Tag: Nodwin Gaming

  • “Our focus remains on building a truly global gaming company from India”- Nazara  Technologies CEO Nitish Mittersain

    “Our focus remains on building a truly global gaming company from India”- Nazara Technologies CEO Nitish Mittersain

    It’s game to go global. In fact that’s the only game it looks like it is willing to play. Nazara Technologies, under the leadership of CEO Nitish Mittersain, is charting an ambitious course to become a global gaming powerhouse built from India.   One would find it hard to believe that Nitish is  anything more than 35 years of age, he carries oodles of boyish charm with him everywhere. (He’s actually 45). The boyish looking executive who’s grown Nazara from a bedroom operation to one of the most impressive gaming and experiences companies to emerge from India.

    Hailing from a business family, Mittersain began coding at  the age of eight, had tech pioneer and actor Shammi Kapoor as a mentor, set up a website building business when he was just 15.  Nazara followed when he was 19. It nearly went belly up with the dot com bust with huge debts piled up; its saving grace was that it  had a relationship with cricket’s God Sachin Tendulkar. Hence it  managed to attract investment from Westbridge Capital.

    Since then there’s been no looking back. A massive IPO has seen the company raise capital, followed by  acquisitions galore – both in India and overseas as Mittersain  goes about his business building a group touching various aspects of the gaming ecosystem and one which can rival other scaled enterprises globally.

    Nazara’s latest quarter financials saw a bunch of investors, analysts probing him during an investor call  to check if the company’s story still holds merit. He parried all with extreme ease, grace and aplomb.

    Indiantelevision.com decided to paraphrase Mittersain’s  responses during the investor call, to give you insights into how this young gaming entrepreneur is single mindedly cobbling together a global Indian gaming enterprise. Excerpts: 

    On Nazara’s great Q3 FY2025 performance.
    Our Q3FY25 performance demonstrates the strength of our diversified portfolio. Revenue reached Rs 534.7 crore, representing 67 per cent  year-on-year growth, while EBITDA grew 39 per cent to Rs  52.4 crore. The core gaming segment was particularly strong, growing 53 per cent  year-on-year, driven by our Fusebox Games acquisition and solid performance from existing titles like Animal Jam. 

    For the first nine months of FY25, we’ve reported revenue of Rs  1,103.7 crore and EBITDA of Rs  102.4 crore, showing consistent growth across our business segments.  Gaming contributed 29 per cent  of total revenues and 56 per cent of EBITDA in Q3, while eSports delivered 43 per cent of revenues and 32 per cent of EBITDA. This balance demonstrates the resilience of our business model and the success of our diversification strategy.

    On the strategic thinking behind the recent capital raises through preferential placement that the company has resorted to recently. 
    The Rs  495 crore raised through preferential placement to Aksana Estates LLP represents more than just capital – it’s a strategic partnership that validates our vision. Having established entrepreneurs like Arpit Khandelwal and Mithun Sacheti, the founder of CaratLane, join us as co-promoters brings valuable expertise to our growth journey and provides us with substantial financial flexibility. Having Plutus Wealth and Mithun Sacheti cross the 25 per cent  threshold and join as co-promoters is a significant validation of our business model.

    While some investors might view dilution with concern, we’re seeing unique opportunities in the global gaming market. The current environment, characterized by post-COVID normalization and higher interest rates, has created situations where high-quality assets are available at attractive valuations. Our strategy isn’t about short-term arbitrage – we’re building a sustainable global gaming company by acquiring strong assets and growing them systematically.

    Picture courtesy inc42

    On how the company evaluates potential acquisitions, particularly in terms of IP valuation
    We look at multiple factors. First, we assess the historical performance – app store ratings, download numbers, current user base, revenue trends, and profitability. Second, we evaluate growth potential under Nazara’s ownership – can we expand the business through improved live operations or market reach? Finally, we consider valuation metrics, typically based on EBITDA multiples within our acceptable range. For instance, with our recent game acquisitions from Zepto Labs, we saw strong existing performance metrics combined with clear opportunities for growth under our management.

    On the company’s IP licensing strategy, particularly with brands like Barbie and Big Brother.
    Our IP strategy represents a shift from our traditional approach of relying solely on original content. We’ve observed that popular IPs can significantly reduce user acquisition costs through organic downloads and improved click-through rates. These partnerships, such as Kiddopia’s agreements with Mattel for Barbie and Moonbug Entertainment for Little Angel, typically involve minimum guarantees plus revenue sharing arrangements. Even with these costs, we expect better profitability compared to traditional user acquisition spending. The success of Fusebox’s Love Island game has given us confidence to pursue similar partnerships with Big Brother globally and Bigg Boss in India.

