Tag: Gamers

  • Acer rolls out fiery Nitro GPUs for DIY gamers with a taste for power and polish

    Acer rolls out fiery Nitro GPUs for DIY gamers with a taste for power and polish

    MUMBAI: Acer has fired up its DIY hardware game with a swanky new lineup of Nitro graphics cards, giving both Intel and AMD loyalists something to cheer about. The new entrants include two white-hot Intel Arc models and a pair of Radeon RX 9060 XT OC beasts, each ready to supercharge gaming rigs with eye-watering visuals and AI-savvy wizardry.

    Topping the charts is the Nitro Intel Arc B580 OC 12GB, now strutting out in a crisp white finish—ideal for gamers who like their builds as clean as their killstreaks. It clocks in at a blistering 2,740 MHz, supports up to 8K resolution, and packs Intel’s Xe2 microarchitecture for silky smooth ray tracing and XeSS-powered frame boosts. The cherry on top? Acer’s FrostBlade cooling cuts noise by 8 per cent, so the only thing screaming is your gameplay.

    Then there’s the Nitro Arc A380 LP 6GB, a low-profile dynamo armed with Intel XMX AI muscle and 3D acceleration. Its 2,000 MHz game clock and support for DirectX 12 Ultimate tech means buttery gameplay and creative workflows, even for 8K HDR video.

    Flipping to Team Red, the Nitro Radeon RX 9060 XT OC cards—available in 16GB and 8GB variants—bring serious heat. These RDNA 4-driven monsters hit 3,320 MHz boost clocks and game clocks up to 2,780 MHz, with AMD’s FidelityFX Super Resolution 4 and HYPR-RX tech turbocharging performance and trimming latency.
    Both Radeon cards run cool under pressure, thanks to dual axial fans with dual ball bearings and whisper-quiet oil-lubricated performance.

    Gamers and creators alike will appreciate Acer Intelligence Space and ProCam smarts baked into all models—think AI-assisted app recommendations, gameplay highlights, and an aim assist system that’s legal but lethal.
    Price check: The Nitro Intel Arc B580 OC 12GB starts at €329, while the Radeon RX 9060 XT OC 16GB and 8GB land in June in EMEA, priced at €649.99 and €599.99, respectively.

    For a full spec check or to find out when they’re hitting shelves in your region, head over to acer.com. DIY never looked this slick—or this savage.

  • Which is the Best WiFi Connection for Gaming?

    Which is the Best WiFi Connection for Gaming?

    Online gaming has become a major source of entertainment among multiple individuals. Whether it’s an intense multiplayer showdown or an immersive role-playing game, players demand seamless connections and dependable speeds. ACT Fibernet, a pioneering business in broadband services, delivers an array of WiFi packages designed for players. 

    With its high-speed internet plans and the fastest WiFi router for gaming, players can fully immerse themselves in uninterrupted gameplay and higher functionality. Among all its plans, the ACT Lightning Plan stands out as the ultimate solution for players demanding top-tier speed for superior gameplay.

    The ACT Lightning Plan for Gaming

    The ACT Lightning Plan is clearly intended to fulfil the demands of online gamers. With an unbelievable 500 Mbps speed, this plan offers a high-performance connection that confirms lag-free play at all times.

    The unlimited plan ensures that players no longer need to worry about data boundaries or extra costs that can interrupt their gaming experience.

    Are you wondering which WiFi router is best for gaming? The ACT Lightning Plan includes a free router. So, it provides users with everything essential to build a reliable and fast gaming system. 

    Whether streaming, downloading, or engaging in online battles, the plan’s robust performance guarantees that your connection stays stable and swift, even with multiple devices connected to the same network.

    What Sets ACT Fibernet Apart for Gaming?

    ACT Fibernet has established itself as a pioneering participant in the fibre internet space, offering cutting-edge broadband services tailored for diverse needs, from home offices to dedicated gaming setups. But what is it that truly sets ACT Fibernet apart and makes it the best WiFi for gaming? Here, we have discussed the benefits:

    . Lightning-quick connections for competitive play: ACT Fibernet’s unparalleled speeds make it the best WiFi for gaming. It ensures online matches remain smooth without lag or buffering. Whether downloading hefty game files or live streaming conquests, their high-speed internet guarantees a smooth and unhindered experience.

