Tag: Nodwin

  • Mythik names Sid Kedia COO to drive its ‘Disney from the East’ vision

    Mythik names Sid Kedia COO to drive its ‘Disney from the East’ vision

    MUMBAI: From Marvel fan to myth-maker, Sidharth Kedia is now set to script his own epic. Entertainment start-up Mythik, which has declared its ambition to be the “Disney from the East,” has appointed the seasoned media and gaming leader as its new chief operating officer. Kedia isn’t just another boardroom name, his résumé reads like a saga of scaling. At Nodwin, South Asia’s largest esports company, he grew revenue 10x, expanded the business from 1 to 8 countries, raised 50 million dollars, and boosted valuation a staggering 28x. At Jiogames, he spearheaded the growth of Reliance’s gaming arm. As chief strategy officer at Viacom18, he helped expand regional TV and strengthened OTT play.

    His career highlights also include leading Mukesh Ambani’s project management office during Jio’s telecom launch, overseeing Network18’s integration into Reliance, and co-founding Ambit Pragma Ventures, where he raised 150 million dollars for media and entertainment investments.

    Armed with a Chartered Accountancy degree, a six sigma black belt from GE, and an MBA from NYU’s Stern School of Business, Kedia brings both precision and creative flair to the role.

    Mythik’s founder and CEO Jason Kothari, called Kedia a “rare combination of disruptive strategist and operator” with the breadth to reimagine how Eastern mythology can capture global audiences.

    For Kedia, the mission is personal. “Since childhood, I’ve been captivated by these stories my grandparents told me. As a Marvel fan, I’ve often wondered why our superheroes never got the global spotlight they deserve. We plan to change that at Mythik,” he said.

    With Kedia at the operational helm, Mythik isn’t just betting on myth, it’s gearing up to make Eastern legends the next big pop-culture phenomenon.

  • Nodwin expands esports empire with StarLadder acquisition

    Nodwin expands esports empire with StarLadder acquisition

    MUMBAI: Nodwin Gaming just made a game-changing move, hitting the jackpot with its latest acquisition—StarLadder, a in global esports company. This deal isn’t just a power-up; it’s a full-on respawn for AAA esports events worldwide blending StarLadder’s expertise in hosting AAA events with Nodwin’s ambitious vision of redefining live entertainment for the youth.

    StarLadder will retain its brand identity. founder Roman Romantsov will continue to lead operations while also becoming a shareholder in Nodwin Gaming.
    The deal is valued at an initial consideration of $ 5.5 million (rs 46.75 crores), with a second instalment contingent on meeting earn-out targets. With this strategic acquisition, Nodwin Gaming is not just playing the game—it’s changing it.

    The deal comes as Nodwin Gaming aggressively expands its global footprint. Having already acquired Comic Con India, influencer and MCN firm Trinity Gaming, gaming marketing agency Freaks 4U Gaming, esports agency Ninja Global, and Singapore-based live events company Branded, this latest move reinforces Nodwin’s commitment to strengthening its position in international markets.

    With StarLadder now in its portfolio, Nodwin aims to amplify its high-profile event offerings, bridging the gap between emerging and established markets while unlocking new synergies between the companies. With Nodwin’s extensive industry network, StarLadder will be able to expand into new territories, form new alliances, and elevate its global standing.

    Nodwin Gaming, co-founder, Akshat Rathee expressed his excitement: “StarLadder and Roman are the masterminds behind some of the most legendary esports events ever seen. Roman’s expertise in stage design, creative broadcasting, and production is second to none. I’ve been an admirer of his work for years, and now I get to build alongside him. With this partnership, we aim to create unparalleled esports experiences, bringing more CS:GO tournaments and other thrilling events to new and emerging markets. It’s a privilege to welcome such an iconic brand and visionary leader into the Nodwin Gaming family.”

    Fans, meanwhile, can expect bigger, bolder, and more electrifying esports events, with innovative tournament formats and unforgettable live experiences on the horizon.

    While StarLadder will continue to operate under its well-established identity, joining forces with Nodwin Gaming will unlock fresh resources, creative avenues, and expanded distribution channels, ensuring that both companies thrive in the fast-paced esports industry.

    Starladder, founder, Roman Romantsov shared his enthusiasm for the partnership: “We live in an era of globalisation, where combining strengths, resources, and expertise is the key to success. We are thrilled to have found partners who share our vision and ambition. With Nodwin Gaming, we’re ready to take esports to the next level, bringing unforgettable events to fans across multiple games and regions. Stay tuned—this is just the beginning!”

