Tag: In-game advertising

  • i-Tap inks MoU with NextPlay

    i-Tap inks MoU with NextPlay

    Mumbai: Triple Com Media (iTap) Mumbai, has announced a strategic partnership with NextPlay Technologies. NextPlay’s in-game advertising (IGA) unit, HotPlay has entered into a memorandum of understanding (MOU) with iTap, Mumbai. It is an OTT entertainment and gaming platform in India that offers comedy shorts, mobisodes, films, serials, lifestyle features, gaming and esports content targeted to Indian smartphone audiences. 

    The MOU aims at a partnership that will target India’s fast growing online gaming audience and later also extend to international markets in fourth quarter of 2022 when iTap expands overseas. The collaboration includes integration of HotPlay’s In-Game Advertising (IGA) tech into iTap’s existing entertainment, gaming, and e-sports content. HotPlay’s hyper-casual game portfolio currently includes more than fifty exciting games and growing which will also be on boarded onto iTap’s existing library of casual and trivia games and quizzes. The joint effort is designed to create an ecosystem in-line with both organisation’s business objectives while entertaining India’s 400 million plus gaming audience. 

    Despite the pandemic and recent economic turmoil, the parties believe that India remains a bright spot for growth. The partnership aims to seize opportunities in the high growth markets of hyper-casual genre games, e-sports, and gaming tournaments. Both parties view hyper-casual gaming as an opportunity due to its easy-to-play nature that engages broad audience age groups. 

    NextPlay co-CEO Nithinan Boonyawattanapisut stated, “The company sees great opportunity in the Indian market, not only from the size of the market itself but also from the remarkable growth rate of its entertainment segment, particularly in the hyper-casual game space and overall gaming industry. We are optimistic about this strategic collaboration with iTAP’s fast-growing OTT platform and an opportunity to enter the Indian market. We believe in the recent completion of our goGame asset purchase, our hyper-casual game portfolio and our HotPlay.” 

    “The parties added that an IGA solution offers great synergistic value to a diversified entertainment platform like iTap. The integration of HotPlay games and IGA will better position iTAP’s entertainment ecosystem in India and augment revenue opportunities through iTAP’s rapidly growing user base.” he added. 

    Triple Com Media, iTap founder & CEO Kunal Dasgupta said, “HotPlay will help strengthen iTAP’s gaming profile and integrating IGA into iTap also creates promotional extensions such as in-game coupons, rewards, and contests. These synergies are expected to be very beneficial and relevant for marketers besides additional opportunities for iTap and HotPlay to explore collaboration in new, emerging areas like NFTs, digital fashion and virtual artefacts for the Metaverse.” 

    Dasgupta is a veteran in the Indian media and entertainment industry; prior to founding iTAP he was Sony Pictures Networks (India) CEO for 15 years.

  • Mobile games are the next big advertising frontier: GreedyGame’s Arpit Jain

    Mobile games are the next big advertising frontier: GreedyGame’s Arpit Jain

    NEW DELHI: Digital entertainment formats have become hugely popular across India, with the Covid2019 pandemic further accelerating the shift to online modes of pleasurable pastime. One of the prime beneficiaries has been the mobile gaming ecosystem. It is already amongst the top five globally and as per Statista, will be worth about $2.4 billion in 2020, up from $600 million in 2017. However, despite the marvellous growth it has been witnessing, there is still a lot of grey-space to be filled when it comes to advertising revenues. That’s where GreedyGame comes into the picture. Headquartered in Bengaluru, GreedyGame is a mobile-first native ads platform that helps app and game publishers monetise better and help acquire genuine users globally. 

    Founded by IIT Ropar alumnus Arpit Jain in October 2013, GreedyGame is solving the fundamental problem for mobile publishers and advertisers – how to run ads without disrupting the user experience.  

