Tag: Indian gaming industry

  • Comic Con India bids farewell to its founding superheroes in style

    Comic Con India bids farewell to its founding superheroes in style

    MUMBAI: A founder exits, but the fandom marches on

    The capes are coming off—but not before a final bow. In a major leadership shakeup, Comic Con India announced that founder Jatin Varma, along with co-founder Karan Kalra and event director Sonal Varma, are stepping away from their day-to-day roles at the helm of India’s beloved pop culture carnival.

    Announced on 10 April 2025, the move marks the end of an era that began in 2011 with a dream to bring cosplay, comics, and chaos to the masses. But fans, fret not—this isn’t a full-throttle exit. The OG team will continue in an advisory and strategic capacity, lending their nerdy wisdom as the brand evolves under new leadership.

    The changing of the guard comes on the heels of Nodwin Gaming’s acquisition of Comic Con India in January 2024, pegged at a neat Rs 55 crore.

    And what a power-up it’s been.

    Since then, the event has gone from geeky niche to national juggernaut—adding Kolkata, Ahmedabad, and Pune to its roster alongside legacy cities like Delhi, Mumbai, Bengaluru, Chennai, and Hyderabad.

    What started as a scrappy fandom gathering in 2011 has morphed into India’s largest pop culture festival, drawing over 200,000 fans and clocking a jaw-dropping 330 million in digital reach. Jatin and his team didn’t just build a convention; they built a community. A multiverse of creators, cosplayers, fans, and fandoms stitched together with passion, panel discussions, and Deadpool sightings.

    “Their passion for storytelling, comics, gaming, and cosplay built a platform that connected creators and fans alike,” the company noted, in a tribute that hits right in the feels.

    As Nodwin prepares to roll out a new core team, expectations are sky-high. The mission? Keep the soul of Comic Con intact while dialling up the digital, the dazzle, and the drama for India’s next-gen pop culture brigade.

    An official update on the next phase of leadership is expected soon.

    So long, Jatin and crew. Thanks for the panels, the Pikachus, and the passion. The fandom salutes you.

  • Krafton & Moloco shake up gaming ads with CTV blitz for Cookierun India

    Krafton & Moloco shake up gaming ads with CTV blitz for Cookierun India

    MUMBAI: For years, mobile gaming ads have tried to hook users through endless pop-ups, flashy in-app banners, and intrusive five-second videos that you just can’t skip. But Krafton and Moloco had a different game plan—Connected TV (CTV) advertising. And judging by the numbers, they just cracked the next big marketing play.

    Krafton, the publisher behind Pubg: Battlegrounds and Battlegrounds Mobile India (BGMI), went all-in on CTV ads via LG channels to launch Cookierun India, a localised version of Devsisters’ globally popular Cookierun series. Why? Because while mobile ads target app users, CTV taps into a much bigger screen with an audience that’s notoriously hard to reach. And as it turns out, when you see a fast-paced, sugar-fueled game running on your TV, you’re far more likely to download it.

    Krafton realised that while traditional TV commercials (TVCs) build brand awareness, they lack precise performance measurement. Enter Moloco’s CTV ads, which not only put Cookierun India in front of TV audiences but also let Krafton track how many users installed the game after seeing the ad.

    By integrating Moloco’s CTV platform with LG Channels, a free ad-supported streaming TV (FAST) service, the campaign strategically placed ads on major Indian channels like NDTV and India TV. That meant Cookierun India wasn’t just reaching gamers—it was reaching families, casual viewers, and people who never considered downloading a mobile game before.

    The results? CTV didn’t just work—it outperformed expectations:

    ●    22 per cent of users acquired through Moloco’s mobile app campaigns were also exposed to CTV ads—and these users showed two times higher D1 retention than those who only saw mobile ads.

    ●    14 per cent of CTV viewers were entirely new users, proving that smart TV ads bring in fresh audiences.

    ●    Users acquired through CTV ads had 20 per cent higher D1 retention and 37 per cent higher D7 retention than those from mobile-only campaigns.

    Retention in mobile gaming is the holy grail, and CTV just schooled mobile ads in keeping users engaged.