    The StarLadder team, helmed by Romantsov, boasts a 20-year legacy in tournament production, having delivered some of the industry’s most prestigious competitions. Their portfolio includes Cs:Go and Dota 2 Majors, the Pubg Europe League, and the long-running StarSeries, which has featured 18 seasons of Cs 1.6 and Cs:Go and 17 seasons of Dota 2. Additionally, they’ve collaborated on white-label projects for major publishers such as Valve, Tencent, Krafton, Blizzard, Riot Games, Supercell, and Moonton.

  • Anuj Tandon announces departure from JetSynthesys as gaming CEO

    Anuj Tandon announces departure from JetSynthesys as gaming CEO

    MUMBAI: He’s game to get a move on Anuj Tandon, the CEO and investor of  gaming at JetSynthesys  has decided to hang up his boots at the company. As CEO of gaming, Anuj led  and managed various gaming assets of JetSynthesys including its game studio, investments and  global partnerships, esports (Skyesports), Nautilus Mobile, Jetapult, Nodwin and Web3 ventures.

    He spent two years at India’s foremost gaming firm as its CEO, also being a board observer at Nautilus and Jetapul. Prior to that, he was head (India & Mena regions) of corporate development &  investments at Krafton where he led its investments in Pratilipi, FRND, Nautilus Mobile, KukuFM, Nodwin, Loco, One Impression, among others.

    A hard core software enthusiast Anuj began his career at Infosys working as a developer, then a solution designer for four years before jumping to Tech Mahindra for a short stint of six months in end-2009. He then  co-founded his own studio Rolocule Games which he ran for five years before it was acquired by Dream 11. Nazara Games was his next stop for a year where he headed mobile game publishing & marketing till 2016. He then helped Chinese company Yozu Interactive to set up Yoozoo Games as its CEO and stayed there for four years. And then came his Krafton shift where he oversaw its investments in various companies.

    Anuj is a well-known figure in the games industry and observers are all eager to know what his next initiative will be.

    However, he was effusive in his praise while posting his departure from JetSynthesys on Linkedin this morning. Said he:  “.. I would like to thank Rajan Navani for being the visionary to create one of the most important companies in digital media and gaming in India and offering me the opportunity to work as CEO gaming.”  

    He then went on to thank the rest of his colleagues at the various studios and companies he oversaw. 

  • NODWIN Gaming announces BGMS Season 3

    NODWIN Gaming announces BGMS Season 3

    Mumbai: NODWIN Gaming, South Asia’s gaming and esports company has announced the highly anticipated third edition of India’s premier esports event – BGMI Masters Series (BGMS). The tournament will be televised live on India’s leading sports broadcaster Star Sports for the third consecutive year.  

    BGMS Season 3 will witness India’s top 24 teams competing in one of the nation’s biggest Battlegrounds Mobile India (BGMI) tournaments scheduled from July 19 to August 11.

    Sharing his enthusiasm, NODWIN Gaming co-founder and managing director Akshat Rathee expressed, “Being the biggest esports IP in India, BGMS has been a cornerstone of esports action in the country since its inception two years ago. This edition marks a significant milestone for us as BGMS returns to a major sports TV network like Star Sports, for the third time, offering unparalleled visibility to esports talent & associated brands on mainstream television. Our team has always strived to deliver top-tier esports experiences and will leave no stone unturned in leveraging our years of expertise in the production and broadcast space to bring the best of the best esports action on television once again. Together, with the incredible team at Star Sports, we are committed to cementing esports’ status as a mainstream sport amongst the masses, and eagerly anticipate an exciting season ahead.”

    The tournament has continued its association with TVS Raider, the sporty commuter motorcycle from TVS Motor Company as the Official Mobility Partner, and Philips OneBlade, the male grooming product of Philips India as the competition’s Official Styling Partner.

    “We are thrilled to announce the third season in partnership with a plethora of remarkable brands, who share our collective vision to nurture esports talent across the country. The involvement and support of leading brands highlights the growing youth base of this new-age sport, and how BGMS is positioned to reach out and capture the largest market share of this growing audience.”  he further added.

    The previous season of BGMS garnered a remarkable viewership on the Star Sports Network, underscoring its growing popularity and appeal amongst audiences throughout the nation. As the tournament returns for a third consecutive year on Star Sports, it reaffirms its position as a linchpin of India’s esports calendar.

