Tag: Mobile Games

  • Netflix, Ubisoft announce plans to create three mobile games

    Netflix, Ubisoft announce plans to create three mobile games

    MUMBAI: OTT platform Netflix and Ubisoft have announced plans to create three mobile games from game franchises to Netflix, starting in 2023. Announced at Ubisoft’s annual digital event Ubisoft Forward, the three games will expand on the Valiant Hearts, Mighty Quest and Assassin’s Creed universes, and will be available exclusively on mobile to Netflix members around the world with no ads or in-app purchases. 

    A new Valiant Hearts game, sequel to Ubisoft’s game Valiant Hearts: The Great War, is directed by the original core team and will retain the same DNA while featuring a new story. It will be available to Netflix members in January 2023. 

    After The Mighty Quest for Epic Loot mobile game, The Mighty Quest will come to Netflix in 2023 with a new game. This time, the game will draw inspiration from the roguelike genre to deliver an experience that celebrates the series’ premiere hack-and-slash combat in a fresh and highly replayable format.

    And for Assassin’s Creed fans, they will be able to immerse themselves in the Assassin’s Creed universe on Netflix in more than one way. In addition to the previously announced live-action series, an all-new mobile game is being developed exclusively for Netflix.

    “We’re thrilled to work with Ubisoft, whose track record creating memorable worlds for fans is unmatched. This partnership will provide our members with exclusive access to some of the most exciting game franchises as we continue to build a catalogue of great mobile games for our members around the world,” said Netflix’s vice president Games Mike Verdu.

    “As we continue to create great experiences on all platforms, we’re glad to be partnering with such an innovative and creative partner as Netflix. I believe that this partnership will be a great opportunity for Netflix members to further explore our worlds and universes on mobile” said Ubisoft chief mobile officer Jean-Michel Detoc. 

  • Netflix announces six new mobile game titles launching in December

    Netflix announces six new mobile game titles launching in December

    Mumbai: Netflix has announced six mobile game titles that will be launched on its platform in December. The streaming giant is yet to announce the official launch date of the games.

    The titles include “Ashphalt Xtreme,” “Hextech Mayhem,” “Knittens,” “Wonderputt Forever,” “Arcanium: Rise of Akhan,” and “Dominoes Café.”

    The mobile games will be available to Android users to download via the Google Play Store. The platform announced that it was making its mobile games available to Netflix users worldwide in November. These games will be available to Netflix subscribers without any extra charge.

     

     

  • Netflix launches its mobile games worldwide

    Netflix launches its mobile games worldwide

    Mumbai: Netflix has announced that it will launch its games on mobile across the world. Every Netflix subscriber can play up to five mobile games including “Stranger Things: 1984” (BonusXP), “Stranger Things 3: The Game” (BonusXP), “Shooting Hoops” (Frosty Pop), “Card Blast” (Amuzo & Rogue Games), and “Teeter Up” (Frosty Pop).

    Netflix members can play these mobile games without paying any additional fees, ad-free and without any in-app purchases. These games are currently only available on Android devices. Members on an Android tablet will see a dedicated games row or be able to select games from the categories drop down menu to download and play. The games are available in multiple languages but will default to English if the language is not available in a particular country, said the streaming giant in a statement.

    Users can play games across multiple mobile devices via the same account. If you hit your device limit, you can sign out of devices not in use or deactivate them remotely on Netflix website to free up a slot. Keeping in mind child safety controls, Netflix has made these games unavailable on kids’ profiles. While some mobile games will require an internet connection, others will be playable offline, it added.

    “We are in the early days of creating a great gaming experience, and we’re excited to take you on this journey with us,” said Netflix vice president for game development Mike Verdu.

    In July, Netflix hired former Facebook vice president Mike Verdu to head its video games unit as vice president, game development. Verdu has been associated with EA Mobile, Kabam, TapZen and served as chief executive officer at Zynga from 2009 to 2012. 

    The company officially revealed its plans to enter the video game market in its second quarter earnings call. Netflix views gaming as a segment that will help it attract and retain customers. Co-CEO Reed Hastings emphasised that Netflix is not looking to generate revenues from video games per se, it is about “enhancing the big service that we have.”

