Tag: iOS

  • NBCU’s Fandango snaps up DreamWorks & Technicolor’s movie streaming service

    NBCU’s Fandango snaps up DreamWorks & Technicolor’s movie streaming service

    MUMBAI: NBCUniversal’s Fandango has acquired the movie streaming service M-Go, which is jointly owned by Technicolor and DreamWorks Animation.

     

    M-GO offers new release and catalog movies from studios and television programming to a wide variety of connected, over-the-top (OTT) and mobile devices including Android, iOS, Samsung, LG, Roku, and others.

     

    The acquisition comes on the heels of Fandango’s record-breaking 2015, when the company experienced 81 per cent growth in ticketing dollars year-over-year and added more than 1,600 new screens, bringing its total US screen count to more than 27,000. 

     

    “With the addition of M-GO, we’ll be able to accelerate the ticketing momentum achieved in a record-breaking 2015 by creating compelling new digital products that serve consumers throughout the movie lifecycle,” said Fandango president Paul Yanover. “We’re excited to start working with our studio and exhibition partners to bundle theatrical tickets and home entertainment products in the form of ‘super tickets,’ gifts with purchase, and other promotional offers.”

     

    By creating theatrical ticketing and home entertainment bundles, Fandango will offer compelling “super ticket” products such as special “movie catch-up” bundles with franchise movie instalments, home entertainment pre-sell opportunities, and bundles with bonus content, collectible memorabilia, fan experiences, and more. 

     

    Furthering its goal to super-serve moviegoers, in 2015 the company increased its investment in ticketing and launched FandangoLabs, a new research and development group that was formed in collaboration with movie and technology industry leaders to innovate and enhance the moviegoing experience. Moving forward, FandangoLabs will utilise the capabilities of the M-GO platform in the creation of new moviegoing products and services.

     

    Along with the acquisition, the Universal Filmed Entertainment Group and Technicolor will work together to explore opportunities to collaborate on next-generation video technologies, inclusive of augmented and virtual reality, to accelerate innovation in this immersive space.

  • NBCU’s Fandango snaps up DreamWorks & Technicolor’s movie streaming service

    NBCU’s Fandango snaps up DreamWorks & Technicolor’s movie streaming service

    MUMBAI: NBCUniversal’s Fandango has acquired the movie streaming service M-Go, which is jointly owned by Technicolor and DreamWorks Animation.

     

    M-GO offers new release and catalog movies from studios and television programming to a wide variety of connected, over-the-top (OTT) and mobile devices including Android, iOS, Samsung, LG, Roku, and others.

     

    The acquisition comes on the heels of Fandango’s record-breaking 2015, when the company experienced 81 per cent growth in ticketing dollars year-over-year and added more than 1,600 new screens, bringing its total US screen count to more than 27,000. 

     

    “With the addition of M-GO, we’ll be able to accelerate the ticketing momentum achieved in a record-breaking 2015 by creating compelling new digital products that serve consumers throughout the movie lifecycle,” said Fandango president Paul Yanover. “We’re excited to start working with our studio and exhibition partners to bundle theatrical tickets and home entertainment products in the form of ‘super tickets,’ gifts with purchase, and other promotional offers.”

     

    By creating theatrical ticketing and home entertainment bundles, Fandango will offer compelling “super ticket” products such as special “movie catch-up” bundles with franchise movie instalments, home entertainment pre-sell opportunities, and bundles with bonus content, collectible memorabilia, fan experiences, and more. 

     

    Furthering its goal to super-serve moviegoers, in 2015 the company increased its investment in ticketing and launched FandangoLabs, a new research and development group that was formed in collaboration with movie and technology industry leaders to innovate and enhance the moviegoing experience. Moving forward, FandangoLabs will utilise the capabilities of the M-GO platform in the creation of new moviegoing products and services.

     

    Along with the acquisition, the Universal Filmed Entertainment Group and Technicolor will work together to explore opportunities to collaborate on next-generation video technologies, inclusive of augmented and virtual reality, to accelerate innovation in this immersive space.

  • 9XO launches dating app ‘Hook’; connects people over music

    9XO launches dating app ‘Hook’; connects people over music

    MUMBAI: 9XO, the international music channel to discover great music, announces the launch of Hook, the music based friendship/dating app.  Hook will be launched across Android (Google Playstore) on 18 January 2016 and soon on iOS (Apple iTunes).