    . Optimised across an array of devices: ACT Fibernet’s steady and rapid connectivity can handle multiple gadgets operating simultaneously. Regardless of how many people are using the connection on diverse devices, you’ll enjoy continuity throughout without slowdowns.

    . No weak wireless zones: With the fastest WiFi router for gaming from ACT Fibernet, you won’t have to deal with dead WiFi coverage zones in any corner of your home. The connection stays strong in every room, ensuring gaming is never interrupted by poor signals or dropped connections.

    . Self-treating capabilities: ACT Fibernet’s self-healing abilities ensure the network rapidly recovers from minor issues, allowing seamless performance even in rare technical glitches. This provides an extra layer of dependability crucial for maintaining a steady connection during extended play sessions.

    . Fortified security: Online gaming regularly involves sensitive information, and ACT Fibernet prioritises protection with enhanced safety features. Their secure network safeguards private details, accounts, and transactions, offering peace of mind while gaming.

    About ACT Fibernet

    ACT Fibernet is dedicated to delivering superior speeds, reliable connections, and innovative plans tailored to meet the needs of both individuals and businesses. Renowned for its high-performance fibre optic internet, ACT Fibernet continues to guide innovation and revolutionise connectivity. 

    With a focus on speed, stability, and customer satisfaction, it provides some of the most consistent and dependable internet plans in the country.

    Contact Information:
    Atria Convergence Technologies Ltd.
    Customer Support: +91 9945999459
    Email: helpdesk@actcorp.in

  • The Role of Digital Identity Verification in Ensuring Safer Online Play

    The Role of Digital Identity Verification in Ensuring Safer Online Play

    In early 2024, Greek game developer Kaizen announced a partnership with biometrics experts Jumio to streamline its user bank account verification. This type of arrangement is being adopted across the global gaming industry and shaping the future of identity verification in gaming.

    For an average gamer, gaming is all about knowing the rummy and poker game rules and excelling in the games. But real money games like poker involve fund transfers and withdrawals. Gamers also share personal information on the gaming platforms that they would want to be kept protected. In a nutshell, online gaming sees the exchange of personal and financial data whose protection is paramount. Digital identity verification is a step forward towards this protection.

    Braving an Identity Crisis

    Know Your Customer (KYC) and Know Your Transaction (KYT) procedures have helped financial institutions secure their business from mismanagement and malpractices. This is what is needed in the gaming industry as well, as reiterated by Jumio’sAsiaPac VP, Frederic Ho, at the 6th ASEAN Gaming Summit. Banks have used advanced online verification processes to transition from face-to-face to online interactions. Gaming companies, on the other hand, are having to face the challenges of the cyberworld upfront.

    In most countries, only adults are allowed to play real money games. Gaming platforms must ensure that appropriate age checks are in place to ensure this. Games also need to eliminate bots at all times and counter sophisticated challenges like AI-generated deepfakes. Concerningly, AI-powered deepfake scams have increased by 10 times between 2022 and 2023.

    Besides, the perennial threat of identity theft and fraud is also present in the gaming industry. Fraudsters even go on to take over gaming accounts through phishing and exploit them. Scammers also create multiple accounts to overwhelm users with fake bonuses and offers.

    Identity theft and hacking are two of the most common forms of fraud encountered by 67% and 61% of gamers, respectively. Upgrades in digital identity verification are, therefore, vital for gaming platforms.

    How Does Digital Identity Verification Help?

    Companies are going for various identity verification systems, even if it comes at a cost. For a few cents to a dollar per verification, these systems are securing identifications in various user-heavy industries. Verification service providers offer packages where companies buy services for a certain volume and, again, later if required.

    18% of young Indians in the age group of 5 to 14 engage in online games. To discourage financial misuse among these gamers, age verification becomes vital in real money games. Identity verification nowadays uses facial biometrics and cross-checking the results with the identity documents. This reduces the chances of a minor’s entry into the gaming ecosystem. Advanced facial biometrics is also important, considering that 73% of all frauds detected in Q1 2024 were selfie mismatches.

