Tag: Indus Battle Royale

  • Gamingcon Bharat 2025 set to level up India’s gaming scene

    Gamingcon Bharat 2025 set to level up India’s gaming scene

    MUMBAI: India’s gaming revolution is about to hit a new high score. The Indian Game Publishers and Developers Association (IGPDA) has announced Gamingcon Bharat 2025, taking place at the NESCO Bombay exhibition centre on 29–30 November. Billed as India’s largest gaming festival and industry conference, the event promises to unite gamers, developers, publishers, investors, and policymakers under one roof.

    With over 10,000 attendees expected, Gamingcon Bharat will feature epic esports showdowns including FAU-G: Domination, Indus Battle Royale, BGMI, and Valorant, alongside the Indieverse Showcase highlighting Made-in-India IPs such as Mukti, Age of Bhaarat, and Ludo King. Fans can also catch the Cosplay Grand Finale, explore 100 plus tech and gaming brands in the Expo zone, and enjoy eight action-packed fan zones and stages.

    For creators and industry leaders, the IGPDA India Gaming Conference will run alongside, offering insights on AI, cloud gaming, global IPs, and policy frameworks. Senior government officials and policymakers will engage directly with the gaming ecosystem.

    Nazara Technologies CEO Nitesh Mittersain said, “For the first time, India has a platform of this magnitude to showcase its own IPs to the world. Gamingcon Bharat is the launchpad for India’s next gaming success stories.”

    Tara Gaming co-founder and best-selling author Amish Tripathi added, “Video gaming is the biggest creative industry, and it’s about time India had a rallying point for gamers and the industry to call its own. Gamingcon Bharat 2025 is that rallying point.”

    Gametion CEO Vikash Jaiswal summed it up, “For culturally-rich Indian games to succeed globally, they first need to succeed at home. Gamingcon Bharat 2025 is the home for Indian gaming. The world has Gamescom, we have Gamingcon.”

    From indie developers to global investors, Gamingcon Bharat 2025 aims to level up India’s gaming industry, creating a home-grown stage where local talent can shine globally.
     

  • India’s gaming industry gets its own showcase

    India’s gaming industry gets its own showcase

    MUMBAI: India’s gaming sector is finally getting the spotlight it craves. On 29-30 November, Mumbai will host GamingCon Bharat 2025, the country’s largest gaming festival and industry conference. The Indian Game Publishers and Developers Association (IGPDA), which represents the country’s only video-games-focused industry body, expects over 10,000 gamers, developers, publishers, investors and policymakers to descend on the Nesco Bombay Exhibition Centre.

    The event marks a coming-of-age moment for an industry that has long operated in the shadow of its western counterparts. GamingCon Bharat splits into two distinct experiences: a consumer festival showcasing Indian-made titles like Mukti, Age of Bhaarat and Ludo King, alongside esports tournaments featuring FAU-G: Domination and Indus Battle Royale; and the IGPDA India Gaming Conference, a business summit tackling AI, cloud gaming and policy frameworks.

    That last bit matters. Following India’s Promotion and Regulation of Online Gaming Act, senior government officials and politicians will engage directly with industry leaders. The timing is deliberate. India’s gaming market is booming, but lacks the infrastructure and policy support that turned Montreal and Poland into gaming powerhouses with franchises like Assassin’s Creed and The Witcher.

    Industry heavyweights are bullish. Nazara Technologies chief executive  and founding member of IGPDA Nitesh Mittersain calls it “the launchpad for India’s next-gaming success stories.” Ncore Game founder Vishal Gondal says it’s “where India’s gaming future begins.” Gametion founder & chief executive Vikash Jaiswal puts it bluntly: “The world has Gamescom, we have GamingCon.”

    The festival will feature 100-plus exhibitors across eight fan zones and stages, a cosplay competition, and a developer showcase spotlighting homegrown intellectual property. For an industry desperate to prove it can create culturally relevant games with global appeal, GamingCon Bharat represents both challenge and opportunity. Whether India can translate this ambition into the next breakout hit remains to be seen. But at least now it has a stage to try.

