Tag: IGPDA

  • Gamingcon Bharat 2025 set to level up India’s gaming scene

    Gamingcon Bharat 2025 set to level up India’s gaming scene

    MUMBAI: India’s gaming revolution is about to hit a new high score. The Indian Game Publishers and Developers Association (IGPDA) has announced Gamingcon Bharat 2025, taking place at the NESCO Bombay exhibition centre on 29–30 November. Billed as India’s largest gaming festival and industry conference, the event promises to unite gamers, developers, publishers, investors, and policymakers under one roof.

    With over 10,000 attendees expected, Gamingcon Bharat will feature epic esports showdowns including FAU-G: Domination, Indus Battle Royale, BGMI, and Valorant, alongside the Indieverse Showcase highlighting Made-in-India IPs such as Mukti, Age of Bhaarat, and Ludo King. Fans can also catch the Cosplay Grand Finale, explore 100 plus tech and gaming brands in the Expo zone, and enjoy eight action-packed fan zones and stages.

    For creators and industry leaders, the IGPDA India Gaming Conference will run alongside, offering insights on AI, cloud gaming, global IPs, and policy frameworks. Senior government officials and policymakers will engage directly with the gaming ecosystem.

    Nazara Technologies CEO Nitesh Mittersain said, “For the first time, India has a platform of this magnitude to showcase its own IPs to the world. Gamingcon Bharat is the launchpad for India’s next gaming success stories.”

    Tara Gaming co-founder and best-selling author Amish Tripathi added, “Video gaming is the biggest creative industry, and it’s about time India had a rallying point for gamers and the industry to call its own. Gamingcon Bharat 2025 is that rallying point.”

    Gametion CEO Vikash Jaiswal summed it up, “For culturally-rich Indian games to succeed globally, they first need to succeed at home. Gamingcon Bharat 2025 is the home for Indian gaming. The world has Gamescom, we have Gamingcon.”

    From indie developers to global investors, Gamingcon Bharat 2025 aims to level up India’s gaming industry, creating a home-grown stage where local talent can shine globally.
     

  • India’s gaming industry gets its own showcase

    India’s gaming industry gets its own showcase

    MUMBAI: India’s gaming sector is finally getting the spotlight it craves. On 29-30 November, Mumbai will host GamingCon Bharat 2025, the country’s largest gaming festival and industry conference. The Indian Game Publishers and Developers Association (IGPDA), which represents the country’s only video-games-focused industry body, expects over 10,000 gamers, developers, publishers, investors and policymakers to descend on the Nesco Bombay Exhibition Centre.

    The event marks a coming-of-age moment for an industry that has long operated in the shadow of its western counterparts. GamingCon Bharat splits into two distinct experiences: a consumer festival showcasing Indian-made titles like Mukti, Age of Bhaarat and Ludo King, alongside esports tournaments featuring FAU-G: Domination and Indus Battle Royale; and the IGPDA India Gaming Conference, a business summit tackling AI, cloud gaming and policy frameworks.

    That last bit matters. Following India’s Promotion and Regulation of Online Gaming Act, senior government officials and politicians will engage directly with industry leaders. The timing is deliberate. India’s gaming market is booming, but lacks the infrastructure and policy support that turned Montreal and Poland into gaming powerhouses with franchises like Assassin’s Creed and The Witcher.

    Industry heavyweights are bullish. Nazara Technologies chief executive  and founding member of IGPDA Nitesh Mittersain calls it “the launchpad for India’s next-gaming success stories.” Ncore Game founder Vishal Gondal says it’s “where India’s gaming future begins.” Gametion founder & chief executive Vikash Jaiswal puts it bluntly: “The world has Gamescom, we have GamingCon.”

    The festival will feature 100-plus exhibitors across eight fan zones and stages, a cosplay competition, and a developer showcase spotlighting homegrown intellectual property. For an industry desperate to prove it can create culturally relevant games with global appeal, GamingCon Bharat represents both challenge and opportunity. Whether India can translate this ambition into the next breakout hit remains to be seen. But at least now it has a stage to try.

  • Indian game makers unite under new industry body

    Indian game makers unite under new industry body

    MUMBAI: India’s game publishers and developers have found a single banner. A new industry body, the Indian Game Publishers and Developers Association (IGPDA), has been launched to give the sector a unified voice and global ambition.

    The association brings together studios, publishers, training outfits, facility providers, and investors. Its brief: to champion homegrown intellectual property, showcase Indian stories, and build skills across animation, VFX, gaming, and comics.

    Nine firms are on the founding roster, from Nazara Technologies (World Cricket Championship) and Gametion (Ludo King) to nCore Games (FAU-G: Domination), Reliance Games (WWE Mayhem), SuperGaming (Indus Battle Royale), Tara Gaming (The Age of Bhaarat), underDOGS Studio (Mukti), Aeos Games (Unleash the Avatar), and Dot9 Games (Apna Games).

    “For the first time, India’s developers and publishers have a unified voice,” said NCore founder and IGPDA chairman Vishal Gondal. “This is about more than games — it’s about building iconic IP and creating a cultural legacy for India.”

    IGPDA has already pitched a partnership with the Maharashtra government to position Mumbai as a global gaming hub through policy incentives. Its first event is slated for later this year in Mumbai.

    The launch comes hard on the heels of the Online Gaming Bill, which won presidential assent on 22 August. The law bans real-money platforms — betting, gambling, lotteries, card games with cash stakes, and fantasy sports — but draws a clear line between those and what it calls “online social games.”

    The government says it will promote esports and safe online gaming as a job creator, export booster, and innovation driver.