Tag: PUBG MOBILE

  • India shines at esports awards, as S8UL bags its third nomination & Mortal bags his fifth

    India shines at esports awards, as S8UL bags its third nomination & Mortal bags his fifth

    Mumbai: S8UL, a leading esports and gaming organization, is once again in the global spotlight after securing the third nomination at the Esports Awards, while co-founder and one of Indian gaming’s most credible names, Naman ‘Mortal’ Mathur has been nominated for the fifth consecutive year.

    The award ceremony is set for 24 August in Riyadh, as part of the Esports World Cup. S8UL has received nominations in both the Entertainment and Creative categories for its innovative and game-changing initiatives throughout the year, underscoring the organization’s lasting excellence and influence within the esports and gaming community.

    Brainchild of the country’s esports veterans, Naman Mathur aka Mortal, Animesh Agarwal aka 8Bit Thug, and Lokesh Jain aka Goldy, S8UL boasts 26 marquee gamers, together revolutionizing Indian Gaming.

    S8UL and another pivotal co-founder Animesh Agarwal known as 8Bit Thug added, “Our repeated recognition at the Esports Awards reaffirms our strategy and our position as leaders within the Indian and global esports arena. We are thrilled to continue setting standards and redefine ourselves for excellence and innovation consistently.”

    S8UL co-founder Lokesh Jain, aka Goldy expressed his pride in the team’s continued global accomplishments, “These nominations are not just recognition of our hard work over the years but also an affirmation for the growing impact that S8UL has etched for itself in the esports world. It’s also a testament to our commitment to pushing the boundaries of what we can achieve in gaming and content creation and the faith and love that fans have shown us.”

    S8UL is an Indian Esports & gaming content organization, and the only Indian organization to win twice at the prestigious Global Esports Awards. They are also the first Esports organization to be awarded with the ‘Global Impact on Mobile Gaming’ award at the international MOBIES Awards.

    Mortal, since his early days, has consistently demonstrated his prowess in the mobile gaming sector. Before his focus shifted predominantly to content creation, Mortal was celebrated as a top competitor in PUBG Mobile, where he clinched top honours including the PUBG Mobile India Series and Club Open Spring Split. Mortal was honoured as the runner-up for Esports Personality of the Year at the Esports Awards 2023, and recently, won the Jod Creators Award at the BGMI Awards 2024, reaffirming his status as the unparalleled magnet for fans across the globe and solidifying his position as one of the most influential figures in the Indian gaming community.

    Co-founder Naman “Mortal” Mathur, who was also the only Indian to be nominated for two categories at the Esports Awards 2020, “It’s truly humbling to be recognized alongside top organizations and talents globally. Each nomination inspires me to innovate and excel, furthering my contribution within the Indian esports and gaming ecosystem but also elevating our presence on the global stage.”

    As S8UL anticipates the upcoming prestigious esports awards ceremony, fans are encouraged to show their support by voting for S8UL in the “Esports Content Group of the Year” category and Mortal for “Esports Personality of the Year” on the official Esports Awards voting page. Additional event details and registration information can be found on the Esports Awards official website.

    S8ul Secures Third Nomination

    2022: Esports Content Group of the Year – Winner
    2023: Esports Content Creator of the Year – Winner
    2024: Nominated for Esports Content Group of the Year

    Naman Earns Fifth Nomination

    2020: Esports Mobile Player of the Year- 3rd; Streamer of the Year- 2nd 
    2021: Streamer of the Year – 2nd
    2022: Esports Personality of the Year – 2nd
    2023: Esports Personality of the Year – 2nd
    2024: Nominated for Esports Personality of the Year

  • Battle royale: Why govt’s ban of BGMI spells bad news for gaming in India

    Battle royale: Why govt’s ban of BGMI spells bad news for gaming in India

    Mumbai: Battlegrounds Mobile India (BGMI), the Indian version of PUBG Mobile from Korean game maker Krafton, has been removed from both Apple and Google app stores in India following a government order. The rebranded game was launched in India in 2021 following the expulsion of the original popular PUBG game in September 2020.