    “Star Sports has always been committed to bringing the best of sports entertainment to its viewers. The rapid rise of esports in the country has made it an exciting addition to our portfolio, tapping into a wide demographic of tech-savvy younger generations. Having accumulated monumental viewership for the past two seasons, BGMS has not only helped us showcase the best of esports action but also to bridge the gap between traditional sports and esports in India. With the invaluable support of NODWIN Gaming, we look forward to another high-octane season this year, offering unparalleled BGMI action to our viewers,” said Star Sports Network head of marketing Vikram Passi.

    NODWIN Gaming, alongside each of the partner brands, will play a pivotal role in making BGMS Season 3, a premium esports experience for fans across the nation, setting new benchmarks in Indian esports.

  • Bingo! becomes the official snacking partner for DreamHack 2022

    Bingo! becomes the official snacking partner for DreamHack 2022

    Mumbai: ITC Ltd.’s Bingo! has partnered with Nodwin Gaming as the official snacking partner for DreamHack 2022.

    Following this partnership, Bingo! has set up an exclusive Bingo! Streamer Zone, which will bring together popular YouTube influencers and streamers such as Thug, Mortal, Scout, Ocean, 8Bit Mercy, 8Bit, 8Bit Rebel, Sid Joshi, Xyaa, Hydraflick, Samay Raina, Sagar, and many more.

    This is the third edition of DreamHack being hosted in India, where gamers can experience professional e-sports tournaments and watch top players battle it out in the gaming arena.

    This engaging and innovative collaboration between Bingo! and DreamHack highlights the brand’s interest in and support for the e-sports community.

    ITC Ltd. head of marketing – snacks, noodles, and pasta Aishwarya Pratap Singh said, “We are thrilled to be collaborating with DreamHack, India’s largest e-gaming festival. Bingo! owns the platform of young and innovative snack offerings and is a brand loved by the youth. Gaming has always been at the forefront of the activities that the youth enjoy, & Bingo! aspires to be the preferred snacking partner for the gaming community. DreamHack has a strong track record and a large fan base, and we, at Bingo!, hope to jointly deliver an exciting gaming experience to the fans. This collaboration will be a fantastic experience for both fans and industry professionals, who will be able to interact with and learn from experts in the e-sports fraternity while also growing with it.”

    Alongside, Bingo! will be hosting several fun activities for the event attendees. The brand will set up a dark room in which the audience must evade laser beams and reach the end of the room to collect a pack of Bingo! Cheese Nachos Flavor, Namkeen. Bingo! will also set up a neon-themed photobooth where GIFs will be created of the attendees and a chill zone where a Cheese Nachos Favour and Namkeen DIY counter will facilitate customised ‘namkeen’ dishes using Bingo! Cheese Nachos Flavour.  An AR & VR game arena will also be set up, where one must scan around and tap on as many Cheese Nachos Flavor packs as possible within a set amount of time to win.

    Adding to it, Nodwin Gaming co-founder Akshat Rathee said, “DreamHack is a fun, entertaining gaming and esports event that can be enjoyed by people from all walks of life and across age groups. We are delighted to collaborate with our snacking partner, Bingo!, to make this event even more memorable. The audience can really let their hair down with their loved ones by taking part in all the exciting esports activities and other games while munching on a Bingo snack to keep their energies up. Not only that, Bingo has also set up an exclusive streamer zone and a meet-and-greet zone for e-sports enthusiasts and fans to interact with their favourite gaming influencers, so there is a lot to look forward to.”

  • Nazara records Rs 4,466 million revenue for 9MFY22

    Nazara records Rs 4,466 million revenue for 9MFY22

    Mumbai: India-based diversified gaming and sports media platform Nazara Technologies has announced that its operating revenue grew by 35 per cent to Rs 4,466 million for the quarter and nine months ended 31 December 2021. In 9MFY21, it had reported Rs 3,308 million.

    According to the un-audited standalone and consolidated results shared by the company, it delivered a Profit After Tax (PAT) of Rs 428 million, recording a growth of 355 per cent y-o-y. The EBITDA stood at Rs 797 million, a growth of 141 per cent YoY, while the EBITDA margins were recorded at 17.8 per cent vs 10 per cent for 9MFY21. This value excludes other income, it said.