     

    Along with the Hook app, 9XO will also launch a show starting 18 January 2016 at 5 pm. The 30 minute band will showcase the playlist of 10 hit songs which will also be display on the app. The show will feature a fresh playlist 7 days a week at 5 pm. Viewers will be able to hook their song and instantly get matched with someone who also ‘hooked’ the same song. They will see their matches on air (via name and image) and be able to chat with their matches on the app. This is a unique on air, mobile innovation on Indian television screens allowing viewers to connect with each other.

     

    Hook connects people over music. The user gets notified the instant a match is found with the same song choice. This selected playlist will be refreshed everyday to allow viewers to Hook with someone everyday and on new songs!

     

    Speaking about the latest innovation by the channel, 9XO Programming Head Clyde D’Souza said, “9XO and Hook would bridge the space between TV and Mobile. Our viewers are already discovering great music on their mobiles and building relationships via their mobile. Hook brings the power of connecting via music in your hands. The joy of finding music via Hook and connecting with someone instantly across India is something our viewers will find very exciting!”

     

    Hook gets synced with the Facebook account of the user enabling them to log on and start connecting with other users. Once the match is made the user gets notified of the Hook and can start chatting with the matched person.

     

    The Hook app will be promoted across Social media platforms like Facebook, Twitter and Instagram. The app will also be promoted on ground through College festivals across Mumbai and Delhi.

  • IndiaMart clocks 60% traction on mobile

    IndiaMart clocks 60% traction on mobile

    MUMBAI: Online marketplace IndiaMart has said that 60 per cent of its visitor traffic is coming from its mobile app and mobile website. In line with the company’s mobile first strategy, IndiaMart launched the mobile app in March, 2013 and have registered 25 lakh downloads till date.

     

    Apart from the top eight cities, IndiaMart’s mobile app has witnessed significant traffic from cities like Jaipur, Lucknow, Chandigarh, Indore and Surat. India is a mobile-first internet country for a large portion of the population. Tier 2 and Tier 3 cities along with other parts of rural India have been witnessing phenomenal growth in smartphone usage, helped in a major part by improvement in internet penetration and affordability.

     

    IndiaMart director Dinesh Gulati said, “The user base on IndiaMart’s marketplace comprises of over two crore buyers. B2B buying is following the B2C buying trend where mobile is becoming the dominant medium for accessing internet. As per the recent IAMAI report, year on year growth in Mobile Internet users has been 65 per cent in urban areas and 99 per cent in rural areas. Interestingly, now 90 per cent of users who access internet through mobile consider it as the primary device for accessing Internet. While the mobile internet brings a lot of opportunities to the SMB community, we will be present wherever our customers are, both online as well as on the app.”

     

    The average time spent on the app is measured to be seven – eight minutes per user everyday. Android followed by iOS and Windows have seen maximum number of mobile app usage.

  • ErosNow launches ‘Blazing Bajirao – The Game’

    ErosNow launches ‘Blazing Bajirao – The Game’

    MUMBAI: Eros International’s on-demand entertainment portal ErosNow launched the trailer of ‘Blazing Bajirao The Game’ for their upcoming film Bajirao Mastani. An extension of ErosNow’s digital marketing innovation, the web series, Blazing Bajirao, the game will be available on 10 December, 2015 for download on the Apple App and Google Play stores. The web version will be available exclusively on erosnow.com.

     

    The interactive game invites players to embark on a thrilling adventure as they battle as Peshwa Bajirao, the undefeated warrior of the Maratha empire. As players progress through the game, they must fight through hordes of enemy infantry and archers in search of Mastani roaring ‘Har Har Mahadev’!

    Eros Digital CEO Rishika Lulla Singh said, “ErosNow has been pushing boundaries with unique digital initiatives for the promotion of Bajirao Mastani. After the success of India’s first graphic web series, Blazing Bajirao, the game was a natural progression to take digital promotions to the next level. The game is of stellar quality and gamers can now become Peshwa Bajirao, the great warrior themselves and experience the exhilaration of battle victory using swords, bows and arrows.”

  • Mobile Video Monetization: The Way Forward

    Mobile Video Monetization: The Way Forward

    Players in the delivery ecosystem must start collaborating to increase the size of the market; Simplified regulatory framework that facilitates content-sharing needed.

