Tag: Nodwin Gaming

  • “Esports content consumption will grow 3x by 2021”: Nodwin Gaming’s Lalita Nayak

    “Esports content consumption will grow 3x by 2021”: Nodwin Gaming’s Lalita Nayak

    After her degree in English Literature from Ramnarain Ruia College, Lalita Nayak went on to work with some of the biggest brands including Times Group and JP Morgan for brand strategies and advertising, sponsorship and more.

    As she mentions, she has been a marketer for a large portion of her career and has driven operations at some respected positions. Having seen the axiomatic paradigm shift with the advent of digital, she is a seasoned marketer with valuable experience. A few months back, the marketing veteran joined NODWIN Gaming as the head of sales and marketing to drive the brand to further success after a stint of almost six years with CNBC-TV18 as the head of marketing (west).

    Esports being a fairly new industry is already turning heads. According to a market research report, the global esports market is expected to grow from $1.09 billion in 2019 to $1.11 billion in 2020 at a growth rate of 2.16 per cent. The slow growth in 2020 is mainly due to the economic slowdown across countries owing to the COVID2019 outbreak and the measures to contain it. The market is then expected to grow and reach $2.11 billion in 2023 at CAGR of 23.82 per cent. North America was the largest region in the esports market in 2019. The Asia Pacific is expected to be the fastest-growing region in the forecast period.

    Indiantelevision.com group’s Krishanu Ghosal spoke to Lalita Nayak to get an idea on what to expect out the market and NODWIN Gaming. She was precise and insightful about best marketing practices and her newfound love for the gaming and esports industry.

    Edited excerpts:

    Let’s talk esports, this is your foray into esports, what do you feel about the transition?

    You’re right. I’ve not worked with the esports industry before. Earlier I used to work for television and news and I’ve worked with a few renowned media houses. In both places, the audiences were very mature and evolved. Gaming or esports has a very different audience. The audience is diametrically opposite. The consumption of esports-related content is mostly done by an age group and almost 60 per cent of our audience is in that specific age bracket. I won’t say they are mostly but they are primarily in the 16 to 24 age group.

    If you could elaborate a little more on that?

    Today’s 11 to 24-year-old age group hardly watch TV; they are all on OTT platforms they are all consuming digital content. The generation after that I am not even sure, they will be even more specific, I think. So, my audience majorly stays on a platform like YouTube. It provides interactive entertainment. You are sitting and watching stuff on YouTube and reacting to it live. Esports has grown over the past few years in India. It’s not just about active views but about active interaction with the game. They are no longer sitting and watching they are actually commenting on it.

    What about the audience?

    This audience has a mind of its own, this audience believes that they understand the world and they also want to change the world. So, there is a big difference and this is, of course, connected to the next generation, the future. The next set of entertainment sport will be coming from this sector is what I believe.
    .
    What are your views on the Indian esports scenario as opposed to the southeast Asian or the western counterparts?

    The southeast Asian (SEA) counterparts have developed a lot. So, in places like Thailand, the Philippines, they have an evolved set of audience. There is a vast difference in the scenario between SEA and India because their audiences consume far more digital entertainment. We have other issues such as huge parts of our country surviving on 2G network.

    What do you think can be done to make Indian esports much more lucrative for brands?

    Firstly, it is the comparison that the marketers make between traditional activation of a brand vs esports. Esports is a very niche industry where we need specific branding to people who understand gaming and are strategy-oriented. This consumer base has a very stoked up interest and they have very particular preferences. So, our first interaction is to make them understand the fan base.

    The second thing about esports is that there is a lack of standardisation. For example, when the tournaments arrive, everybody proclaims that they are the largest tournament in the world. Is that really true? So, those things create an imbalance in the market because the contradiction is there.

    What about the shift in marketing paradigm?

    Most marketers need immediate results and in esports that cannot be. It will take time. That doesn’t mean it will take two decades but it is a bus that nobody should miss. When I started my career around 2013-14, digital was something that didn’t exist. It was two or three per cent of the marketing budget. Today in esports it is almost 100 per cent. For other brands from 30 per cent in March, it has gone to 80 per cent. Esports is something you don’t want to live without. It is a bit more complicated with much more novelty. It is an industry full of people with a lot of passion, who love challenges and gaming. I am talking about people who are not just a part of this industry, I’m talking about people who are actually viewing and playing.

