Tag: games

  • IN10 media network’s channel Gubbare launches online games for kids, to understand digital consumption

    IN10 media network’s channel Gubbare launches online games for kids, to understand digital consumption

    Mumbai: IN10 Media Network’s kids’ channel Gubbare has launched two games and GIFs based on its successful show Roro Aur Hero Bhoot Mast Zabardast.

    The interactive digital assets have been launched keeping in mind today’s digital consumption and usage among kids and teens.

    With online games gaining popularity and their ‘always-on’ identity providing an opportunity for brands to drive value, the channel has developed two competitive games around its main characters – Roro and Hero. ‘Race Ka Case’ is based on a simple kids-friendly game wherein the players have to make Roro and Hero cross numerous hurdles on a race track to win. Additionally, ‘Rocket Ka Attack’ is an adventure game where Roro and Hero have to save themselves from rockets falling from the sky after a school project goes wrong!

    To further build on the connection between the audience and the characters of the show, the channel has created numerous GIFs depicting various moods and situations. Today GIFs have become an integral part of online communication and will help to spread awareness about the show as they easily capture attention and have a strong capacity for virality.

    The channel has created a robust plan to promote them on social media and television channels.

     

  • Gigabyte Technology launches metaverse for Lucknow Super Giants

    Gigabyte Technology launches metaverse for Lucknow Super Giants

    Mumbai: Gigabyte Technology and its gaming brand ‘Aorus’ the associate sponsor of Lucknow Super Giants have launched the team’s metaverse. It is the first of its kind for sports in India that will help the team and fans to get closer.

    This created platform will serve as a one-of-a-kind experience for the fans who especially this time around can’t visit the stadium due to the fact that the entire IPL group stage is being hosted in Maharashtra.

    The experience features a virtual creation of the Cricket Sports Stadium, from its distinctive curved facade to the spiral walkway at the front. Also featured are exclusively designed panels along the stadium’s internal walls, where visitors to the experience can view player stats and try on their jerseys. The external walls of the stadium are covered in vibrant custom artwork evoking the unique spirit of Lucknow through dancers, musicians and place-specific details.

    The cherry on the top will be visitors will have a unique opportunity to be one of the lucky few people who will get to make metaverse history and meet their cricketing idols in an exclusive meet-and-greet in this virtual world, and additionally, have a chance to win a real-life Gigabyte PC by competing in a PC assembly game. They can also explore featured Gigabyte devices in a beautiful product lounge.

    Gigabyte India Director Sunil Grewal said that everyone at Gigabyte has been looking forward to this launch, which will serve as a great experience for the fans. “We at Gigabyte are very excited about the Metaverse project in partnership with Lucknow Super Giants and XRC. We will be bringing to fans an immersive experience that will enthrall them for sure. At Gigabyte, we strive to make our community experience future ready/world-class products. And, this will be a perfect opportunity for them to know more about our brand and products”.

    Lucknow Super Giants’s Ceo Raghu Iyer said, “We are really excited about Gigabyte’s and Aorus’ metaverse project for our team’s supporters. Being our technology partners, it’s fitting that they create a tech platform providing a unique experience to engage fans and delight them. It will not only be interesting for the team’s fans but for our players as well.”

  • Nickelodeon collaborates with Google to launch Nickelodeon Ludo

    Nickelodeon collaborates with Google to launch Nickelodeon Ludo

    Mumbai: Ludo is one of the most popular games enjoyed by people across all age-groups. The lockdown saw a resurgence of Ludo as people remained indoors and looked for virtual means for entertainment. Catching up on the trend, Nickelodeon teamed up with Google and launched Nickelodeon Ludo, an innovative format to play the game hands-free with your favourite Nicktoons’ pegs and their voice. 

    The game will enable the users to play using just their voice on the device. Adding a tinge of spunk to the classic game from Google, for the first time ever, users will be able to play Nickelodeon with a little voice help from Google. The game will have four houses with only two pegs each, with faces of their favourite Nicktoons on the pegs in each house and all one has to do is say ‘Ok Google, talk to Nickelodeon Ludo’. While teams with Green and Red colors will be renamed as Motu- Patlu, and Rudra Rangeela, that of Blue and Yellow will be re-named as Shiva- Reva, and Happy- Pinaki, respectively. Nickelodeon Ludo will be available in English language and be open for all users.

    The channel has also devised expansive influencer promotion and digital engagement through an array of exciting activities to drive their attention to Nickelodeon Ludo.

