Tag: Nodwin Gaming

  • Star Sports, Nodwin Gaming launch promo for BGMI Masters Series 2022

    Star Sports, Nodwin Gaming launch promo for BGMI Masters Series 2022

    Mumbai: Star Sports along with Nodwin Gaming bring the broadcast of esports tournament Battlegrounds Mobile India (BGMI) Masters Series 2022 on TV. Star Sports has launched a promo film focusing on every gamer in the country.

    This will be the first time an esports tournament will be broadcast live on an Indian sports channel.

    The tournament will see 24 top BGMI teams from across the country compete for a prize pool of Rs 1.5 crore and the title of champions. The action will be live on Star Sports 2 from 24 June to 17 July between 8 pm to 11.30 pm in Hindi, Tamil and English.

    The film, created and conceptualized by the in-house team at Disney Star and the creative team at Nodwin, takes the viewer through an enchanted world of gaming, studded with a dynamic sequence of colors, fast-paced action with lasers, lights, and caster VO. The film features the top Indian gamers like Mortal, Scout, Jonathan, Ninja and Owais in their elements, revving up the adrenaline, and inviting viewers to revel in the action as esports marks its journey to epic sports.

  • Loco, Glance Live acquire streaming rights to Nodwin Gaming’s BGMI Master Series tournament

    Loco, Glance Live acquire streaming rights to Nodwin Gaming’s BGMI Master Series tournament

    MUMBAI: Nodwin Gaming’s upcoming ‘Battlegrounds Mobile India Masters Series tournament’ is set to go live from 24 June 2022. Nodwin Gaming has on-boarded game streaming & esports platform, Loco and the android lock-screen platform Glance as its digital streaming partner for the mega event that is set to change the way esports is perceived in India.

    Loco said that it is paving the way for gaming to go from a niche hobby to mainstream national interest. The platform has organized over 32 BGMI tournaments since its launch, witnessing a steady rise in its live viewership numbers.

    Loco founder Ashwin Suresh said, “We are very excited to partner with Nodwin Gaming once again after our landmark Nodwin Loco All Stars Invitational in April which saw the highest concurrent viewership for any esports tournament on an Indian game streaming platform. Nodwin is looking to take things to the next level with the BGMI Master Series and there’s no better home for it than India’s largest game streaming platform, Loco. Being the Indian gaming community’s town square, we expect a majority of viewership for this tournament to occur on Loco and we look forward to delighting our users with yet another high quality event experience.”

    Also Read: Star Sports forays into esports, teams up with Nodwin Gaming 

    “We are very excited about this never-before-attempted televised esports event. We’re making sure the tournament can be accessed across platforms be it television or the digital medium.  You can watch it on Star Sports 2, and we’ve also tied up with Loco & Glance Live for further digital access. Through these partnerships, we want to amplify the biggest event in the esports calendar this year! Both these brands will give access to advertisers associated with the tournament to an extended consumer base while letting us promote a 360-degree outreach to both the digital and linear television audience,” said Nodwin Gaming co-founder & managing director Akshat Rathee. 

    The event will be held from 24 June to 17 July, 2022, at the Nowdwin studios in Delhi. The tournament will award a mega price pool of Rs 1.5 crore. The winning team will be awarded Rs 2,500,000 and Rs 100,000 for the tournament most valuable player. 

    The tournament will see the participation of the top 24 teams which will play in three groups of eight members each. These three groups will battle each other over a period of three weeks, and the top team on the leaderboard at the end of the fourth or final week will win the tournament. The finale of the tournament will be held from 13-17 July 2022.

  • Star Sports forays into esports, teams up with Nodwin Gaming

    Star Sports forays into esports, teams up with Nodwin Gaming

    MUMBAI:  Star Sports and Nodwin Gaming, an esports company, have tied up to bring esports to the home of sports. In a move that will take esports to the masses at large, Star Sports will broadcast the Battlegrounds Mobile India (BGMI) Masters Series tournament from 24 June-17 July, 2022, in Hindi, Tamil and English. The tournament will be aired Live on Star Sports 2 from the Nodwin Studios, specifically built for large-scale esports tournaments, in New Delhi. The participating teams will play for a prize pool of Rs. 1.5 crore.