    Krafton head of the India performance marketing team Sangbum Kim summed it up, “Moloco’s CTV advertising maximises campaign efficiency through a data-driven approach and differentiates itself from traditional TV advertising by enabling performance measurement. The users acquired through the CTV campaign have shown high retention, proving its potential as a new and effective marketing channel. We expect it to have a positive impact on our future campaign strategies.”

    Moloco Korea country manager JaeKyun Ahn added, “This collaboration has demonstrated that CTV advertising is an effective way to reach TV audiences that are difficult to access through mobile app ads, while also enabling advertisers to accurately measure performance. By leveraging CTV channels alongside mobile app campaigns, advertisers can further expand their reach, and this can also serve as a key marketing strategy to acquire high-value users, especially when launching new games.”

    With CTV proving its worth, expect more game publishers to take their campaigns beyond mobile screens. Krafton and Moloco’s partnership just set a new standard for game launches in India.

  • BGMI’s Wow Wakao: A new era of gaming and influencer storytelling

    BGMI’s Wow Wakao: A new era of gaming and influencer storytelling

    MUMBAI: In an unprecedented collaboration, Krafton India has partnered with Collective Creative Labs, the creative division of Collective Artists Network, and Bake A Film to launch Wow Wakao, a six-episode gaming content series exclusively for Battlegrounds Mobile India (BGMI). This initiative marks a significant milestone in India’s gaming culture, blending immersive storytelling with influencer-driven content.

    As gaming cements its place in India’s entertainment industry, Wow Wakao introduces a fresh, engaging approach to content creation. The series stars rising content creator Naman Arora, represented by Collective Artists Network, who navigates BGMI’s new ‘Wow Mode’ in an entertaining and dynamic style. The initiative aims to set a new benchmark for gaming content in India.

    Speaking on the collaboration, Naman Arora said, “Gaming has always been my passion, and Wow Wakao is a dream come true. This series brings a new level of excitement, allowing me to showcase BGMI’s Wow Mode in a fun and engaging way for fans. I can’t wait for everyone to experience it!”

    Krafton India associate director of marketing Srinjoy Das added, “BGMI has always led the way in innovative gameplay experiences, and Wow Wakao aligns perfectly with our vision of engaging and entertaining our community. By collaborating with Naman Arora and our talented content partners, we aim to make gaming content more immersive and accessible.”

    Collective Creative Labs chief creative officer Dhruv Sheth noted, “BGMI consistently pushes the boundaries of gameplay innovation. We are thrilled to collaborate on Wow Wakao, which leverages trending content, influencer engagement, and the diversity of WOW Mode to connect with audiences in a relatable and entertaining manner.”

    Bake A Film co-founder Mrinal Chawla highlighted, “By tapping into current trends, Naman Arora’s popularity, and the diverse offerings of WOW Mode, we have crafted Wow Wakao! This series places BGMI’s Wow Mode front and centre, reaching audiences through trending social media personalities and engaging storytelling.”

    Creative director Parikshit Singh added, ‘We set out to create an engaging series that captures the madness of WOW Mode. Thanks to the combined efforts of all teams and Naman Arora’s hilarious performance, the final product matches the vision we had when it was just a concept.’

    With digital entertainment evolving rapidly, gaming has emerged as a dominant force. Wow Wakao aims to captivate a new generation of gamers and content enthusiasts, reinforcing Krafton’s commitment to innovative storytelling. The series will be available for streaming on YouTube and Instagram from 11th February 2025, delivering a thrilling mix of action, entertainment, and influencer-driven narratives.

  • AA Gaming launches AA Play: India’s ultimate all-in-one gaming platform

    AA Gaming launches AA Play: India’s ultimate all-in-one gaming platform

    Mumbai: AA Gaming launches AA Play, a revolutionary gaming and esports platform designed for gamers across India. The app brings together esports tournaments, community building, and digital commerce, all in one place, offering a comprehensive solution to the growing needs of the gaming ecosystem.  

    Developed by industry veterans, AA Play is crafted to cater to hardcore and mid-core skill-based gamers. The app will offer exciting competitions, foster connections among players, and eventually support an in-app marketplace, reshaping how gamers in India engage with each other and with games.  

    At launch, the app focuses on two core areas:  

    1. Tournaments: AA Play will provide free esports tournaments, giving players a chance to compete and win big. Aspiring esports athletes can now find regular competitions across various titles, helping them hone their skills and potentially go pro.  