    Gaming platforms must ensure ease of use when deploying these processes. A streamlined digital identity verification process combines security with minimised clicks and fast account opening.  
    According to a study, 29% of web traffic in online gaming is caused by bad bots. These days, verification processes can even confirm the presence of a real human in front of the camera. Liveness detection technology detects human presence in the game to eliminate the threat of bots and deepfakes. This technology can also ensure that the face with impressive expertise in pokergame rules is not just an image, a video or a replay.

    Ticking the Right Boxes

    With safety as the primary focus, digital identity verification processes also enhance the user experience. These systems are curtailing the identity verification process and its waiting time. A smaller number of gamers end up abandoning the verification process midway through the process.

    User retention and conversion rates are important metrics for online gaming platforms. A fast and streamlined verification process keeps these rates high. Their role in maintaining top security standards is vital at a time when fraud in online gaming has been increasing at 64% year-on-year in the last two years. Apart from the selfie mismatches and the AI deepfakes, the cyber world also bears more grave threats, such as money laundering, be it in poker matches or multiplayer battle royales.

    For gaming companies, using an advanced digital identity verification process is not just about safety and uninterrupted user experience. Gaming companies in India now need to follow stricter KYC mandates, thanks to recent Ministry of Electronics and Information Technology (MeitY) regulations. The MeitY regulations expect that gaming companies address the pertinent fraud issues faced in the industry, such as multi-accounting, account takeover, counterfeiting of documents, money laundering, etc.

    Advanced identity verification tick boxes that go beyond safe gameplay.

    Towards Total Safety

    The sophisticated innovations in verification systems have given gaming platforms a great opportunity. Along with safe online play, seamless account usage and regulatory compliance are achievable for platforms with one smart infrastructural investment. 
     

  • Passions and Pastimes: Bringing Characters to Life in Indian Entertainment

    Passions and Pastimes: Bringing Characters to Life in Indian Entertainment

    MUMBAI: Indian entertainment and media have undergone a huge transformation in the last few years, driven by increasing technological integration. Nowadays, it is all about bringing characters to life backed by compelling narratives, interactive user experiences, and higher engagement with media content. The same story holds true for digital gaming, which has truly broken barriers in recent years, taking up a major chunk of the new-age media and entertainment market in India. Let us take a closer look at some key patterns/trends in this context.

    How Digital Gaming Transcends Casual Entertainment

    Digital gaming has initially been propelled by an increasing shift of consumers towards more social fun and entertainment in interactive and immersive settings. This has powered the growth of gaming platforms like A23 and many others. Multiple factors have contributed to attracting people on the social and casual premise alone. Take card games like rummy for example. They offer a digital version of a classic game that’s easy to participate in and understand, while helping people play with like-minded fellow gamers and their loved ones. With chat and other engagement features, they can also be part of a community, trying their luck to win real money (or not) with these games. It offers a strong community and social element through interactivity that is hard to find elsewhere. This is behind the shift of a massive majority of younger consumers towards these platforms for better and more engaging experiences.

    Yet, the scene has evolved for the better in recent times. If you take A23 rummy as an example again, you will now find more mature gaming ecosystems and communities that are powering the next generation of its growth. What’s at the heart of the same? Passionate mobile and digital gamers who love games that give them a chance for skill-building and opportunities to strategize. As a result, there has been a steady evolution from casual and social mobile games to more strategy-based experiences. New-age rummy involves continuous learning along with skill-building, as players keep formulating strategies to win. This has been a trend that has been seen in other spheres as well, including eSports which has witnessed the growth of skill-based gaming formats and communities passionate about the same.

    What’s Working for Digital Gaming?

