Tag: Laurant Weill

  • Visiware releases IPTV game channel

    Visiware releases IPTV game channel

    MUMBAI: Visiware has announced the release of its IPTV game channel, a turnkey solution with portals, back office and the Playin’TV catalog of casual games, available on Flash and HTML.

    This channel is fully compatible with Playin’TV triple play game offering, allowing players to continue to play and compete on TV, mobile and Internet.

    More than 25 games are already available, all of them specially made for the big screen experience and remote navigation. Visiware has already provided IPTV networks such as UCC in Kuwait and T-Online in Germany, asserts an official release.

    Visiware chairman Laurant Weill said, “This is a great opportunity for networks to generate new revenues and for Visiware to reach new markets. We will not only provide technology and content but also a 10 years expertise in successfully marketing iTV games.”

    “Agreements with major IPTV partners raises the bar for compelling IPTV games which are missing from most current IPTV offers usually ported from the net, but on the web this is a very different experience and human interface. We are looking forward to deploying on many more markets within the next months,” he added.

    The triple play offer includes specific advantages: cross-platform contests and leaderboards, ranking and offering a game to a friend, adds the release.

  • Visiware makes interactive TV game from ‘Fast and The Furious’ film

    Visiware makes interactive TV game from ‘Fast and The Furious’ film

    MUMBAI: Further to the license agreement between Visiware and Universal Studios Consumer Products Group to bring Universal Pictures properties to interactive TV gaming, Visiware has driven its latest game, The Fast and the Furious to the starting line.

    Inspired by the action film The Fast and the Furious: Tokyo Drift, this sporting arcade game challenges players to experience the atmosphere of the underground Tokyo drift. For the uninitiated, this is a form of racing that replaces simple drag racing with a rubber-burning, automotive art form that consists of an exhilarating balance of speeding and gliding through a course of hairpin turns and switchbacks racing world. Viewers can do this all on their television screens.

    The game features three different modes in which the goal is to become the new Drift King. In Drift King mode, players race head-to-head against one to three opponents. In Pursuit mode, players must prevent their opponents from catching their car, while in Time Attack mode, players strive to set the fastest lap time. Authentic sound effects and images from the film are featured in the game.

    Visiware chairman Laurant Weill says, “We are happy to be partners with a group that has really made efforts to understand the interactive TV gaming market. It is a pleasure to work with Universal’s creative and professional team, especially on such an exciting project as The Fast and the Furious. We believe this is the best racing game available to date on interactive TV.”

    Universal Studios Consumer Products Group VP interactive Bill Kispert says, “The new film is an adrenaline ride, and Visiware embraced the challenge of creating an innovative racing game for iTV.

    “Whether racing against the clock, or fender to fender with an opponent, it’s fantastic that players can become armchair racers — and experience The Fast and the Furious brand — all with a click of their TV remote controls.”

    NBC Universal director of interactive TV, Jon Dakss says, “Visiware continues to push the boundaries of gameplay on the iTV platform. This game has wonderful balance and will appeal to racing fans and casual gamers alike.”

    The Fast and the Furious is the third game released by Visiware in collaboration with Universal. The first two games developed under the partnership were based on the blockbuster King Kong — included a quiz game and an arcade game.

  • What content will work on Mobile still the big question

    What content will work on Mobile still the big question

    SINGAPORE: Though a lot is being said about mobile TV and visual content, yet what sort of content will really make waves is not very clear. At the recently concluded Broadcast Asiat 2006, one saw a considerable interest amongst vendors and operators, including broadcasters for the reduction of commercial mobile television services. Basically two methods are being used streaming and broadcasting.

    For broadcasting, a number of standards have been developed to offer mobile broadcast TV, including DVB-H, DMB, ISDB-T and NediaFLO.

    Speaking on a session on synergies and convergance on mobile TV, on how to optimise content for the mobile, Laurant Weill, president Visiware said, “The idea is to make use of interactive tools, and deliver video content on 3G platforms. Content providers should aim to convert mini series into four minute clips or so. Also, try to repurpose the available or create altogether new content. We should also try and summarise the existing standard TV formats. Make automatic clips of a existing news programming as conusmers want to see a V-navigator experience.”

    I-pop executive VP Colin Miles added, “The applications have to be synchronized with the existing TV shows and thanks to use of sms we already have interactive audience who will be more than willing to try new content.”

    While mobile TV services are in their infancy and both research and adoption levels suggest that in the medium term they have potential to generate significant revenues, Juniper Research believes that the total market for streamed and broadcast TV services will increase from $136 million to more than $7.6 billion by 2010.

    NPTV marketing director Laurent Chouraqui was of the opinion that the number of standards developed to offer mobile broadcasters including DVB-H, DMB, ISDB-T amd MediaFlo will help the synchronization of TV content. But over a period of time content users should ease the creation of mobile content for consumers. Make automatic clips of a existing news programming as consumers want to see a V-navigator experience.

    He added, “Linear content will not work on Mobile. New and interesting content will have to be developed. Like, for example the best moments of the World Cup. So, the challenge is really is developing fone minute content, special teasers and mini series.”