    2. Community Building: Players can form or join communities, connecting with like-minded individuals for collaboration, meetups, and shared experiences.  

    A digital marketplace is planned for future updates, where gamers can purchase gaming merchandise and in-game items through a secure, user-friendly digital wallet, further enhancing the seamless gaming experience.  

    AA Gaming, founder and CEO, Akash Dhangar expressed his enthusiasm: “With AA Play, we are gearing up to revolutionize the gaming experience, bringing everything a gamer needs—competing, connecting, and shopping – into one exciting platform! As India’s gaming industry explodes, we’re thrilled to be at the forefront, offering a one-stop solution that puts the power in players’ hands. In the past, we focused on third-party and white-label B2B services, but this app marks a bold turning point. We’re making a giant leap towards a direct-to-consumer model, opening up incredible opportunities for innovation and new revenue streams. This is our vision for a super app that unites all things gaming in one place.”

    India’s gaming industry is rapidly growing, with projections estimating it will reach a value of $1.4 billion by 2028. By then, India is expected to surpass China in the number of gamers, with a total of 730.7 million players. AA Play launches at a pivotal time to engage both new and returning gamers, contributing to the booming Indian gaming ecosystem.  

  • “At STAN we are building communities for everyone”: Parth Chadha

    “At STAN we are building communities for everyone”: Parth Chadha

    Mumbai: STAN, headquartered in Bengaluru, is one of the fastest-growing gaming startups. The platform is having the largest gaming community in Asia with over 4M gamers onboarded. STAN’s goal is to create an ecosystem for gamers where every victory matters, where rewards are more than just tokens – they’re the embodiment of dedication and prowess, and these gamers find a sense of belongingness.

    Recently, STAN reached a significant milestone in its journey, securing a remarkable $2.7 million in Pre-Series A round funding. This investment, spearheaded by their partner General Catalyst, along with esteemed new investors including Aptos Labs, Pix Capital, Maelstrom Fund, and GFR Fund, underscores the unwavering belief in their vision to redefine gaming experiences. India’s gaming ecosystem is undergoing a renaissance of unparalleled magnitude. With 500 million active gamers, 200 million enthusiasts, three million monthly transactions, 5500K MAU, and 650k+ DAU, ready to elevate their experiences, STAN has also been part of various leading events across the world – Abu Dhabi – Token 2049 – Premium Crypto event being the latest event. STAN has disbursed over 30 Lakhs worth of rewards to its engaged audience.

    India has always been a mobile gaming first nation unlike other countries. Driven by the widespread embrace of smartphones and expanded internet access, India’s gaming sector has experienced rapid growth, drawing in a diverse audience. The accessibility of budget-friendly smartphones and affordable mobile data has been pivotal in propelling the popularity of mobile gaming across various demographics. India has surpassed the US and Brazil in terms of mobile downloads. India has 568 million online gamers. Despite the number being great, the gaming industry has always felt a void in terms of people not knowing the right career opportunities.

    The rise of online gaming has not only captivated millions but also catalysed economic growth, employing over 100,000 skilled professionals in 2023 alone. As we gaze into the horizon, the sector is poised to generate over 250,000 more jobs in the coming decade, heralding a new era of prosperity and innovation.

    With gaming influencers on the rise and various sources of income open to them, Indiantelevision.com caught up with STAN co-founder Parth Chadha where he explained how the Indian gaming industry has gone on a different trajectory.

    Edited excerpts

    On elaborating STAN’s vision for creating an ecosystem where every victory carries profound significance, going beyond mere tokens to embody dedication and prowess

    STAN aims to celebrate every win, ensuring it resonates beyond the game itself. Our brand works on this vision through key features such as interactive and social games where game enthusiasts can play, chat, and win in a dynamic environment that celebrates victories socially, fostering community engagement for game enthusiasts. By allowing users to interact with their favorite gaming creators and discover new groups, STAN guarantees each victory is shared. Playing with favorite creators amplifies enthusiasm and provides status, allowing gamers to have interaction and compete along famous gaming creators.