    Digital gaming in these new-age forms is benefiting from these aspects:

    ●    Higher number of mature gamers who prefer applying skills and strategies and discussing tactics with fellow community members.  
    ●    Formats that enable development of key skills including problem-solving, strategic and critical thinking, logical reasoning, and fast decision-making.  
    ●    A massive boost to memory, retention, observation skills, adaptability, and flexibility since these skills come in handy for rummy and many other online games.  
    ●    The chance to compete with like-minded gamers on platforms along with connecting with friends and community members for more excitement.

    It can thus be said that Indian entertainment and media is witnessing a massive growth of digital gaming across categories. This trend should continue in the future, backed by strong communities of passionate gamers. 

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  • Music licensing platform Hoopr.ai launches ‘#HarGharCreator’ campaign

    Music licensing platform Hoopr.ai launches ‘#HarGharCreator’ campaign

    Mumbai: Hoopr.ai is looking to solve a billion-dollar problem faced by content creators and businesses every day, like discovering and licencing the right music for their videos. India’s 80 million+ creator community comprises vloggers, podcasters, gamers, filmmakers, live-streamers, and influencers creating audio-visual content on a variety of topics. With over 25,000 tracks and sound effects, Hoopr.ai is not only enabling these creators to get specific music for their needs, but also helping them avoid copyright strikes and legal issues.

    Furthermore, what’s also changing is the mindset with regard to content creation, with more people embracing it as a career choice. And that is exactly what the ad captures. In the ad, a young college student can be seen telling his strict father that he doesn’t want to be an engineer but rather a content creator. The reaction of the father makes the ad a must-watch for all content creators and their families.

    Hoopr.ai co-founder & CEO Gaurav Dagaonkar said, “We are excited to roll out the “#HarGharCreator” campaign as part of the Hoopr platform launch. A creator is now emerging in nearly every home across India, and we want to help them find phenomenal Indian music for their videos. Apart from individual creators, the music on Hoopr is also being used by brands, enterprises, and OTT platforms, as it is cleared for use and free from any copyright strikes or takedowns.”

    Hoopr.ai secured a seed funding of $1.5 million in December 2021 from investors such as Venture Catalysts, 9Unicorns, Inflection Point Ventures, Ashneer Grover, Sahil Barua (Delhivery), Anshoo Sharma (Magicpin), etc., and has since grown strongly. The company has built India’s first and biggest music licencing marketplace that hosts thousands of original music tracks in Hindi, English, Punjabi, and other regional languages. The library boasts tracks by popular artistes such as Monali Thakur, Ash King, and Nikhil D’souza, along with numerous regional artistes. Within a few weeks of going live, Hoopr.ai has got over 15,000+ creators using the platform, including creators such as Ashish Vidyarthi, Tanya Khanijow, and City Ka Theka.

    Speaking at the campaign launch, Hoopr.ai co-founder & CMO Meghna Mittal said, “The creator economy is primed more than ever to grow, and we’re excited to support creators across India. There’s also increased awareness about the need for sourcing licenced music since awareness of issues such as copyrights has increased. Apart from helping creators, Hoopr will also enable music creators to unlock a new source of revenue for their music.”

    The creator economy, considering the pace at which it is growing, is set to become a major contributor to the Indian economy. At this point, around six lakh people make a living directly through monetary gains associated with the creator ecosystem, and this will continue to rise. The creator economy rose from $1.7 billion in 2016 to $6.5 billion in 2019 and to $9.7 billion in 2020. This growth has seen a continuous increase even during Covid, with many people becoming full-time creators across platforms such as YouTube, Instagram, Facebook, and other short video apps.

    With the “#HarGharCreator” campaign, Hoopr.ai aims to change the way creators are perceived. The company aims to build more tools that help creators make better content while at the same time enabling musicians to monetise their music better.

  • Non-metro locations emerging as hotbed for online gaming: Report

    Non-metro locations emerging as hotbed for online gaming: Report

    Mumbai: With the advent of technology, the online gaming industry has been growing aggressively for the last couple of years. Today with 433 million gamers, India is home to the world’s second-largest online gaming market by volume. To understand the changing dynamic of the e-gaming industry, ZEE5 has released its Intelligence Monitor report on online gaming consumer insights and trends. 

    The report aims to get a deeper understanding of the changes that are influencing the landscape basis of a consumer survey by ZEE5.