    On  how  Nodwin  Gaming is performing, and what’s the path to profitability
    Nodwin continues to build market leadership in eSports and youth engagement. Their Q3 revenue grew 23 per cent  year-on-year, but the like-for-like growth was actually 48 per cent excluding Wings, which was deconsolidated. While profitability has been impacted by strategic investments and events like the NH7 Weekender cancellation, we’re seeing strong performance from proprietary IPs and live events. Nodwin has expanded its footprint to 20 countries and made strategic acquisitions in influencer management (Trinity Gaming), content distribution (AKF Gaming)  and event production (StarLadder). Their international revenues now account for 48 per cent of total revenue, demonstrating successful global expansion.

    We’re deliberately prioritising growth over immediate profitability because we believe building market leadership and strong moats now will create significant value in the future. The youth attention economy, particularly in emerging markets, represents a massive opportunity that requires scale and presence to capture effectively.
     

    On PokerBaazi, and its growth trajectory
    PokerBaazi is the dominant poker platform in India, and our strategy is focused on building an even stronger moat through brand development. Their gross gaming revenue grew 67 per cent  year-on-year in Q3, with healthy growth in both traded value and deposits. Rather than focusing on performance marketing, they’re investing heavily in brand building through strategic sponsorships like Shark Tank and IPL. The core business is very profitable – quarterly EBITDA fluctuations mainly reflect the timing of brand spending. This approach should create a more defensible market position over time.
     
    On the approach while developing games – both in India and internationally
    We’re implementing a hybrid model that leverages global expertise with Indian capabilities. Take Fusebox Games for example – their core team of about 35 people in the UK drives game design and narrative, while we’re increasingly shifting development and engineering work to India. This allows us to combine international design expertise with India’s strong engineering talent pool.

    Through Nazara Publishing, we’re also bringing international games to the Indian market, providing localised support and marketing. This aligns with our view that India’s gaming market will see significant growth in terms of paying users over the next five years. Simultaneously, we’re investing in local studios and capabilities to create games in India for the global market, responding to the government’s vision of India as a gaming development hub.

    Nitish and His brands

    On the company’s G-commerce initiative and its potential impact
    G-commerce addresses a fundamental challenge in the Indian gaming market – low monetisation through both in-app purchases and advertising. By integrating e-commerce within gaming environments, we aim to create new revenue streams through affiliate fees. We’re in advanced stages of a pilot with ONDC, scheduled for launch in Q4FY25. If successful, this could be a significant innovation not just for India but globally. The concept leverages Indians’ familiarity with online shopping while providing game developers with better monetisation options than traditional advertising.

    On challenges post Apple’s  IDFA changes and how Nazara addressing them.
    The post-IDFA environment has certainly changed the landscape for user acquisition. We’re adapting through multiple strategies. First, our IP partnerships help generate organic downloads and reduce acquisition costs. Second, we’re seeing ad agencies and platforms develop new models that work within the privacy-first framework. Third, we’re exploring alternative channels and focusing on markets where Android remains dominant. The situation has stabilised over the past 18 months, and we’re seeing companies, including ourselves, successfully adapt their user acquisition strategies to this new reality.

    On the  role  AI will play in Nazara’s future operations
    We see AI as both an opportunity and a tool across our business. In game development, we’re exploring AI applications for content creation, testing, and personalization. In user acquisition, AI helps optimize targeting and spending. For eSports, AI assists in content creation and production efficiency.
    However, we maintain a balanced view. While AI can enhance efficiency and create new possibilities, the core of gaming remains human creativity and engagement. We’re focused on using AI to augment rather than replace human capabilities, particularly in areas like game design and community engagement.
    The real opportunity lies in using AI to better understand and serve our users while maintaining the human elements that make games and eSports engaging. We’re investing in AI capabilities but always with a clear focus on enhancing rather than replacing the core gaming experience.

    On guidance for future growth
    We’re maintaining our FY27 EBITDA target of Rs  300 crores and are confident in achieving it. Our recent capital raise and strong cash position give us the flexibility to pursue both organic and inorganic growth opportunities. 2025 presents particularly attractive M&A opportunities in the global gaming market, especially given current valuations. We’re seeing potential in both established markets and emerging economies, particularly in mobile gaming and eSports. Our focus remains on building a truly global gaming company from India, leveraging our expertise across different segments and geographies.