     

    Digivive’ flagship, award-winning application nexGTv offers users entertainment across multi-screen devices, be it mobile, tablets or laptop/PCs. The choice of entertainment is a suite of movies, Live TV, TV shows and videos. Besides ranking among the top 10 entertainment applications in App Stores, nexGTv has also won ‘The Best Digital Experience’ award at the prestigious World Communication Awards 2014, at London. It runs seamlessly across 2G/EDGE/3G/4G and Wi-Fi networks across platforms such as Android, iOS, BlackBerry and Tizen, enabling consumers to remain entertained irrespective of bandwidth limitations and operating platform. Digivive’s General Manager of Marketing Gaurav Sahni shares his perspective about monetizing one of the most exciting mediums  today – mobile video.

     

    Rise of OTT and Mobile Video

     

    Wikipedia defines ‘entertainment’ as ‘a form of activity that holds the attention and interest of an audience, or gives pleasure and delight’.That definition is so very apt, but nowadays, another keyword is rapidly becoming part of this definition – i.e. mobile. It’s increasingly becoming the new mass media for information, supplanting traditional media channels, even the internet, which is starting to bring about an inevitable transformation into our social, demographic, and psychological work environment, impacting usage and consumption in varied ways.

     

    Going forward, mobiles and more especially smartphones are expected to become the main drivers or carriers of all kinds of information including entertainment. Like in the rest of the world, the ongoing digital transformations in India including access to mobile internet are progressively catalysing the move towards rapid penetration of mobile entertainment including audio and video (includes Live TV, Video on Demand, TV Shows, Movies, etc.). However, growth in mobile video is expected to far outstrip the growth in mobile audio. In fact, reports indicate that mobile video is expected to form nearly three quarters of all mobile data traffic by 2019. A recent Ericsson Mobility report highlighted that India showed the fastest growth in net additions to mobile subscriber base followed by China. Current IAMAI and KPMG reports indicate that India will have around 236 million mobile internet users by 2016, and 314 million by 2017 which echoes reports from other sources.

     

    The explosive growth of smartphones in India over the past couple of years indicates the keenness of Indian audience to stay abreast and embrace the latest digital trends. Social media,  content sharing, e-shopping and permeation of 3G networks together with steps undertaken by  telcos to launch 4G have created an undisputable case for mobile entertainment, fuelling enthusiasm of content players and consumers alike. In fact, a lot of industry experts expect 4G to be an inflection point for mobile video in the coming years. Rising incomes, including a proportionately higher spend on entertainment is expected to be supplemented by an increase in internet-enabled devices, cheaper handsets and availability of affordable data plans.

     

    According to industry reports, mobile video traffic exceeded 50 percent of traffic for the first time in 2012 globally. With data consumption outstripping voice traffic on networks and growing in an unprecedented manner, demand for content availability over multiple platforms such as mobile, tablets and laptops, is creating new opportunities for content owners, providers, publishers, communication service providers as well as technology providers, all of which are now working to not only understand, but also leverage these radical changes for business growth and consumer benefit.

     

    With service provider owned data pipelines stabilizing, internet access has revolutionized the entire Over-the-Top (OTT) business ecosystem, not only creating new businesses but also newer ways of working that have opened  up innovative revenue streams even for existing ventures. OTT video – a prime example is growing in leaps and bounds, aided by a growing consumers push to consume video anywhere, at any time and on any device.

     

    These developments are not just affecting existing industry dynamics and setups but throwing up new challenges that have the power to format entire media, mobile, entertainment, regulatory and content ecosystems. While the Indian OTT market is comparatively nascent, it nevertheless holds substantial promise for both free (ad-supported) and paid (subscription-led) services, given the rising smartphone penetration in most cities, citizen and subscriber mobility, complimented by enhanced data usage on the networks.

     

     

    Monetizing Mobile Video: The Way Forward

     

    Industry participants including providers of services, content, publishers and broadcasters alike have started to realize the potential of mobile TV and video. For content owners and broadcasters, OTT means new distribution opportunities, opening avenues to expand viewership and revenue both via paid and advertising models. For service providers, OTT creates a new revenue generation opportunity by ensuring delivery of entertainment at the last mile, using their data pipes.

     

    With mobile emerging as one of the most effective and truly personal advertising platforms, companies are devising ever newer strategies to target and engage audiences via innovative and programmatic formats which are increasingly becoming self-learning or intuitive. Aside from social networking, mobile are the ‘media of choice’ for online bookings, financial transactions, shopping, essential services, entertainment and even employee communications. Tech companies are increasingly using such platforms for targeted communication while promoting their apps.