    The company announced its first big move in the gaming space on 28 September with the acquisition of indie video game creator Night School Studio.

  • Netflix launches first two mobile games in Poland

    Netflix launches first two mobile games in Poland

    Mumbai: Netflix has launched its first two mobile games on Android – “Stranger Things: 1984” and “Stranger Things 3” for members in Poland. Netflix Geeked made the announcement on 26 August via their official Twitter handle.  

    “Today members in Poland can try Netflix mobile gaming on Android with two games, Stranger Things: 1984 and Stranger Things 3. It’s very, very early days and we’ve got a lot of work to do in the months ahead, but this is the first step,” reads the tweet.

    According to a report by Variety, Netflix games will have no ads or in-app purchases and titles will be included with a Netflix streaming plan. In the Android app, available game titles will show up under a new menu that says ‘Play Mobile Games’ and users who click on it will be directed to a Google Play Store page to download the game. The report indicates that over time the games will be more tightly integrated into the Netflix app itself.

    “Stranger Things 3: The Game” is developed by studio BonusXP and allows gamers to play through familiar events in Stranger Things season three where they will be able to uncover new quests, character interactions and secrets. “Stranger Things: 1984” is described as a stylized retro action-adventure similar to the arcade games back in the 80s, letting players solve puzzles, collect Eggos and gnomes along the way, said the Variety report.

    In July, Netflix hired former Facebook, vice president, Mike Verdu to head its video games unit as vice president, game development. Verdu has been associated with EA Mobile, Kabam, TapZen and served as chief executive officer at Zynga from 2009 to 2012.  

    Last month, the company officially revealed its plans to enter the video game market as a new category to help it attract and retain customers. In their second-quarter earnings call, co-CEO Reed Hastings emphasised that Netflix is not looking to generate revenues from video games per se, it is about “enhancing the big service that we have”, he noted.  

  • Mobile games are the next big advertising frontier: GreedyGame’s Arpit Jain

    Mobile games are the next big advertising frontier: GreedyGame’s Arpit Jain

    NEW DELHI: Digital entertainment formats have become hugely popular across India, with the Covid2019 pandemic further accelerating the shift to online modes of pleasurable pastime. One of the prime beneficiaries has been the mobile gaming ecosystem. It is already amongst the top five globally and as per Statista, will be worth about $2.4 billion in 2020, up from $600 million in 2017. However, despite the marvellous growth it has been witnessing, there is still a lot of grey-space to be filled when it comes to advertising revenues. That’s where GreedyGame comes into the picture. Headquartered in Bengaluru, GreedyGame is a mobile-first native ads platform that helps app and game publishers monetise better and help acquire genuine users globally. 

    Founded by IIT Ropar alumnus Arpit Jain in October 2013, GreedyGame is solving the fundamental problem for mobile publishers and advertisers – how to run ads without disrupting the user experience.  

    With the backing of renowned investor institutions such as Times Internet and angel investors including Ankit Nagori from Curefit, Sujeet Kumar from Udaan, Ravi Garikipati from Davinta, Anuj Choudhary from Aalgro, etc, GreedyGame has been growing 100 per cent YoY since its inception in 2013, and has reportedly clocked more than 4X in this FY. It is currently helping more than 200 app/game publishers to monetise higher and acquire quality users across the globe, including Dream11. 

    Jain tells Indiantelevision.com, “We started GreedyGame with a mission to empower mobile developers to develop world-changing apps and build the most engaging games without constantly worrying about revenue. Hence, we created an end-to-end implementation, mediation and optimisation platform for ads.”

    With its unique software development kit (SDK), GreedyGame enables app developers to run native ad units customised for their app experiences. It also helps app and game publishers increase their users globally by helping them with the right user acquisition strategies and optimising their campaigns on multiple mediums including Google and Facebook ads.