    The esports segment demonstrated 75 per cent growth in revenue as well as 71 per cent growth in EBITDA in the first 9MFY22. According to Nazara, the e-sports segment now contributes the highest revenue in Nazara portfolio with a 48 per cent contribution in 9MFY22 revenue vs 37 per cent in 9MFY21.

    Gamified Early Learning grew by 22 per cent in 9MFY22 over 9MFY21 and added a net positive paying subscriber base in Q3. While the skill-based real money gaming grew by 53 per cent in 9MFY22 over 9MFY21 and delivered break-even EBITDA in Q3 as against losses in previous quarters.

    “We have witnessed 75 per cent YoY growth in the esports segment for 9MFY22 led by strong growth in revenue across all sub-segments in Nodwin and SportsKeeda,” said Group CEO Manish Agarwal. “The addition of original IPs such as NH7 Weekender and expansion of our esports business into the Middle East via our acquisition of Publishme has further accelerated the growth momentum.”

    According to Agarwal, Nazara’s strategy of having a diversified portfolio across business segments in gaming continues to provide the company with a stable and strong platform on which we can continue to build future growth and success. “The company continues to remain committed to building multiple growth levers across gamified learning, freemium, esports, and skill-based real money gaming via growth in its current portfolio and the addition of more offerings in the ‘Friends of Nazara’ network through strategic M&A.”

  • Former Viacom stalwart Sidharth Kedia joins Nodwin gaming as CEO

    Former Viacom stalwart Sidharth Kedia joins Nodwin gaming as CEO

    MUMBAI: Nodwin Gaming, one of India's premier and most recognized esports company has appointed Sidharth Kedia as its CEO to spearhead and drive the online gaming business in India. Following its explosive growth over the last 12-months, this is Nodwin Gaming's first senior management appointment. Sidharth will be based out of Mumbai where he’ll open the first regional office for Nodwin Gaming. 

    Announcing the news, Akshat Rathee, Founder and Managing Director of Nodwin Gaming said, “It's an exciting time for the firm as the overall e-sports scene in India is on the cusp of exponential growth. We are thrilled to have Sid joining us as the CEO at this time. With his rich experience in the media, entertainment, technology, and investment sectors coupled with his in-depth understanding of the gaming space and his proficiency in scaling businesses, I'm confident his leadership will provide the fuel that will propel e-sports and Nodwin Gaming to the next level. We wish him all the best. The CEO function will continue to report to the Managing Director and the Board.”

    “In today's age of digital disruption where several of our cultural experiences are undergoing an online evolution, e-sports has become an unequivocal buzzword. The gaming business in India is finally coming of age. The journey of e-sports that began as a virtual battle between geeky gamers in the confines of their homes or cybercafés a decade ago, is no longer just fun and games but has evolved into a major organized sport recognized at the Asian Games and even the Olympics. I am equally enthusiastic and anxious as I take up my new role as CEO and aim to make Nodwin Gaming a global player when it comes to e-sports.” Said an excited Sidharth.

    An Economics graduate from Delhi University and a Chartered Accountant, Sidharth is also an alumnus of TRIUM – a global Executive MBA program run jointly by the London School of Economics, Stern – New York University and HEC – Paris. Sidharth started his career in Information Systems Advisory with Ernst & Young in 1998. After which he joined General Electric’s prestigious Finance Management Program (run by Crotonville, US) in 1999 and post successful completion of the program, moved to a Black Belt (6 Sigma) role in GE Consumer Finance in Mumbai in 2002.

    Sidharth then went on to work across the start-up industry for the next 3 years and in  May 2007, he co-founded Ambit Pragma Ventures in Mumbai – a Private Equity fund, focused on providing growth capital to SMEs in India wherein he set up the Media & Entertainment practice. He worked closely with the portfolio companies, not only designing their long-term strategic plans but also developing short-term and executable milestones. His last stint before joining Nodwin Gaming was with  Viacom 18 as Deputy Chief Commercial Officer. Given his unconventional and analytical approach and his penchant for taking calculated risks with a good blend of strategic foresight and tactical skills, Sidharth was entrusted with the additional charge to head Corporate Strategy, M&A and Data Sciences at Viacom18.

    Sidharth is an avid mountaineer and when he’s not scaling Mount Kilimanjaro, he likes to capture the wildlife through his lens.