    The objective is to gauge the changes in consumption patterns and consumer attitudes in India based on a survey conducted with ZEE5 viewers in over 146 cities. Let’s look at the report’s findings to understand expected and asynchronous e-commerce industry trends.

    According to ZEEL chief operations officer – revenue Rajiv Bakshi, entertainment and gaming have a symbiotic relationship owing to the mind space both occupy amongst consumers. “We have lots of female leads hailing from almost every market in India. Marketers can leverage their popularity to build stronger relationships with their audience,” said Bakshi talking about how “ZEE5 can be a partner to the e-gaming brands in building trust among prospective customers. “ZEE5 has a lot of actionable insights already available to them such as their current aspirations, what they are consuming, and how they are spending their time that will be helpful to the e-gaming players in connecting with these audiences.”

    Following are the findings from the ZEE5 report:

    Online gaming cuts across demographics and cohorts.

    The report reveals that 59 per cent of survey participants are presently involved in online gaming. If we talk about the demography, 57 per cent of females prefer playing online games against 60 per cent of males. A significant reason behind this shift is the democratisation of affordable smartphones and internet penetration. Another eye-catching data point discovered in the research is the number of games users play. The survey reveals that 58 per cent of the audiences have more than three games installed on their phone at a time. Seeing the data findings, Gaussian Network CEO   says, what we currently see is just the tip of the iceberg as far as online gaming in India is concerned. With a massive user base that cuts across demographics, the ability of gaming brands to tap and monetise it will determine the future.

    Consumers’ gaming habits evolved sharply during the lockdown

    The report also reveals that lockdown has fueled the online gaming industry’s growth significantly. This brought a significant shift in the ways audiences engage in entertainment and recreation activities. Undoubtedly the pandemic followed by a series of lockdowns brought in-person socializing to a grinding halt, and people were left with limited options for entertainment. If we go by the survey, more than 50 per cent of the respondents registered an increase in their online gaming consumption, with over 53 per cent of respondents playing online games at least five times a week. Three out of every four respondents play at least one and half hours every day, stated the report.

    Games24x7 head of digital marketing Vatsal Shah also agrees that the online gaming industry has seen a massive spike in engagement since the pandemic. “In addition to traditional entertainment content, gaming emerged as a leading form of recreation led by growth across parameters of consumption and engagement,” he said.

    Online gaming has grown across genres

    Coming to the gaming genres, the report found that the audience’s preference is evenly split between casual, fantasy, and multiplayer games. While male audiences indicate a preference for fantasy sports and multiplayer games, female participants prefer casual gaming.

    TV and OTT platforms influence the consumption of online gaming

    The ZEE5 Intelligence Report also highlighted that the propensity of consumers interacting with one game increases once they see an ad. And it’s no hidden fact that advertising builds trust and brand recall value in the minds of the consumers. But how can e-gaming brands advertise when platforms like playstore don’t allow fantasy and real money games to be listed. Here comes the advantage of the OTT platforms.

    Interestingly, TV and OTT platforms have been the major influencers to boost online gaming consumption. The report stated that one out of two gamers are likely to try a new game after watching an advertisement on TV or OTT. As the gaming industry matures and gamers open up to new and innovative concepts, we can expect exciting collaborations and crossover developments in the space that could unlock substantial value, adds Bakshi.

    Non-metro locations are emerging as a hotbed for online gaming.

    One of the most critical findings of the report is the growth of online gaming in non-metro locations. According to the survey, the growth in non-metro locations outstripped metros. While 63 per cent of non-metro users played at least five times a week, 39 per cent of the respondents played for more than 60 minutes, with the corresponding number for metros at 43 per cent and 37 per cent, respectively. At the same time, non-metro audiences have a higher frequency of playing online games.

    As far as the genre is concerned, fantasy gaming is taking the lead in non-metro locations. Surprisingly, 39 per cent of the respondents preferred online fantasy sports games.