    The relaunched version of the game with minor tweaks was quickly picked up by the gaming community in India, even as the game saw millions of downloads and active users. As of July 2022, Krafton’s BGMI surpassed 100 million registered users in the country.

    According to Reuters’ report, the government has banned the popular battle-ground format game, citing national security and data sharing concerns, using the same section of the IT law that it has invoked since 2020 to ban Chinese apps.

    Google said in a statement that it received an official order from the government to remove the game. “On receipt of the order, following the established process, we have notified the affected developer and have blocked access to the app that remained available on the Play Store in India.”

    Krafton has also confirmed the development and said, “We are clarifying how BGMI was removed from the Google Play store and the App store and will let you know once we get specific information.”

    According to the South Korean game maker, it has invested nearly $100 million into the game and the country’s gaming start-up ecosystem to improve India’s local video game, esports, and entertainment startups in the last year. The game is also believed to be a major revenue source for esports organisations, teams, live streamers, esports players, and gaming content creators in India. Apart from Krafton’s official tournaments, several Indian esports organisations were organising multiple BGMI tournaments with massive prize pools.

    Among the Chinese apps that were relaunched and rebranded with similar features following their ban by the Indian government, BGMI is probably the biggest.

    Esports industry stakeholders reacted cautiously to the ban. Most of them said they are yet to receive an official statement from the government on the reason behind the removal of the game from the Play Store and App Store. Some felt this was between the publisher and the government and hoped the issue would be resolved soon.

    According to Revenant Esports founder & CEO Rohit Jagasia, the BGMI ban will definitely be a setback for all major stakeholders, like tournament organisations, esports teams, coaches, support staff, and most importantly, the athletes. However, he added that the company is optimistic about supporting its BGMI athletes during these ‘trying times.’ “At Revenant Esports, we will still be supporting our BGMI athletes and make sure they use our training facility to create content and try their hand at different games.”

    While the entire esports industry will take a hit, Jagasia added that the organisation was built during the first stint of the ban in 2020 and, hence, has always believed in diversification and will continue to do so. “We still have rosters competing in Pokémon Unite, which will be representing India at the World Championship in London; Call of Duty Mobile, which will be playing the regional playoffs for the world championship; Apex Legends, which previously represented the SEA region in the ALGS playoffs in Stockholm; and Valorant, which is currently playing a couple of regional tournaments.”

    Esports Federation of India director & Asian Esports Federation (AESF) vice president Lokesh Suji agreed on the importance of stressing diversification in the industry. He said India is paving its path to becoming a multi-sport nation where every sport is getting the right visibility, audience and investment to grow. “We have to reflect the same in esports where we need to start giving exposure to multiple esports titles and not be limited to one.”

    With so much attention on every front, including the government, it’s also high time our Indian video game developers speed up the process of launching world-class esports video game titles, he added.

    Several industry insiders felt it was too early to comment on the matter, while for some, like Esports Premier League (ESPL) director Vishwalok Nath, it’s a “wait-and-watch time” to take further decisions.

    According to a next-gen marketing agency specialising in the domains of gaming and lifestyle, Alpha Zegus founder and director Rohit Agarwal, such occurrences are becoming more common by the year, and are happening without any foresight. “Not very long ago, we saw a wave of China-based apps getting banned overnight, and also saw the likes of Free Fire getting the red flag-all happening without any prior warnings.”

    Apart from the data sharing concerns, a recent incident of a boy killing his mother over a BGMI argument has once again brought the game under the radar of the government, marking it as “unsafe for young adults.” Similar incidents of arguments and damage due to the game have arisen in the past as well.

    The gaming industry is realising more than ever that the esports and mobile games space is becoming increasingly unpredictable by the day. Stakeholders expressed the hope of a regulatory body coming into play that monitors the games over time, instead of banning them overnight.

