Tag: Interactivity

  • As podcasts take off in India, how can the medium win more consumers & brands?

    As podcasts take off in India, how can the medium win more consumers & brands?

    KOLKATA: There are stories to listen to, lessons to learn, advice to follow – podcasts have all sorts of content in store. The plethora of genres, the intrusive experience are among many reasons that have made the audio format fairly popular all across the world, especially with millennials. Though podcasts kicked off the block in the Indian market relatively later, they have nevertheless amassed a loyal following here. India has emerged as the third largest podcast listening market, after the US and China, according to reports.

    Podcasts might be relatively novel and known to a fewer number of people here, but the country has a long history of listening to content disseminated through the spoken word. Audio has been widely accepted by the Indian audience as well as brands at large. But are businesses showing interest in the podcast trend? Aawaz.com CEO Sreeraman Thiagarajan believes the medium offers an interesting avenue to reach consumers.

    “Every single person loves anything audio whether its podcast, whether its audio stories, audio shows, they are really committed to listening to those,” said Thiagarajan during a panel at Pixels 2021, hosted by IAMAI and moderated by Hubhopper CEO & founder Gautam Raj Anand.

    “It may not be as big as video. Podcast definitely appeals to an affectionate audience. It is longer in format and can be curated by the users as per their own choice. You need to think of telling an audio story, creating compelling audio experiences, living your brand into it and not just think of it as ad insertions, not equate it with a display campaign, performance campaign,” he added.

    Gaana podcasts & monetisation products VP Vipul Bathwal noted that when music streaming platforms introduce podcasts, there is some sort of captive audience available to leverage the medium. It may not be as large as the user base that turns up solely for music, but there is an overlap that can be leveraged. The role a platform like Gaana has to play, he said, is of taking this format to a larger audience.

    Although a small portion of music listeners engage through podcasts but those who do, they engage very deeply, shared Bathwal, basing this nugget off of the trends they have witnessed. Hence, the metric brands should look at advertising via podcast should be more related to a very strong brand recall from the audience which is highly engaged but may not have the same sort of volume as music. It is more about quality of the audience rather than the quantity, he explained.

    “If I am an advertiser, my goal is to reach the audience. Most of our targeted campaigns are across formats. Music is bigger than any format. But each format offers some sort of advantages in exposing the brand to a certain set of audience but does the brand care through which format I am reaching? Not till now,” he highlighted.

    Opportunity for creators has also increased as podcasts are easier to produce. Hungama senior vice president Soumini Sridhara Paul mentions that good storytelling and authenticity are extremely important for this format. It is also important to build a community and good content library for small podcasters to monetise their content. Moreover, they should look at collaborations as well.

    At the initial stage, podcasts are going to need some popular faces to get more attention from consumers as well as to give ideas about what can be created. From a business point of view, and platform point of view, there is a need to have content with popular faces whether that is from Bollywood or other fraternities. While creativity and uniqueness are mandatory, there is no harm in a novelty value, be it face or a name, opined Paul.

    While all other online content is gradually marching towards interactivity with the audience, interactive podcasts are still a tough nut to crack, mentioned Thiagarajan. Either there is synchronous communication like Clubhouse or asynchronous communication like podcasts. Anything that comes in between should look at features like polls, Q&A, comments for interactive experience, he suggested. Another way to do this is creating a podcast by getting people to offer ideas on what they want to hear. However, podcast as a content format is meant to be heard uninterruptedly, she emphasised.

  • ZEE5 Super Family will unify and gamify India: Taranjeet Singh

    ZEE5 Super Family will unify and gamify India: Taranjeet Singh

    MUMBAI: ZEE5 is approaching the stiff competition in the crowded over-the-top (OTT) space with innovative measures. Taking the trend of gamification one step ahead, it is prepping to launch a new property – ZEE5 Super Family (ZSF). While fantasy games have been targeting men usually, ZSF is targeting women by gamifying Hindi GEC content.

    Although quizzes and games are not new in the non-fiction segment, they are on the fiction side. Even rare is engaging women via gamification. ZEE5 is attempting both.

    “It’s an interesting format where users get an opportunity to create their own super family and they will have a whole set of saas, bahu, beta, dost and users can decide how the chosen character will act out on that day’s TV episode and have a chance to win gratifications. We are actually looking at really good gratification with brands like car, smartphones, gif vouchers, ZEE5 subscriptions for the people who win the game at the end of the day,” ZEE5 India business head and chief revenue officer Taranjeet Singh said.

    To make it user-friendly, ZSF will include detailed easy-to-understand video tutorials that will assist viewers in playing the game and excel it to earn higher scores. The game also allows viewers to modify their family characters to improve scores and move ahead. The aim is to get higher engagement and traction. The game will go live between the end of this quarter and the beginning of the next.

    Gamification isn’t new for ZEE5. In 2019, the platform introduced games around big IPs in non-fiction format like Saregama and Dance India Dance which saw a surge in user engagement on the back of interactive content.

    “For us, building gamification helps from an audience engagement perspective and also from a brand point of view, it is really critical. We have launched Play5 which helps brand integrate with our content, where we have trading games across our live shows and other non-fictional programmes. It also helps to create casual games and hyper-casual games for users where brands can have integration,” Singh stated.

    The platform is in the process of partnering with major brands. He explained two reasons for brands to come on-board – the opportunity to be part of the gratification and integrating brand messaging in the games.

    The platform is in talks with PPG brands, personal care brands, and mobile phone companies. “It’s not about one particular genre. Brands which are interested in reaching out to family audiences, or particularly women, will find this platform as a great opportunity to integrate their messaging and build integration within the game,” Singh said.

    Singh is also optimistic about the growth of interactive content around fiction shows. He said that it is evident from social chatters that people love talking about their favourite shows when they discuss characters, programmes. Moreover, the OTT space is gradually becoming hyper-personal. “Most importantly, it is a massive opportunity to create better personalisation from the brand side,” he summed up.