Tag: League of Legends

  • Asian Games 2022: India’s FIFA athletes depart for Hangzhou; Official draw for fixtures set to take place on 22 September

    Asian Games 2022: India’s FIFA athletes depart for Hangzhou; Official draw for fixtures set to take place on 22 September

    Mumbai: Poised to make their mark in one of the most prestigious multi-sport tournaments in the world, India’s FIFA stars S Charanjotingh and Karman Singh have departed for Hangzhou to compete in EA Sports FC Online at the upcoming Asian Games 2022 from 24 to 27 September.

    Having been featured as a demonstration event in 2018, Esports will be making its full-fledged debut as an official medal sport at the Asian Games 2022. The Esports event will be held in China Hangzhou Esports Centre from 24 September to 2 October, and the athletes will compete for gold medals in seven different titles.

    India, however, will be participating in four of the seven titles: DOTA 2, EA Sports FC Online, League of Legends, and Street Fighter V: Champion Edition. The official draw to determine the dates and opponents regarding the fixtures for all four titles will take place on 22 September.

    Expressing his feeling as the tournament approaches, Charanjot Singh said, “As the tournament draws nearer, it feels surreal that the dream of representing India at the Asian Games 2022 is finally becoming a reality. Both Karman and I have been training relentlessly to showcase our skills on this platform against the continent’s finest players. We are determined to make our country proud and bring home a historic medal.”

    The fixtures for EA Sports FC Online will be in the knockout format with the Grand Finals scheduled to be held on 27 September. A total of 34 athletes from 21 countries will battle it out for glory at the competition.

    “The Asian Games 2022 is a massive opportunity for Indian Esports to announce itself as a powerhouse on the global stage. I feel honored to be one of the first athletes carrying the nation’s flag at Esports’ maiden appearance as a medal sport at the tournament. We would like to thank ESFI for not just providing us with the opportunity to represent our country but also providing us with ample support including the best-in-class gaming gear to make sure we are ready to give our best in Hangzhou. We are ready to take on the tough competition and give our best to achieve success,” commented Karman Singh.

    Both athletes left their mark during the recently held seeding event for the Asian Games 2022, with Charanjot Singh securing the top seed in the South Asian region, while Karman Singh secured the fifth seed. The two athletes, who are renowned names in the global FIFA community, earned their places at the Asian Games 2022 by advancing to the finals of the National Esports Championships (NESC), organised by the Esports Federation of India (ESFI).

    “With the Asian Games 2022 just around the corner, we are excited to witness the performances of our talented athletes who have put in remarkable efforts to reach this stage. Charanjot and Karman have both performed brilliantly in the seeding event and we are confident that they will replicate those performances in the main event to ensure India bags not one but two medals in EA Sports FC Online. Everyone at ESFI wishes them the best of luck in their pursuit of glory,” said Esports Federation of India & vice president of the Asian Esports Federation (AESF) director Lokesh Suji.

    One of the country’s top sports & esports communication agencies, Artsmith-Concepts & Visions, will continue its support to the Esports Federation of India as their official communication partner.

    Following the commencement of EA Sports FC Online matches, the League of Legends fixtures will be held from 25 to 29 September, while the Street Fighter V: Champion Edition encounters are scheduled for 26 to 28 September. The DOTA 2 matchups are set to take place from 29 September to 2 October.

  • Esports athletes receive official approval from ministry of youth affairs and sports for the Asian Games 2022

    Esports athletes receive official approval from ministry of youth affairs and sports for the Asian Games 2022

    Mumbai: In a groundbreaking achievement for Indian Esports, the ministry of youth affairs and sports (MYAS) has officially approved the 15-member Esports contingent that will be participating in the Asian Games 2022 alongside other sports (letter attached).

    Esports is going to make its debut at the Asian Games 2022 as a proper medal event, earlier in 2018 it was there as a demonstration title. Initially scheduled for September last year, the tournament will now be held from 23 September to 8 October 2023. This multi-nation event will cement the industry mark into a mainstream sports scene.