    “Our strategy is simple, to first study the app in order to understand better and come up with an app-specific monetisation strategy. GreedyGame SDK, which is enabled with the ‘smart refresh’ feature, picks the best model for app monetisation customising to the developer’s needs. Our AI-enabled recommendation of dynamic ad unit templates also helps publishers of all sizes to implement native ads effortlessly. The cross-format support enables developers to try a variety of ad formats like banner, interstitial and native in single ad space and modify the ad format as they like. We help publishers implement native ads in their apps in a hassle-free manner, making sure that their revenues are optimised, without any policy violations, and also keeping the users happy,” he elaborates. 

    GreedyGame also has a dedicated team of marketers who run Google, Facebook, and other media campaigns for app publishers. “Currently, we are managing 50+ publishers Google Ad accounts. We are able to generate approximately three million+ installs at an optimum CPI,” he adds. 

    Jain notes that the Covid2019 pandemic has further created a flourishing environment for online and mobile gaming ecosystem and that has pushed more and more brands to utilise the space for advertising. 

    “Online gaming, primarily on mobile devices, has become massively popular in India. 50 per cent of mobile app users play games, second only to social media and communications apps in terms of time spent. During the months of lockdown, people spent significantly more time on their phones and there was a surge in the downloads of popular games such as Ludo King, PUBG, etc. If we look at the data, taking an example of IPL-related gaming apps, 88 per cent of audience profiles were playing on these apps during the recent IPL season. So, when the user base is that huge it definitely is something that lures the advertisers. Brands have started working on independent budgets for capturing gaming users and big brands like Oppo, Flipkart, Amazon are increasingly opting for mobile advertising considering the reach,” he shares.

    Jain illustrates this with an example: streaming giant Netflix recently claimed that Fortnite, a popular multiplayer shooter game, is a bigger competitor than rival streaming platforms like HBO in the US. “Big brands like Cadbury, Tesco, Heineken, Flipkart, Amazon etc believe that it is easy and the ROI in gaming ads is higher. Brands like Unilever, Coca-Cola, and Ford invest heavily in mobile gaming, and many of the early-adopting brands look at mobile gaming as the new social media in terms of the opportunity to engage with consumers at scale. Molson Coors is another example of a brand advertiser that has been ramping its media investment in gaming and e-sports for many of its most popular brands like Miller Lite and Coors Lite.”

    Today, ads are a major source of revenue for game publishers as only 0.25 per cent of total users pay for IAPs (In-App Purchases) in India, remarks Jain. “Rewarded ads are the biggest ad revenue-generating format in games. India is among the lowest eCPM (effective cost per thousand impressions) countries in the world, so LTVs are very low. Hence, the user base needs to be high to make sustainable revenues from ads and games need to generate organic traffic. Most successful games are localised – for example Ludo, cricket, card games etc – which is why they get organic traffic and are able to generate sustainable revenues.”

    He believes that there await a plethora of opportunities in the in-game advertising industry and he is willing to capitalise on that, helping the publishers and advertisers alike to generate maximum ROI.

    “GreedyGame intends to work with app/game publishers who are making money via ads and maximise their revenue through our SDK. Our plan is to become the market leader in the genre of mobile-first advertising through native ad formats. We aim to work with 1000+ publishers by the end of next year,” he signs off. 

  • Tyroo & Nazara to enable e-commerce in mobile games

    Tyroo & Nazara to enable e-commerce in mobile games

    MUMBAI: Tyroo Technologies, today, announced its partnership with India’s leading mobile game publisher and developer Nazara Games, to power their mobile game ‘Nazara Cricket’; riding on the cricket fever in India with the upcoming World Cup T20. Through this partnership, gamers soak on the spirit of cricket as well as get a chance to shop for their favorite merchandise and avail special e-commerce deals while staying within Nazara Cricket’s app. Going forward, Tyroo will also be powering all other mobile games of Nazara, including the crowd favorites like Chhota Bheem Race Game, Cut the Rope: Magic and Virat Cricket etc.

    It is a major leap in mobile game monetization as Nazara moves beyond interruptive advertising. Nazara will now offer contextual and personal experience to the consumer. In this first of a kind gaming integration, high-affinity products will be curated to the gaming users using Tyroo’s Native Commerce Ad platform. Tyroo’s Native Commerce Platform can curate from more than 20 million SKUs across e-Commerce brands today. On the basis of customer preferences and insights obtained from Nazara, Tyroo will offer relevant products to gamers.

