Tag: Kids

  • Why Pogo and CN got a ratings spike in TAM week 18

    Why Pogo and CN got a ratings spike in TAM week 18

    MUMBAI: Week 18 of TAM Media Research’s weekly TV ratings monitor turned up a surprise for Turner International India which runs the kids channels Pogo and Cartoon Network.

     

    Pogo notched up 183 GRPs (4-14 all C&S homes), the highest GRPs for any kids channels in the past seven years. Cartoon Network (CN) on its part also reported high GRPs of 134 placing it at the number 2 spot. They also grabbed a combined near 50 per cent of the viewership share of the kids channel genre – Pogo had a share of 28.7 per cent and Cartoon Network of 21.1 per cent. This data was provided to indiantelevision.com by a channel.

     

    What happened? What got it those unexpected numbers at a time of an intense focus on cricket courtesy the IPL and when the GEC genre has been losing ratings and viewer share?

     

    “The kids genre on the whole did really well in week 18. The summer vacations are on and kids are home from school,” explains Turner senior director & head of kids vertical south Asia Krishna Desai. “Also, Chota Bheem did very well for us on Pogo. We had Chota Bheem’s birthday celebrations in week18 which ran through the week like previous years. On 1 May, we premiered the movie ‘Chota Bheem and The Crown of Valhalla’ which also contributed to the record setting GRPs.”

     

    “Kids like to watch marathons of two to three of their favourite shows. Increasing the frequency of these shows leads to higher viewership for the channel,” adds Turner vice president ad sales south Asia Juhi Ravindranath.

     

    Juhi says the high viewership despite, the kids channel genre and pricing for it needs to be looked at with a different set of eyeglasses.

     

    “The kids channel genre accounts for approximately six per cent of overall viewership (CS 4+ All India). In terms of revenue share, it is around 2.5 to three per cent,” she highlights. “So yes, it is definitely underpriced as a genre. If one looks at the past few weeks’ data, Pogo and CN are ranked at number 11 and number 12 respectively in terms of viewership amongst all channels. Unfortunately the rates commanded by the genre are not at par. However, year on year, there is growth in effective rates for the genre. We are, however, pushing for very aggressive rate hikes this year and are seeing success.”

     

    She says her team is increasingly getting aggressive on bringing in non-traditional advertisers to hoick revenues. “While kids form the core audience, any household with kids would also see substantial viewership coming from parents. For example, Pogo and Cartoon Network would be ahead of most news channels in the male 15+ target group. Categories like computers, telecom and other durables are forming areas of growth for us. Apart from this, we are actively using non-FCT areas like licensing of our characters, vignettes, on-ground events and our online websites to help us drive revenues.”

     

    Will week 19 of TAM’s ratings see Pogo and CN maintaining the tempo? Desai says the team is gung-ho about this. “We put in our best, however, we leave to the kids’ audience the rest,” he ends with a smile.

  • Brand ‘Gone Mad’ – Kids stories to commercials

    BENGALURU: Karishma Lintas has conceptualised the first ever TV commercial for ‘Gone Mad Choco Sticks‘ from Garuda Foods with a new approach to fun foods. Created especially for kids (7-12 years old), Gone Mad Choco Sticks has been launched in Karnataka and Tamil Nadu in the first phase.

    The commercial explores the madness in all its endearing expressions as a deep human motivation, the philosophy that drives the brand Gone Mad – it denies order and says ‘break the normal‘. The TVC takes viewers on Murali‘s journey through friendship, love and endearing madness. Murali, the lucky kid, was hand-picked from one of the schools in Bangalore, while Gone Mad was exploring kids‘ creativity to create doodles to be used for packaging and outdoor advertising.

    Garuda Foods executive director G V Krishnan said, “We knew we had to be different, as different as the product and not just for the sake of being different. It‘s not just about the output, we wanted to have a completely different way of going about it. We stared right from naming it Gone Mad! It‘s easy to be mad, but what we were looking for is ‘how can we be mad and yet be loved by kids and mothers alike‘. That‘s a trick only kids know, and so we decided to leave it all to them.”

    The packaging was designed with doodles by kids. Karishma Lintas creative director Rajesh Ramaswamy elaborated, “We wanted something original that could only belong to Gone Mad. So we went to over 200 kids across all sections of society, and asked them to draw whatever made them happy. That became our raw material for every form of communication – packaging, print, outdoor, and in-shop.”

    The agency then decided to go back to the kids for stories that can be made into television commercials. “And now we have some really imaginative stories that we could never ever have thought of! It‘s funny that we do nothing on this brand and let the kids do all the work. And make sure that we keep it as raw as possible, without colouring and killing it with logic,” commented Ramaswamy.

    The TVC went on air on 17 March. It was produced by the production house Eeksaurus Productions and directed by E Suresh.

  • Focus creates online edutainment platform for kids

    Focus creates online edutainment platform for kids

    MUMBAI: While kids are increasingly spending time online there aren‘t many platforms that offer content tailor made for them. It is to fill in this need gap that advertising and digital media agency Focus Circle Group is looking to fill.

    Focus has launched Worldoo (worldoo.com), a unique platform that offers a blend of entertainment and education from the most popular content from a kid‘s world of interest, through an interactive experience.

    Worldoo, according to Focus, is an ‘Ever-evolving Online Ecosystem‘ for kids in the 6-12 age bracket. The aim of Worldoo is to offer kids an interactive experience.

    Worldoo has around 16 content partners including ZeeQ, Cartoon Network, Shemaroo, Sony Pictures and National Geographic. Kids can consume the content from their world of interests and earn virtual currency (Stars) by doing so. Stars are earned depending on the amount of content they consume.

    Focus Circle Group MD Monish Ghatalia reveals that the site took two and a half years to create. The company has invested Rs 90 million and is hoping to achieve a break-even in three years.

    “Our promise is to deliver something new, always. So far 600 kids have registered. We have invested Rs. 90 million and expect to breakeven within three years. We have a revenue sharing arrangement deal with our content partners for ads. Worldoo is an audience focused engagement platform for brands on the internet. With conventional activation mediums, it is challenging for brands to reach out to a large chunk of target audiences at a single point, and even more difficult to sustain the engagement,” he explains.

    Ghatalia adds, “We are confident that Worldoo will provide an edge for brands, to engage with the right target audience. It offers the right platform for brands to achieve much more than just impressions and clicks. Worldoo creates engaging experiences for kids as it offers activities, interaction and content, all in one place. Our aim in doing content deals was to have content that imparts both excitement and education, all in a single platform.”

    There are seven content sources (landmarks) in the site including Game Den that has games segmented by genre. Companies like ZeeQ and Cartoon Network have their own landmark within Worldoo.

    Ghatalia adds that the second phase for the company starts in a few months time. That is when it will look to be available on digital devices like the mobile as well. It will also have regional content. By the end of the year it could have 50 content partners. “We are looking to create content on our end as well. There will be comics, stories, games. The vision for us is long term and we want to touch upon diverse aspects that concern kids.”

    Turner International India VP ad sales South Asia Juhi Ravindranath commenting on the content partnership with Worldoo said, “At Turner, our aim has always been to push the boundaries and deliver innovative and entertaining content/experience across various platforms. Worldoo is a unique idea and we are happy to partner with Focus in a bid to create the right brand experience for consumers.”

    ZeeQ programming head Aparna Bhosle noted that technology is central to consumption of content. “content consumption is becoming increasingly multi-platform. TV, internet and the mobile phone should together allow greater opportunities to watch your favourite show at any time in any place and on any device. It is keeping this in mind that ZeeQ are excited about partnering with an innovative concept like Worldoo. It is a mechanism through which our shows can be sampled via the internet.”