    Let’s talk about viewership.

    Our viewership has gone up by 50 per cent in the last four months. In fact, recently I was talking to one brand and it was astonishing. They told me that there is a group of people of a particular age group about 14 to 24. They were either studying or playing games. They were not even watching a lot of content because there was no new content coming out on OTT platforms. Recently in the last month, we’ve started posting fresh content. Every day we were streaming live for three to four hours over the last three months.

    So, the pandemic has been kind of a boost for you as well?

    Well, yes, there has been a massive reach for us. Let me put it this way, it has been a catalyst. So, what may have happened a year later has happened a year earlier. See, what happens is when you’re involved in work or you’re going to the office, you think there is a schedule. But when you’re sitting at home and you’ve watched every new thing that has come on OTT platforms and your child is playing a game, you would like to join.

    What according to you should be the role of an esports marketer catering to the Indian market?

    Esports marketer is a combination of a conflict manager and a community manager. You should provide the right brand solutions and ensure that you speak regularly with your consumers. My audience has very less tolerance level but I will say that their tolerance for inefficiency is very low. They could judge you as inefficient so you have to ensure that you put out the right content every time.

    Do you see more brands coming into the Indian esports ecosystem in the next one year? 

    I see that if a brand is not a part of this yet, they will inevitably be curious about it.

    How is the market in terms of languages, the regional ones?

    Our viewership in Hindi far exceeds English. It is no longer an elitist game and that’s why there has been an upsurge in Hindi shoutcasting as well. We have started getting branches from our service providers that we need to put out content in other languages. So, we are now branching out in other languages like Hindi and Tamil as well.

    How do you tackle the challenges for the stakeholders of the industry?

    I am extremely proud to tell you that our teams are evolved and evolving a lot. They have very smart mechanisms and knack to ensure that such problems are not created. We have ensured that we value a particular rule. As I mentioned, there is a lack of standardisation. So, every time it brings in new challenges, we are learning and evolving. We craft a smart enough solution and we solve it first. We try to solve them before things get out of hand. To answer your question, there is a standardisation issue but most of it is often smoothened out by our teams.

    Taking everything into account, the pandemic, user count increasing, participation, more deals for everybody, where do you see Indian esports in the next two years?

    The industry is evolving so quickly that we are trying to catch our breath. Inevitably right now, the digital content space is taking up a major percentage of the nation’s content consumption. I have a feeling that the percentage right now that is esports occupied is going to double or triple go higher in the following year. The viewership, which is perhaps right now huge, will only grow. Live streaming something is yet to be recognised by a lot of marketers and is something we need to engage with.

    (The article is sourced from https://www.animationxpress.com) 

  • Brands actively reaching out for partnerships since Covid2019: NODWIN’s Sidharth Kedia

    Brands actively reaching out for partnerships since Covid2019: NODWIN’s Sidharth Kedia

    NEW DELHI: The esports ecosystem might witness a slump of 15-20 per cent post-covid, but the numbers will still be 200 per cent higher than the pre-Covid2019 times, NODWIN Gaming group CEO Sidharth Kedia told Indiantelevision.com. The five-year-old gaming platform is one of the largest esports companies in India and is popular for pioneering several cutting-edge technology innovations in e-sports broadcasting. 

    Kedia shares that the esports ecosystem witnessed a growth of about 300 per cent during the past quarter. “If I talk about NODWIN, our property India Premiership saw 3000 people registering for the event in the summer of 2019. This year, the number was 57,000. And going by the early indication shared by our streaming partner Disney+ Hotstar, the viewership rose by three times from the last season,” he highlights. 

    Addressing the speculations about the expected dip post Covid2019, he notes, “If we look at the rise of e-wallets and digital payments during demonetisation and the subsequent dip in their popularity once the situation settled, we noticed that the users still remain on the higher end of the pre-demonetisation times. Same is with esports. Yes, we may expect a 15-20 per cent dip in numbers but it will be after a 300 per cent growth.” 