    Commenting on the Esports getting the official stamp of approval from the MYAS, please find below the quote on behalf of the Asian Esports Federation (AESF) director, Esports Federation of India & vice president of Lokesh Suji,

    “Witnessing our Esports team receive the official endorsement from the ministry of

    youth affairs and sports is a moment that fulfils the dreams of everyone involved in the Esports movement in India. This recognition goes beyond just the 15 team members participating in the Asian Games 2022; it encompasses the entire Esports community in the country. Our community has relentlessly worked towards gaining acknowledgement for their dedication and the sport itself.

    The ESFI has consistently emphasised treating Esports players as athletes, and seeing our efforts yield results brings us immeasurable joy. The boundary that once separated Esports athletes from traditional sports athletes has now disappeared, ensuring they are treated equally in terms of support and recognition.

    We want to express our deep gratitude to the ministry of youth affairs and sports and the Indian Olympic Association for their dedication and their open embrace of the growth of Esports as a legitimate sport. With our sights set on the Asian Games 2022, we hold unwavering confidence that our immensely talented athletes will raise the profile of Indian Esports on the international stage, filling our nation with pride.”

    India will be participating in four of the seven total titles at the Asian Games 2022: DOTA Two, FIFA Online Four, League of Legends, and Street Fighter V: Champion edition.

    The 15-member Indian contingent is as follows:

    FIFA Online four – Charanjot Singh and Karman Singh

    Street Fighter V: Champion edition – Mayank Prajapati and Ayan Biswas

    League of Legends – Akshaj Shenoy (captain), Samarth Arvind Trivedi, Mihir Ranjan, Aditya Selvaraj, Aakash Shandilya, and Sanindhya Malik

    DOTA Two – Darshan Bata (captain), Krish Gupta, Abhishek Yadav, Ketan Goyal, and Shubham Goli

    In the recently concluded seeding event for Asian Games 2022, FIFA star Charanjot Singh showcased his domination to secure the top spot in South Asia whereas Karman Singh clinched fifth place.

    India’s League of Legends team also secured favourable seeding by going unbeaten against Sri Lanka, Kazakhstan, and Kyrgyzstan at their LAN seeding event in Macau, while the nation’s DOTA Two team came second in their seeding group, finishing in the top eight in the overall event that was conducted online.

    The country’s ace Street Fighter V athletes Ayan Biswas and Mayank Prajapati secured fifth and sixth place respectively in their seeding event.

  • Pocket Aces’ Loco, Fnatic enter into long-term, multi-pronged strategic alliance

    Pocket Aces’ Loco, Fnatic enter into long-term, multi-pronged strategic alliance

    NEW DELHI: Leading live game streaming app- Loco announced a long-term partnership with global esports organisation, Fnatic, in a first-of-its-kind partnership for the Indian gaming ecosystem.

    Fnatic is one of the world’s preeminent esports organisations and has an unrivalled decade-long legacy in a variety of games like League of Legends, Counter-Strike, Dota 2, and more. The company is now pioneering the PUBG Mobile esports space with its squad-based out of India.

    As part of the partnership, Loco will onboard Fnatic India’s entire roster onto the app (which include some of India’s leading streamers and gamers) who will broadcast exclusive content on Loco.

    Loco and Fnatic will also co-create unique esports content together. This includes multiple tournaments and non-fiction shows. The two companies believe that esports content is in a nascent stage and the coming together of two organisations with a strong content pedigree will deliver unparalleled entertainment to gaming fans in India.

    Pocket Aces founders Anirudh Pandita and Ashwin Suresh said, “Fnatic and Pocket Aces share a common vision of building a sustainable esports ecosystem in India. We want to provide Indian esports and gaming fans, world-class gaming entertainment across formats and this partnership will ensure that this shared vision is realised very soon. Fnatic has made a strong commitment to Indian gaming and as the home of Indian gaming, we are delighted to welcome them!”

    Fnatic lead India Nimish Raut said, “At Fnatic, we are dedicated to entertaining our fans through content and new formats of gaming. We believe that esports has the potential to be the top form of entertainment in this country and these shared thoughts make Pocket Aces and Loco the perfect partner as we seek to level-up the content play in India. As a pioneer in the digital content space, Pocket Aces has a history of building entertainment channels from scratch and working with one of the best talents. We are thrilled to be working with Loco to build the future of esports and entertainment together."