    Shedding light on the ad strategy Worldoo head experience and brand Harsh Wardhan Dave said, “Advertising for kids online has always been restricted to banners, contest pages, micro sites. There is no innovation in this space in terms of customer engagement. The launch of Worldoo is a very proud moment for us, as we fill this gap for brands to think out of the box and create a real life engagement with kids through our digital platform. With all of this we are about digital engagement and not just digital marketing.”

    He adds that since Worldoo has a blend of social and engagement, brands can live with kids in Worldoo. Kids can follow brands, make friends with them, get tips from brands etc. Also creatively, they can seamlessly become a part of a user‘s journey as the brand can be present while kids spend their time in their world. For example a breakfast brand can place a bowl of cereals in a Kids Home at Worldoo or a car brand can be driving through the roads of Worldoo and more such tailor made innovations.”

    He added that the aim of Worldoo is to reassure parents who are unsure of what their kids are looking at online. “The pre-launch research conducted by IMRB gave us immense confidence that what we are creating is the need of the hour. Kids research told us liked the website as they get so many things in it. They are excited about the various types of games that are there. According to mothers the site has everything that a child needs and so there is no need for their children to go anywhere else. Mothers also feel that it the site is good as only kids will be there.

    “So children will interact with other children of their age. Mothers also feel that the point system will give children some business sense, about how to earn for themselves and then spend wisely. 1/3rd of mothers feel that the site is for 13-15 year olds. More than 80 per cent of mothers surveyed feel that Worldoo is an edutainment site. Our research also showed that Google is favourite site for kids followed by Cartoon Network, Facebook, Yahoo and National Geographic”.

    What is interesting about this survey is that two iconic kids brands Disney and Nickelodeon both ranked below National Geographic.

    The content that Worldoo offers includes:
    – Games from miniclip, the gamebox, zapak.
    – Cartoons from Cartoon Network and Chota Bheem
    – Animals and Environment and Conservation from National Geographic and JeffCorwinConnect.
    – Movies and Trailers from Warner Bros., Shemaroo, Sony Pictures, Reliance Big Flix.
    – Edutainment from ZeeQ,
    – Books and Comics include Amar Chitra Katha, Crosswords, Landmark, Dreamland, Britanica Books, Robinage, Champak.
    – International destination includes Sentosa.

  • ‘Segmentation in kids TV genre makes biz sense in digital era’ : Viacom18 EVP & business head – Kids Cluster Nina Elavia Jaipuria

    ‘Segmentation in kids TV genre makes biz sense in digital era’ : Viacom18 EVP & business head – Kids Cluster Nina Elavia Jaipuria

    Kids channels, bogged down in an analogue cable TV environment, suddenly find space to grow. Segmented channels is the new mantra. After launching an action and adventure channel Sonic in 2011, Viacom18 has launched another dedicated offering in the form of Nick Junior, a preschool channel targeted at 2-6 years.

     

    Nickelodeon‘s move follows Disney‘s foray into the preschool space and Zee‘s entry into the kids broadcasting space with the launch of its edutainment channel ZeeQ. The common thread between the three channels is that they are pay-driven, unlike the earlier ad supported models.

     

    Nick Jr. makes its arrival at a time when India is moving towards mandatory digitisation of cable networks.

     

    In an interview with Indiantelevision.com‘s Javed Farooqui, Viacom18 EVP & business head – Kids Cluster Nina Elavia Jaipuria shares her enthusiasm about why she is bullish about the preschool segment and the impact that digitisation will have on the kids TV genre.

     

    Excerpts:

     

    Preschool blocks had existed on kids channels. Now we are seeing full-fledged channels being launched targeting preschoolers. How has the business climate changed?
    The biggest change is digitisation. We are seeing that happen now. The segmentation in the kids TV genre makes more business sense now because we will have transparency. Subscription revenues will also increase.

     

    Does digitisation make more sense for segmentation in the kids TV genre primarily because of carriage being corrected or you see a substantial gain in subscription revenue as well?
    It‘s both. It will allow us to try very focussed segmentation which we could have not done in analogue cable TV environment. Today in digital, we can segment as much as we can. Carriage payouts will no longer be a deterrent and pay revenues can only grow. So we are all riding the wave of digital right now and hoping that while we cater to need gaps, we also make business sense.

     

    That is not to say the launch of Nick Junior is a sudden development. Since I started working with Nickelodeon, I always wanted to bring Nick Jr. to India. But then it had to make business sense for everyone.

     

    Are we in a situation where full-run preschool programming on a channel is not yet commercially viable?
    I don‘t think so.

     

    Why then did BBC shut CBeebies in India despite knowing that digitisation of cable TV networks is happening?
    Actually, I am very suprised that it happened so abruptly. I am sure they have their reasons for moving out of the country.

     

    Why do you then have this dual slot (Nick Jr. and Teen Nick) on Nick Jr.?
    We could have gone either way — done a 24-hour channel or have the model of preschool content till 7 pm and teenage programming after that. We have the product and the content that is our own, so it‘s just a matter of dishing it out to them.

     

    But we seriously believe that towards the evening this channel will get switched off as most toddlers and their mothers are winding down for the day. So it‘s a good idea to use a frequency that is going to be switched off and wanting to keep them switched on. We are also assuming that in a one television household you always have younger siblings and older siblings and when the younger siblings go away, the older siblings take care of the remote.

     

     ‘We will see a lot of localised content as digitisation picks up. In all this, what will continue is animation. No matter how hard you try, live action can never help children to transport to their imaginary world. We will stick to animation‘

    How do you differentiate Teen Nick from Nickelodeon?
    Nick is hardcore animation and will run from 6 am to 7 pm. Teen Nick, on the other hand, is only live action and has all the sitcoms and dramas that are rocking internationally. Most of the kids in India are watching them on YouTube. So you will have Victorious and Unfabulous and those kind of shows which have made it really big in the West but haven‘t really got the chance to come to India. They are very teenager shows because they are based on college, music, internet, digital and a lot of comedy. So there are sitcoms and drama that are very different from Nick.

     

    Since Nick Jr. is targeting 2-6-year-olds, wouldn‘t the upper end of this age group want to watch television even after seven in the evening?
    We have seen that post 7 pm, kids are winding down; most of the remotes are also not in toddlers hands. Even at dinner time, it‘s not the toddler that has the remote. I don‘t think even the kids category has the remote post 7 because it‘s the GECs and News channels that take over. You have this trend in a single television household. That way the battle for remote will continue across every segment.

     

    What kind of research went into launching this channel?
    There was no rocket science really about the research. To me every parent would like to do what is best for their child and in today‘s competitive world you want your child to learn and develop fast. Therefore, parents are doing everything they possibly can to ensure that their kids are learning and developing and this (Nick Jr.) is filling that need gap to my mind. There certainly was a gap there and there was no offering. The research to that extent is that there is a need gap and parents are looking for this kind of learning and development. What happens in school is hardcore education. We are only complementing that with edutainment.

     

    What is researched is the content and we do this internationally. It‘s content that is made worldwide, so the curriculum is set in place. Every show, therefore, teaches a particular skill . So if you look at Team Umizoomi, it‘s really maths.

     

    And you must remember that we are getting our international content here. There is even research going on there before they produce any preschool content. We are very careful in keeping Nick Jr. a destination for safe viewing with no violent content.

     

    How important is the preschool segment within the kids genre?
    It‘s very important from perspectives. One is it allows you to cater to the entire range of kids right from zero to teenage which is what we are now looking at. This was the missing gap that we had in Viacom18. But it‘s also important from the consumer products business point of view. We all are trying to create ancillary revenue streams for ourselves outside of ad sales and outside of subscription. Nick Jr. will play a very large role in driving this part of the business.

     

    Will it be an ad-free channel?
    Currently it is an ad-free channel, but I don‘t think we can continue to be ad-free. Despite everything being said about digitisation, the ratio of subscription-to-ad sales is still skewed. In the Western world, subscription contributes about 65 per cent of the revenues and in India we are not even half of that. However being a responsible broadcaster, we will be very selective of how much and what ads we put.