    The addition of esports in global multi-sporting events like the Olympics, Asian Games, and Commonwealth Games is a strong testament to the growing stature of the sport worldwide, the parties said. As a part of this collaboration, Star Sports and NODWIN Gaming will capitalize on the traditional sports-viewing audience and have the opportunity to tap into the casual gamers pool living across the country, showcasing the potential of pursuing a career in esports.

    Disney Star head sports Sanjog Gupta said, “Esports in India is a fast-growing segment which has seen accelerated adoption over the last two years. It has immense headroom for growth in India when compared with its status in evolved markets around the world. It is also gaining prominence in the ecosystem as a competitive sport. Esports competitions have already developed a niche following on digital platforms. As the preferred destination for sports fandom, Star Sports is always looking for opportunities to engage fans, galvanise communities and recruit new audiences. Our partnership with Nodwin Gaming seeks to shape the future of eSports in India by introducing high quality competition and prominent players to millions of TV viewers around the country. It will hopefully fuel fandom for eSports amongst gamers and elevate aspiration amongst athletes.”

    The tournament will see India’s top 24 BGMI squads battling for glory. The teams, with fan bases reaching up to millions that have dominated the digital space, will take their game prowess, star performances and rivalries on linear distribution for the nation to enjoy.

    Nodwin Gaming MD, co-founder Akshat Rathee said, “We have been working tirelessly through the pandemic to build the foundation for such a big collaboration. This is a very big step for us in the right direction as we now take esports to the masses. So far, esports has always been associated with live streaming on digital platforms. Through this collaboration with a mainstream sports channel, we hope to break that mould. Satellite television does have its advantages like its unrivalled reach across every nook and corner of the country, uninterrupted and timely broadcast that is not dependent on internet connectivity and speed as well as affordability for the masses living in far-out areas. We look forward to spreading the reach of esports, making a connection with the youth across India and bringing esports into the arena of other traditional sports.”

  • Nodwin Gaming picks up 10% stake in Rusk Media

    Nodwin Gaming picks up 10% stake in Rusk Media

    Mumbai: E-sports company Nodwin Gaming, the material subsidiary of Nazara Technologies Ltd, has acquired a strategic 10 per cent stake in the digital content IP media network Rusk Media.

    Continuing its ‘youth first’ philosophy, Nodwin Gaming aims to deepen and widen its portfolio of content IPs in the gaming and esports ecosystem by investing in Rusk Media, it said in a statement on Monday.

    “As a leader of esports in the South Asian region, we aim to eventually have a significant presence across the entire ecosystem in this sector,” stated Nodwin Gaming managing director Akshat Rathee. “Through our investment in Rusk Media, we aim to take further steps in the massification of esports and gaming by creating entertainment-first gaming IPs for the GenZ.”

    Rusk Media is India’s exclusive Gen-Z first digital content IP network. Nodwin Gaming’s investment in Rusk Media will enable the massification of entertainment-first gaming and esports content in the country and enable media platforms to have access to content that the above-mentioned cohort is looking for, said the statement.

    “We are excited to have Nodwin Gaming as a part of our journey to revolutionize entertainment for the Gen-Z and millennial audience. We want to bring together the worlds of entertainment and esports and create digital-first IPs that are made for gaming fans,” said Rusk Media CEO Mayank Yadav.

    Since its funding in March this year, Nodwin Gaming has been on an expansion and consolidation spree to augment its dominance in the Indian e-sports ecosystem. Recently, the company acquired the gaming and adjacent IP businesses of OML Entertainment, including the IP of the very popular Bacardi NH7 Weekender music festival.  