    “Nickelodeon has always endeavoured to engage with its young viewers by providing them unique and immersive experiences through multiple touchpoints that are unparalleled. This association with Google is yet another step towards collaborating with like-minded partners and creating a platform to experience different aspects of the media & entertainment ecosystem thus transporting them to the world of fun with their favourite Nicktoons,” said Viacom 18, Kids TV Network, marketing head Sonali Bhattacharya. 

  • High mall rentals holding back toy sales in India: R Jeswant, Funskool

    High mall rentals holding back toy sales in India: R Jeswant, Funskool

    MUMBAI: The Indian toy market is currently estimated at Rs 3000 crore at retail, which makes it only around 0.5 per cent of the world toy market. It is however expected to be one of the fastest growing markets over the next 10 years. Since the rate of growth is 15 per cent, the industry promises to rise rapidly, especially when there is an entry of popular games and characters at regular intervals, which in turn ensures that retailers do not miss on licensing the particular product.

    According to LIMA (International Licensing Industry Merchandisers’ Association) Global Licensing Industry Survey, 2018, the market size is $271.6 billion with a 3.3 per cent growth since 2017, making it more competitive because of limited shelf space for toys, reasonable price range and a large number of retailers.

    Funskool is India’s largest domestic manufacturer of children’s’ toys that started operations in 1987. The company is a licensed distributor of famous international toy brands including Disney, Warner Bros, LeapFrog, LEGO, Rubik Cube, TOMY, Hasbro, Beyblade, Engino among others.

    Additionally, Funskool is focusing on expanding its footprint to tier 2 city to start own brand stores.

    Licensing also helps the toy business to grow, since consumers recognise toys based on fictional movie characters, TV shows and are sold easily. In addition, the company feels that brand licensing is a stable marketing endeavour in addition to its own home brands such as Giggles, Fun Dough, and Play & Learn, etc.

    Indiantelevision.com spoke to Funskool India SVP of sales and marketing R Jeswant about the toy industry in India, what’s holding it back and growth opportunities.

    We just got over summer time which is the peak season for your category. But since we are in the midst of the rainy season, are your toy sales hit during this season?
    Toy sales tend to peak during the summer vacations in April and May. The festival season from October to December is also a peak selling period for toys. December is probably the biggest month for toy sales. The winter vacation along with Christmas and New Year fuels demand for toys. Rains impact the category as much as other discretionary categories on a typical rainy day but over the full rainy season, the impact is not very significant.

    What has been your year-on-year growth been in India?
    We have been growing steadily over the last five years and are quite happy with the way the business is moving currently.  Our company has been growing at a CAGR of 18-20 per cent over the last few years.

    What was the revenue from 2017 and what is your expectation from this fiscal year?
    We closed the financial year 2017-18 with a turnover around Rs 240 crore and are optimistic about this year as well. Although we can’t really project the number that we will close at, it will definitely be better than the previous year’s closing.

    What’s your marketing strategy for Funskool products? How much do you invest on television?
    For products where the decision maker is a kid, we advertise on kids television channels including Nickelodeon, Cartoon Network, Sonic, Disney among others. For our Infant & Pre School toy category, where the decision to buy is mostly taken by the mother, we advertise on general entertainment channels and on movie channels. We also advertise these products in women’s magazines. We have a network of Funskool retail stores and if we are advertising for these stores we use more of print advertising. Increasingly we are using the digital media and our spends in digital are seeing an increase every year.

    Do you conduct any on-ground activations in malls or in schools to connect with your target consumer, i.e., kids?
    We conduct several events and competitions in malls and also in individual retail points. With our on ground activations, we encourage children to try out our games and puzzles. We also work with teachers and students in schools for products like Fundough that helps in the development of children and are educational in nature.

    What’s your organisational structure like? How many manufacturing units do you have and expansion plans?
    We have two manufacturing units in Goa and Ranipet and a third unit will come up soon in Ranipet. We have six regional offices and 85 members in our sales and marketing team. So, it is a pretty huge team.

    What’s your distribution strength and how do you plan on penetrating in rural India?
    Our distribution network is our biggest strength with 16 warehouses across the country and a network of over 5000 retail points. We think the next wave of revenue will come from tier 2 towns. To strengthen the distribution in smaller segments, we are in the process of expanding to more small towns.

    What is your plan for the retail expansion?
    We are always looking at expanding our Funskool Stores network. Currently, we have 16 stores and we are planning to double the store count over the next two years.