     

    How much is the subscription revenue for kids channels?
    It is under-indexed, I don‘t think it will even hit Rs 200 crore (Rs 2 billion).

     

    What kind of an upside do you see with digitisation?
    Nobody has any answer to this question.

     

    Why is Nick Jr. only in English?
    It is inherent in India for every parent to learn English. This is an aspirational channel which teaches your child English. If we do this in regional languages, it will defeat the very purpose of being aspirational. The shows are very easy to understand. So when Dora teaches to say A for Apple, that is what causes the child to learn.

     

    So is Dora the link between Nick and Nick Jr.?
    Dora has been on Nick and we will keep her there as well because that is the driver show. It also help us from the consumer products perspective.

     

    Will you have local productions for Nick Jr.?
    No, because we believe that for this kind of a product there is no boundary. In fact, even as kids grow older it doesn‘t matter to them whether it‘s a Japanese show or an American show. Therefore you will see a lot of animation featuring on normal kids category. There is no need to create so much desi content and the pipeline we are creating for Nick where we have Keymon Ache and Motu Patlu for this audience is done after a lot of research. It takes a lot of time to make a show.

     

    Disney also launched its preschool channel. What impact will competition have on the genre?
    It will only grow the category as there will be more choice. It‘s the best thing that can happen to the category. It will only grow the preschool category that was almost non-existent until all of us launched.

     

    How do you see segmentation within Nick?
    Nick is the mother brand and it delivers a very core need of a child, which is humour. Nick will continue in that space. While we talk about Nickelodeon audience being very universal, I think it‘s 4-14 years, so I never like to box it at any level. I think the core really lies at 6-12 if you really ask me and we will continue to cater to them in humour and comedy.

     

    Within comedy, you have action comedy, family comedy, silent comedy and slapstick comedy. The character either becomes a role model or a superhero and it‘s the character that takes over after a point. As you move along, you will see newer episodes of Ninja coming in and that‘s how we drive our viewership. You will see the mother brand engaging on the television platform and outside the platform. The Keymon game had 3 million downloads on Nokia Ovi, so we are dealing with what I call the ‘screenagers‘. It‘s all about staying ahead of the curve and engaging with kids across various screens.

     

    Will Nick have more localised content?
    I see more localisation happening on that front. But that is also a chicken and egg situation and we have to look at the investment-to-revenue ratio. We don‘t know when the subscription revenues will start getting corrected. After that happens, you will see more focus on local content. But having said that, we have two shows and we have a third in the pipeline; you will see a lot more progress on that front. In all this, what will continue is animation. No matter how hard you try, live action can never help children to transport to their imaginary world. We will stick to animation.

     

    Will we see more movies coming out?
    We had Keymon Ache & Nani in Space Adventure movie
    and you will see movies from Motu Patlu because Bollywood and Hollywood have become not just kids but also family entertainment. As we move from kids to family, you will see more extensions happening.

     

    But till now Nick has not been airing movies?
    Series is the bread and butter for us. Kids like to watch, as Farah (Khan) was saying, repetitive content. They want to watch more of the same, so that‘s what we give in the weekend as well. We don‘t miss not having movies on the channel.

     

    Has ad growth stayed flat for the kids genre this year?
    Ad revenue will grow anywhere between 10 to 14 per cent. If you look at the last five years, the CAGR is 14 per cent.

     

    Isn‘t the space tough as we have 12 channels fighting for Rs 2.5-3 billion ad revenue market?
    It is a hugely under-indexed market. From viewership perspective, we have eight per cent genre share while ad revenue share is just two per cent. Correction is bound to happen. A few years back, this revenue share was just one per cent. So we are growing, although we don‘t get what we deserve.

     

    Do you see room for local players entering this space?
    We saw UTV launch Hungama years ago. Zee has already made an entry. Let digitisation complete, then only there will be space. In the current scenario, it will be a tough proposition for local players.

  • Kids channels swing into high action

    Kids channels swing into high action

    After a flood of four channel launches in 2004, the kids genre has swung into big action with three new appearances last year and the announcement of Discovery to enter the segment this quarter.

    The battle isn‘t going to be easy as the advertising pie is pegged at Rs 2.4 billion in 2011, up from Rs 2 billion a year ago, and the licensing and merchandising market is still at its infancy in India.

    Broadcasters, however, are finding strategic value to occupy the space at a time when India is waking up to the government’s call of mandated digitisation.

    “Discovery Kids will offer Indian children the ideal combination of learning and entertainment. In light of the massive digitisation drive in India, we believe viewers will express their demand for such distinct television networks,” says Discovery Networks International president, CEO Mark Hollinger.

    Expanding its bouquet in the southern region, Sun TV Network launched Malayalam kids channel Kochu in 2011 TV to complete its entire cycle of covering the four languages. Sun had launched Chutti TV in Tamil (2007), Kushi TV in Telugu and Chintu TV in Kannada (2009).

    Maa TV Network launched Maa Junior in Telugu, its first channel in the kids space, while Viacom18 introduced Sonic to complement its other kids channel Nick. Maa Junior has since the beginning of the year transitioned into a GEC and has been rebranded as Maa Gold.

    “In 2011, two regional broadcasters launched language channels to expand their networks in the southern states of Andhra Pradesh and Kerala. The Viacom18 channel was more a segment strategy to complement Nick,” says a media analyst.

    Sonic targets children in the age group of 10-17 years with action, sitcoms and adventures. The movies cater mainly to teens.

    What is encouraging kids broadcasters is the rise in viewership. The overall genre is on a growth path due to channel launches, according to research agency TAM. The total share of the genre grew to 18 per cent among the 4-14-year-olds (C&S, All India), largely due to the growth in the universe of kids to 48 million in 2011, from 43 million a year ago.

    According to Sonic and Nick India EVP and GM Nina Elavia Jaipuria, the genre enjoys the loyalty of kids among the age group of 4-14
     despite competition from other genres and has been growing 7-10 per cent year-on-year.

    “Despite the fragmentation that has happened in the entertainment world, this is one genre which continues to garner GRPs and viewerships from kids. In 2011, we once again proved to ourselves that it is a genre that is being viewed by boys and girls in that age bracket,” she says.

    In her yearender column for Indiantelevision.com, Turner International India GM, Entertainment Networks South Asia Monica Tata wrote that the genre not only recorded growth but also saw the entrance of new channels like Sonic. “The kids’ genre grew in regional languages as well. In Tamil, for example, the share of Kids is higher than News. The continued investments in launching new channels and content prove that the kids’ entertainment space is a very viable market.”

    Even though the kids genre commands 6-7 per cent viewership share, the problem is on the revenue said. However, while traditional advertisers like food & beverages, personal care, and household products continue to be heavy spenders on the genre, non-traditional advertisers like automobiles, electronic devices, and insurance companies have started to take notice of the genre.

    “We did see a lot of non-traditional advertisers. We now have insurance companies who are talking to the 4-14 TG,” says Jaipuria.

    Hindustan Unilever and Cadbury India were top advertisers on the genre for both 2010 and 2011 in a list dominated by FMCGs and personal brands, TAM AdEx data shows. Interestingly, Maa Network and Sun TV, who operate channels in the genre, were among the top 10 advertisers in 2011.

    “There has been increasing awareness that kids now have a say in purchase decision-making that extends far beyond traditional categories. Today, around 63 per cent of parents involve their children in the decision making process. This is one of the main reasons that has attracted advertisers to kids’ channels in order to effectively target families,” says Turner South Asia network head ad sales Juhi Ravindranath.

    Agrees Walt Disney Television International India business head Vijay Subramaniam, “Brands understand the importance of engaging this TG because this is a very loyal base. It is important to realise that the kids of today will become the consumers of tomorrow. A lot of advertisers are now including kids channels in their advertising mix.