     

    However, like all industries, the rapidly evolving mobile video domain in India is also facing its own set of emerging challenges. As competition over viewers, advertisers, eyeballs, content, pipelines, hits, and subscriber lifecycles intensifies, lack of consensus over reporting metrics, pricing, formats, network quality of service (QoS) and likely revenue share serve to dampen an otherwise spirited and expanding market. There is also uncertainty over choosing mobile web or in-app channels for meeting advertisement targets.

     

    In spite of the above concerns, mobile video has proven to be highly successful in several markets, delivering higher user engagement on mobile devices. Of late, advertisers have also started to embrace video advertisements on the mobile as part of their cross-channel strategy.

     

    The question about having an ideal monetization framework that splits available revenue evenly between all players however, remains. In order to monetize the opportunity, content owners, broadcasters, aggregators, publishers and service providers need to start collaborating to first define and increase the size of the addressable market. With television and cable transmission going digital, there exists tremendous scope of expansion under the framework of the Government’s digital inclusion program especially in Tier 2 and 3 cities and beyond for an entertainment-starved populace.

     

    Much like the Cable and TV industry, creation of a progressive and simplified regulatory framework that facilitates content-sharing, boosts access to mobile entertainment, and ensures a level playing field for all is also a critical need of the hour. While ‘content’ is increasingly regarded as King, the industry is rapidly realising the role and importance of every other player including aggregators, advertisers as well as bandwidth owners or service providers to ensure the creation, curation and delivery of a complete and immersive mobile entertainment experience.

     

    Additionally, while advertising has been and remains a proven mechanism to earn revenue or recover cost, players in the digital and mobile ecosystem as well as end-consumers, are increasingly realizing that creation and distribution of quality content is costly. ‘Subscription’ therefore, appears to be a viable mechanism being slowly embraced by industry players.

     

    To each his own seems to be the short-term mantra and while one can see the entire category being rife with innovative business models, an ideal or near perfect monetization structure seems to be sometime away, given the proliferation and abundance of not just content, but also mobile TV apps, together with a consumer base that is highly fragmented and keen on ‘digital snacking’.

     

    The information shared, views and opinions expressed in this article are those of the author and do not necessarily reflect the scope of knowledge and views of The Indian Television Group, its affiliates, or its employees.

     

     
  • Modi convinces Silicon Valley about Digital India, lauds Facebook & Google

    Modi convinces Silicon Valley about Digital India, lauds Facebook & Google

    NEW DELHI: As he entered the extensive office of Facebook in California, he was greeted with the song ‘Chak de India’ and when he left, Prime Narendra Modi left a huge impression about India’s seriousness ongoing digital.

     

    The euphoria was the same when he visited Google, or addressed a meeting of persons from LinkedIn or start-ups.

     

    In various speeches during his visit, Modi said Facebook, Twitter and Instagram were the new neighbourhood.

     

    “If Facebook were a country, it would be the third most populous one and the most connected,” he said. 

     

    Similarly, he said Google “has made teachers less awe-inspiring and grandparents more idle. Twitter has turned everyone into a reporter. The traffic lights that need to work the best are on CISCO routers.” 

     

    The status that now matters, he said, “is not whether you are awake or asleep but whether you are online or offline. The most fundamental debate for our youth is the choice between Android, iOS or Windows.”

     

    From computing to communication, entertainment to education, from printing documents to printing products, and, now to Internet of Things, it’s been a long journey in a short time. 

     

    Referring to digital networks, he said, “We have attacked poverty by using the power of networks and mobile phones to launch a new era of empowerment and inclusion: 180 million new bank accounts in a few months; direct transfer of benefits to the poor; funds for the unbanked; insurance within the reach of the poorest; and, pension for the sunset years for all.”

     

    By using Space technology and internet, the country had been able to identify in the last few months 170 applications that will make governance better and development faster. 

     

    “The pace at which people are taking to digital technology defies our stereotypes of age, education, language and income,” he added.

     

    “Customers, more than creators, are defining the use of a product. The world may be driven by the same ancient impulses. We will continue to see human struggles and successes. We will witness human glory and tragedies,” Modi said. 

     

    He added that in this digital age, there was an opportunity to transform lives of people in ways that was hard to imagine just a couple of decades ago. 

     

    “Today, technology is advancing citizen empowerment and democracy that once drew their strength from Constitutions. Technology is forcing governments to deal with massive volume of data and generate responses, not in 24 hours but in 24 minutes. When you think of the exponential speed and scale of expansion of social media or a service, you have to believe that it is equally possible to rapidly transform the lives of those who have long stood on the margins of hope. So out of this conviction was born the vision of Digital India,” he said. 