  • PVR and Nodwin Gaming bring e-sports to cinemas

    PVR and Nodwin Gaming bring e-sports to cinemas

    Mumbai: PVR Ltd and e-sports company Nodwin Gaming on Monday announced their partnership to launch India’s first in-cinema e-sports live tournament together. The pilot will commence with the popular game “Battlegrounds Mobile India” (BGMI) and going forward it will include games from different genres, said the statement.

    This initiative is expected to fast-track e-sports entertainment’s growth trajectory in India by combining the appeal of e-sports gaming with the magic of big-screen experience. The quarter-final, semi-final, and finals of the cups, in each participating city, will be broadcasted in select PVR cinemas, along with live streams on various digital platforms, including Nodwin Facebook page and YouTube page and the PVR mobile app.

    “Nodwin Gaming has always emphasised on the importance of reinforcing grassroots development that can be a strong and reliable foundation for esports, and this property is a step in that direction,” said Nodwin Gaming MD & co-founder Akshat Rathee. “City-level penetration of professional esports leads to solid exposure for the grassroots ecosystem and as seen in the past, the more exposed the grassroots is, the better it gets at the higher tiers. This, in turn, paves the way for the collective growth of all tiers of professional players.”

    Commenting on the partnership he added, “Our association with PVR cinemas opens a corridor towards mainstreaming esports and placing it right in the middle of the entertainment industry. E-sports as an upcoming medium of interactive entertainment has had its fair share of visibility in the jam-packed arenas but it’s about time that we bring action to the silver screen. Nodwin, along with building grassroots, will also give its audience a premium watching experience with this partnership.”

    According to a statement, the partnership introduces larger-than-life experiences for all e-sports fans across the country and will be able to participate in online e-sports cups and in-cinema tournaments with separate prize pools for each city.

    “At PVR, we strive to continually evolve as an entertainment destination, offering our customers the opportunity to have an entertaining escape into more than just big films,” stated PVR Ltd joint managing director Sanjeev Kumar Bijli. “Our immersive environment lends itself particularly well to the gaming community, putting players in the universes in which they are competing.”

    “Our purpose at PVR is to gather, grow and entertain communities. With us becoming a part of the Indian e-sports eco-system, we have the opportunity to serve our purpose by giving PVR communities another entertaining way to gather on our esports platform. Nodwin team has a relentless passion for gaming, we are delighted to be partnering with them on this initiative,” noted PVR Ltd chief of strategy Kamal Gianchandani.

  • Nodwin Gaming set to launch Chess Super League

    Nodwin Gaming set to launch Chess Super League

    Mumbai: South Asia-based esports company, Nodwin Gaming is teaming up with chess streamer Samay Raina and chess media company ChessBase India to launch a new online chess league – Chess Super League (CSL). The online esports league is also the first property announced by Nodwin Gaming, an independent subsidiary of Nazara Technologies after the acquisition of the gaming business of OML Entertainment for Rs 73 crores. 

    The first season of the Chess Super League will run between 8-11 pm from 11 to 17 October featuring six top Grandmasters across the globe. It will include the top six players in both men and women categories from India as well as junior categories. The six teams of six players each will give viewers an opportunity to see players come together to battle for a prize pool of a whopping Rs 40 Lakhs.

    The teams will be spearheaded by franchise owners who will support and represent their squad through the Chess Super League. The franchise owners of the debut edition include Tanmay Bhat, Raftaar (Kalamkaar), Zakir Khan, MortaL (S8ul), Biswa Kalyan Rath, and PayTM Insider CEO Shreyas Srinivasan. These franchise owners will act as ambassadors and will be the torchbearers for their teams for the entirety of the league, it said in a statement on Tuesday.

    “Chess Super League is a testimony to the fact that gaming, eSports, and comedy have significant synergies and shall come together in a big way. It is a sampling of many such collaborations between the different forms of gaming entertainment that the world will see,” said Nodwin Gaming MD Akshat Rathee.