    L&M is another revenue stream the channels are betting big on. Disney, for instance, has inked a licensing deal with Mukesh Ambani-owned IPL franchise Mumbai Indians to launch co-branded merchandise products targeted at under-14 kids segment. The merchandise will be sold in around 5,000 Reliance retail outlets and will be also be promoted through the digital medium.

    But considering the number of channels in the genre and the ad revenues it attracts, is running a kids channel a viable proposition?

    Jaipuria feels it depends on the business models of the individual channels and whether or not they fill the need gap. “How the channels source content – whether it is a localised or is it sourced internationally – also plays a role in channels‘ viability. Although the gestation period for a kids channel maybe longer than other genres, it‘s about having an intelligent business model and having a right mix of content,” she avers.

    Jaipuria is also betting big on digitisation as it will make possible an increase in subscription revenues and bring down high carriage fees.

    Sun Group CEO Tony D‘Silva believes kids channels need to become more and more segmented as their needs keep changing as they grow up. “Right now most of the channels are targeted at 4-14 age groups,” he avers.

  • ‘Challenge in the digital world is to make content that lasts longer’ : Turner Entertainment Interactive Media executive director Benjamin Grubbs

    ‘Challenge in the digital world is to make content that lasts longer’ : Turner Entertainment Interactive Media executive director Benjamin Grubbs

    As new media usage grows, broadcasters are trying to find ways to leverage it. Turner is no exception and has been creating tools like games for kids. The idea is to use new media as a brand extension for Cartoon Network and Pogo.

     

    New media is not just a marketing tool but a place where kids spend a serious amount of time engaging with their favourite characters and shows mainly through gaming. The challenge in the digital world is to make content that becomes stronger and lasts longer.

     

    As Turner has worked aggressively on new media to ensure that it co-exists strongly with the traditional media, it has kept a firm eye on maintaining scale for such products across markets.

     

    Turner has also created facilities that develop local content for new media in places like Japan, Korea, China and Southeast Asia. The R&D team in Mumbai, for instance, creates products for the Indian platforms. The aim is to develop the local market and also make product innovations that can be exported.

     

    In an interview with Indiantelevision.com’s Ashwin Pinto, Turner Entertainment Interactive Media executive director Benjamin Grubbs talks about how the media conglomerate has used new media to hook kids and build their content brands.

     

    Excerpts:

     

    How does Turner approach new media?

    New media and traditional media complement one another; they co-exist in the market. The consumption of TV content increases as digital media usage increases. Consumers have an affinity for those brands that we create and they consume them across platforms. They watch an episode of a TV show; online they play a game involving a character from that show. Then at retail they buy a toy or a T-shirt.

     

    There is a three-pronged approach of the Turner interactive business – Create, Play and Edu-tain

     

    -Create: Games like Toon Creator let kids create their own cartoons. Toon Creator has over 469,000 animations developed by kids and 5.6 million views. Another example is Game Creator where kids can create their own games. It has 402,000 kids making games, there are 1.6 million games developed by kids and 429 million games have been
    played.

     

    – Play: Cricket Club is an excellent example. There are estimated 10 million game plays in 2011

     

    – Edu-tain: Cartoon Network partnered with Prudential Asia to launch Cha-Ching, an initiative that encouraged kids to learn money management skills by a simple four-part process – ‘Earn, Save, Spend and Donate’. An interactive website hosting games, music videos, applications, etc. was created.

     

    How does the business model work?

    For broadcasters, there could be different business models. At Turner we package content on channels and sell them to cable companies who pay us a fee. We sell advertising on our channel and websites. We have consumer products and also do live events.

     

    In the pay-TV market, there is more demand for compelling content that continues to do well. In the digital economy, new revenue streams are emerging. It has only been in the last couple of years where we have seen smart phone usage. The method of monetisation is not just advertising but also buying products like a game. You can buy a game on the phone or buy items within a game. It is not transferring one business model to another. You open up business models that are complementary to your core business.

     

    How much revenue do you get from new media?

    We don’t break down the percentage of revenue that comes from different business segments. But the digital business growth rates are high.

     

    Which are your top properties that have been monetised through new media?

    The Ben 10 franchise is a good example. This is content that started with television. Then it became a successful global consumer product IP. We license it out. Then in the digital space we have developed online games and mobile products. There is also video content available online. We have monetised it in different ways.

     

    ‘We have a R&D team in Mumbai that develops products for the Indian platforms. The aim is to develop the local market and also make product innovations that can be exported’

     

    You have done online gaming for properties like Ben 10. How effective has it been as a brand extension tool?

    What we are seeing in some markets is that people who do not have cable television at home just consume our content through digital media. In some markets across the Asia Pacific, the cable market penetration may not be as high as what it is in India. We see a percentage of people who only consume content on digital. Digital has been a positive development for Turner over the last five to 10 years.

     

    Have you done research to show how kids in India and Asia perceive and use new media?

    There is similarity in terms of how Indian kids and other kids use new media. They look for games first when they go online. We launched Cricket Club here on Pogo. We then took it to Australia. We will take it to every cricket nation.

     

    For the last 10 years, we have been running a New Generation study. Many kids become more active consumers of technology than their parents; they get initiated at a very young age. The time spent on our site is 25-30 minutes per visit. It is a very engaged audience and they come back quite often. This results in high affinity for the brand. It is not a matter of them spending a couple of minutes online.

     

    They spend as much time in an online visit as they do on a TV episode.

     

    How is new media impacting the way kids consume traditional television?

    Like I said, it is complementary. It is not a zero sum game where because you grow digitally, the traditional media consumption goes down. The data we are seeing is that both grow in parallel.

     

    Interestingly, girls are heavier gamers than boys.

     

    An estimated 25-30 million kids are online. There were approximately 12.1 million users in 2011 across www.cartoonnetworkindia.com and pogo.tv. 79 per cent of kids (ages 4-14 years) are mobile phone users.

     

    The number of Indian kids who own their own mobile phone is growing.

     

    Are costs rising in creating content for digital media?

    Yes! On television you make content by spending a year to two years developing a series. In the digital world you could spend the same amount of time developing a game. The investments going into doing some of the larger online games are rising and is almost the same as making a TV show.

     

    The challenge lies in extracting the right returns. In the digital space when we put content out we immediately get feedback. So the team makes conscious decisions about adapting and evolving content. For us it has been a big learning as you have larger investments around digital content. A game has people registering profiles and creating profiles. They have an online identity. Friends come into this environment and they communicate and share content.

     

    What is the challenge in making digital content?

    The challenge is to make an offering that will stick with the consumer. The challenge in the digital world has become more apparent over the past couple of years – as you put out games and get active users, there is an immense amount of data that you start collecting. You need to look at what data is relevant and use it to optimise and enhance the platform.

     

    The big effort is not making the content but what happens after you launch it. This is how it becomes better, stronger and lasts for a longer period of time. The online and mobile games that we make now we expect to be in the market for several years. Our aim is not for the product to be in the market for two weeks. These are not campaigns which go away after a couple of months. We want the products to last for two years and we want to see continual growth in that product over a period of time. This is the guideline.

     

    How does the process of creating new media applications work?

    This starts with consumer insights. It is about conversations we have with consumers and through our focus groups or through a survey. We blend that data with what we see on our own platform. Then we see trends and try to predict where things are going. If it takes a year to develop a game, we have to think about what is going to resonate with consumers a year down the line.

     

    You have tablets and smart phones. We don’t just make content for the PC or Internet. The consumer has to be able to access the content across multiple devices and platforms. This informs the decisions that we make and the technologies that we invest in. When things become multiplatform, you have an extension of the brand experience. Then you look at genres, the market in terms of if there is wide open space that we can go and play into. We also look at how a product can get scale across markets.

     

     

    Could you give me an example of an innovative project recently done?

    We worked on something last year. It started with deep consumer insights. We looked at the market and found that there was nothing that addressed an insight that we stumbled upon. So we decided to develop a product.