    In the absence of an official statement from the centre on the removal of the game, if this game’s removal stays for some time, then it will be damaging to the ever-growing Indian esports ecosystem, says Qlan, The Gamer’s Social Network co-founder & CEO Sagar Nair.

    Looking at it from a sports lens, although we are a multi-sport nation, cricket enjoys the biggest chunk of revenue and viewership in our country, he added. “This potential stay will hamper the whole esports ecosystem—consumers, businesses, stakeholders, jobs and much more. There is a large investment riding on startups, tournaments, and game streaming. It’s a trickle effect waiting to happen.”

    It’s not just about one game, but with the kind of popularity, player base, and viewership BGMI has, it is leading the biggest esports title in India, industry insiders opined. However, many are confident that the esports revolution in India is huge and the community is tightly bound, due to which Indian esports will continue to grow and thrive.

    As of now, despite the removal of BGMI from the Google and Apple app stores, players can still play BGMI on their smartphones if they have downloaded it before. That is, until the government gets the developer, Krafton, to shut it down entirely.

    Also Read | Esports Premier League season 2 postponed due to govt’s ban on Battlegrounds Mobile India application

  • Battlegrounds Mobile India tackles obsessive gaming in new campaign

    Battlegrounds Mobile India tackles obsessive gaming in new campaign

    Mumbai: Online gaming has taken off in a big way in India, becoming a virtual social gathering for gamers and even a collective obsession for many. However, the fun and entertaining activity also has the potential threat of turning into an addiction that could lead to serious long-term effects.

    It is this concern that the South Korean video game developer of Battlegrounds Mobile India (BGMI), Krafton previously known as PUBG Mobile- a popular multiplayer game title in India, hopes to address through its new campaign ‘Game Responsibly’.

    Conceptualised by DDB Mudra, this is a first-of-its-kind campaign from a major video game developer. As a revamped version of PUBG Mobile, BGMI faced issues with a negative image and negative sentiments, not only among their players but also among the players’ parents and the government. Hence, the primary objective and challenge of the ‘Game Responsibly’ communication, a DDB Mudra spokesperson told Indian Television, was to craft one cohesive message that would speak not only to the gaming audience that loves to play round the clock, but also their friends and family.

    “The goal of this film was to assure the audience that it’s safe to play BGMI by promoting the various efforts taken by Krafton to this end, including a virtual world warning message, OTP-authenticated controls, break-time reminders, three-hour gameplay limits, in-game spend limits, among other,” said the company’s spokesperson. “The measures implemented by BGMI now bring a significant degree of control into the hands of parents. Thereby, the previously annoying behaviours of their gamer children need no longer be a source of incessant disturbance in their lives. This came from the realisation that being able to monitor and exercise a degree of control over their child’s excessive gaming habits would give parents the peace of mind they desire.”

    The newly launched film, directed by Abhinav Pratiman and produced by Amarjeet Phukan from the production house of Early Man Film, tackles the core problem of over-gaming with humour while highlighting BGMI’s in-game parental-control features.

    The films address the physical, mental, and social implications of obsessive gaming, while showcasing the other features that BGMI has built into the game. By educating all the audiences and the gamers themselves with a lighter, relatable, and non-preachy narrative, the campaign shows that there are simple solutions for the obsession.

     “When it comes to a conversation on Responsible Gaming, there’s no real benefit in talking down. People don’t like to be preached to. So, we took a lighter, more relatable approach. And we brought everyone into the conversation: gamers, their families, and their friends. The films are unexpected and fun, but always human,” said DDB Mudra creative head – South Vishnu Srivatsav.

    “We care deeply for our gamers, hence we acted. These changes have been made to ensure responsible gaming practices are adopted by gaming enthusiasts, especially minors. It also asserts the integrity and fairness of our business practices of putting community first. Yes, we aim to offer our best entertainment and experiences to our gamers, but at the same time mental and physical health of our players remains one of our top priorities,” said Krafton- head of Battlegrounds Mobile Division Wooyol Lim.