  • Viacom18 to have 360-degree play for e-sports: Sidharth Kedia

    Viacom18 to have 360-degree play for e-sports: Sidharth Kedia

    MUMBAI: Esports is at an early stage of development in the country. It is expected to be the future of entertainment and holds an upcoming opportunity for brands and media to promote, reach digital natives and develop new content concepts.

    Viacom18 EVP & head corp strategy, M&A, data science and deputy chief commercial officer Sidharth Kedia said, “While e-sports is a youth phenomenon today, its growth pattern will reflect the trajectory it has followed in other parts of the world and we will see people starting to play e-sports at a much younger age group. Other OTT players just have e-sports content but we are doing a whole 360-degree play including live, TV and digital.”

    Nodwin Gaming MD Akshat Rathee said, “In about a five-year time, we will be close to the music industry and definitely bigger than all the other industries including comedy.”

    Kedia thinks that e-sports on television doesn’t exist. Though all OTT players including Hotstar, SonyLiv and Voot have delved into some kind of e-sports on digital, the industry cannot be defined because the numbers are too small. “We know the number of people that engage in e-sports. About 90 million people play PUBG in India and 30 million people play cricket game every month. These numbers will start translating into this phenomenon which will be on digital, TV and live,” he added.

    All youth focus brands and technology brands show interest in e-sports. Voot currently has some 100 hours of e-sports content out of which ESL has 40 hours of content.

    “We don’t have an end date to DreamHack since we just started. We believe no one in this country understands both kids and youth better than Viacom does and while television and digital are passive engagement platforms, e-sports is an active immersive engagement platform,” said Kedia.

    The state of sports industry over the next three to five years is estimated to grow by 5.3 per cent in Asia and 9.4 per cent in Middle East and Africa (ME&A) according to PwC Sports Survey 2018. Despite the growth in Asia and ME&A, globally the industry will witness a drop by 10.2 per cent. This is because the market conditions across the industry are stabilising as it transitions from traditional to digital media consumption, with sports leaders continuing to predict healthy growth in absolute terms.

    Viacom18 on television is experimenting and conceptualising with some interesting formats and that will not be just U Cypher that we saw on MTV. “We believe there are 150 million potential viewers of e-sports on digital and that number is only here to grow,” Kedia concluded.

  • Esports on the path to be mainstream in India

    Esports on the path to be mainstream in India

    MUMBAI: The state of sports industry over the next three to five years is estimated to grow by 5.3 per cent in Asia and 9.4 per cent in Middle East and Africa (ME&A) according to PwC Sports Survey 2018. Despite the prediction in Asia and ME&A, globally the industry will witness a drop of 10.2 per cent. This is because the market conditions across the industry are stabilising as it progresses in the transition from traditional to digital media consumption, with sports leaders continuing to predict healthy growth in absolute terms.  

    Adding to this, PwC head-sports business advisory David Dellea said, “Overall, sports leaders foresee stable market growth driven by persistent media and sponsorship revenues as the business models behind them continue to shift towards digital.”

    The report mainly focuses on top 10 sports by growth potential globally; esports is leading the chart this year leaving behind the likes of football. The amount of people around the world who have watched some of the FIFA World Cup this year is 3.4 billion which is nearly half the total world population of 7.6 billion, according to research company GlobalWebIndex. The most watched and followed sports in India, cricket, takes the number 10 position. Overall viewership of Indian Premier League (IPL) across all platforms TV (in-home & out-of-home) and digital in urban + rural audiences was 11.3 billion gross impressions.

    Esports economy is estimated to reach $804.9 million in 2018, which is a 29.8 per cent jump y-o-y from 2017. The growth in terms of revenue is expected to reach $1.58 million by 2022, which is 18.4 per cent compound annual growth (CAGR) from 2018. The drivers of this growth are sponsorship ($500 million, 31.7 per cent of overall revenues), followed closely by media rights ($449 million, 28.4 per cent of overall revenue) and streaming advertisers ($316 million, 20 per cent of the overall revenue).

    An Indian gaming solutions company and creator of e-sports events, Nodwin gaming head Akshat Rathee said, “Esports is already growing in India. One of the biggest testimonies to a market growth of anything is measured by the number of investments done in it. Fundamentally esports is like a sports media marketing property, it’s like the IPL. It is not measured by the number of teams or by prize pool but by media rights auction.”

    The growth in esports economy is substantiated by developments such as publishers (Blizzard Entertainment and Riot Games) introducing franchise leagues, traditional sports (such as the NBA and F1) launching esports competitions and mainstream broadcasters (such as ESPN and Sky Sports) airing esports content over the past year.