    On planning to capitalize on this burgeoning market to redefine gaming experiences with India’s gaming sector experiencing unprecedented growth and boasting a massive user base

    As the Indian gaming sector is witnessing phenomenal growth with a massive user base, STAN plans to capitalize on this emerging market by redefining gaming experiences through multiple platforms. There is a significant white space in the market where gamers seek life experiences and communities that facilitate meaningful connections with like-minded individuals in addition to seeking guidance from senior gamers from where they can learn from them and grow.

    STAN aims to meet this need by bringing together all stakeholders, and providing an environment that supports social networking, mentoring and skills development. By creating a platform where players can interact, compete, and collaborate with each other and their favorite gamers, we ensure a seamless and smooth gaming experience. This approach not only enhances the game journey for users, but also creates a win-win situation for all participants in the ecosystem, and ultimately redefines the game experience.

    On sharing insights into the recent milestone of securing $2.7 million in Pre-Series A round funding

    STAN recently reached a milestone by raising $2.7 million in Pre-Series A funding from major investors such as Aptos Labs, Pix Capital, Maelstrom Fund, GFR Fund, and General Catalyst. The recent funding from The New Capital, led by General Catalyst with participation from Better Capital and Eximius Ventures, will be strategically utilized to enhance our business. This investment will allow us to provide gamers with advanced tools to develop and monetize their content. These enhancements include digital collections, chat, social communities, and celebrity exclusives. This funding will allow STAN to continue to innovate and expand, ultimately providing a rich and enjoyable experience for our users.

    On synergies you anticipate from General Catalyst

    Having strong partners and investors like General Catalyst and Better Capital on board will further enhance STAN’s aspirations to create a superior fan experience and drive growth at various levels. As General Catalyst’s first Web3/Crypto investment in India, we expect valuable synergies, including strategic direction, improved reliability, and greater productivity, all of which will accelerate the development and expansion of our platform.

    On differentiating yourself in a crowded gaming market, particularly amidst the rise of mobile gaming and increased competition

    STAN differentiates itself in the crowded gaming market by being a user-friendly platform akin to Discord, tailored specifically for India and emerging markets. Our mobile-first design ensures gamers can connect anywhere with cutting-edge technology. STAN facilitates friendships and gaming groups, helping players find like-minded individuals, and rewards them for their contributions, enhancing their experience. We empower creators with global reach, specialized tools, and insights for audience engagement. Additionally, STAN supports developers with effective go-to-market strategies and user testing for game refinement, while offering brands access to a global gaming community, tools for monetizable communities, and actionable insights for strategic decisions.

    On collaborations with Chill gamers and participation in leading global events

    STAN offers any creator to build his community on STAN where it’s not just a mere community for a creator but also offers PR, Branding, and any help that they might need to progress as a creator. For example, STAN helped Arun aka Achanak Bayanak Gaming and Chill Gamer to get into Bigg Boss and PlayGround respectively. Our branding in the gaming and entertainment space is well known, we leverage this to get brand deals, networks, and opportunities for our creators

    On opportunities you offer for aspiring gamers in terms of early monetisation and community building

    For those who want to create, STAN offers opportunities to monetize quickly and build community. While our main focus has been on enhancing the user experience and maximizing integrated game design, we have also prioritized enabling monetization and rewards for both users and creators. Our efforts have resulted in a significant increase in gross collection by over 10x. Recognizing the challenges creators face in monetizing their content in the Indian market, we aim to tap into the creator supply, helping them grow their fanbase and monetize from Day 1.

    On catering to the evolving preferences and needs of  audience

    At STAN we are building communities for everyone. There are many female gamers on STAN and we see this number grow every day. Few dedicated communities on STAN cater to female audiences’ needs on the platform. There are several clubs and tournaments dedicated to females on STAN.  We are also expanding our creator program to focus on female audiences and creators as well

    On STAN’s plans for further expansion, innovation, and enriching the gaming experience for its users

    Looking ahead, STAN plans to further expand and innovate by building a comprehensive companion application for gamers in emerging markets. We aim to provide unprecedented experiences and solutions to their issues. By bringing all stakeholders in the gaming ecosystem together on one platform, we strive to create a win-win situation for everyone involved. Currently hosting 10,000 creators, we target to reach 100,000 in the next six months, enriching the gaming experience for our users.