     To drive the message of responsible gaming further, BGMI plans to reinforce the campaign’s key visuals with in-game billboards and banners. Furthermore, Krafton has launched a microsite that features the campaign and additional content to encourage moderated gaming practices.

  • PUBG: Game over for PUBG mobile in India

    PUBG: Game over for PUBG mobile in India

    KOLKATA: Despite the ban on PUBG Mobile in India, fans were desperately hoping that it might eventually make a comeback. Those hopes were sadly dashed when Tencent Games, the publisher, announced its decision to shut down all services and access for users in India on 30 October.

    “To comply with the interim order of the ministry of electronics and information technology dated 2 September 2020, Tencent Games will terminate all service and access for users in India to PUBG MOBILE Nordic Map: Livik and PUBG MOBILE Lite (together, “PUBG Mobile”) on 30 October 2020. The rights to publish PUBG MOBILE in India will be returned to the owner of the PUBG intellectual property,” the company said in a statement posted on its official Facebook page.

    Back in September, the Indian government had banned PUBG Mobile, along with 117 other Chinese apps, citing security concerns. India was one of the largest markets for PUBG Mobile and the game had generated close to $28 million since July 2019 through in-app purchases alone, a report from Sensor Tower stated.

    “Protecting user data has always been a top priority and we have always complied with applicable data protection laws and regulations in India. All users’ gameplay information is processed in a transparent manner as disclosed in our privacy policy,” the statement added.

  • PUBG Ban In India: What’s next to fill the void?

    PUBG Ban In India: What’s next to fill the void?

    KOLKATA: The Indian government’s move to pull the plug on PUBG mobile along with other 117 Chinese apps may have come as a rude shock for game aficionado. But gamers aren’t losing sleep over it. Many are quickly reskilling themselves to train guns, strategies, and experiment on other applications. However, it has also left a question for the brands which were investing on these platforms to target younger consumers, media planners seem less worried about the void. The game is banned on mobile, however the desktop version is still available.

    Tech giant Tencent has lost nearly $34 billion of its market value within two days after the news surfaced. According to a report from Sensor Tower, PUBG has more than 175 million installations from India alone which accounts for 24 per cent of the total installations worldwide. The estimates clearly indicate that India was a huge market for the multiplayer battle royale game.

    “The PUBG ban in India is a great opportunity for Indian and international game developers to win some ground. This is an opportune time for the developers of Fortnite, Call Of Duty, and on local soils, Rogue Heist to ramp up their infrastructure so that they can handle the surge of new users that they will start seeing,” Zoo Media CTO and Noesis.Tech founder Siddharth Bhansali says.

    Dentsu Webchutney associate creative director Zubin Jauhari also speaks about the games like Call of Duty. “For brands that are exclusively seeking gaming collaborations, there are games like Call of Duty that they could look to along with some Indian brands as well, he opines. The immediate reach in terms of audience and other engagement metrics will naturally be lower, for the near future,” he opines.

    India has a huge potential for esports. As per the recent industry reports, the industry was pegged at Rs 6,200 crore in 2019 and is slated to cross Rs 25,000 crore by 2022. Experts are witnessing a four-fold growth in the coming days in this sector which clearly indicates a huge opportunity.

    “I believe this move affects Tencent more than anyone else, with several reports on how Tencent’s market value dropped right after the ban was announced. PUBG had a massive following in India, but this move will affect the e-sports industry only momentarily. It opens up the doors for competitor apps to try and capture the market and is a fantastic opportunity for the Indian gaming industry to try and fill the void,” Jauhari adds.

    As soon as the news of the ban on PUBG mobile was announced, Bollywood actor Akshay Kumar announced the launch of a multi-player action game called ‘Fearless And United-Guards’ or FAU-G. The game has been developed by nCore, a mobile games and interactive entertainment company, based out of Bengaluru. It is expected to by out by October end.