    The league will be broadcast on Samay Raina’s YouTube channel and will feature ChessBase India CEO Sagar Shah and Samay as the hosts and commentators. “Indian chess is on the rise and experts all across the world have dubbed India as the next powerhouse in the world of chess. We have many strong players and young talents. This online league will give more exposure and opportunity to Indian players, especially the youngsters,” said ChessBase India founder Sagar Shah.

    The league will see Grandmasters like Ding Liren, Hikaru Nakamura, Anish Giri, Teimour Radjabov, Hou Yifan (the strongest female player in the world), Muzychuk sisters, Nana Dzagnidze, Alexandra Kosteniuk, and others.

  • CA Media exits, sells OML gaming biz to Nodwin for Rs 73 cr

    CA Media exits, sells OML gaming biz to Nodwin for Rs 73 cr

    New Delhi: South Asia-based esports company Nodwin Gaming which is also an independent subsidiary of Nazara Technologies Ltd has acquired the gaming and adjacent IP business of OML Entertainment for Rs 73 crores. The mega-deal will provide partial liquidity to OML Entertainment shareholders, including CA Media.

    OML Entertainment MD Ajay Nair will join the Nodwin Gaming board as part of this transaction and will work with Nodwin Gaming MD Akshat Rathee and its management team to ensure smooth integration of the OML IPs with Nodwin Gaming and help with growing Nodwin Gaming’s business, the company announced on Friday. 

    The acquisition taps into a growing synergy between the two companies. While Nodwin Gaming is known for its esports and gaming expertise, OML Entertainment is known for managing some of India’s biggest gaming and entertainment creators such as Tanmay Bhat, Samay Raina and for owning and executing storied IPs such as the ‘Bacardi NH7 Weekender’ well-attended comedy touring properties such as ‘LOLstars’ and ‘Headliners’ and India’s biggest hip-hop league – ‘Breezer Vivid Shuffle’. OML Entertainment also works with some big brands in India to produce well-known properties such as the ‘Levi’s Music Week’ and ‘YouTube FanFest’. 

    The deal also allows Nodwin Gaming to massify gaming and esports by tapping into emerging synergies in gaming entertainment that a 14-30-year-old is looking for. 

    “Nodwin Gaming strongly believes that continuous growth in the IP portfolio is central to building a vibrant ecosystem of fans, talent, broadcasters and brands,” said Akshat Rathee. “The addition of some of the largest IPs in India like ‘NH7 weekender’ is going to accelerate the massification of esports and gaming entertainment across the spectrum of fans and brands.  The proven capability of the brilliant team that joins us from OML Entertainment will further ensure that we can execute and monetise our IPs.” 

    OML’s Ajay Nair said the company believes in the convergence of different pop culture genres and has seen that this has already happened across several platforms and IPs. “Over the past years, our experience working with Nodwin Gaming has been very fruitful and we are confident that our live IPs and the teams that execute them have found a good home at Nodwin Gaming. OML Entertainment will continue to focus on building its OTT content production, talent management, and branded content businesses,” he said.

  • Ex-Fnatic India lead Nimish Raut joins NODWIN Gaming

    Ex-Fnatic India lead Nimish Raut joins NODWIN Gaming

    Mumbai: Esports company NODWIN Gaming has appointed Nimish Raut as the head of global esports partnerships and business development.

    In his role, Raut will oversee global partnerships, business development and media rights for all NODWIN properties across the world. He will be based out of Singapore and report to NODWIN Gaming, MD, Akshat Rathee, said the company.

    Raut comes in with over 15 years of experience in sports and esports experience with companies like Star Sports where he led strategy for new sports and was previously the head of sports marketing at Red Bull India. He kickstarted his esports passion at Redbull and then joined Riot Games (Southeast Asia) for League of Legends. Over the last few years, he has been actively involved in propelling the growth of esports in India as the India lead at Fnatic.