     

    A guy in my team wrote a 16-page background story and dreamed up characters and plotline. This was for an online game. It was similar to someone writing a treatment and background explaining what a film is all about. He had visualised the game platform and how it would grow over time. We looked at it in order to visualise the creative

    concept. We had to then step back and make a calculated bet as there is no guarantee of success.

     

    We also recently came out with an online racing game. What we are seeing is that there is great adoption of multiplayer racing games among youth. While there were compelling games already present, they were larger console titles or larger massive multiplayer online games that target an older segment. There was an open space for a younger age segment. We developed it for Asia at a studio in China. We talked it out with our counterparts in Europe, Latin America and the US.

     

    They were excited and wanted to co invest. We got scale from our investment and the product will launch this quarter in the US first. Then it will go all over. It started in Asia and found it resonating everywhere. We want to do more of this. If you boil it down to some of the building blocks and basics, products are not so different from one market to another. We also allow for some scope to localise but the main core of it should be similar across regions. It allows for better ROI.

     

    Ben 10 is huge among boys. Storylines for digital products are evolving. We made a storyline for Ben 10 that was not told on TV. We hired the writers from L.A. to give us a story arc. The crux of this story is coming out in a movie that premieres in March. Things have come full circle.
     

     

    How much R&D goes into creating new media services?

    We have a team in Mumbai that develops products for the Indian platforms. Cricket Club was developed here. The aim is to develop the local market and also make product innovations that can be exported.

     

    We do research all the time. A lot of data is collected that informs our decisions. We have facilities that develop local content for new media in Japan, Korea, China and Southeast Asia.

     

    Is allowing kids to create their own content becoming more important?

    Yes! The platforms we develop have been successful. This has surpassed all expectations. Game Creator has been the biggest one. Kids can create their own games. We have different versions of Game Creator. It is about brand engagement.

     

    What are the ways in which content owners can work with advertisers online to produce results?

    In some cases we sit down and have a conversation. The advertiser can show a business challenge and we find an addressable opportunity. On the other end of the spectrum, we talk about complete custom creation of a new product or service that is done with an advertiser. We have found that 63 per cent of car purchases in India are influenced by kids. Half of the shampoo purchases are also influenced by kids.

     

    Is the lack of an effective measurement system a challenge?

    There are third party research tools from parties like Nielsen and comscore that advertisers, agencies and publishers like ourselves subscribe to. Turner also has its own research systems and tools. We develop content that we market to the market. We also want transparency in data. We can see what the response rate is from consumers. ROI comes from things like registration, an online purchase and filling out an online form. We can track this user funnel so that we can better optimise it.

     

    There is a continuous dialogue that happens. The digital space moves fast. A couple of years ago we weren’t talking about smart phones. We want to have dialogue with other marketers so that we can evolve.

     

    What role do social networks play in reaching kids?

    The reality is that people are on social networks. Facebook is a way for us to distribute content. When people are on Facebook, that is where their experience lives. But for us leveraging Facebook means staying on the platform; it is not about providing marketing messages that take users off Facebook. It is about providing content within that platform. This is where our investments have been going. Among social networks that kids use Facebook dominates.

     

    Is the economic slowdown having an impact on broadcasters pursuing aggressively their new media plans?

    No! It is accelerating growth. What I mean by this is that during a fiscal crunch you might want to look at ways to do things that are more effective and efficient. In the digital world things change at a very fast pace. There is a need for constant dialogue to stay on top of changes. In new media with barriers falling, it might make more financial sense to do something now compared to earlier.

  • Hindi movie channels battle for kids eyeballs

    Hindi movie channels are finding a new way to get into the viewing of kids. They are creating specific slots that will air movies for the 4-14-year-olds, a move that will put them up against the kids channels.

    Filmy, the movie channel from Sahara‘s stable, has launched a dedicated slot for kids. Zee Cinema has followed suit with Dopahar Zee Cinema Par.

    In April, Filmy created the ‘Junior Filmy‘ Sunday block from 10 am to 2 pm to fill it with two back-to-back movies. This came on the back of an experiment carried out in July last year with the screening of The Jungle Book Series in the same time band.

    “We tasted success for two months. Our next logical step was to create a dedicated kids slot on the movie channel that generally doesn‘t segment audiences according to age groups,” says Filmy business head Shailesh Kapoor.

    A month later, it was Zee Cinema which branded a special kids daily slot from 19 May. The Dopahar Zee Cinema Par slot at 12:30 pm has Darsheel Safary of Taare Zameen Par fame as the brand ambassador.

    Star Gold has also hopped on the bandwagon, starting a three-week long festival Baccha Party from 7 April. The dedicated kids slot has screenings of such movies like The Mummy Returns, Bhago Bhoot, Karamati Coat, Prahlad, Penguins Ki Prem Kahani and Haatim.

    In the month of June, Star Gold will also be airing kids movies on Sundays in the morning time band Weekend Matinee. The films include Antariksh, Jurrasic Park, Chain Kulli Ki Main Kulli and Krishna- Aayo Natkhat Nandalal.

    Kids are an interesting segment to tap, says Kapoor. “Kids form potential viewership of our channel. Puting up a kids slot, with special children films on it, is a conscious attempt to increase the viewership and provide variety.”

    Creating characters to promote the slot

    Filmy and Zee Cinema are running the extra mile to promote the slot.

    Filmy, for instance, has introduced Five Juniors as presenters – Pink Rose, Miss B, Gadbad Gobbar, Jaggu Jasoos and Mr Octopus. These juniors pop up from time to time, offering children a different viewing experience throughout the movie.

    “The Five Juniors are animated characters, graphics and pop ups which keep occurring during the movies. This is specially customised to keep the kid viewers invovle in the film in an engaging manner. Apart from this, a contest question is asked during every break of the movie,” says Kapoor.

    As part of the engagement game, Zee Cinema has introduced Din Mein Taare contest. Kids have to count the stars which appear on the screen while the movie is shown. Five winners from across the country will get a chance to meet Darsheel safary, after the kids carnival is over.

    “Meeting Darsheel is a big thing for kids. Darsheel is a kid next door and yet a hero for them. Therefore we have roped him as ambassador for this slot. The idea is to keep the viewer engaged in conversation with the channel using these contests as interactive tools,” says Zee Cinema deputy vice president marketing Akash Chawla.

    New brands walk in

    Advertisers are flocking in great numbers. And new categories like real estate brands are extending their support. Increasing influence of kids in the buying decisions has, perhaps, contributed to this new enthusiasm from advertisers.

    “Apart from the traditional kids‘ brands like Parle and Britannia, we have also got FMCG and real estate brands which are putting in money for the kids slot,” says Kapoor.

    Lifebuoy is the presenting partner of Zee Cinema‘s Dopahar Zee Cinema Par slot. Whirlpool is also one of the sponsors.

    Another innovative advertising trend in this season of vacation is that kids channels are advertising in these movie channels to expand their visibility. Nick, for instance, is advertising on Filmy during the Junior Filmy slot.

    ACQUISITION

    Banking high on the kids slot, Filmy has acquired a lot of the titles from Walt Disney and Sony pictures. The entire series of Karate Kids, Air Bud Series, Spy mate and Duke are being dubbed into Hindi and telecast.

    With limited movies in the market and increasing demand, the acquisition prices have also gone high. Taking the syndication route is becoming a popular practice. Filmy has inked barter deal with Pogo for Chhota Chetan and Abra Ka Dabra.

    “Programming cost has definitely gone up. When you are pumping in so much of money, there should be equal returns. Syndication and barter has emerged as new business models which we still need to get further pushed,” says Kapoor.

    Filmy is looking at creating Junior Filmy as a permanent slot. “We are targetting kids between 12-14 years. We are giving them enough time to sample the channel and get habituated. Four years from now, they can form the core TG of our channel. So we are looking at long term benefits,” elaborates Kapoor.