    The industry appears to be upbeat about the homegrown apps as it sees a great opportunity. Several reports suggest that the number of people playing online games is set to cross 300 million. The number has grown on the back of affordable internet and members joining from tier 2 & 3 cities.

    “Currently, India is the no.1 country in terms of game downloads, but when it comes to revenue, a significant portion of this revenue is going outside the country. When we talk about digital goods, it is very easy for gaming companies which are settled abroad to add India to their market strategy, there is not much additional infrastructure that they need to invest in. However, if the gaming industry in India was to be dominated by homegrown apps, you can imagine the kind of ecosystem and the employment opportunities that it could generate,” Hitwicket VP-growth & co-founder Keerti Singh says.

    While many experts are drawing similarity with TikTok’s ban as there are hardly any homegrown mobile gaming apps in India unlike short-video platforms. The names emerging as alternatives are Call of Duty(COD) Mobile, Free Fire, Fortnite, Valorant, however, none of them is developed by Indian organisations.

    On the other hand, influential gamers of PUBG are probably busy developing their skills and building followers for their craft on these alternative platforms. Bhansali is of the view that brands need to act quickly to tap into gamers who are building a name for themselves on these alternative battle royale style online multiplayer games so that they can continue engaging this lucrative demographic.

    “Streamers now will shift to other games. The only one that can replace PUBG mobile is Call of Duty mobile and that everyone is playing right now, all the big creators. Free Fire is also an option but the quality of gameplay is very bad for Free Fire. It’s basically a bit childish game. Conversions will definitely go to Call of Duty Mobile,” Trinity Gaming India founder COO Shivam Rao says.

    TSM Entity team manager Sid Joshi also brings up an important point. According to him, banning PUBG mobile will not substantially help other games to grow other than of the same genre. It is barely going to help PC or console gaming as “a Cricket fanatic does not turn into Football enthusiast overnight.” However, Joshi adds that the gamers between the age of 19 to 25 will keep experimenting with similar games as many of them are stuck at home.

    LXG e-sports and broadcasting director Kiran Noojibail also thinks on similar lines. “PC and console games are not going to have any significant impact as PUBG Mobile’s main audience were smartphone users,” opines Noojibail. However, he does not see any alternative yet in similar genre also.

    Against the backdrop of a sinking economy, it is going to be very difficult as shifting to other game needs re-skilling. At the time of TikTok ban, influencers could land on another similar platform with the same set of skills.

    No one can presume exact losses. “Obviously the move will impact the streamer community but as far as the people we manage are concerned, they are not complaining about it, as the decision is in the larger national interest. Everyone is in support of that. As far as brand integrations and partnerships are concerned, we are assuming that they will take a hit but it is still too early to say how big the losses would be,” Rao says.

    He further adds that the major impact will be on the e-sports industry including the tournament organisers, people who are interested in lineups, boot camps and others who had tie-ups with the teams. “Those concerned groups also have to pay salaries to their players. Along with that, platforms and startups like Loco, Rio will be the worst impacted,” Rao mentions.

    Noojibail also shared the same thought. He says, “A number of tournaments were also lined up which would affect the organisers’ revenue badly. Even sponsors have to re-strategise their plans. It will take at least take a couple of months before the storm calms a bit. It is a very substantial loss for the industry”.

    (With inputs from Mansi Sharma)

  • Pocket Aces’ Loco, Fnatic enter into long-term, multi-pronged strategic alliance

    Pocket Aces’ Loco, Fnatic enter into long-term, multi-pronged strategic alliance

    NEW DELHI: Leading live game streaming app- Loco announced a long-term partnership with global esports organisation, Fnatic, in a first-of-its-kind partnership for the Indian gaming ecosystem.

    Fnatic is one of the world’s preeminent esports organisations and has an unrivalled decade-long legacy in a variety of games like League of Legends, Counter-Strike, Dota 2, and more. The company is now pioneering the PUBG Mobile esports space with its squad-based out of India.