    (Picture of Nitish punching courtesy INC42)

  • Nodwin  Gaming secures Rs 64 crore from parent Nazara for growth & global expansion

    Nodwin Gaming secures Rs 64 crore from parent Nazara for growth & global expansion

    Mumbai: Youth entertainment, gaming and esports company  Nodwin  Gaming announced that its parent  Nazara Technologies has approved an investment of Rs 64 crores in it.

    As per the press release, Nodwin  Gaming’s board has approved plans to initiate a private financing round to accelerate the company’s vision of becoming the No 1 new-age youth media, gaming and esports firm across emerging markets. As the first investor backing this investment, Nazara and Nodwin boards have both ratified this investment that is in the form of convertible preferred stock.

    The funds raised in this round will be primarily allocated to fuel Nodwin Gaming’s ongoing expansion momentum, focusing on enhancing its capabilities, growing its portfolio of intellectual properties (IPs), and strengthening its presence in emerging markets.

    Nodwin  Gaming has been growing organically and inorganically through acquisitions. In the recently announced quarter results of Q2 FY24, revenue grew 91 per cent on a QoQ basis and 111 per cent on a YoY basis. Nodwin  has recently announced the investment and scaling up of ComicCon India and the acquisition of Trinity Gaming.

    Nodwin Gaming co-founder &  MD Akshat Rathee said, “As we continue on our growth and expansion journey, we remain fully committed to building a truly global company coming from India that leads with innovation, expanding our capabilities in new age media in emerging markets. Our focus is on capturing the attention and mindshare of the global youth.”

    The press release highlights Nodwin Gaming’s global expansion, noting that the company manages a range of intellectual properties, including notable tournaments, festivals, and conferences in esports, gaming, music, comedy, pop culture, and live experiences that resonate with young audiences.

    Recently, Nodwin has enhanced its portfolio through several strategic acquisitions, such as the German esports and gaming marketing agency Freaks 4U Gaming.

  • India’s top five gaming stars gather for DreamHack India 2024 in Hyderabad

    India’s top five gaming stars gather for DreamHack India 2024 in Hyderabad

    Mumbai: DreamHack India, the country’s largest gaming festival, is set to electrify Hyderabad from 15-17 November 2024, celebrating its fifth anniversary. This year, DreamHack will share the stage with Hyderabad Comic Con, India’s top pop culture festival, combining gaming, esports, technology, and cosplay with the best of pop culture for an epic three-day event.

    Since its inception, DreamHack India has become a staple in the gaming and esports landscape. This year’s festival will feature exclusive meet-and-greet sessions, tournaments, and interactive activities with the nation’s biggest gaming stars, brought together through a partnership between NODWIN Gaming and 8Bit Creatives.

    Meet India’s Five Gaming Titans at DreamHack India 2024:

    1. Naman Mathur (Mortal): The co-founder of S8UL and a prominent name in Indian esports, Mortal, has redefined gaming success with six global Esports Awards nominations. Known for major achievements like BMPS Season one and PUBG Mobile India Series, Mortal is a true icon, even representing the gaming industry in a meeting with prime minister Modi.

    2. Payal Dhare (Payal Gaming): Breaking gender barriers, Payal Gaming rose from casual play to become one of India’s top gaming creators. With millions of followers and a story that encourages women across the country, Payal has inspired countless fans and is poised to bring her infectious energy to DreamHack India.

    3. Raj Varma (Snax Gaming): Hailing from Hyderabad, Snax is a local favourite and an influential figure in the gaming community. His career spans representation at the PUBG Mobile World League 2020: East and the promotion of healthy gaming with his “Fit Gamers” initiative, countering stereotypes of gaming lifestyles.

    4. Kaashvi Hiranandani (KaashPlays): Known for her empowering role in female gaming, KaashPlays left her finance job during the COVID-19 lockdown to chase her passion. With millions of followers, she advocates for women in esports and inspires others to pursue gaming careers.

    5. Salman Ahmad (8Bit Mamba): Beginning with PC games and transitioning to mobile gaming, Mamba found success streaming BGMI and GTA V. His journey reflects determination, with family support growing after seeing his accomplishments. Mamba’s love for football adds depth to his gaming persona.