    Speaking about the partnership, Siddharth Puri, CEO, Tyroo Technologies, said “The mobile gaming industry in India is poised to grow exponentially with the unprecedented rise of mobile-first population and Internet penetration. While our first phase was about digital commerce influencing customer choices by capturing their decisions, our objective now is to have a destination-less shopping experience. Nazara has always remained ahead of the innovation curve and this initiative to create a consumer to product relationship with enriched data will definitely help influence, engage and convert audiences into actual paying customers.”

    Commenting on the partnership, Manish Agarwal, CEO, Nazara Technologies said, “Nazara’s IP based games have a huge fan following. IP based gaming builds a highly engaged community with context of gaming and we are offering a great opportunity to e-commerce companies to showcase their relevant merchandise to the millions of engaged fan boys/girls of the IP. This association with Tyroo will allow us to offer gamers on the Nazara network a very contextual shopping experience without interfering in the core game play.”

    Tyroo’s Native Product Ads technology has been developed keeping consumers at the epicenter of the mobile advertising ecosystem. While other e-commerce ads overwhelm and confuse a consumer by showing different products to choose from, Native Product Ads only show relevant products as per consumer interest, reducing their efforts of buying products online.

    Native Product Ads technology allows different formats for app developers based on their mobile app design, font and layout and drive purchase via Product Discovery. It also enables advertisers to monitor native product ad performance through an in-built dashboard and accordingly use product analytics to create more engaging content for the audiences.

  • Tyroo & Nazara to enable e-commerce in mobile games

    Tyroo & Nazara to enable e-commerce in mobile games

    MUMBAI: Tyroo Technologies, today, announced its partnership with India’s leading mobile game publisher and developer Nazara Games, to power their mobile game ‘Nazara Cricket’; riding on the cricket fever in India with the upcoming World Cup T20. Through this partnership, gamers soak on the spirit of cricket as well as get a chance to shop for their favorite merchandise and avail special e-commerce deals while staying within Nazara Cricket’s app. Going forward, Tyroo will also be powering all other mobile games of Nazara, including the crowd favorites like Chhota Bheem Race Game, Cut the Rope: Magic and Virat Cricket etc.

    It is a major leap in mobile game monetization as Nazara moves beyond interruptive advertising. Nazara will now offer contextual and personal experience to the consumer. In this first of a kind gaming integration, high-affinity products will be curated to the gaming users using Tyroo’s Native Commerce Ad platform. Tyroo’s Native Commerce Platform can curate from more than 20 million SKUs across e-Commerce brands today. On the basis of customer preferences and insights obtained from Nazara, Tyroo will offer relevant products to gamers.

    Speaking about the partnership, Siddharth Puri, CEO, Tyroo Technologies, said “The mobile gaming industry in India is poised to grow exponentially with the unprecedented rise of mobile-first population and Internet penetration. While our first phase was about digital commerce influencing customer choices by capturing their decisions, our objective now is to have a destination-less shopping experience. Nazara has always remained ahead of the innovation curve and this initiative to create a consumer to product relationship with enriched data will definitely help influence, engage and convert audiences into actual paying customers.”

    Commenting on the partnership, Manish Agarwal, CEO, Nazara Technologies said, “Nazara’s IP based games have a huge fan following. IP based gaming builds a highly engaged community with context of gaming and we are offering a great opportunity to e-commerce companies to showcase their relevant merchandise to the millions of engaged fan boys/girls of the IP. This association with Tyroo will allow us to offer gamers on the Nazara network a very contextual shopping experience without interfering in the core game play.”

    Tyroo’s Native Product Ads technology has been developed keeping consumers at the epicenter of the mobile advertising ecosystem. While other e-commerce ads overwhelm and confuse a consumer by showing different products to choose from, Native Product Ads only show relevant products as per consumer interest, reducing their efforts of buying products online.

    Native Product Ads technology allows different formats for app developers based on their mobile app design, font and layout and drive purchase via Product Discovery. It also enables advertisers to monitor native product ad performance through an in-built dashboard and accordingly use product analytics to create more engaging content for the audiences.