    As part of the partnership, Loco will onboard Fnatic India’s entire roster onto the app (which include some of India’s leading streamers and gamers) who will broadcast exclusive content on Loco.

    Loco and Fnatic will also co-create unique esports content together. This includes multiple tournaments and non-fiction shows. The two companies believe that esports content is in a nascent stage and the coming together of two organisations with a strong content pedigree will deliver unparalleled entertainment to gaming fans in India.

    Pocket Aces founders Anirudh Pandita and Ashwin Suresh said, “Fnatic and Pocket Aces share a common vision of building a sustainable esports ecosystem in India. We want to provide Indian esports and gaming fans, world-class gaming entertainment across formats and this partnership will ensure that this shared vision is realised very soon. Fnatic has made a strong commitment to Indian gaming and as the home of Indian gaming, we are delighted to welcome them!”

    Fnatic lead India Nimish Raut said, “At Fnatic, we are dedicated to entertaining our fans through content and new formats of gaming. We believe that esports has the potential to be the top form of entertainment in this country and these shared thoughts make Pocket Aces and Loco the perfect partner as we seek to level-up the content play in India. As a pioneer in the digital content space, Pocket Aces has a history of building entertainment channels from scratch and working with one of the best talents. We are thrilled to be working with Loco to build the future of esports and entertainment together."

    In the last few months, Loco has seen a surge in streamer signups which has been ~ 50x more than expected. Recently, Loco also hosted an exclusive partnership with another esports giant – Skyesports for a ‘Grandslam Tournament’ across five game titles. The association between Fnatic and Loco started early April this year, for a PUBG Mobile charity tournament called #GamingForGood that witnessed a total viewership of 5.8 million.

  • PUBG Mobile welcomes Airtel as preferred network of PMPL league

    PUBG Mobile welcomes Airtel as preferred network of PMPL league

    MUMBAI: As part of its mission to enable a superior and highly differentiated digital experience for its customers, Bharti Airtel will start supporting the esports dreams of millions of Indians.

    Airtel will power the PUBG MOBILE Pro League (PMPL) as the preferred network of the coveted esports tournament and will also bring the best of PUBG Mobile esports on the Airtel Xstream app.

    Bharti Airtel chief marketing officer Shashwat Sharma says: “Airtel has been consistently rated as India's best network by multiple global experts and we are thrilled to join forces with PMPL to power the country’s Esports revolution. We will also be bringing the best of Esports in India to our digital entertainment platforms as part of Airtel Thanks.”

    The PUBG MOBILE Pro League (PMPL) South Asia will take place from 22 May to 14 June, where the top 20 teams are competing for a spot in the PUBG Mobile World League. PMPL South Asia will be broadcasted 18:00-22:20 IST (+5:30 GMT) on Friday to Sunday per week from 29 May to 14 June.

    Tencent Games, PUBG MOBILE Global Esports, director James says: “PUBG MOBILE is always to deliver a good quality product and superior Esports experience to players and audiences around the world. With the help of Airtel high-speed network service, we have more confidence that players can enjoy wonderful PUBG MOBILE Esports tournaments."

    PMPL is a new pro-level of competition to take place across four regions – Southeast Asia, South Asia and Americas (North and South America)- allowing teams to compete for a slice of the $5 million USD prize pool on offer from the 2020 program.

    NODWIN Gaming co-founder and MD Akshat Rathee says: “Bringing together two of our partners who have shown a deep commitment to growing esports in India is the natural evolution of the ecosystem in India. In PUBG MOBILE, we have a partner who deeply understands the youth of India and in Airtel we have a partner who has deep customer insights. This is a match made in heaven”

  • Likee ties up with PUBG MOBILE to celebrate the online game’s second anniversary

    Likee ties up with PUBG MOBILE to celebrate the online game’s second anniversary

    MUMBAI: Likee, the short-video platform by Singapore-based BIGO Technology Pte Ltd, has collaborated with PUBG MOBILE to celebrate the second anniversary of the popular online game. As part of the collaboration, Likers have been asked to join a hashtag challenge, create video, and post the same to bag jewels.