    Attendees can enjoy DreamHack x Hyderabad Comic Con with a single ticket, available on Insider.in and Paytm, as well as through the official websites of DreamHack India and Comic Con India.

    https://dreamhack.com/india/

  • Comic Con India returns for three days in Hyderabad

    Comic Con India returns for three days in Hyderabad

    Mumbai: Comic Con India is returning to Hyderabad for the first time over three days—15, 16, and 17 November 2024. The event promises an exciting experience for anime, gaming, and pop culture fans, offering a bigger and better celebration of all things geeky.

    Maruti Suzuki Arena presents Hyderabad Comic Con 2024, powered by Crunchyroll, where every attendee will receive number one issue of Radiant Black comic, along with Special Solo Levelling poster by Yen Press & a commemorative Comic Con India Bag.

    Comic Con India founder Jatin Varma said, “We are thrilled to bring the biggest pop-culture celebration, Comic Con India, back to Hyderabad, and this year, we’re taking it up by a notch by extending the festival to three days. The overwhelming passion from fans has fueled us to expand the event, bringing more thrilling experiences with a wider range of activities for everyone to enjoy this season. This will be our biggest event in Hyderabad to date, showcasing the very best in Indian comics, immersive fan activities, cosplay, gaming, geeky shopping, and so much more. I am beyond excited to welcome everyone to what is set to be an epic celebration.”

    Comic Con India will feature panels and exclusive sessions with Amar Chitra Katha, Raj Comics, Crunchyroll, and top creators. Fans can enjoy stand-up performances by comedians Harsh Gujral, Azeem Banatwalla, Ravi Gupta, and Sayed Bashaar, along with live shows by Daisuki Cosplay Band, Geek Fruit, and hip-hop artist Karan Kanchan. Attendees in Hyderabad will also experience Maruti Suzuki Arena, Crunchyroll, Penguin Random House India’s comic book store, and an exclusive Yamaha experience zone.

    Nodwin Gaming co-founder & MD Akshat Rathee said, “Bringing DreamHack and Hyderabad Comic Con together represents the ultimate fusion of gaming and pop culture—a ‘best of both worlds’.  True to Nodwin Gaming’s vision of crafting experiences that own a significant timeshare of mindshare among today’s youth, this powerful integration aims at immersing audiences in vibrant, dynamic entertainment touchpoints.  We are looking forward to an epic weekend packed with immersive activations, thrilling competitions, and nonstop fandom excitement- making this an unparalleled celebration for every gaming and pop culture enthusiast.”

    DreamHack, India’s largest gaming festival, is celebrating its fifth anniversary with an exciting new lineup. Known for LAN tournaments, cosplay, tech expos, meet-and-greets with top content creators, and BYOD zones, the festival’s partnership with Nodwin Gaming enhances its appeal. DreamHack x Hyderabad Comic Con 2024, a three-day event, will be the city’s largest youth entertainment attraction, featuring comics, gaming tournaments, esports competitions, and more.

    The event will showcase upcoming Indian publishing houses and artists like Indusverse, Yali Dreams Creations, Prasad Bhat, and others, along with international artist Josh Blaylock. Key partners include Maruti Suzuki, Crunchyroll, Yamaha, and Lenovo.

    Join us at Hyderabad Comic Con 2024, from 15-17 November at the HITEX Exhibition Centre, from 11 am to 8 pm. Get your passes at www.comiccon.in and BookMyShow.

  • 8Bit Creatives joins Nodwin Gaming as talent partner for DreamHack India

    8Bit Creatives joins Nodwin Gaming as talent partner for DreamHack India

    Mumbai: 8Bit Creatives, an esports consulting and talent management agency, has partnered with Nodwin Gaming as the exclusive talent partner for DreamHack India 2024.

    As part of this partnership, 8Bit Creatives will engage its wide network in the Indian gaming, esports, and youth communities, with its creators producing content leading up to the event and hosting meet-and-greet sessions.

    DreamHack India, the country’s largest gaming festival, will be held from 15 to 17 November at the Hitex Exhibition Centre in Hyderabad, marking its fifth edition. This anticipated event includes esports tournaments, BYOD events, cosplay competitions, music concerts, and stand-up comedy, celebrating gaming, esports, pop culture, and entertainment.