    With growing popularity of digital, games on mobile and internet, do you think physical toys, puzzles and games are still relevant to the new generation of kids?
    The Indian toy market is very small for toys as of now and is estimated to be no more than 0.5 per cent of the world toy market. The market will surely grow at a double digit CAGR for at least the next 10 years. Digital gaming has surely caught the imagination of children but considering that the market is so small, we expect the future of the Indian toy industry to be very bright in the medium term, even for traditional toys.

    Today, there are several international brands present in the market. Do you see competition and challenge to create distinguished products?
    Almost all major toy brands are present in the Indian toy market today. All toy majors see India as the market for the future and are investing here. However, the very high mall rentals are a major factor for toy sales not growing faster. There is not enough shelf space for toys due to the category not delivering enough sales to justify the high rentals.

    Do you see this changing with young parents increasingly understanding the importance of educational toys and puzzles for the physical and mental growth of their child?
    Over the next few years, we can expect the toy industry to really blossom. More awareness among young parents about toys being important for the development of children and increasing purchasing power coupled with the availability of all the leading brands of toys will result in exponential growth of the toy market over the next few years.

  • Disney & Alibaba to launch OTT service in China

    Disney & Alibaba to launch OTT service in China

    MUMBAI: The Walt Disney Company has inked a multi-year licensing deal with Chinese e-commerce giant Alibaba Group to bring its digital subscription service DisneyLife to China via Alibaba’s online shopping site Tmall.

     

    The Mickey Mouse-shaped device is priced at $125 for a one-year subscription and requires an Internet connection.

     

    DisneyLife will provide Alibaba customers in China with an all-encompassing and immersive family friendly digital experience. The content will include Disney and Pixar’s movies, animation series, games, e-books, songs, travel services and Disney theme parks and resorts information.

     

    Subscribers can access Disney merchandise and can also obtain information about, and plan a visit to Hong Kong Disneyland as well as Shanghai Disney Resort when it opens in 2016. In addition to the DisneyLife experience, shoppers can access other Alibaba products and services.

     

    The Walt Disney Company, Greater China managing director Luke Kang said, “For nearly a century, Disney’s focus on quality storytelling and innovation has delivered audiences around the world the best stories, shared moments and extraordinary experiences. Disney and Alibaba share an ambition to exceed our audience’s expectations. DisneyLife directly connects us to China’s digital population and provides millions of kids and families the ability to explore and engage with Disney.”

     

    “As we deliver on our goal to meet the needs of a consumers’ daily life, DisneyLife, launched by Ali Digital Entertainment Business Unit together with Disney, will provide the only holistic and trusted family friendly digital destination in China,” added Alibaba Digital Entertainment Business Unit general manager and Youku Tudou business group co-president of Wei Ming.

  • Green Gold launches Chhota Bheem Himalayan Adventure Skiing on Android

    Green Gold launches Chhota Bheem Himalayan Adventure Skiing on Android

    MUMBAI: Green Gold has launched Chhota Bheem Himalayan Adventure Skiing Game in association with Mech Mocha. The game will be available on Android and through Google Play store.

    With winter approaching, this game provides a Ski Safari experience to gamers. It’s an endless skiing game where the character will be seen skiing on Snowy mountains with various obstacles and powerups on his way.

    Talking about the game Green Gold Animation CSO Srinivas Chilakalapudi said, “We have always focused on creating characters that resonate with Indian sensibilities and taken them places. Once you create a bond with a certain character, chances are that you will accept it over various platforms. With the recent success of the game ‘Chhota Bheem Race’ we got an added impetus to come with Chhota Bheem Himalayan Adventure Ski Game.”

    Mech Mocha CEO Arpita Kapoor added, “Chhota Bheem is tremendously popular IP and we found an awesome founder in Green Gold. For us, this is a long-term investment; We will be releasing major updates for the game in coming months including racing and multiplayer. Our focus is ‘Making India Play’ and this is our first step towards reaching that vision. The game showcases popular culture references similar to content by TVF and AIB, which is done first time by any game developer in India.”

    The game follows a storyline where Chhota Bheem will be seen roughing it out in the snow capped Himalayan terrain and along with it comes a new look for Bheem. Instead of this usual Saffron Dhoti he will be seen in earthy shades of cool mountain gear , breaches, caps and furry jackets.

  • Cartoon Network and Lego launch Mixels app

    Cartoon Network and Lego launch Mixels app

    MUMBAI: Cartoon Network and Lego have released ‘Calling All Mixels’, a new iOS application based on the entertainment franchise Mixels, which is a collaboration between the two companies.