    The survey by ZEE5 is sufficient to prove how gaming has now emerged as a pan-India phenomenon. Experts believe while some challenges persist, the increased exposure and accessibility to online gaming among users augur well for the industry. However, for gaming companies, particularly those involving real money, their inability to advertise due to regulatory restrictions remains a considerable hurdle to raising awareness among the consumers.

  • dentsu launches dentsu gaming in Asia Pacific

    dentsu launches dentsu gaming in Asia Pacific

    Mumbai: dentsu Group has announced the launch of its new integrated solution dentsu gaming on Thursday. The gaming solution will be accessible in the Asia Pacific through dentsu production, creative, CXM and media agencies, as well as globally via Carat, dentsu X, iProspect, Isobar, dentsumcgarrybowen, Merkle, and the Content Business Design Centre (CBDC) within dentsu Inc.

    The solution brings together the expertise of dentsu Japan network in the sector and specialist capabilities within dentsu international. As a new global solution, dentsu gaming aims to provide access to specialist strategy, activation and original intellectual property (IP) development for brands seeking to connect with and navigate the gaming ecosystem, said the company in a statement.

    “Our philosophy is that gaming is more than just advertising – it is about creating, amplifying, and adding momentum to culture and the industry at large,” dentsu Inc executive officer Keiichi Yoshizaki said.

    “With dentsu gaming we do this through our own in-house gaming studios, innovative business ventures, investing in gaming start-ups and through strategic partnerships at global scale and, this sets us apart from all others,” Yoshizaki added.

    Through its network of agencies and teams worldwide, dentsu now provides bespoke game/IP development, in-game advertising, commerce, consumer promotions, native game integrations, augmented reality (AR), virtual reality (VR), talent activation, esports, and experiential as its core capabilities through dentsu gaming.

    “We have a truly integrated and borderless business model at dentsu which ensures a seamless sharing of insights, deep-knowledge and specialisms to benefit our clients, regardless of their geography – dentsu gaming is a perfect example of this,” dentsu international global CEO media and global clients Peter Huijboom and one of the primary executive sponsors of dentsu gaming stated. “Bringing together the exceptional talent and deep gaming expertise from across the group, this new global solution makes it easier for clients and partners to leverage the potential of gaming for business growth through local market dentsu agency brands they already know and trust.”

    With a heritage of more than 35 years in the gaming and entertainment space, the company has been working with pioneering brands and developers since the gaming industry’s infancy and aims to make the future of gaming representative, inclusive and accessible for all, the company stated.

  • GEMS: Psyche of Indian gamer

    GEMS: Psyche of Indian gamer

    KOLKATA: With a spurt in consumption during the lockdown, gaming is projected to only grow further. Although the gamers are majorly young and male till now, the users are gradually emerging across demographics.

    While a story of the rapid surge in online gaming is playing out, there are certain areas which need to be looked at more carefully. Google Play India business development manager Sharan Tulsiani shared insights on the ecosystem to fill the gaps in understanding.

    Who are the gamers? How they discover content?

    It is a cliché but the rapid expansion in smartphone adaptation, mobile broadband has definitely led the industry to maturation. At the same time, 70 per cent of users with devices with more than two gb ram, sharp fall in data cost, higher usage of UPI payment methods have also played a major role, Tulsani elaborated.

    Citing a survey conducted by Google, he added that 62 per cent of Indian gamers are of 18-25 years age group, 64 per cent are male, 65 per cent are single and 45 per cent are students. The demographic ratio is almost similar for the game buyers. 18-24 years age group accounts for 67 per cent and males account for 72 per cent of buyers.

    Read more about Gaming industry

    For the discovery of new games, Tulsiani stated that the play store has emerged as the most important source for users, YouTube social media networks being other important channels. The users go to the play store for ratings, reviews and access videos on YouTube to understand graphics. However, Indians prefer to watch local influencer videos rather than global ones.  Word of mouth is also a very strong source as Indian games are far younger compared to other parts of the world and hence more impressionable.

    “Consumers are hungry for quality content. They also look at gaming as aspirational recreation. Thus when it comes to the functional reason behind gaming, the storyline, game design, graphics are super important for selection,” he added.