    8Bit Creatives CEO and founder Animesh Agarwal said, “DreamHack India is one of the most prominent events in the Indian gaming and esports calendar and we’re proud to be the exclusive talent partners for it. This is further recognition of 8Bit Creatives’ ability to meaningfully engage the gaming and youth audiences across the country. Our belief in working with the right creators who create experiences that resonate with the youth audiences distinguishes our offerings and we can’t wait to share what we have in store for DreamHack India 2024 with our audiences!”

    This is not the first time that 8Bit Creatives will partner with DreamHack India. The organisation was also the talent partner for the event in 2022.

    Nodwin Gaming, co-founder and MD Akshat Rathee said, “Our vision at Nodwin Gaming is to create unforgettable experiences for the youth, and DreamHack has proven to be the ultimate platform to realise that vision, bringing together gaming, entertainment, and community in an immersive celebration. We’re thrilled to have 8Bit Creatives as our exclusive Talent Partner for DreamHack India 2024. It’s especially exciting to welcome iconic creators like Mortal, who joined us in our very first edition, back for this landmark fifth year, alongside fan favourites like Snax, Kaashvi, Thug, and Payal. These creators bring a unique energy that connects deeply with our fans and elevates every moment. Their presence underscores our commitment to crafting electrifying experiences year after year, building on the momentum of events like BGMS and past DreamHack editions. Together with 8Bit and this powerhouse lineup, we’re setting the stage for an unforgettable event that will bring fans and creators closer than ever before!”

    8Bit Creatives’ content and esports division, S8UL, became the only organization this year to win the ‘Content Group of the Year’ award for a third consecutive time at the Esports Awards 2024. They are also the only Indian organization to have ever won an esports award in any category. Earlier this year, 8Bit Creatives’ gaming content creators, including Naman Mathur, Payal Dhare, and Animesh ‘Thug’ Agarwal, were invited for a meet-and-greet with prime minister Narendra Modi.

    The organisation leads India’s gaming and content ecosystem with services like talent management, campaign curation, brand activations, and more.

  • Nodwin Gaming partners with Konami for ‘eFootball Diwali Showdown’

    Nodwin Gaming partners with Konami for ‘eFootball Diwali Showdown’

    Mumbai: The ‘eFootball Diwali Showdown,’ a special influencer tournament organised by Nodwin Gaming and Konami Digital Entertainment, concluded with S8UL Aman as the champion.

    Eight prominent Indian gaming personalities, including Dreamboy, Yes Smarty Pie, Ezio18Rip, Sid, Senpai Spider, K18, Binks, and Aman, competed in group and knockout stages.

    To celebrate Diwali, Konami announced special in-game rewards for Indian gamers. Players can log in to eFootball and earn exclusive Diwali-themed rewards, including unique player packs featuring stars from the Indian football team and special Diwali-themed jerseys available only during the festive period.

    Tournament participants K18, Senpai Spider, and Yes Smarty Pie will stream matches for fans on their individual YouTube channels. These initiatives demonstrate Konami’s commitment to India’s growing mobile gaming market. As a free-to-play title, eFootball provides open access to gamers of all backgrounds.

    Recently, eFootball was selected by FIFA as an official title for the FIFAe World Cup, with India among 18 participating countries. Additionally, eFootball will be featured in the Ministry of Information and Broadcasting’s WAVES Esports Championship 2025 (WESC), enhancing its relevance in India’s gaming landscape. Earlier this year, Konami announced that eFootball has surpassed 700 million total downloads worldwide.

  • Nodwin Gaming appoints Atin Suri as global head of experiential marketing

    Nodwin Gaming appoints Atin Suri as global head of experiential marketing

    New Delhi: Nodwin Gaming has announced the appointment of Atin Suri as global head of experiential marketing. With a track record of delivering disruptive, immersive brand experiences across diverse markets, Atin brings a wealth of expertise to help further  Nodwin Gaming’s mission to engage and excite audiences across all ages, worldwide.

    Atin will be responsible for leading Nodwin Gaming’s worldwide expansion efforts in experiential marketing and continued growth while handling the company’s white-label events and activations. His ability to  formulate marketing strategies and well-crafted market messaging for a global audience ties in seamlessly with Nodwin Gaming’s vision as the company continues to expand its footprint in the industry and deepen its engagement with audiences.

    A key focus for Nodwin Gaming is providing holistic entertainment to the global youth with its diverse range of intellectual properties that spans esports, gaming, pop culture, music, and comedy. Atin’s extensive expertise in crafting bespoke and immersive on-ground experiences will be key in enhancing consumer experience and brand recall.