    With the backing of renowned investor institutions such as Times Internet and angel investors including Ankit Nagori from Curefit, Sujeet Kumar from Udaan, Ravi Garikipati from Davinta, Anuj Choudhary from Aalgro, etc, GreedyGame has been growing 100 per cent YoY since its inception in 2013, and has reportedly clocked more than 4X in this FY. It is currently helping more than 200 app/game publishers to monetise higher and acquire quality users across the globe, including Dream11. 

    Jain tells Indiantelevision.com, “We started GreedyGame with a mission to empower mobile developers to develop world-changing apps and build the most engaging games without constantly worrying about revenue. Hence, we created an end-to-end implementation, mediation and optimisation platform for ads.”

    With its unique software development kit (SDK), GreedyGame enables app developers to run native ad units customised for their app experiences. It also helps app and game publishers increase their users globally by helping them with the right user acquisition strategies and optimising their campaigns on multiple mediums including Google and Facebook ads.

    “Our strategy is simple, to first study the app in order to understand better and come up with an app-specific monetisation strategy. GreedyGame SDK, which is enabled with the ‘smart refresh’ feature, picks the best model for app monetisation customising to the developer’s needs. Our AI-enabled recommendation of dynamic ad unit templates also helps publishers of all sizes to implement native ads effortlessly. The cross-format support enables developers to try a variety of ad formats like banner, interstitial and native in single ad space and modify the ad format as they like. We help publishers implement native ads in their apps in a hassle-free manner, making sure that their revenues are optimised, without any policy violations, and also keeping the users happy,” he elaborates. 

    GreedyGame also has a dedicated team of marketers who run Google, Facebook, and other media campaigns for app publishers. “Currently, we are managing 50+ publishers Google Ad accounts. We are able to generate approximately three million+ installs at an optimum CPI,” he adds. 

    Jain notes that the Covid2019 pandemic has further created a flourishing environment for online and mobile gaming ecosystem and that has pushed more and more brands to utilise the space for advertising. 

    “Online gaming, primarily on mobile devices, has become massively popular in India. 50 per cent of mobile app users play games, second only to social media and communications apps in terms of time spent. During the months of lockdown, people spent significantly more time on their phones and there was a surge in the downloads of popular games such as Ludo King, PUBG, etc. If we look at the data, taking an example of IPL-related gaming apps, 88 per cent of audience profiles were playing on these apps during the recent IPL season. So, when the user base is that huge it definitely is something that lures the advertisers. Brands have started working on independent budgets for capturing gaming users and big brands like Oppo, Flipkart, Amazon are increasingly opting for mobile advertising considering the reach,” he shares.

    Jain illustrates this with an example: streaming giant Netflix recently claimed that Fortnite, a popular multiplayer shooter game, is a bigger competitor than rival streaming platforms like HBO in the US. “Big brands like Cadbury, Tesco, Heineken, Flipkart, Amazon etc believe that it is easy and the ROI in gaming ads is higher. Brands like Unilever, Coca-Cola, and Ford invest heavily in mobile gaming, and many of the early-adopting brands look at mobile gaming as the new social media in terms of the opportunity to engage with consumers at scale. Molson Coors is another example of a brand advertiser that has been ramping its media investment in gaming and e-sports for many of its most popular brands like Miller Lite and Coors Lite.”

    Today, ads are a major source of revenue for game publishers as only 0.25 per cent of total users pay for IAPs (In-App Purchases) in India, remarks Jain. “Rewarded ads are the biggest ad revenue-generating format in games. India is among the lowest eCPM (effective cost per thousand impressions) countries in the world, so LTVs are very low. Hence, the user base needs to be high to make sustainable revenues from ads and games need to generate organic traffic. Most successful games are localised – for example Ludo, cricket, card games etc – which is why they get organic traffic and are able to generate sustainable revenues.”

    He believes that there await a plethora of opportunities in the in-game advertising industry and he is willing to capitalise on that, helping the publishers and advertisers alike to generate maximum ROI.

    “GreedyGame intends to work with app/game publishers who are making money via ads and maximise their revenue through our SDK. Our plan is to become the market leader in the genre of mobile-first advertising through native ad formats. We aim to work with 1000+ publishers by the end of next year,” he signs off.