    Not just the number of users, the interest of brands has also increased in the e-sports category, given the magnanimous popularity it's enjoying. 

    “Brands have definitely gained interest in esports. Earlier, we used to spend months trying to get in touch with brands and striking partnerships. But in the past three months, I have got a call from 37 new clients, asking me how they can invest in esports,” shares Kedia. 

    “Yes, the marketing budgets are low these days; if a brand used to spend Rs 100 on marketing earlier, it is just spending Rs 20-25 now. But, while I was getting only three per cent earlier, now, the brands will be sparing 30-35 per cent for us from those 25 rupees. All the brands who want to reposition themselves or are trying to get the attention of the youth are investing in esports and it will continue even after Covid2019,” he elaborates. 

    Kedia also put the spotlight on the blurring lines between India and Bharat when it comes to e-sports in today’s time, attributing the growth in popularity of the platforms to increasing mobile penetration. 

    “Bharat population is much bigger on mobile platforms. Going by Google trends, if you search top ten cities using PubG mobile, most of them will be tier 2 and tier 3 cities. Even for us, when we streamed our latest tournament on YouTube, which reached around 40 million people, the top two languages in which users accessed the content were Hindi and Tamil. We got three million views on our Hindi streams for PMPL and the views for English were less than 10 per cent of it,” Kedia quipped. 

    To keep this momentum of growth going, Kedia and his team are investing highly in technology like distributed broadcast architecture using cloud technology. “We will continue to experiment with AR, VR, and mixed reality. Another important goal for us is to minimise the number of people in our offices and we are working towards that.”

    Kedia believes that esports has a great future in India and is also planning to invest in talent management going ahead. To popularise NODWIN, he is actively indulging in brand partnerships, sponsorships, and attending various events and webinars to reach out to potential trade partners. 

  • NODWIN Gaming and Airtel announce partnership to take e-sports in India to the next level

    NODWIN Gaming and Airtel announce partnership to take e-sports in India to the next level

    MUMBAI: NODWIN Gaming, South Asia’s leading e-sports company, announced a partnership with Bharti Airtel to further grow e-sports in India. The partnership has been kicked off with the launch of Airtel India ESPORTS TOUR, which is the first and largest property of its kind in this segment.

    Airtel India ESPORTS TOUR will also have a national ranking and awarding system for Indian e-sports players based on their year-long performance across top tournaments, and this will be used as a base to create a points table for all participants, an official press statement states.

    Airtel India ESPORTS TOUR will initially cover all NODWIN tournaments across gaming titles of PUBG Mobile, CS:GO, Clash of Clans, FIFA, etc. The coverage will extend to all iconic NODWIN tournaments such as the India Premiership by NODWIN, DreamHack India, The Northeast Cup, KO Fight Nights, and PAN Fest. This will also cover NODWIN operated tournaments such as the PUBG Mobile Pro league in India.

    NODWIN Gaming founder and managing director Akshat Rathee says, “NODWIN Gaming believes that by binding the elements of independent tournaments into a single storyline we will give rise to a new culture in the competitive world of Indian e-sports. The teams and players will now look up to perform throughout the year rather than focusing on a few big standalone tournaments in a year.”

    At the end of the annual tour, the final leader-board across games will be presented to recognise and reward the winners at an award show celebrating the key players in the ecosystem, the e-sports athletes, the teams, the talent, the best plays, etc. 

    The broadcast of the Airtel India ESPORTS TOUR will be available on Airtel’s digital platforms and help with taking this emerging format to newer audiences.

    Bharti Airtel chief product officer Adarsh Nair says: “We are thrilled to partner with NODWIN to unlock the potential of e-sports in India. Airtel is an enabler of digital lifestyles in emerging India and youth are at the core of our brand proposition. We look forward to a deep and long term collaboration with NODWIN as we embark on this exciting digital journey.”

    Initially, the Airtel India ESPORTS TOUR will be seeded by NODWIN in its extensive tournament network and will aspire to be a platform where all tournaments will carry an agreed weightage independent of the organizer. The ecosystem will allow the flexibility of choice for players to play what they want and when they want.