    “For me, experience is everything, and I’ve always wanted to push the envelope when it comes to the intersection of technology and immersive experiences,” said Atin. “At Nodwin Gaming, I see endless opportunities when it comes to experiential marketing especially when the company is expanding further towards youth-focused experiences across the world.”

    Before joining Nodwin, Atin founded The Experiential Hub, a disruptive agency known for crafting innovative brand events and activations. His experience as a pioneer in experiential marketing includes leading several landmark campaigns.

    A decade ago, Atin recognised the untapped potential of esports in India, a foresight that led to his successful collaboration with Nodwin Gaming co-founder & managing director Akshat Rathee. Together, they worked on Dew Arena and made it India’s Largest Offline Gaming Championship.

    Building on this partnership, they went on to bring DreamHack, the world’s largest gaming festival to India. This groundbreaking project won the award for Best Intellectual Property at the prestigious WOW Awards Asia 2019. Atin also played a pivotal role in organising major esports events with the Nodwin Gaming team in India including ESL One, PUBG Club Open, PMPL South Asia and many more.

    “We are thrilled to welcome Atin to Nodwin Gaming”  commented Rathee. “Having worked with Atin on previous projects, we have always admired his ability to bring fresh and bold ideas to the table. His passion for tech-driven, experiential events makes him the perfect fit for our vision of creating unforgettable gaming experiences globally.”

  • PM Modi urges India’s gaming talent to shift from consumer to producer economy

    PM Modi urges India’s gaming talent to shift from consumer to producer economy

    Mumbai: In a landmark moment for the Indian gaming and esports industry, prime minister Narendra Modi highlighted the potential of India’s gaming sector during his Independence Day address at Red Fort.

    By speaking about the emergence of gaming as a significant market, he noted that the industry is still heavily influenced by foreign producers and revenue sources.

    A recently released report by Sandsoft reveals that 81 per cent of experienced mobile game developers are currently working on at least one new title. The report, based on research conducted among game developers in the United States, France, and Spain, states that 83 per cent have raised capital to develop or market these games. This surge in activity indicates that global gaming developers are ready to take the next leap forward.

    For India to make a substantial impact on the global market, it needs to transition from being a consumer to becoming a leading producer. The Prime Minister also emphasised that India, with its rich heritage, has the potential to bring its talent into the gaming world. He expressed his desire for India’s gaming products and animators to establish a strong international presence and called for collective efforts to achieve this vision.

    One game that is poised to assert India’s dominance on the global stage is Indus Battle Royale, being developed by Pune-based SuperGaming. Inspired by the nation’s rich cultural history, the game will help India carve its niche in the global market to develop culturally rich games.

    SuperGaming co-founder and CEO Roby John expressed his enthusiasm for the Prime Minister’s message by stating, “With his inclusion of providing opportunities to Indian game developers in this exponentially growing market, Prime Minister Narendra Modi has provided a major boost to the Indian gaming industry in his Independence Day address. Gaming is an expression of your art and culture, and Modiji is the first Prime Minister to recognize, encourage, and inspire an entire industry by stressing on the fact that we should not just be an economy of consumers but also of producers. At SuperGaming, we have been building games with Indian art and culture, such as Battle Stars, MaskGun, and our newest game, Indus Battle Royale, which showcases it in the best possible manner. Thank you, Modiji, for inspiring this nation on this very special day!”

    India’s gaming industry has seen exponential growth in the last few years which is driven primarily by the mobile gaming sector. With nearly 500 million gamers, the country is on the path to becoming the largest mobile gaming market in the world.

    “We are deeply encouraged by Prime Minister Modi’s consistent support for the video gaming industry. We believe that gaming will be a cornerstone of India’s $1 trillion digital economy, driving innovation and opportunities. However, beyond the numbers, it is essential to recognize and support the people behind the screens. By providing them with the right resources and a supportive community, we can turn gaming into a credible and sustainable career path. ‘Make in India’ is more than just a slogan; it’s a movement, and we are proud to be a part of it,” said NODWIN Gaming co-founder and MD Akshat Rathee.

    Beyond the Prime Minister’s acknowledgment, the Indian government has been proactively promoting esports, with states collaborating with esports organisations and hosting official tournaments. Similar efforts to support game developers through appropriate policies, funding, and infrastructure can help build a sustainable ecosystem and enable the nation to thrive on the international stage.