    Zee Cinema, however, is using the kids slot as a summer two-month push to attract them during vacation time.

    For a channel that is sitting on a huge library, Zee Cinema has made no new purchases. It is utilising the films that it already has in its library – Fun2sh, Pyaare Mohan, Ishq, Tarzan The Wonder Car and Makdee. Apart from these, the channel shows Englsih films like George of the Jungle and Return to the 36th chamber of Chaolin which are dubbed in Hindi.

    “Our library is big enough and the titles that we have chosen have consistently done well for the channel. So we decided to put them all together in a slot and run a festival,” points out Chawla.

    On the other hand Filmy has long term plans and wants to establish the slot as a complete kids destination.

    “We are looking at it for long term. We still need to give this slot at least 5-6 months to consolidate. In the meantime, we are promoting it on-air and will go on-ground slowly. We want to establish this slot,” says Kapoor.

  • Kids channels eye summer for growth

    Summer brings excitement for kids as well as kids broadcasters as the genre sees high growth during this vacation period.

    Sample this: last year after the launch of the summer line-up, the relative market share of the kids genre stood at 7.2 per cent (C&S, 4+, week ended 28 April, 2007), up from 6.9 per cent (C&S, 4+, week ended 21 April, 2007 after the summer programming was unveiled) as per Television audience measurement (Tam) data.

    This year too, the genre has increased from a relative share of 5.3 per cent (C&S, 4+, week ended 12 April, 2008) to 5.6 per cent (C&S, 4+, week ended 19 April, 2008) soon after the summer special programming was introduced.

    This clearly indicates an increased viewership and an ad sales growth over the three-month period (April- June). It is the sunshine period for the kids channels, when each one of them court their viewers with different customised offerings to have a bigger bite in the viewership pie.

    With several means of interactive contests, consumer products and on ground promotions, the channels put out their best properties to create each day as Sunday. 

     

     

    Turner’s two channels – Cartoon Network and Pogo – aim to further improve their leadership position this summer by banking on movies.

    Krrish, Chota Bheem, Harry Potter and the Goblet of Fire, Gulliver’s Travels, action-packed Trouble in Tokyo, Ninja Turtles III and Bal Ganesh are some of the titles that the channel is showing during the summer holidays. The network’s belief: movies will bring sticky viewers.

    Disney is also betting high on movies and contests for the three channels – Hungama TV, Disney channel and Jetix.

    Disney Channel will premiere two popular sequels of the original Movie – Cheetah Girls, High School Musical andMinutemen with a promise to keep the audience entertained during the vacation.

    Going by the interactivity mantra, both Hungama TV and Disney channel have announced contests on their respective channels. Hungama is back with the famous ‘Pyjama contest’ whereas Disney wants kids to catch the ‘Prof Silensor’.

    As the mercury rises, Disney Channel will kick off with an interactive dance segment titled ‘Nach To The Groove’. Kids can learn dance moves from Shiamak Davar. The channel will also throw open an on-air contest called ‘Disney Channel’s Summer Dance Off’ which invites kids and the tweens to step up and boogie with the latest dance and music.

    Nick, the fastest growing channel in the category, is not behind either. It has decided to take the kids on the dance floor through ‘Nick Fundoo Superstar’.

    But Nick has taken a different route by avoiding any kind of auditions. Kids, instead, have to answer simple questions and the lucky four get to dance in a music video with Mandira Bedi. The music video will be choreographed by Saroj Khan.

    “We believe that all kids are equal to us and we don’t want to judge them on their performance. Hence we choose a simple way of just asking them to watch Nick,” says Nick India VP and GM Nina Jaipuria.

    This is exactly what Nick did last year: the interactive contests and the Indian connect that it established with the kids fuelled its growth.

    Hungama has introduced new seasons for their best properties like Doraemon andKiteretsu. So has Nick with Ninja Hottoriand Perman.

    Stuart Little and Bingoo are some of the movies that Nick is banking on.

    Down in the South Chutti TV seems to be enjoying a monopoly. The leader in the southern market, it has unveiled 15 new properties for kids. Some of them are Glorious House, Spiderman and Bumper King.

    The Touch and Feel Factor

    Extending the favourite animated series on TV beyond the television screen brings in extra bucks for the kids channels especially during the summer vacation.

    To pull that extra amount, kids channels bring the animated characters live to the kids with customised merchandisng items. They tie up with various merchandising outlets for special items like noodles, toothpaste, deoderant, pencilbox, water-bottles and pencils.

    During the summer this year, kids channels have flooded the market with unique items like Disney noodles, Tom and Jerry toothpaste and deoderants. Besides, branded toys like Spongebob and Ben 10 are in high demand among kids.

    Attempting to win new eyeballs, Cartoon Network has associated itself with Zapak.com to launch an online gaming portal Zapakkids.com.The website will soon have over 40 Cartoon Network action-adventure packed online games.

    Featuring iconic Cartoon Network toon stars from shows such as Johnny Bravo, Code Name Kids Next Door, Dexter’s Laboratory, Courage the Cowardly Dog, and Ed, Edd N Eddy,these games have been specially created to enhance the gaming Cartoon Network experience.

    Says Zapak.com COO Rohit Sharma, “Kids aged 14 years and below constitute over 25 per cent of Zapak users online. They are the stickiest and the most loyal users on our site, which is definitely an area of focus for Zapak.”

    This ‘touch and feel’ factor is increasingly becoming important for channels to have a direct connect with their target audience. Its an awe factor that the channel capitalises on by bringing the kids face to face with their favourite characters.

    Ground events no doubt help channels in building reach and interaction with their target audience. It’s a medium that helps build brands, unlike passive media like print and radio.

    “Getting kids face to face with their favourite characters is the ultimate that we can offer,” adds Jaipuria.

    On 17 May Chutti TV will organize craft workshop for 4000 kids in Chennai.

    “Last month we had organised a mega workshop for various activities. It turned out to be great with a participation from 2000 kids,” says Chutti TV head Kavitha Jubin.

    Advertisers cash in

    With growth in the genre, advertisers have found out a new platform to exploit their brands.

    The advertisers are also taking maximum advantage with pester power and passive viewership coming into the picture.

    According to media planners, there has been a shift of viewership from Hindi general entertainment channels (GECs) to movie, news and kids channels. That has brought in a whole category of non conventional advertisers. FMCGs, insurance and real estate companies, for instance, have hopped on to the kids channels.

    According to Ad Ex Analysis, ad volumes of kids channels have increased tremendously from 2006 to 2007.

    Monthly Ad Volumes of Kid Channels
    Month 2006 2007
    April 1247 1409
    May 1356 2006
    June 1430 1862

    Source: AdEx India – A Division of TAM Media Research
    Figures are based on ad volumes (secondages for TV)

    Are summer months crucial for brand exploitation?

    Absolutely, say media planners. Perceptually as well as in reality, there is a viewership surge on kids’ channels during summer and therefore advertisers flock in to exploit their brands.

    Also, parents become liberal in purchasing what the kids ask for. Kids broadcasters gain from this, boosting their ad revenues during this period.

    “Our inventory for summer is already full and we have no more spots left for other brands,” adds Jubin.

    The field will become more active after the advent of new players, both in terms of audiences and advertisers.

  • ‘We are the second stickiest channel in the category today’ : Nina Elavia Jaipuria – Nick India VP and GM

    ‘We are the second stickiest channel in the category today’ : Nina Elavia Jaipuria – Nick India VP and GM

    Driving Nick India from a market share of a mere 9 per cent to 18 per cent has been a phenomenal journey for Nick India VP and GM Nina Elavia Jaipuria. The eight-year old kids’ channel got its act together last year and since then there has been no looking back. After years of relative reticence, popular characters Spongebob, Ninja and Perman are lifting the channel up.

     

    In an interview with Indiantelevision.com’s Richa Dubey, Jaipuria reveals what strategy worked for Nick and how she plans to grow the kids’ channel in a fiercely competitive marketplace.