     

    “It is an enterprise for India’s transformation on a scale that is, perhaps, unmatched in human history. Not just to touch the lives of the weakest, farthest and the poorest citizen of India, but change the way our nation will live and work,” he said. “We will transform governance, making it more transparent, accountable, accessible and participative. I spoke of E-Governance as a foundation of better governance – efficient, economical and effective.” 

     

    After MyGov.in, Modi said he had just launched the Narendra Modi Mobile App.

     

    Information, education, skills, healthcare, livelihood, financial inclusion, small and village enterprises, opportunities for women, conservation of natural resources, distributed clean energy – entirely new possibilities have emerged to change the development model. 

     

    “We want our 1.25 billion citizens to be digitally connected. We already have broadband usage across India go up by 63 per cent last year. We need to accelerate this further,” he further said. 

     

    An aggressive expansion of the National Optical Fibre Network had been launched that will take broadband to our 600,000 villages. “We are expanding our public Wi-Fi hotspots. For example, we want to ensure that free Wi-Fi is not only there in airport lounges, but also on our railway platforms. Teaming up with Google, we will cover 500 railway stations in a short time. We are also setting up Common Service Centres in villages and towns. We will also use information technology to build smart cities,” Modi informed. 

     

    “We are also setting up an Electronics Development Fund to support design, development and launch of new products,” he added. 

     

    Indians account for 15 per cent of startups in the United States. “Hundreds of thousands of Indian professionals here and in India are contributing to the global success of US enterprises. Many are leading them today. This is the possibility of the digital bridge – to connect distant lives and change fortunes and future,” he said.

     

    Modi said he was delighted that Qualcomm announced a fund of $150 million for startups in India.

  • Spuul inks deal with UTV; to stream ‘PK’

    Spuul inks deal with UTV; to stream ‘PK’

    MUMBAI: Online streaming service for Indian cinema and television content, Spuul has added the highest grossing Hindi movie of all time PK in its catalogue. Along with PK, subscribers can also watch other UTV titles like Rang De Basanti, Jodhaa Akbar, Kai Po Che, Barfi, Dev D and Chennai Express amongst others.

     

    All movies will be available across platforms like web, mobile (iOS, Android), Smart TV (Samsung, Panasonic, LG) Airplay on iOS, and Chromecast on Android. Spuul will be offering these movies to subscribers in India, UK, Middle East and other major territories around the world.

     

    Spuul global CEO Subin Subaiah said, “As one of the leading providers of Bollywood content to viewers across India, Pakistan, UK, US and Middle East, we are constantly investing in growing our library by adding new, popular and in many cases, offbeat titles to our list. PK’s addition to our rich UTV catalogue is yet another step in this direction.”

  • Virat Kohli’s Sport Convo aims to be star-backed platform; eyes more partnerships

    Virat Kohli’s Sport Convo aims to be star-backed platform; eyes more partnerships

    MUMBAI: Whether it’s a professional sport or a business venture, the competitive spirit is one thing that’s common to both. The breed of sportspersons turning entrepreneurs is growing formidably and one such player who is becoming a force to reckon with is Virat Kohli – because for this dapper current Indian test captain, scoring centuries at a brisk rate is just not enough!

    Kohli’s Sport Convo, a multiplatform sports social media hub where fans can connect and “convo” about sport, has gathered momentum amongst fans. Kohli stepped into the venture early when it was still in its concept stage and today he couldn’t be happier.

    In an exclusive interaction with Indiantelevision.com, Kohli, who dons the dual hats of a player and an entrepreneur, says, “I am looking forward to the launch in the next month. The guys have been really hard at work to create a product that we can all be proud of. I am looking forward to supporting this business and see it grow.”

    With a vision to make Sport Convo the premier place where sport fans consume sports, Sport Convo managing director and founder Vishal Patel is upbeat about the venture and its progress so far.

    What’s more, the company is also in advanced talks with a few sports stars to invest in the venture. Patel says, “We have been approached by a number of major sports stars across the sport to potentially join Virat Kohli in investing in Sport Convo. We are in advanced discussions with a couple of stars and will make a formal announcement once things are finalised. We believe we will attract a minimum of three other major global personalities to back Sport Convo in the way Virat has. We look forward to making some major announcements soon.” 

    The layout of the site indicates that Sport Convo will not be limited to cricket and hence there is a wide possibility of more stars from across the sports fraternity wearing Sport Convo merchandises and promoting the venture. When queried as to whether the company was planning to rope in more stars, Patel says, “We are a multiple sport platform. We are a star backed platform rather than a star led platform. We want our functionality, content and unique ways of creating content to be at the fore of the product. However, should sport stars want to the join the platform they would be welcomed.”