     

    ‘Calling All Mixels’ features a combination of exploration, combat and strategy. Players need to rescue captured Mixels while discovering new lands, collecting supplies and creating various mixes. They can complete more than 40 quests in three different locations. The game is currently available for purchase in the app store.

     

    Mixels takes place in a world inhabited by colorful creatures that have the ability to combine with one another. They are divided into different element-based tribes – the Infernites, the Cragsters, the Electroids and the trouble-making Nixels.

  • Ram-Leela to sell offline apps at retail stores

    Ram-Leela to sell offline apps at retail stores

    MUMBAI: After Shotformat’s recently launched offline app store – Biscoot Aap Bazaar, Ram-Leela has become the first movie in the country to sell apps at the retail stores (Biscoot retail stores).

     

    Biscoot Aap Bazaar stocks movies, music, apps and games that will now be available at retail stores across India.

     

    Through Shotformats, one can watch Ram-Leela’s songs, video clips and the full-length movie right to consumers’ mobile screens through retails stores. Not only this, forthcoming films like R Rajkumar and Bullet Raja will also soon reach the 400 Biscoot retail outlets across Mumbai and 10, 000 retail outlets across India in a very short span after their launch.

     

    Through this offline app store, people can access games, apps, music and latest legal, HD quality and superior sound movies in just a few weeks of the release for dirt cheap prices between Rs 5 to Rs 30. The Biscoot stores are a chain of already existing retail stores selling mobile recharge, accessories etc. The stores will also soon make available digital music cassettes of movies for mobile on the day of the music release. This new distribution chain of entertainment content will also add an additional revenue stream for the entertainment industry.

  • Discovery Kids celebrates its birthday with children across India

    Discovery Kids celebrates its birthday with children across India

    New Delhi: This August, Discovery Kids celebrates its first anniversary in India and invites all its young viewers to celebrate their birthday together with their favourite characters. Ten lucky children across India have won an exclusive birthday bash organised by Discovery Kids.

    The ten winners were selected from thousands of entries that the channel received for its first birthday contest. Discovery Kids invited children born in the month of August, between the ages of four and eleven years, to send in their details and get a chance to win a birthday bash which will be fully managed by the channel.

    Discovery Kids will organise fun-filled birthday parties in multiple cities including Delhi, Mumbai, Jalandhar, Agra, Lucknow, Bangalore and Madurai. To create an out-of-the-world experience, Discovery Kids will bring along its most popular characters, interactive activities, games and puzzles with a combination of dance and music, to make it a memorable celebration for the kids.

    Rahul Johri, Senior VP and General Manager – South Asia and Head of Revenue, Pan-Regional Ad Sales and Southeast Asia, Discovery Networks Asia-Pacific, said, "The overwhelming response from pan-India to Discovery Kids birthday contest is a testimony of the channel's increasing popularity around the country. We are excited to celebrate Discovery Kids' first birthday with children and build a stronger affinity with our young viewers."

    In its first year, Discovery Kids has offered thrilling experiences, nurtured curiosity and ignited the imagination of millions of children in India. The channel has made a remarkable connect with iconic combination of entertainment and intellectually stimulating content.

  • 130 Million Mobile Internet Users by March 2014: IAMAI

    130 Million Mobile Internet Users by March 2014: IAMAI

    MUMBAI: India will have 130.6 million mobile internet users by March 2014 according to the Mobile Internet Report by Internet and Mobile Association of India (IAMAI) and Indian Market Research Bureau (IMRB).

    According to the report, in December 2012 there were 87.1 million mobile internet users. Meanwhile, in October 2012, there were 78.7 million mobile users who had accessed internet in the last one month, which include Laptop with dongles, tablet, dongles that connects to Internet. Of this number, there are 61 million Off-Deck Users (accessing sites other than sites of the operator), 15 million On-Deck Users (accessing only sites specified by the operator) and the rest 2.7 million users accessed the internet using dongles (i.e. connected to Internet using 2G, 3G or high-speed data cards).
     
    The report further reveals that an average monthly bill of a user who access Internet on mobile devices is Rs 460. Of which, the user spends Rs 198 towards Internet expenses.

    According to the company, this is a very healthy trend as it shows willingness of the users to spend nearly 40 percent of the bill towards Internet access. The rest is spent on voice services.

    Email, social networking services (SNS) and messengers have high usage among mobile internet user. Accessing online videos, games or reading online news are done approximately 2-6 times a week. While online games are accessed by nearly 50 per cent of the Mobile Internet users, less than 30 per cent of users read online news and watch online videos.