    “It’s exciting to have Nimish on board given his vast experience with key players in the industry,” said Akshat Rathee, welcoming Raut on board. “He has a high-spirited persona about him. I have known him for over a decade and he shares my passion for transforming esports and we have strong faith in his capabilities to build valuable partnerships for NODWIN.”
    Raut has already secured partnerships for NODWIN Gaming with brands such as Gillette, OnePlus, HP, Red Bull and looks to continue the great form, said the company.

    “I’m personally excited to be a part of a driving force that is NODWIN Gaming,” said Raut on his new role. “The value that NODWIN brings to the developing world esports market is massive and I’m in line with their vision and plan of action. I am very excited of joining forces with Akshat again and bringing substantial value to the esports ecosystem.”

  • Nodwin Gaming gets Rs 164 crore backing from PUBG creator Krafton

    Nodwin Gaming gets Rs 164 crore backing from PUBG creator Krafton

    KOLKATA: Built on the world's largest youth demographic and fuelled by affordable smartphone and data prices, e-sports has seen a surging demand which has led to Nodwin Gaming receiving a minority investment of Rs 164 crore from South Korean gaming firm Krafton. 

    Nodwin Gaming will channelise these funds to accelerate the development of e-sports in South Asia, Middle East and Africa, support talent, provide better gaming infrastructure and technology and conceptualise, organise and execute a multitude of tournament IPs at the national and international level.

    This round of funding follows previous investments from Rakesh Jhunjhunwala-backed Nazara Technologies and from JetSynthesys backed by Infosys co-founder Kris Gopalakrishnan. 

    “Esports will be a key pillar to the growth of sports entertainment in the future. It sits at a wonderful intersection of sports, entertainment and technology where nations such as India can pave the path. With Krafton coming on board, we have an endorsement from the mecca of gaming and e-sports – South Korea, on what we are building from India for the world based on our competence in mobile first markets,” said Nodwin Gaming co-founder and managing director Akshat Rathee. 

    Krafton is one of the top gaming companies in South Korea and is the creator of intellectual properties and games such as PlayerUnknown’s Battlegrounds (PUBG), TERA, Golf King, Castle Burn among others.

    India banned PUBG and hundreds of other apps with affiliation to China last year citing cybersecurity concerns. Krafton has been attempting to bring PUBG Mobile back in India, with no luck yet. To assuage the Indian government’s concerns about users’ security, the South Korean firm said it had cut ties with Chinese publisher Tencent.

    Krafton CEO Changhan Kim said, “Krafton is excited to partner with Nodwin Gaming to help foster the promising esports ecosystem and engage with our fans and players in India. Taking the momentum from this partnership, we will explore additional investment opportunities in the region to uphold our commitment and dedication in cultivating the local video game, esports, entertainment, and tech industries.”

    Post the transaction, Nazara will continue to own a stake in excess of 50 per cent in Nodwin Gaming. Nazara invested the e-sports firm in 2018 and this investment has created a value in excess of 6.44X in three years.

    Nazara technologies CEO Manish Agarwal said, “Nazara has been an early and strong believer in the potential of esports to disrupt the sports entertainment market and we believe this partnership between Krafton and the Nazara group will accelerate the growth of esports and open doors for collaboration between Indian and Korean gaming companies in future.” 

    JetSynthesys VC and MD Rajan Navani, the founder investor who helped envision Nodwin Gaming at the conception stage itself, added, “We identified the early opportunity in esports as a key pillar to build the gaming ecosystem in India and this investment is an endorsement of the tremendous potential of esports in the journey of a new Atmanirbhar Bharat. Akshat, Gautam and other members of the founding team are true gems of a youthful India that is raring to conquer the world and we at JetSynthesys are excited about what the future holds for us.”

  • The world of Indian e-sports, according to Nodwin Gaming’s Akshat Rathee

    The world of Indian e-sports, according to Nodwin Gaming’s Akshat Rathee

    MUMBAI: Perhaps because people have been stuck in their homes due to the Covid2019 pandemic, the e-sports industry is bigger and bolder than ever before. For many gaming platforms, user engagement was at an all-time high during the lockdown and even now, the revenues are continuing to pour in.