     

    Excerpts:

    Nick has taken its channel share from 9 per cent in January 2007 to 18 per cent by the year-end. What has led to this fast growth?
    There was no fixed mantra but just a few insights which helped us get to the position where we are now. To feel the pulse of the kids, we built a connect with them, Indianised the channel and went beyond traditional TV.

     

    Everything done on the channel was done in a fashion to connect with kids – right from the way we packaged our shows, to dubbing and selecting the content, and scripting them.

     

    We have been very innovative in marketing our channel. We add an Indian flavour to whatever we do. For example, we celebrated festivals like Janmashtami by putting slime in the handi. We did Holi with Holi flash.

    While every channel in the genre is trying to do the same, how did you ensure to look different?
    Our first effort was to Indianise the channel and that worked wonders for us. It helped us in building affinity with kids.

     

    We interacted with kids more and more. We were no more a passive channel that they used to watch. We became a regular destination for them. We built a bond with the child and at every point of time the kid could have a dialogue with us through IVRS, SMS or through our website. There were initiatives like “Bhoot Aya,” “Chaddhi Buddy,” etc. which kept the kids engaged.

     

    In 12 months, we did some 19 initiatives. This means that at any given point of time, a kid could actually interact with us.

    Nick was perceived to be a very western channel. Wasn’t that a hindrance in getting the kids’ eyeballs?
    Yes, for a while, Nick was thought of as a very western channel with shows that were international. We acquired shows from the Asian territory and Indianised them. Shows like Perman, Munnabhai, Ninja Hatori. were Asian and brought a lot of Indianness on the channel.

    How interactive was Nick with kids?
    Interactivity is not just about interacting but about having a lot of fun. A lot of ideas were out of the box. Through initiatives like “Chaddhi Buddy,” where we ran a contest, we took best friends Spongebob and Patrick to the winner. Several other initiatives like Lot Pot, Pakda Pakdi, Masti Dosti, Chak De Ninja wih Ajay Jadeja or Gift Mangta, etc. helped us build the connect. Fundoo Star was another very innovative initiative whereby we got the kids on the TV.

     

    Engagement is very important as it keeps kids away from the remote. Our programming was such that it made them not to surf in and out of the channel, and made it very sticky for the kids. Following this, channel stickiness grew by 40 per cent. We are the second stickiest channel in the category today.

    What was the 360-degree approach you adopted?
    The other thing was enhancing the connection with a 360-degree approach. We went to places where kids were present. If they were watching general entertainment channels (GEC), then we had our ads on the GECs so that we got noticed by our TG and their parents. We promoted ourselves on the channel which families and kids together watched. We had promotions running across shows like Sa Re Ga Ma Pa Lil Champs, Voice of India and Boogie Woogie, which are popular among kids and families.

     

    We also did a lot of activities in shopping malls and schools. Nick went beyond TV and made it tangible. Kids could touch and feel their favourite characters, and that is the ultimate thing for them.

     

    Today it is all about viral and word of mouth. We also went on to retail our properties across various categories – apparels, story boards, PC games, water bottles, etc. Nick characters also appeared in Diamond Comics.

    We would utilise our foreign library first and only then would we get into local content

    In terms of programming, how have you distinguished yourself from the other channels?
    As a kids’ broadcaster, it is important to realise that kids come to TV for relief. They want to be away from teachers and parents through Nick. We are a clean and responsible broadcaster. Within the genre, we offer a variety of programming. Our shows have slapstick comedy and silent humour, and even if there is a little action, it only adds to the humour.

     

    We realised that movies are a big source of entertainment for kids. So we launched “Nick Home Cinema” which has so far done very well.

    Could you please elaborate on your summer line-up?
    A new show Niender will kick off on 21 April. We also have a couple of new movies like Dinotopia and Under the Black Flag.

     

    We will show an entirely new series of Ninja Hatori and Perman which will be aired back to back. We are also planning interactive stuff around Mother’s Day which falls on 11 May.

    Like others in the genre, do you also have plans to foray into local content production?
    Kids’ content knows no boundaries. We have such a huge library worldwide and it has been popular. We would utilise it first and only then would we get into local content. It is just a matter of time. There is a lot of content still to be exploited. Until we have utilised all of that, I don’t think we will go ahead and manufacture it.

    Do you think that frequent channel launches are affecting the kids’ genre?
    No, not at all. In fact, the genre has grown and it’s all due to the offerings of the other channels. A kid does not want to watch a GEC. S/he needs to be given something different.

     

    There has been an increase in kids viewership. Kids are continuously getting enticed by the channel offerings. GECs do not focus on kids at all. The more focused and customised the offerings, the better is the growth of the category.

     

    Moreover, pester power is also influencing parents to let kids spend more time in front of TV.

    How much has passive viewership helped the channel?
    The trend is slowly changing. It’s now parents spending more time with kids on the kids’ channels. Kids’ programmes are very inclusive so the parents can also watch along with their kids. A lot of co-viewing is happening.

    Advertisers are taking advantage of that?
    Pester power and passive viewership have helped the channels in terms of advertisements. A lot of FMCGs, insurance and telecom brands have started advertising on kids’ channels. None of these directly target kids, but they obviously understand that co-viewing is happening.

     

    We ourselves started with 17 brands and now we have around 80 on board.

    Even GECs show kids’ programmes during weekends. Do you see that spoiling your Sunday line-up of shows?
    I would not deny that anything that is catering to a kid is a threat to us. Kids are not channel loyal; they are programme loyal. A kid watches a particular channel because of the show. The fact is that there is a lot of scope in kids, and so GECs are catering to them. Kids will watch a good film on any channel. But as a core kids’ broadcaster, we provide a complete 360-degree experience to the kids. We have our own set of marketing initiatives which make us stand apart.

    How do you ensure that Nick reaches to kids beyond TV in tier-2 cities?
    We normally try and reach cities in the Hindi speaking markets (HSM). We select key cities in UP, MP, Rajshthan and other parts in north India such as cities like Badodara, Surat, Ajmer, Jaipur, Allahabad, Varanasi and few others.

     

    We are available to around 24 million C&S homes.

    Do you have any plans to expand in the southern market?
    Our audio feed is available in English. We will consolidate our presence in HSM and only then explore the southern market. In Chennai, we are available in Cas (conditional accesss system) homes.

     

    We have syndicated some of our shows like Dora-the Explorer and Avtaar to Sun Network’s Chutti TV. We also have a tie-up with Jet Airways, who play our shows on the flights.

    Is there an increase in ad sales during vacations?
    Yes, there is but not much as it is seasonal. As far as viewership is concerned, vacation-watching contributes 20 per cent of the channel’s total audiences.
  • Kid’s TV up for big battle

    As the path ahead for television in India is to adopt the ‘niche’ approach, here’s a look at one such genre: kids channels.

    An audience (4 – 14 year olds) that was previously underserved, now has its platter full with Turner dishing out two channels (Cartoon Network and Pogo), Disney three (Disney Channel, Jetix and locally acquired Hungama TV) and Viacom beefing up Nick.

    Joining the bandwagon is Sun TV’s Tamil kids channel Chutti TV. What’s more, it will soon have three little siblings in Telegu, Kannada and Malayalam.

    To add to this, BBC has also brought forth its preschool channel CBeebies to India. It, however, remains on the direct-to-home platform and has not yet penetrated into the mass market through cable.

    As the activity in the kid’s TV space heats up, Indiantelevision.com takes an in-depth look at the disposition of this segment over the last six months from January to June 2007, with support from the ratings scorecard that clearly dissects the country into iits two core markets (HSM and Southern region).

    The analysis takes into account the implications of Tam’s extended TV universe with the addition of peoplemeters coupled with DTH expansion and Cas penetration. Now that the scenario seems to have settled down, the ratings of the last six months will weave a new story for the players in this space. What is also interesting is that this duration (summer vacations April-May) is among the busiest seasons for this genre with every broadcaster punting on his best properties.