    All users joining the hashtag challenge will get one chance to participate in a lucky draw. The catch is that each user will get just one chance per day. Likee and PUBG MOBILE would award the winners of the lucky draw jointly. A bumper prize is also in store for the participants.

    To enhance the engagement level of users, Likee is also designing an exclusive jewel for PUBG MOBILE, which would signify the 2nd anniversary logo of the online game.

    The challenge will be based on ‘Open your PUBGM Blind Box’ concept, wherein participants can pick their PUBG MOBILE Blind Box to win special 2nd anniversary gifts.

    Likee spokesperson Mike Ong said, “A global blockbuster game like PUBG MOBILE getting associated with a pioneering short video platform signifies the emergence of a new phenomenon. It further reflects the ever-growing popularity of Likee on the global stage.”

  • PUBG MOBILE India’s web series produced by Saatchi Propagate, “Dosti Ka Naya Maidan” is now on air.

    PUBG MOBILE India’s web series produced by Saatchi Propagate, “Dosti Ka Naya Maidan” is now on air.

    Bangalore, India: The first episode premieres on December 24, 2019 on PUBG MOBILE India’s official YouTube channel. Last week, PUBG MOBILE India team announced their web-series, Dosti ka Naya Maidan- it’s first ever original web series in Indian Gaming. This series has been conceptualized by the PUBG MOBILE India Team and the plots, storyline and production is being done by Saatchi Propagate in collaboration with Content Factory.

    Throwing light on the concept Priya Jayaraman, CEO Saatchi & Saatchi Propagate said “When it comes to creating content, can it get any better than connecting with the lives of everyone who plays PUBG MOBILE today? The genesis of this anthology of 5 episodes is rooted in real world friendships, careers, gaming and is a microcosm of life itself. All with PUBG MOBILE at the heart of it’.

    Last week, PUBG MOBILE India dropped a trailer on their official India YouTube channel for the First Episode. They have unveiled the cast, trailer, and release date for their debutant web-series’ first episode starring Ranjan Raj (Kota Factory), Badri Chavan (TVF Bachelors, Stree), Chinmay Chandraunshuh, Alam Khan, Arnav Bhasin, Vibha Chibbar, Sanjeev Vatsa, amongst others.

    The first episode follows Mrigank Raj (played by Ranjan Raj), a teenager who belongs to a simple aspiring family whose parents (played by Vibha Chibbar & Sanjeev Vatsa) don't want to hold him back, regardless of their status. He is excited to start his new life in college but doesn't know how far he can go by being this reticent person and it gets more difficult as he meets his roommates. DK, Baba and Monty (played by Alam, Chinmay, Arnav respectively) who are the tough guys of the college and ace players of ‘PUBG MOBILE.’ The game is life for them. Even friends are made on the basis of their rank in the game. When the going gets tough for Mrigank, his senior Aditya (played by Badri Chavan) suggests him to take a chance in PUBG MOBILE. Watch the episode to know more.  

  • PUBG launches documentary film – ‘BE THE ONE’ on YouTube

    PUBG launches documentary film – ‘BE THE ONE’ on YouTube

    MUMBAI: PUBG MOBILE has created a short documentary capturing the journey of homebred competitive players who boldly pursued their dreams of building a career in esports. The 21-minute long documentary film, aired on YouTube on November 4, and has already garnered over 8 lakh views.

    Three individuals, MortaL, ScoutOP and Carry have played significant roles in advancing esports and gaming in India. While they come from diverse backgrounds, what they share in common is hard work, persistence, and determination.

    PUBGM opened the doors to competitive gaming and provided large scale platforms to talented players to compete and showcase their in-game skills to the world. This gave them the much-needed scope to transform themselves into pro players. While this is a tribute to their contribution towards esports in India, this also is an encouragement for anyone in India to be inspired by these stories and take up gaming as a career.