  • MIB’s Neerja Sekhar visits SuperGaming, champions India’s gaming sector

    MIB’s Neerja Sekhar visits SuperGaming, champions India’s gaming sector

    Mumbai: SuperGaming, India’s prominent game development studio, recently hosted the ministry of information & broadcasting, IAS, special secretary, Neerja Sekhar, at its Pune office. During her visit, Sekhar explored SuperGaming’s latest Indo-futuristic battle royale game, ‘Indus’, which has captured the Indian gaming community since its release in October. Her discussions with the SuperGaming team delved into the creative and technical processes of game development, offering valuable insight into this fast-growing industry.

    The ministry of information & broadcasting continues to emphasise gaming as a valuable career path within India’s burgeoning animation, visual effects, gaming, and comics (AVGC) sector. The SuperGaming team shared their vision for ‘Indus’ as a cultural export, underscoring the importance of gaming in skill-building and career growth for India’s youth.

    India’s esports scene has seen considerable momentum, especially since esports was recognised as a multi-sport event by the government. In line with this growth, the ministry recently announced the World Audio Visual and Entertainment Summit (WAVES), set for February 2025 in New Delhi. This event will debut the WAVES Esports Championships (WESC) 2025, the nation’s first gender-inclusive esports tournament.

    prime minister Narendra Modi recently called for Indian game developers to step onto the global stage, a vision embodied by ‘Indus Battle Royale’ as it resonates with players worldwide. SuperGaming is committed to fostering this vision through initiatives like the ‘Clutch India Movement,’ a year-long esports program starting with the Indus International Tournament, which features the largest prize pool for a battle royale game in India at Rs 2.5 crore.

    Sekhar’s visit to SuperGaming reflects the government’s dedication to nurturing the AVGC sector, positioning it as a vital component of India’s digital economy and cultural landscape.

  • Indus Battle Royale unveils ranked mode, new avatars, and weapons

    Indus Battle Royale unveils ranked mode, new avatars, and weapons

    Mumbai: SuperGaming’s Indo-futuristic battle royale, ‘Indus’, has launched its highly anticipated update with Patch v.1.1.0 (#5102000), introducing a Ranked Game Mode (Beta), new avatars, melee weapons, and customisation features aimed at enhancing gameplay and player immersion.

    Key Patch Highlights

    – Ranked Game Mode (Beta): Players can now rise through skill-based ranks—Bronze, Silver, Gold, Platinum, Diamond, Yodha, Maha Yodha, and the elite Cosmic tier. Each rank is divided into levels I, II, and III, with Maha Yodha and Cosmic as the ultimate goals, creating a competitive arena for players to showcase their mastery.

    – Visual Customisation: A range of new Style Color Presets lets players personalise in-game visuals for a unique experience. The redesigned home screen offers Indus a fresh, contemporary look.

    – New Avatars and Weapons: Players can now select from avatars like Rakshas, Kaali Billi, and Naagin. Two new melee weapons, the Shahi Khanjar and Naag Shakti, join the arsenal for close-range combat effectiveness.

    – Personalisation Additions: Additional options, including stickers, dive trails, emotes, and portraits, give players more ways to customise their experience.

    – Enhanced Visuals and Controls: Upgraded Cosmium VFX delivers a more immersive capture experience, while aim assist has been refined for greater precision.

    – Gameplay Adjustments and Fixes: Increased vehicle availability and expanded backpack capacity improve gameplay flow, while adjustments to Chappal damage and bug fixes ensure balanced performance across all devices.

    This release is the first of many from SuperGaming, promising regular updates that reflect ongoing player feedback and fuel the evolution of ‘Indus’ as a leader in the battle royale genre.

  • Explore the mythic origins of made-in-India Indus Battle Royale’s avatars

    Explore the mythic origins of made-in-India Indus Battle Royale’s avatars

    Mumbai: Indian games are now increasingly getting more recognition for seamlessly blending mythology and tradition, which offers players a culturally rich experience. These games weave together ancient narratives and art with modern gameplay, resonating deeply with players and elevating India’s standing in global game development.