    “Honourable Prime Minister Shri Narendra Modi talking about gaming is a big motivation for young people who want to build their career in the industry. Game development (in India) is on the rise, and we are hoping to see game titles that are played not just in the country but make their mark globally. More titles mean more players and more spectators, and that is how the industry is going to grow. We at CyberPowerPC look forward to this growth story and play our role in bringing the best possible hardware to the country,” commented CyberPowerPC India chief operating officer Vishal Parekh.

    With the right support, India has the potential to lead the global gaming industry. As the nation continues to innovate and create, the dream of seeing Indian games make a mark on the world stage is not far from becoming a reality.

  • iQOOSouL reigns supreme at Android BGMS Season 3 final

    iQOOSouL reigns supreme at Android BGMS Season 3 final

    Mumbai: After three days of intense competition, the finale of Android Battlegrounds Mobile India Masters Series (BGMS) Season 3, India’s premier esports event culminated with iQOOSouL being crowned champions and solidifying their place at the pinnacle of the nation’s esports landscape.

    Organised by NODWIN Gaming, a global new-age youth gaming, esports, and entertainment company, Android BGMS Season 3 brought together the nation’s top esports teams showcasing the best of BGMI talent in action. The finals, featuring 16 teams, took place at the Android Arena in Chhatarpur, New Delhi, from 9 to 11 August.

    iQOOSouL, a distinguished team in Indian esports, delivered a stellar performance across all of the 12 matches. Under the leadership of in-game leader (IGL) Mohammad Raja (Manya), and comprising Khush Singh (Jokerr), Manpreet Singh (Rony), Nakul Sharma (NakuL), and Saumay Anand (Saumay), the team began the finals with a solid start on Day 1, amassing 34 points to secure fifth place in the table. On Day 2, they added 49 points to move into second place.

    In a dramatic finish to the tournament, iQOOSouL narrowly edged out Entity by just two points on the final day to capture the coveted trophy. The team recorded three Winner Winner Chicken Dinners (WWCD) and 40 points, which brought their total to 123 points, while Entity finished as runners-up with 121 points. Team Tamilas secured third place with 113 points.

    Sharing his excitement after winning the tournament, iQOOSouL IGL Mohammad Raja aka Manya expressed, “Winning the Android BGMS Season 3 title is beyond words. I’m incredibly proud of my team for their unwavering dedication, countless hours of practice, and the strategic planning that brought us to this level. It’s the team’s love for the sport and sheer hard work that propelled us to the top spot. This victory is even more special because it’s shared with our fans. Given the intense competition we faced, this win is truly special. Team iQOOSouL is back, stronger than ever and we promise – this is just the beginning.”

    With an overall prize pool of Rs  1 crore, iQOOSouL walked away with a well-deserved Rs  55 lakhs, while Entity secured Rs  15 lakhs, and Team Tamilas earned Rs  7.5 lakhs. Ankit Shukla (AKOP) of Team Orangutan was honoured with the TVS Raider Most Valuable Player (MVP) of the tournament award as well as the Most Wicked Player award for his outstanding individual performances and claimed Rs one lakh in prize money. Moreover, Harshit Yadav (Beast) of Global Esports was awarded the Audience Favorite Raider award for his remarkable displays.

    “Congratulations to iQOOSouL for their exceptional display on the final day that earned them the prestigious trophy, and to Orangutan’s AKOP for his consistent performance and winning the TVS Raider MVP and the Most Wicked Player award. Android BGMS Season 3 has been a spectacle for viewers and a testament to the incredible growth and potential of esports in India. This year, we have witnessed some of the best talent the country has to offer, and the passion and energy brought by the players and fans alike have been nothing short of extraordinary. Our partners have also played a crucial role in elevating the tournament to new heights,” said  NODWIN Gaming co-founder and CEO Gautam Virk.

    Spanning over 22 action-packed days, Android BGMS Season 3 once again proved to be a monumental event in the Indian esports landscape. The tournament, broadcasted on Star Sports for the third consecutive year, has been instrumental in bringing esports to the mainstream and making it accessible to millions of fans across the country.

    Furthermore, with the introduction of features like Powerplay, Impact Player, and Bounty, the tournament has led the way in redefining competitive esports in India. To elevate the excitement further, NODWIN Gaming also hosted an experiential carnival on Day 3 of the finals which featured various engaging brand experience zones from Garnier Men, Android, and Red Bull, a live performance from hip-hop artist Chaar Diwaari as well as a view party of the finals.