    Esports federation of India (ESFI) director Lokesh Suji said, “Esports in India has massive potential, which is yet to be tapped. With improved internet speeds, smartphone penetration, government digital push and highest youth population, there is no reason why India will not be one of the superpowers for esports.”

    Esports for the first time became a part of a major sporting event in 2018 Asian Games Jakarta as a demonstration sports. This was announced by Asian Esports Federation (AESF). 10 Indian gamers qualified for the event.

    “We created history for Indian esports when Tirth Mehta won bronze (Hearthstone) and Karan Manganani was placed 4th (Clash Royale) in Asian Games this year, where esports was a demonstration sport. This is the fuel/trigger point which Indian esports was waiting for, it has boosted the confidence of many people who wanted to get involved in esports but were sitting on the fence (be it the brands, investors, gamers or parents). Gamers who were playing casually have started playing seriously as now they know that they can become esports athletes and build a career in esports,” he added.

    In January 2018, Nazara Technologies invested Rs 767.68 million for 55 per cent of equity share capital of Nodwin Gaming, a company engaged in activities pertaining to eSports in India. Nazara Technologies is a mobile games company headquartered in Mumbai, which is engaged in the acquisition of, value addition to and distribution, of mobile games across emerging markets such as India, Middle East, Africa, South East Asia and Latin America.

    “The viewership market for Indian esports market is 150 million people. We believe that India in 2022 will contribute close to 20 per cent of the overall revenue. India along with China, America and Germany would be the top four esports watching countries in the world. The drivers of growth will be publishers, better teams and better experience between teams,” Rathee added.

    “We need to make the Sachin/Virat of Indian Esports and only then will we have viewership numbers. For that to happen, a lot of work needs to be done at the grassroots level such as skill development and enough opportunities need to be created for an esports athlete to showcase his/her skill not only at the national but also at the international level. Mere participation will not help, we have to win. Any broadcaster who is willing to invest will have to invest in building this sport and if they are only looking at building an event they will eventually fail, which at least we don't want as it will create a wrong precedent,” Suji added.

    If we look at the growth rate by market segment over the next 3-5 years, digital media rights contribute 11.5 per cent to the overall pie. Sponsorship and advertising is the next big thing with 5.5 per cent share followed by licensing and merchandising with 4.8 per cent share.

    India’s first multi-platform, multi-game esports championship was launched by USports in the name of UCypher. The league tied up with MTV for the television broadcast. UCypher’s ambition is to present a platform to talented gamers that help them achieve their maximum potential as well as shape their career in e-sports leagues.

    Many advertisers were part of UCypher in its inaugural season like Amazon, Burger King, Fossil, Gillette, Idea Cellular, Mercedes Benz, Nestle, OPPO, Nivea, Netflix, Philips electronics, P&G, Seagram, United Breweries, Vodafone and Xiaomi technologies to name a few.

    Sony Pictures Network India head-digital business Uday Sodhi said, “Esports is an early stage development; it’s just getting popular with the younger TG. We covered Asian games in Jakarta in which esports was a part. This is an interesting category but still a small category as compared to other sports in Asian games. Yes, it is a developing, fast-growing category but will take some time to build a large following in India in the mainstream.”

    Another Indian esports company, CobX co-founder and CEO Mujahid Rupani said, “Esport already is in the visibility market considering the number of events, price pools that have come into play. Currently, we are six to seven years behind China, but we have the advantage of acceleration. The main thing is that industry support is lacking in India. Global sponsors, who generally fund esports throughout the world, in India have no budgets. The broadcasters in India are interested in esports and they are talking to people. Right now they are at a stage of doing market analysis. The content demand is so much for broadcasting which is not available.”

    “We are watching that space and participating in it. Till the time we don’t have Indian winners and heroes it is very unlikely that the sport will develop. We will continue to look at opportunities to showcase on SonyLiv,” Sodhi added.

    Talking about esports being broadcast on sports channels in India, “I think it’s dependent on them and us to go out and see what kind of IP is put in. We are already in conversation with Star and Sony Ten. We also believe there is some regional focus with someone like Sun TV who can pick up regional rights,” Rathee added. 

    The esports industry is only just picking up in India. Only when it amasses a good amount of fan following or if someone takes up the challenge of building its popularity will there be a speedy growth.