  • PUBG Mobile welcomes Airtel as preferred network of PMPL league

    PUBG Mobile welcomes Airtel as preferred network of PMPL league

    MUMBAI: As part of its mission to enable a superior and highly differentiated digital experience for its customers, Bharti Airtel will start supporting the esports dreams of millions of Indians.

    Airtel will power the PUBG MOBILE Pro League (PMPL) as the preferred network of the coveted esports tournament and will also bring the best of PUBG Mobile esports on the Airtel Xstream app.

    Bharti Airtel chief marketing officer Shashwat Sharma says: “Airtel has been consistently rated as India's best network by multiple global experts and we are thrilled to join forces with PMPL to power the country’s Esports revolution. We will also be bringing the best of Esports in India to our digital entertainment platforms as part of Airtel Thanks.”

    The PUBG MOBILE Pro League (PMPL) South Asia will take place from 22 May to 14 June, where the top 20 teams are competing for a spot in the PUBG Mobile World League. PMPL South Asia will be broadcasted 18:00-22:20 IST (+5:30 GMT) on Friday to Sunday per week from 29 May to 14 June.

    Tencent Games, PUBG MOBILE Global Esports, director James says: “PUBG MOBILE is always to deliver a good quality product and superior Esports experience to players and audiences around the world. With the help of Airtel high-speed network service, we have more confidence that players can enjoy wonderful PUBG MOBILE Esports tournaments."

    PMPL is a new pro-level of competition to take place across four regions – Southeast Asia, South Asia and Americas (North and South America)- allowing teams to compete for a slice of the $5 million USD prize pool on offer from the 2020 program.

    NODWIN Gaming co-founder and MD Akshat Rathee says: “Bringing together two of our partners who have shown a deep commitment to growing esports in India is the natural evolution of the ecosystem in India. In PUBG MOBILE, we have a partner who deeply understands the youth of India and in Airtel we have a partner who has deep customer insights. This is a match made in heaven”

  • Brands should focus on creating content that fits their space

    Brands should focus on creating content that fits their space

    MUMBAI: Every individual during the lockdown is trying to master one or the other skill.  But they are not realising that it is okay to ignore the pressure of productivity. Apparently, productivity is not a synonym for safety, health or sanity. This point was raised by Oaktree founder Gaurav Kapur during a webinar discussing the business of content in a post-Covid world, hosted by The Advertising Club Bangalore.

    Kapoor said: “I just want to tell people that it is not a productivity contest which people initially taught it is. It is the race for survival. During the first thirty days people though it is a party, but slowly people are realising that the situation is quite dire. And now there is a shift in the mood and behaviour of people. I have a team of 25 people at Oaktree. It is not just about generating revenue but also have some things that keep the team motivated; we are trying to keep busy by generating content”

    The other panellists in the virtual discussion included Pocket Aces founder Ashwin Suresh, Duroflex VP marketing Smita Murarka, Nodwin Gaming MD Akshat Rathee, Wavemaker VP and Kishan Kumar MS. The panel was moderated by Wavemaker chief content officer Karthik Nagarajan.

    Explaining the measures taken at Pocket Aces, Suresh added, “In the initial week of lockdown we realised the repercussions. So, accordingly we made the arrangements by moving the system to people’s houses. Post that, we started working on forward content; we were planning a lot of shoots that could be done during lockdown. We started researching about what is happening in the countries where lockdowns happened before India. Our HR team started preparing scenarios if it is going to be 20 day or 30 day but now it is almost 70 days. So we in a way had a capability to move into the productive mode.”

    According to experts, it is time for motivating people as well as focusing ways on generating revenue systems.

    There are two kinds of advertisers: those who spend a lot of money on advertising and those playing it safe. And others who are seeing this period as a great opportunity and are being more aggressive when it comes to content.

    “Before Covid2019 we were educating clients about the importance of sleep but according to Indian mentality burning the midnight oil is great. For Duroflex as a brand the situation has come very positively and organically where we say that sleep builds immunity. We were able to take this conversation out in the world through digital and TV medium in a much stronger way than we could have done earlier,” says Smita Murarka.