    Speaking of Kohli’s role in the business, Patel says, “We have worked with him and his team from the early stages of product development. He is a shareholder of the business and an ambassador of the brand. His presence has played a vital role in giving us real exposure and it has been brilliant for us so far.”

    Kholi has been spotted sporting Sport Convo caps and T-shirts on his various public appearances, which helps in the brand’s publicity and exposure.

    “He even wore our T-shirt in Dwayne Bravo’s music video Chalo Chalo, which was a great surprise to us. So to have someone like Virat enthused and motivated to see his investment succeed is excellent for a startup business like us,” Patel says.

    Additionally, Gareth Bale and Alex Hales have also been seen wearing our snapbacks, which are now available to buy at www.convostore.com.

    It was the growth of technology and the spurt of multiple online platforms that triggered Patel to come up with a venture like Sport Convo, where fans can have conversation on various sporting moments. “I have always been passionate about the tech industry and I also am a huge fan of sports. I wanted to combine both my passions to create a hub for sport where fans like me can consume sport in a unique way, and that’s how Sport Convo came into existence,” Patel informs. 

    The yet to launch platform has already roped in 24.7K followers on Twitter and has 5000+ likes on Facebook. “Considering the fact that we have not yet formally launched our platform, we are truly humbled with the kind of social media following that we have received. As of now, we have a more than 30K social media followers, which also includes some sports stars. Some notable sports stars, who have started following us organically are Real Madrid’s most expensive soccer star Gareth Bale as well as England and Essex cricketer Ravi Bopara,” Patel informs.

    Sport Convo’s Beta version, which was launched sometime back, now has more than 15K pre-registered users. Expressing delight, Patel says, “We are glad to say that we had over 15K pre-registrants and another 6K evincing interest in our merchandise.”

    Sport Convo’s Android and iOS apps are slated to launch by end September. “At that point the network will be open to everybody where they can register on the site or download the app. From September to the end of October, we will have a number of updates of functionality that we hope will excite users,” adds Patel.

    At the outset, majority of the marketing strategies will reverberate around social media. “We are in discussions with a number of third party companies including major broadcasters and telecom companies for partnerships. Since our global headquarters are in London, we will be setting up a office in India to handle marketing efforts for the region. We have not hired a marketing agency in India,” informs Patel. 

    Sport Convo will have multiple revenue generating features within the app. Additionally, the venture will also be open to traditional means of advertisement. “Unlike many tech companies, we are endeavoring to build a brand and eventually launch a lifestyle fashion brand backed by social network. This would prove to be a highly unique revenue model for a tech business like us,” says Patel.

    While merchandising will be a major source of revenue, it will not be the only source. Patel says, “Merchandising will be one of the revenue sources but we will not be fully dependent on it. We are implementing some highly unique features, which we believe will provide a strong revenue stream.”

  • Sports management firm IOS signs up Suresh Raina for 3 years

    Sports management firm IOS signs up Suresh Raina for 3 years

    MUMBAI: Sports management group IOS Sports & Entertainment has signed Indian cricketer Suresh Raina for a period of three years.

     

    Raina is the first cricketer that IOS has signed. As a part of this long-term association, IOS will manage Raina’s endorsements and brand associations, corporate profile, patents and digital rights, images, visibility on social networking sites and merchandise.

     

    IOS Sports & Entertainment MD and CEO Neerav Tomar said, “I am really excited about signing the deal with country’s premier cricketer Suresh Raina. We were in touch with each other for a longtime and finally we have signed the deal. I am sure we will have a great partnership working together. Raina has been very consistent in all formats of the game and has the flexibility to adapt and play as the situation demands. Importantly from a sponsorship point of view Raina has all the credentials, is articulate, has the ability and is not over exposed.”

     

    “We at IOS believe that Raina has all-round credentials that make him a valuable asset, given his excellent fielding skills. We already have our plans in place for managing Suresh Raina. Initially we will be doing his brand imagery. Also, we will be looking at brands that suits his image and fits his profile,” he added.

     

    Raina said, “I was in touch with Neerav since the past few months and we had several rounds of dialogs. I have been observing his company doing very interesting work for Olympic sportspersons. I believe IOS had all the requisite credentials I needed. More importantly, they have a passionate and dedicated team who understand the space and offers the comfort that a sportsperson needs.”