    One standout example is the highly anticipated Indus Battle Royale by Pune-based SuperGaming, which has garnered over 11 million pre-registrations on Google Play. The Indo-futuristic game is set in the distant future on the island of ‘Virlok’, which was once home to an ancient race of intergalactic explorers, ‘the Yaksha’. Players assume the role of Mythwalkers in search of the rare resource ‘Cosmium’.

    For any battle royale, avatars are integral to providing immersive gameplay as they allow players to choose their unique styles and skills. In Indus, avatars are inspired by Indian history, mythology, and culture, each with its own captivating backstory. Despite their standardized functions, they come in diverse forms, enabling Mythwalkers to select models that best fit their preferences. Here is a glimpse into the fascinating legends behind the avatars of Indus:

    1.     Adi and Adya Series: Challenger


    Background: Adi and Adya are the inaugural standard-issue Avatars, crafted after billions of credits and countless hours of research and development. Designed to embody and cater to the competitive spirit of Mythwalkers, they represent the cutting-edge technology that defines the Indus Battle Royale experience. These avatars are chosen by those looking to balance efficiency with style.

    2.     Null and Void Series: Explorer

    Background: Null and Void are the initial prototype models that successfully landed on Virlok. Their utilitarian design reflects their age. Despite the creation of more sophisticated models, their charm and reliability make them a common choice for Mythwalkers. They symbolize the call of the infinite void, daring Mythwalkers to venture into the deepest secrets of the Cosmos.

    3.     Diya

    Series: Yaksha Vintage

     

    Background: Diya represents a connection to the happier times on Indus. This vintage icon has been revived with the hope of rekindling the past’s joy and celebration. Her design serves as a tribute to the rich cultural heritage of the ancient Yaksha race.

    4.     Neo Yash

    Series: Yaksha Culture

    Background: Neo Yash showcases the cultural values and aesthetics that were integral to Yaksha life. This Avatar embodies the fashion and artistic expression native to Indus, providing a glimpse into the cultural richness of the Yaksha civilization.

    5.     Rana and Arya Series: Yaksha Glamour

    Background: Known as a celebrated entertainer and dancer, Rana was the headline act of a traveling dance troupe. However, classified documents reveal that his glamorous public persona masked his true role as an elite agent working covertly for the Yaksha Council.

    Similarly, Arya was renowned as a performer and master thief who used her performances as a cover for infamous heists. Despite appearing to reform, her continued collaboration with Rana hints at ongoing involvement in clandestine activities.

    6.     Heena

    Series: Indus Icon

    Background: Modeled after India’s well-renowned Olympic shooter, Heena is the greatest living bounty hunter in the Indus universe. Frequently summoned by COVEN, an intragalactic syndicate, the sharpshooter is called upon when Mythwalkers need exceptional skill or more often than not, a miracle.

    7.     Mor-ni

    Series: Yaksha Heroes


    Background: A legend in exile of the Champions Conclave, Morni is the rare female representative of the Immortal Peacock. Her indomitable will, tenacity, and deadly grace in combat have made her one of the most formidable warriors in Indus.

    8.     Mech Balika Series: Indus Automata


    Background: Originally a marionette in a theater run by automatons, Mech Balika’s design is inspired by the Rajasthani “Kathputli” string puppet. It remains unclear how or why she became a renowned combat unit, considering the Yaksha’s reluctance to weaponize their robotic creations, viewing it as a loss of innocence.

    9.     Pokhran

    Series: Indus Automata


    Background: Developed by the famous Indian scientist Homi J. Bhabha, Pokhran units were rescued by the Yaksha and widely deployed across Virlok. They powered the planet’s most remote corners and facilitated progress. Eventually, their resilience caught the attention of a Mythwalker who captured an intact unit, leading to the creation of this Avatar.

    10.     Sir-taj

    Series: Indus Automata


    Background: Sir-Taj is a technological marvel, representing the Yaksha’s deep reverence for their heritage. Universally adored on Indus, he has regained celebrity status among Mythwalkers due to his antics and viral videos on the internet.