  • Viacom18 and NODWIN Gaming bring digital gaming festival ‘DreamHack’ for the first time to Asia

    Viacom18 and NODWIN Gaming bring digital gaming festival ‘DreamHack’ for the first time to Asia

    Mumbai, September 28th, 2018: NODWIN Gaming; a pioneer in e-sports and a subsidiary of Nazara Technologies Ltd. (Nazara) and Viacom18 – India’s fastest growing media and entertainment network have come together to bring the world’s largest gaming festival – DreamHack – to India. The DreamHack India event will take place from 21-23 December 2018, at NESCO, Mumbai.
    Speaking about the network’s endeavours into e-sports, Sudhanshu Vats, Group CEO and Managing Director Designate, Viacom18 said: “Viacom18 has never been one to shy away from experimenting with new concepts, ideas and formats. Given the strong affinity youth audiences have with our content, brands and experiences, we think this is the right time for us to dip our toes in the fast-paced, thrilling world of e-sports. The world is changing fast and lines are blurring between different content genres. Given the abundance of data that has been unleashed by Jio, it is only natural for the fandom around e-sports to grow by leaps and bounds in India. As the country’s youngest full-play media organization, we want to stay ahead of the curve and tap into tomorrow’s big passion points today. Our association with DreamHack is a step in this direction.”

    DreamHack is a digital festival where gamers and digital natives come together for a three-day weekend which features a 24-hour-a-day Local Area Network (LAN) party, e-sports gaming competitions; Bring Your Own Computer (BYOC). The festival will be jam-packed with players/gamers who will be invited for a gaming championship in pro e-sports tournaments, collegiate matches, world famous LAN party, cosplay championship, panels, activities, expos, music concert, art and more. Till date, DreamHack has organized multiple events in the North America and European regions.
    On bringing DreamHack to India, Akshat Rathee, Founder and CEO, NODWIN Gaming says, “DreamHack has always been the epitome of the celebration of gaming and esports globally and we are delighted to partner with Dreamhack on their Indian journey. India with its dynamic youth and famed hospitality is a great beachhead into bringing the Dreamhack experience to Asia. NODWIN Gaming has been working hard on providing the best for our community of gamers across the country. This places the love for gaming right at the centre of our ecosystem. Partnering with Viacom18 brings the synergy full circle. Their reach to the youth of our country is unparalleled and we look forward to the convergence”
    The scope will see events with leading games such as DOTA, CSGO and KO Fight Nights (a street fighter championship) along with a Mobile Cricket event, the participants will also get a chance to meet and greet with international teams and gamers and enjoy an engaging experience in streamer zones. The gaming festival will be a ticketed event starting from INR 399/- and will be streamed live on VOOT.
    Elaborating on this partnership, Sidharth Kedia, Head – Corporate Strategy, M&A, Data Sciences & Dy. Chief Commercial Officer, Viacom18 said, “There is an avid gaming community in India and with Viacom18’s presence across live, digital and broadcast media alongwith a strong connect with the Indian youth, we are uniquely poised to leverage properties such as DreamHack in India and take e-sports to a larger audience base. We look forward to introducing this exciting property to Indian audiences.”
    On India getting its biggest festival, Gautam Virk, Chief Operating Officer, NODWIN Gaming said, “DreamHack brings in the zest of a digital festival which also happens to be the biggest LAN event the country has ever seen. NODWIN Gaming is pleased to have partnered with DreamHack for their Indian counterpart. We are constantly working for the excellent gaming community and we are most excited to provide them with something of this magnitude. We will make sure that no stones are left unturned in our efforts on this milestone event”
    The event will also host a ‘Retro Zone’ featuring arcade machines with classic games from the yesteryears. Event partners will also organize exclusive expo zones at the event and allow visitors a chance to lay their hands on the latest technology and gadgets. DreamHack India will not only develop an emotional connect among attendees, but also leave them with lifelong memories to cherish. The festival will offer something for everyone who is a part of the gaming universe/gaming enthusiasts.

    “We are excited about entering another continent as DreamHack open its doors to the first DreamHack India event. The partnership with NODWIN Gaming helps us redefine professional gaming in India where we can offer something exciting and for millions of gamers across the region. This, we believe, will give the pro gamers the right setup to play at their full potential,” said DreamHack CEO, Marcus Lindmark. “Our goal is to build a healthy gaming ecosystem, and we look forward to helping build a successful and competitive event”, he further adds.