    According to Murarka, posting the right content that fits today's environment has helped them a lot. There was an increase in the traffic on the site by 4x times. She also highlights that it is important for other brands to see if the occasion relates to you and how much connection you can draw from it organically. It is not a performance contest or a competition. Brands should see if the content is in their space and strengthen that further to help people.

    Gaming industry is one of the few sectors that has seen growth or is faring better than other industries.

    Elaborating on the same, Nodwin Gaming MD Akshat Rathee said that working from home for a sector like gaming and e-sports is easy. “We already knew that PUBG mobile was doing well before it became popular. My servers are melting down because people are playing too much and watching too much. On the other side platforms like Netflix are very passive because when you watch too much it creates an urge of doing something live. E-sports comes at the top tier of gaming.”

    This year was very challenging in terms of ad spends. Currently, live entertainment has come to a standstill. Major sports events like IPL and Olympics are not happening.  Considering this scenario Nagarajan pointed a question towards Kishan Kumar on how it will impact a market like India.

    “As agencies we are consultants. So, basically consultancy is based on past knowledge and here we don’t have any rule book on issues like this. As an industry we work on passion points, whether it is cricket or live game or entertainment. So, when you are in a situation where a large aspect of the industry is taken away is very difficult. As long as brands and advertisers stick on to a passion point to engage with consumers that passion point translates into different ways of expression. This pandemic has also taught us to go back and rediscover our fundamentals,” added Kishan Kumar.

  • NODWIN Gaming appoints Lalita Nayak as new head of sales and marketing

    NODWIN Gaming appoints Lalita Nayak as new head of sales and marketing

    MUMBAI: NODWIN Gaming has appointed Lalita Narayan Nayak as its new head, sales and marketing. In her new role, Nayak will be in charge of implementing and managing sales and marketing activities. She will identify new market opportunities and define actions required to bring a new dynamic to the company and help the NODWIN Gaming arena grow further. 

    Nayak's extensive 19-year career in marketing has seen her take on several leadership roles in business planning and development as well as brand management and strategic alliances. She has a reputed track record of building strong teams and developing talent.

    “We are delighted to have Lalita on board. We are confident that her vast experience in sales and marketing will help us push the envelope to pioneer new and innovative marketing strategies that will put NODWIN Gaming on the global esports map. As a team, we are confident we will be able to steer the company in the right direction and meet the goals we have set in our markets in India, the Middle East and South Africa,” said NODWIN Gaming CEO Sidharth Kedia.

    Nayak began her career with the Confederation of Indian Industry (CII) where she worked closely with Industry captains and various governments on several Industry related issues. Prior to Joining NODWIN Gaming, Lalita worked with TV18 for over five years, leading the marketing team for all it its channels in the English as well as Regional language space. She has also worked with the Times group developing and executing product strategy and was one of the founders of Times Grey Cell.  

  • NODWIN Gaming Adopts #PlayApartTogether Campaign for India

    NODWIN Gaming Adopts #PlayApartTogether Campaign for India

    NODWIN Gaming joins the World Health Organisation’s safety campaign #PlayApartTogether with a range of games to keep young India at home, safe and engaged! Global gaming industry leaders in the interactive entertainment space, including Riot Games, Twitch, Big Fish Games, YouTube Gaming etc have globally joined the #PlayApartTogether, to encourage people to practice social distancing to contain the spread of COVID-19. NODWIN Gaming urges the Indian gaming community to actively participate in the global campaign and #PlayApartTogether.

    As part of the campaign, a team of highly respected gamers from NODWIN’s community has curated a list of their recommended games for different devices – mobiles, PCs and consoles. Some of the games are listed below:

    Mobiles – Pool, Hearthstone, Last Day Cats, Marvel Super War, Roblox, Mobile Legends and Standoff 2

    PCs- Call Duty Warzone, Dead By Daylight, RIFT, Smite, Destiny 2, World Warships, and Rocket League

    Consoles – FIFA 20, Gears, Grand Theft Auto, Mirror’s Edge Catalyst, Sekiro, Red Dead Redemption II and Spiderman.