    In the last few months, Loco has seen a surge in streamer signups which has been ~ 50x more than expected. Recently, Loco also hosted an exclusive partnership with another esports giant – Skyesports for a ‘Grandslam Tournament’ across five game titles. The association between Fnatic and Loco started early April this year, for a PUBG Mobile charity tournament called #GamingForGood that witnessed a total viewership of 5.8 million.

  • SonyLIV to live stream Riot Games’ ‘League of Legends’

    SonyLIV to live stream Riot Games’ ‘League of Legends’

    MUMBAI: Sports has become one of the key content being watched online. The concept of esports is evolving slowly. For the digital sports lovers, SonyLIV will now live stream the year’s biggest esports event that is ‘Riot Games’ League of Legends World Championship. The championship is taking place at the Beijing National Stadium also known as ‘The Birds Nest.’

    Through SonyLIV’s association with Riot Games, viewers get access to the live stream of League of Legends’ World Championship finals – an annual event with a massive global audience.

    SonyLIV will stream the championship live on 4 November 2017 at 12:30 pm. With this association, SonyLIV users get access to watch the two teams Samsung Galaxy and SK Telecom T1 fight their battle to win the Summoner’s Cup.

    SonyLIV  EVP and head-digital business Uday Sodhi said, “SonyLIV is all about going beyond regular content and giving our audience a never seen before experience. Keeping this in mind and bringing our brand ethos ‘We LIV to entertain’ alive, we are glad to associate with Riot games to bring esports for the first time to Indian audience on the OTT platform.”

    Riot Games country manager – India Anurag Khurana said, “We are excited to partner with SonyLIV to bring the global finals of our premier esports event to an Indian audience. Riot is committed to bring the highest levels of player focused gaming entertainment to our Indian fans, who we are confident will enjoy the finals.”

    Riot Games is one of the world’s premier game developers known for their unrelenting focus on putting players first. Their initial title, League of Legends is a fast-paced, competitive online game that blends the speed and intensity of an RTS with RPG elements and helped define the popular ‘MOBA’ (multiplayer online battle arena) genre.

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  • Amazon.com enters into the world of online gaming

    Amazon.com enters into the world of online gaming

    MUMBAI: E-commerce giant Amazon.com bought Twitch Interactive, a popular Internet video channel for broadcasting and watching, people play videogames, for about $970 million in cash.

     

    The move, announced by the two companies is the largest deal in Amazon’s 20-year history and will help the US e-commerce company vie with Apple and Google in the fast-growing world of online gaming, which accounts for more than 75 per cent of all mobile app sales.

     

    Talking about the acquisition, Amazon.com’s founder and CEO Jeff Bezos said, “Broadcasting and watching gameplay is a global phenomenon and Twitch has built a platform that brings together tens of millions of people who watch billions of minutes of games each month – from The International, to breaking the world record for Mario, to gaming conferences like E3. And, amazingly, Twitch is only three years old.

     

    “Like Twitch, we obsess over customers and like to think differently, and we look forward to learning from them and helping them move even faster to build new services for the gaming community,” he added.

     

    Twitch is a multi-channel online platform for people who not only enjoy playing video games, but find it entertaining to watch others who might impart tricks and tips for excelling at their favorite games. In July, more than 55 million unique visitors viewed more than 15 billion minutes of content on Twitch produced by more than 1 million broadcasters, including individual gamers, pro players, publishers, developers, media outlets, conventions and stadium-filling e-sports organisations.

     

    “Amazon and Twitch optimise for our customers first and we are both believers in the future of gaming,” said Twitch CEO Emmett Shear. “Being part of Amazon will let us do even more for our community. We will be able to create tools and services faster than we could have independently. This change will mean great things for our community and will let us bring Twitch to even more people around the world.”

     

    Twitch will help Amazon accelerate a push into web video that is brought it into competition with Netflix and Google’s YouTube. Twitch seized on the popularity of games like League of Legends and Minecraft, developing tools to let players broadcast their game sessions to an audience of more than 55 million users and generating revenue from advertising and subscriptions.

     

    According to media reports, Google also held talks about potentially acquiring Twitch as early as May.

     

    The deal, expected to close in the second half of the year, is an unusual step for Amazon, which tends to build from within or make smaller acquisitions.