    The final day of the tournament saw a peak concurrent viewership of over 350,000 on YouTube and more than 3.8 million views across the Hindi and English streams. Additionally, the overall tournament accumulated over 4.75 million hours of watch time and an average viewership surpassing 1.8 million.

    “This year’s BGMS was particularly special and innovative which offered a fresh and exciting experience for both players and fans alike. To bring the community together, we organised the Android BGMS Carnival, which became one of the highlights of the season. Through the tournament’s continued presence on Star Sports and its growing viewership, we are proud to see our IP establish new standards for both esports and youth entertainment in India,” further added Gautam Virk.

    This year, NODWIN Gaming joined hands with renowned brands like Android and Garnier Men, marking their entry into the Indian esports scene. Additionally, Crunchyroll and Redbull came on board as partners, while TVS Raider and Phillips Oneblade extended their ongoing support, all contributing to the tournament’s success and enhancing the experience for fans.

  • NODWIN Gaming announces Android carnival at BGMS Season 3 finale

    NODWIN Gaming announces Android carnival at BGMS Season 3 finale

    Mumbai: NODWIN Gaming, a global new-age youth gaming, esports, and entertainment company, in collaboration with Android has unveiled an experiential one-day carnival to celebrate the final of the third consecutive year of Battlegrounds Mobile India Masters Series (BGMS). Designed to bring the community together for a memorable experience, the event is set to take place on August 11, which is Day 3 of the finals of the tournament, at Kicksal, Osho Drive in Chhatarpur, New Delhi.

    The highlight of Android BGMS Carnival will be the view party of the Android BGMS Season 3 finals Day 3 alongside a live performance by music artist Garv Taneja, better known as Chaar Diwaari. The event will also feature ‘AndroidLand’ comprising a range of gamified activities and immersive experiences for attendees. Additionally, there will be several other community experiences including expo stalls and food and beverage stalls from notable brands such as Garnier Men and Red Bull.

    The high-voltage action of Android BGMS Season 3 finals, featuring the nation’s top 16 esports teams will be broadcast on Star Sports from August 9 to 11.

    “So far, Android BGMS Season 3 has showcased the pinnacle of esports action in India. With the introduction of the impact player and bounty system, teams and athletes have consistently delivered outstanding performances and intense moments that have kept fans on the edge of their seats. To elevate the excitement even further, we are announcing this experiential carnival in collaboration with Android to create an unforgettable experience for the youth. We are merging the best of esports with live entertainment, and interactive activities. We also want to extend our gratitude to our partners, who have been instrumental in bringing this initiative to life. This carnival is our way of thanking our incredible community and ensuring they have a blast while celebrating the spirit of gaming with us,” said NODWIN Gaming co-founder and CEO Gautam Virk.

    Chaar Diwaari’s live performance aligns perfectly with NODWIN Gaming’s focus on youth entertainment and providing an all-around experience for the community. Being a well-renowned name among the youth for his experimental hip-hop music makes him the perfect choice to elevate the excitement of the event.

    “Gaming has always been one of the things I have enjoyed, so being part of the Android BGMS Carnival is really exciting for me. I have been following the tournament closely and can’t wait to watch the finals. It is going to be an incredible experience to perform live and then join the crowd in cheering on the top teams as they battle it out for the championship. I’m looking forward to amping up the excitement at the Carnival!,” commented Garv Taneja a.k.a Chaar Diwaari

    After an intense league week, Reckoning Esports, Global Esports, Carpediem, and Gods Reign were the first four teams to have secured their spots in the finals of Android BGMS Season 3. They were later joined by WSB Gaming, Team X Spark, Raven Esports, MOGO Esports, Team Tamilas, Team 8Bit, Godlike Esports, Team Orangutan, OneBlade, IQOO Soul, Carnival Gaming and Entity who emerged victorious during the playoffs.

    Fans can catch all the action of the Android BGMS Season 3 finals live on Star Sports 2 (HD & SD) in English and Star Sports First in Hindi starting at 6:30 PM. Additionally, viewers can also experience the finals in Tamil and Hindi commentary on SS2.

    The finals will also be streaming on the YouTube channels of Star Sports and NODWIN® Gaming.

    The entry for Android BGMS Carnival is free for everyone. Registration is open at: https://insider.in/android-bgms-carnival/event