    Turner stays ahead; Nick sees max growth in Hindi belt

    While the battle in the Hindi speaking markets has been intense between the two networks Turner and Disney oscillating between top ratings, its Viacom that is leapfrogging its way up the ladder. Nick has, in fact, been the fastest growing channel in the kid’s category as it opened the year with a relative channel share of eight per cent to close at 11 per cent in June (Tam C&S 4+ HSM 4-14 years).

    Tam relative HSM channel shares from January – June 2007 for HSM
    Channels
    Jan
    Feb
    Mar
    April
    May
    June
    Cartoon Network
    27
    26
    28
    28
    26
    23
    Disney Channel
    15
    16
    15
    16
    15
    17
    Hungama TV
    21
    24
    21
    22
    21
    25
    Nick
    8
    9
    10
    10
    11
    11
    Pogo
    22
    19
    19
    18
    21
    18
    Jetix (Toon Disney)
    7
    7
    7
    6
    5
    5
    (C&S 4+, HSM, 4-14 year olds)

    Much of Nick’s growth story can be attributed to its focused efforts to win over its TG through contests and relationship building activities conducted month on month since January.

    Explaining toIndiantelevision.com Nick India VP and GM Nina Jaipuria says, “We have made a conscious effort to do what we promised at the beginning of the year, that is to connect to our loyal audiences and to acquire new audiences via our on-air and on-ground activities. This has helped increase the affinity of kids to the channel. On the ratings front, we have witnessed 67 per cent growth in TVRs which makes us the fastest growing the category across Hindi speaking markets. We have also grown by 54 per cent in reach, while the reach of the category as a whole has stagnated at 64 per cent from January to June 2007.”

     
     
     

    Coming back to the two top networks, Disney did overthrow the long standing player at the helm Turner in February and June, but what’s intriguing is that the fortunes of Disney appear to be mostly tied into the fate of its adopted baby Hungama TV which peaked during these two months clocking a share of 24 and 25 respectively. In North India Jetix has been slipping from a share of 7 to 5, while Disney Channel has been fairly consistent with an average share of 15.5. Hungama TV has emerged as the chart topper in the Hindi markets in the month of June.

    Walt Disney Television International (India) director production and programming Aparna Bhosle said that Hungama TV did drop to the third spot in January as a result of Tam expansion. “Through a huge exercise that spanned marketing, distribution and programming changes, we have found our ground and hereon I can only see us growing upward.”

    Hungama TV is now betting on comedy to take it up on the ratings front, as earlier attempts at pre-school programming, action anime and even Bollywood blockbusters failed to work for the channel. “I would admit to the fact that 90 per cent of all experiments were a failure! Now that we have overcome that phase I don’t see any room for more. We are resting our foundation on comedy and are looking to heavily concentrate on this genre that will cut across sexes. While we cater to the 4 -14 age demographic, our core audiences are 8 – 12 year olds.”

    When queried on the pitfalls that the channel encountered, Bhosle elaborated that her attempts at a pre-school block in August 2006 did not take off well, even though she re-tried this strategy in June this year as well. Additionally, action anime and Bollywood flicks were not received well by her audiences. “Besides kid’s centric Bollywood films are too few and only provide one-off spikes. I would rather focus on building properties that will consistently deliver,” she adds.

    From an All India perspective, Cartoon Network and its sibling Pogo on continued to dominate the kid’s market across the six months.

    Turner International India VP advertising sales and networks, India and South Asia Monica Tata says, “Cartoon Network and Pogo have never looked at short-term measures or short-term results, even when it was the only kids’ channel in India. As far as ratings are concerned, we have always played fair and looked at long-term ratings rather than just a few weeks.

    “Therefore, if you look at our overall performance through the year, it has been positive and we have been number one and number two channels with Cartoon Network at 26 per cent channel share and Pogo at 22 per cent, (January-June 2007 All days, All India, 24 hours, All SEC). Moreover, during the crucial summer months, when kids’ viewing is at its peak Cartoon Network and POGO, delivered a hatrick by topping the TAM charts, three years in a row.”

    Chutti makes its mark in the South

    Steering our analysis towards South India, we find that the new Tamil kid from the Sun stable has rattled up the market, especially eating into a substantial chunk of both Cartoon Network and Pogo’s audiences.

    Chutti TV was launched on 29 April but over the next two months a clear migration of audiences can be observed. The worst hit appears to be Cartoon Network which slipped from a share of 31 per cent in April to 18 and 20 per cent in the months of May and June respectively. Meanwhile, Pogo slipped from 33 per cent in April to 25 and 21 per cent in the subsequent months.

    One reason for Chutti TV’s success is that it is a free-to-air channel. Says Tata, “As far as Chutti TV’s leadership position in the Southern region is concerned, I don’t think it is fair to compare a free to air channel, which Chutti TV is in the South, with a paid one such as Cartoon Network. The ratings would be skewed in favour of the FTA channel simply because of more reach and distribution.”

    Tam relative channel shares from January – June 2007 for Southern markets
    Channel
    Jan
    Feb
    Mar
    April
    May
    June
    Cartoon Network
    29
    32
    29
    31
    18
    20
    Disney Channel
    5
    5
    4
    4
    5
    4
    Hungama TV
    2
    2
    3
    2
    2
    3
    Nick
    5
    4
    4
    4
    3
    3
    POGO
    29
    32
    33
    33
    25
    21
    Jetix (Toon Disney)
    31
    25
    28
    23
    26
    27
    Chutti TV
    2
    21
    21
    (C&S 4+, South, 4-14 year olds)

    Sun network also controls distribution in Tamil Nadu with its cable company SCV holding a strong grip in the market. It is also a strong brand among the southern audiences.

    Making up for its dipping numbers in the North is Walt Disney’s Jetix which held on to its position in the South. Jetix garnered a share of 26 and 27 for May and June, despite the onslaught of FTA newcomer Chutti TV that gobbled up a share of 21 for the two months after launch.

    Observers say when Sun rolls out the other three versions of its kid’s channel template to cover the regional markets of the South, the fortunes of both Turner and Disney may be toppled.

    “They are a formidable opposition in the South, but this will only mean that we will be have to work much harder to maintain our position in the region,” opines Bhosle.

    Potential threat from upcoming youth centric channels?

    While kid’s channels are still trying to attract viewers from adult general entertainment channels, separate youth centric television channels are coming to the fray.

    The kid’s space may have to brace up to a bigger challenge from the slew of upcoming youth entertainment brands that are likely to snatch a large share of the older age demographic of their TG or what’s popularly referred to as the ‘tweens.’

    Responding to this Bhosle states, “We will probably see a drift in audiences and a loss of older kids but that will also be the challenge going forward.”

    Tata says, “With increased competition, there is always fragmentation. We were expecting this at some point. Any new brand has an added advantage of novelty, newness of content and high-decibel brand visibility. It does have an impact on viewers, especially when they are of such an impressionable age.”

    Amidst the growing competition within the kids arena and the threat from upcoming youth targeted GECs, is the kid’s TV space already experiencing saturation?

    While some industry experts are of the opinion that the kid’s space has saturated and the time has come to tap into another underserved section of the populace in India’s ‘youth,’ the proponents in the kid’s TV market differ on the same.

    Bhosle believes that it’s still too early for saturation of the kid’s television market in India. “We can not stop cannibalization of the market. That’s why we as a network have charted out a clear cut positioning for each of our three channels.”

    Bracing up for the months ahead Tata concludes, “We have always led from the top and not shifted or changed our strategies in reaction to competition. Our vision is to be a major kids’ lifestyle brand in the next few years. And we have been working very hard this past year to move aggressively and rapidly towards that vision. We are no longer taking baby steps but extending the brands across various platforms to ensure that we reach out to kids at every possible access point.”