covered frequencies in all commercially available UMTS spectrum currently used by mobile operators throughout the world. The 2100MHz spectrum is the basis for most European 3G networks and the 850MHz spectrum is now in use for new UMTS networks in North America, the Caribbean and Latin America. As spectrum at 900MHz is expanded for UMTS services, Nortel believes this can also become an important part of European HSDPA roll out.

    “Nortel continues to be an industry leader in driving HSDPA technologies to faster, more cost-effective capabilities that will help power mobile communications to beyond 3G services such as high quality live TV and HD video on demand,” said Jean-Luc Jezouin, vice-president, GSM/UMTS product line management, Nortel. “Together with Qualcomm, Nortel is an industry pioneer in advancing the potential of HSDPA to help wireless operators maximize their existing UMTS infrastructures by offering new and faster services for subscribers.”

    HSDPA is designed to boost network capacity for data transmissions up to four times and enables twice as many wireless users per cell site compared to current UMTS networks. By making more efficient use of existing network capabilities, HSDPA helps reduce operating costs while delivering a high quality end-user experience.

    Nortel and Qualcomm will be demonstrating high-resolution video streaming enabled by HSDPA data calls at 7.2Mbps during CTIA Wireless 2006 in Las Vegas, 5 April to 7 April.

  • Players in mobile entertainment value chain need to work together to grow business

    Players in mobile entertainment value chain need to work together to grow business

    MUMBAI: One of the sessions on the last day of Frames dealt with Mobile Entertainment. The session was moderated by Hungama.com CEO Neeraj Roy. The speakers were Mauj CEO Arun Gupta, Indiagames CEO Vishal Gondal, Qualcomm’s Vishal Gupta, Nokia Asia Pacific director rich media, music and games Jawahar Kanjilal, Tata Teleservices VP content and applications Pankaj Sethi and Mobile Entertainment Forum Asia chairman Stefan Rust.

    Rust says that for the mobile business to fulfill its potential the various stakeholders – the network infrastructure providers, the content aggregators, gaming publishers – must work together. Engineering resources must work with studios to figure out the best devices to reach consumers.

    Kanjilal said that while Nokia is known as a provider of mobile phones, to enable communication, it has developed a phone that can store 3000 songs and has a three mega pixel camera. In India, the company will introduce Visual Radio in the coming months . This allows a user to listen to radio stations. In this way there is a convergence of electronics and communication.

    Sethi points out that Tata Indicom caters to both the premium segment and the lower end of consumers. “On the high end side, we have introduced audio and video streaming capabilities. We are looking by the end of the year to have a full length music delivery service.

    Digital video delivery on the mobile will come to pass. Our low end customers have voice and SMS capabilities. So, we have introduced a voice station. Here, we take content from films, the stock exchange and reconfigure it in such a way that it sounds like a radio station. Gaming is a huge area. Even Tata Indicom’s prepaid customers download games like hell.”

    Gondal stressed on the role that gaming will play on the mobile platform. “People from the Indian entertainment industry underestimate the potential of gaming. Every month a million games are downloaded in the country. Contrary to perception in some quarters, price is not the determining factor. In fact, users perceive a high priced game better. That is why our new Harry Potter game at Rs15 a play did so well. Gaming is being more in the smaller towns compared to the major metros. It is played during office time, college time and dinner time. The fact that it is played during dinner means that it is taking away time from television, movie viewing and internet surfing.

    “The problem is that Bollywood movies are not conducive to making games from their films. We need to work out a creative way for this. India has an opportunity to provide services for international firms looking for ideas and execution of them. Our low cost and talent gives us an edge.”

    Arun Gupta pointed out that the mobile is slowly becoming the third screen. It is a Rs 6 billion business. It is expected to grow to around Rs 45 billion in 2010. However, there are challenges. One of them lies in the fact that outside the CDMA network the number of handsets that provide ruich media content is limited. On the GSM side, the data network is weak. So it takes time to download a game. Another important area that needs improvement is customer care and customer education. In the UK, a study said that 60 per cent of mobile users want to access mobile content but do not know how to go about it. In India, the problem can be multiplied many times over.

    Therefore mobile service providers and content publishers need to come out with ad campaigns to spread awareness. “I don’t know if a game has ever been pushed. In South Korea, due to clever marketing some game developers are celebrities.”

    Rust says that there are issues to be sorted in the arena of digital rights management (DRM). “I do not think of DRM as an anti-piracy measure. I think of it as enabling consumers to purchase music digitally. I don’t see why a person who has bought a piece of music digitally cannot play it on his iPod, computer and other devices. If it can be done with a hard copy then, why not with a digital one? Music companies needed to go beyond selling an album of 20 songs. They need to see how they can sell single songs and maximize each song’s revenue potential.”

    Gondal said that Indian mobile firms are more intent on pushing the consumer. “We must focus on pulling the consumer in through killer content. That is what Apple did with its iPod and iTunes. It got killer content and did innovative marketing. The iPod is seen as cool to have. If this pull factor is not created then there is no incentive for the consumer to go in for handset that enables rich media features. When the photo scam came about there was a sudden demand for Bluetooth.

    Pull will help the customer to go beyond just using the mobile as a voice tool”

    As far as mobile TV is concerned, Kanjilal pointed out that DVB-H trials being done abroad by Nokia show that television on the mobile is often consumed at home. This helps channels to be seen. In the future, one might have a situation where there are five television screens at home. He noted that standardisation on the DVB-H system has helped. It is an open system. Therefore it is cost effective as a distribution medium.