Tag: GarageGames

  • Microsoft invites the world to create its own Xbox 360 console games

    Microsoft invites the world to create its own Xbox 360 console games

    MUMBAI: In the 30 years of video game development, the art of making console games has been reserved for those with big projects, big budgets and the backing of big game labels.
    Now software major Microsoft is bringing this art to the masses with a new set of tools, called XNA Game Studio Express, based on the XNA platform.

    XNA Game Studio Express will democratise game development by delivering the necessary tools to hobbyists, students, indie developers and studios alike to help them bring their creative game ideas
    to life while nurturing game development talent, collaboration and sharing that will benefit the entire industry.

    During his keynote presentation a few days ago at Gamefest 2006, a Microsoft game developer event hosted by Microsoft in Seattle, Microsoft GM game developer group Chris Satchell announced details of the new technology, which will be broadly available this holiday season.

    XNA Game Studio Express will be available for free to anyone with a Windows XP-based PC and will provide them with Microsoft’s next-generation platform for game development. By joining a ‘creators club’ for an annual subscription fee of $99 users will be able to build, test and share their games on Xbox 360 and access a wealth of materials to help speed the game development progress. This represents the first significant opportunity for novice developers to make a console game without a significant investment in resources.

    During his keynote, Satchell talked about academic institutions that are lining up to include XNA Game Studio Express in their course offerings.

    Also showcased was the work of key XNA supporters Autodesk and GarageGames. Through the Microsoft XNA relationship with Autodesk, the leading provider of 3-D authoring software, game developers and enthusiasts can now more easily incorporate content into XNA Game Studio Express via Autodesk’s FBX file exchange format.

    Joining Satchell on stage was GarageGames president Mark Frohnmayer who showcased ports of its next-generation Torque tools and technology over to the XNA Game Studio Express platform.

    By providing a development environment based on Visual Studio Express and .NET that simplifies the integration and use of game content, XNA Game Studio Express makes game development easier to accomplish for smaller projects, strongly increasing the chance for great game ideas to make it out of the concept stage and into the hands of gamers everywhere.

    The XNA Game Studio Express beta will be available from 30 August 2006, as a free download on Windows XP, for development on the Windows XP platform. XNA Game Studio Express will give anyone with a Windows XP-based PC access to a unified development tool that liberates the creation of great Xbox 360 and Windows XP-compatible games, providing a new alternative to the
    existing multithousand-dollar development kits that many console games require. The final version of XNA Game Studio Express will be available this holiday season.

    Satchell said, “XNA Game Studio Express will ignite innovation and accelerate prototyping, forever changing the way games are developed. By unlocking retail Xbox 360 consoles for community-created games, we are ushering in a new era of cross-platform games based on the XNA platform. We are looking forward to the day when all the resulting talent-sharing and creativity transforms into a thriving community of user-created games on Xbox 360.”

    Not only will XNA Game Studio Express turn the community into creators, but a second XNA toolset geared toward game development professionals is scheduled to be available next year, fundamentally changing the way commercial games are developed.

    From students at colleges, universities and high schools of the future to the proverbial “guys in the garage,” Microsoft XNA Game Studio Express will liberate anyone with a great game idea to create titles for Xbox 360 and Windows XP simultaneously. More than 10 universities and their game development schools — including University of Southern California, Georgia Tech College of Computing and Southern Methodist University Guildhall — have already pledged to integrate console game development and XNA Game Studio Express into their curricula for the first time, and Xbox 360 will be the only console at the center of all coursework.

  • GarageGames launches B.I.G Competition on 5 June 2006

    GarageGames launches B.I.G Competition on 5 June 2006

    MUMBAI: GarageGames has announced the launch of the B.I.G. (Break Into Games) Competition – a search for America’s greatest independent videogame developers on 5 June 2006.

    On the lines of an American Idol style finale, the entrants and winners will vie for prizes including professional gaming hardware and coveted publishing deals with GarageGames and its partners.

    All B.I.G. entrants will be given the opportunity to build their game prototypes with a free trial version of the impressive, new Torque Game Builder (TGB) from GarageGames, which will empower them to build amazing games from scratch and compete for top prizes and recognition, informs an official release.

    “We’ve seen compelling games prototypes created with TGB in one to two weeks,” said GarageGames president Mark Frohnmayer.

    The competition is said to be supported by a step-by-step tutorial to a fully developed online community, where designers are in contact with technical experts from GarageGames and the gaming community. Podcasts and white papers are also available for reference.

    Prototype games are due 25 August 2006, the top 10 finalists will be simultaneously announced at the Penny Arcade Expo (PAX) in Bellevue and at ShowDown in San Jose on 26 August 2006.

    The contestants will then have over one month to polish their final games before being flown out to compete at IndieGamesCon (IGC)– GarageGames annual version of Sundance for Indie game developers – in Eugene, Oregon from 6 to 8 October 2006.

    Only five contestants will be chosen to appear at the end of the Player’s Choice Awards and be part of B.I.G.’s ‘Indie Idol,’ judged by a panel of industry experts.

    GarageGames director of business development Jay Moore said, “This is the best opportunity for up-and-coming videogame developers to break into the business and for established developers to show their skills. We’ve made it totally free so that it’s possible for literally anyone to pursue the American dream. Furthermore, the support is there to make anyone a winner who has the passion for it.”