    Globally, the need of the hour is for people to stay home and help in their own way to flatten the curve. This global campaign is the gaming sector’s way of informing and encouraging the vast network of users to follow social safety norms. We have experienced a 25-30% hike in our viewership in the last few days. Gaming today has much to offer – from careful mathematical reasoning to the sheer exhilaration of walking away undefeated, and most importantly, to get our minds off the crisis.  Through games like these, we aim to share WHO’s important message of safety while letting our community know that they are not alone”, said Sidharth Kedia, CEO, NODWIN Gaming.

  • NODWIN Gaming signs on PR Firm Actimedia for nationwide mandate

    NODWIN Gaming signs on PR Firm Actimedia for nationwide mandate

    MUMBAI: India’s largest esports company NODWIN Gaming has signed on Actimedia India Pvt. Ltd., as its PR and communications partner effective 3 April, 2020. Actimedia is a two-decade-old leading public relations agency that delivers integrated communications and digital strategy solutions from its offices in Delhi, Mumbai and Bangalore.

    “This is a very exciting time in the business lifecycle for NODWIN. We have grown by 80 per cent in the last year, expanded our global footprint by entering the Middle East and South Africa, and are now looking at making the next big push – both in terms of creating global IPs and gearing up for D2C business. We are delighted to get on board Actimedia as our PR partners and are looking forward to a long partnership with them. Their expertise in building an exciting brand imagery that aligns seamlessly with our business objectives forms the crux of this partnership,” said NODWIN Gaming group chief executive officer Sidharth Kedia.

    “NODWIN Gaming is a dynamic brand that has captured the e-sports market with its innovative IPs, and some very exciting esports properties like the DreamHack and ESL India Premiership. NODWIN Gaming has been constantly improving its portfolio to grow the nascent yet quickly evolving esports vertical in the country.We are looking forward to taking this adrenaline-pumped ride to the next level,” said Amitabh Saksena, director, Actimedia India Pvt. Limited.

  • Nodwin Gaming, MTV join hands for premium esports content

    Nodwin Gaming, MTV join hands for premium esports content

    MUMBAI: India’s biggest esports company Nodwin Gaming and India’s no.1 youth entertainment brand MTV have partnered to bring quality esports content to the masses.

    The move by Nodwin Gaming and MTV comes in as a big leap towards mainstreaming esports and taking it to the general audience. The recent boom in the number of esports players and professional tournaments in the country have served as the perfect setup for this monumental partnership.

    MTV India’s latest offering “Esports Mania” encompasses a variety of shows that will go on air this December.

    Viacom18 youth, music and english entertainment head Ferzad Palia said,“At MTV we are always looking for new offerings for the young Indian and esports as a category has been gaining popularity with our audiences. In Nodwin Gaming, we have found partners who are already doing ground-breaking work in the space of gaming and we are glad to bring in the next wave of growth for esports in India.”

    Nodwin Gaming founder and chief executive officer Akshat Rathee commented on this association, “We are delighted that esports has found a fitting destination on Indian television with MTV joining hands with us. With our property Esports Mania, we believe we can showcase the best of esports to the television audience. TV goes a long way in furthering the consumer connect of our nascent sport and our approach of curated programming for the MTV viewer is directed to make esports mainstream in India. In MTV, we at Nodwin Gaming have a partner which is the de-facto destination for youth in India.”

    The esports mania line-up includes:

    ● Match of the week- The best esports matches with the most thrilling moments handpicked from tournaments in the country and around the world. Tune in every Thursday at 10 p.m. starting December 12.

    ● Esports 360– Weekly dose of latest esports news and updates, starting December 17, tune in every Tuesday, Thursday and Saturday at 4.55 p.m.

    ● World of esports- A general informative and fun show around esports with conversations with pro players, insights on new developments in the industry, memes and lot more. Tune in every Friday at 10.30 p.m. starting December 20.

    ● Documentary series- Documentaries and stories surrounding esports players and big tournaments. Documentary series showcases the lesser known side of some of the individuals, their hardships and their path to success. Tune in every Saturday at 9.30 p.m. starting December 21.

    Nodwin Gaming is India’s biggest esports company with years of expertise in tournament organization, execution and esports content creation. With this association, esports has found a new home with MTV, the most loved entertainment destination for Indian youth.