    Nodwin Gaming MD Akshat Rathee, an avid e-athlete himself has revolutionized the e-sports industry in India and has almost single-handedly expanded the company to the middle east and south Africa. In a virtual fireside chat with indiantelevision.com founder, CEO and editor-in-chief Anil Wanvari, Rathee spoke at length about e-sports in India and the international market and the challenges faced by the industry.

    Online games have three key segments: casual games, e-sports, and real money games (RMG) that are basically skill-based online games played for stakes. However, Rathee said that there is no clear bifurcation between games in India, anything that is digital and has competition is termed as e-sports by people. This is not the case in the US or UK.

    He also highlighted that outside India, the law is clearer on what constitutes gambling, skill-based games and real money gaming. He explained: “In terms of practical implications, an American or European customer is worth far more than the Indian one. But during the pandemic, physical events were cancelled and that impacted the value of sponsorship more in the western world.”

    In India online viewership counts for a lot, said Rathee, citing PUBG live streams that millions tune into. “Even after the ban, the entire segment has grown… In the 45 days since the downfall of PUBG in India, a lot of other games have cropped up,” he observed.

    According to Rathee, game publishers did really well during the Covid2019 pandemic. “New games were being discovered, games like The Fall Guy started becoming very popular. Apart from this, game casters benefited a lot but the algorithms did not favour the smaller players in the market,” he added.

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    Answering Wanvari’s question on how to clear the clutter and mess that has mucked up the e-sports and gaming ecosystem, Rathee opined that bringing in clear and well-defined regulatory measures is the only option.

    “Having a differentiated definition of the word e-sports that is as per Indian regulation and doesn’t apply to the rest of the world will not work. E-sports is a speed competition. Just because a person has more money doesn’t mean he can play twice. The e-sports game needs to be fair as well so that everyone gets equal opportunity to win the competition,” he explained.

    Rathee defined e-sports as something that has physicality of results. It is the physicality of moves and actions that is the differentiator between the results of the participants. For instance, chess.com clearly mentions that chess is not a sport but a game. He further added, 

    “E-sports are and need to be dependent on publishers. We are the world’s first sports category that is owned by someone from the very beginning. Owner of Kings belongs to Tencent, Bluehole owns PUBG, while Call of Duty is an Activision entity. So it is someone’s property – everything about the game, from the IP, data, rules, players and to the systems belongs to them,” he clarifies.

    Rathee went on to say: “Another important thing is to understand the business of sports. The question arises – is e-sports a B2C business anywhere in the world without the publisher?” In his opinion, e-sports has always been a B2B business, for the simple reason that a sports organization is making money from sponsorship and media rights.

    The gaming industry is at a watershed moment where the youth, information and technology, finance and IT ministry are actively making plans to regulate the sector. But there exists the roadblock of censorship and data privacy. The gaming industry is also stuck between the state and central government over GST issues. Rathee asserted that while the gaming industry is valued at less than Rs 10,000 crores, it’s like the goose with the golden egg for the government – precisely because it holds sway over the millennials and Gen Z, as well as the future of social media.  

    Rathee argued that it is not easy to remove one country from the ecosystem. China also has a regulatory body that makes it mandatory for companies to license the games.

    “China is in a position to ban many e-sports and games because they run the ecosystem. China already has a regulatory body which could say that you have to license games through us without which we won’t let you do it. Due to the fragmentation of the internet, the Middle East is raising concern over their cultural sensibilities. So, it is a very thin line if you put a regulatory framework in place that can be exploitative,” he shared.

    At the end, the question raised is whose interest you are working for. “It is important to have a proper regulatory body in place so that the industry grows,” he emphasised.

    It is high time the industry developed a strident voice of its own, declared Rathee, because most of the world outside India often looks at mobile gaming and mobile e-sports as second-class citizens to the e-sports ecosystem.