    Moreover, building social experiences and community management is critical to retaining users as well. He said that social experience needs to be part of core UX. Along with plain multiplayer experience, leaderboards and asynchronous multiplayer allow interaction too. He also added that audio and video chat while playing are very popular in India.

    Developers also need to take note of the barriers to payments. 63 per cent payment related issues are caused by lack of awareness, concerns over personal information sharing. As a solution to this, Tulsiani suggested that simple measures like a visual guide for users on how to make payments. He further added that simple in-game or social media banners go help in closing the awareness gap.

    However, the awareness gap is not the only reason to prevent gamers from paying for games. 57 per cent of users lack value perception, which stood out as another reason. Some of them are worried about spending more money than the planned budget, many others want to want for a discount or sale. More significantly few gamers feel it is not worthy to spend money on.  

    According to Tulsiani, lowering the price point is not sufficient enough to convert them as paid users. As Indian consumers are value-sensitive, creating clear value for in-game items and the economy is a necessity. In addition to that, the primary aim should be converting “never spenders”.

  • PUBG Ban In India: What’s next to fill the void?

    PUBG Ban In India: What’s next to fill the void?

    KOLKATA: The Indian government’s move to pull the plug on PUBG mobile along with other 117 Chinese apps may have come as a rude shock for game aficionado. But gamers aren’t losing sleep over it. Many are quickly reskilling themselves to train guns, strategies, and experiment on other applications. However, it has also left a question for the brands which were investing on these platforms to target younger consumers, media planners seem less worried about the void. The game is banned on mobile, however the desktop version is still available.

    Tech giant Tencent has lost nearly $34 billion of its market value within two days after the news surfaced. According to a report from Sensor Tower, PUBG has more than 175 million installations from India alone which accounts for 24 per cent of the total installations worldwide. The estimates clearly indicate that India was a huge market for the multiplayer battle royale game.

    “The PUBG ban in India is a great opportunity for Indian and international game developers to win some ground. This is an opportune time for the developers of Fortnite, Call Of Duty, and on local soils, Rogue Heist to ramp up their infrastructure so that they can handle the surge of new users that they will start seeing,” Zoo Media CTO and Noesis.Tech founder Siddharth Bhansali says.

    Dentsu Webchutney associate creative director Zubin Jauhari also speaks about the games like Call of Duty. “For brands that are exclusively seeking gaming collaborations, there are games like Call of Duty that they could look to along with some Indian brands as well, he opines. The immediate reach in terms of audience and other engagement metrics will naturally be lower, for the near future,” he opines.

    India has a huge potential for esports. As per the recent industry reports, the industry was pegged at Rs 6,200 crore in 2019 and is slated to cross Rs 25,000 crore by 2022. Experts are witnessing a four-fold growth in the coming days in this sector which clearly indicates a huge opportunity.

    “I believe this move affects Tencent more than anyone else, with several reports on how Tencent’s market value dropped right after the ban was announced. PUBG had a massive following in India, but this move will affect the e-sports industry only momentarily. It opens up the doors for competitor apps to try and capture the market and is a fantastic opportunity for the Indian gaming industry to try and fill the void,” Jauhari adds.

    As soon as the news of the ban on PUBG mobile was announced, Bollywood actor Akshay Kumar announced the launch of a multi-player action game called ‘Fearless And United-Guards’ or FAU-G. The game has been developed by nCore, a mobile games and interactive entertainment company, based out of Bengaluru. It is expected to by out by October end.

    The industry appears to be upbeat about the homegrown apps as it sees a great opportunity. Several reports suggest that the number of people playing online games is set to cross 300 million. The number has grown on the back of affordable internet and members joining from tier 2 & 3 cities.

    “Currently, India is the no.1 country in terms of game downloads, but when it comes to revenue, a significant portion of this revenue is going outside the country. When we talk about digital goods, it is very easy for gaming companies which are settled abroad to add India to their market strategy, there is not much additional infrastructure that they need to invest in. However, if the gaming industry in India was to be dominated by homegrown apps, you can imagine the kind of ecosystem and the employment opportunities that it could generate,” Hitwicket VP-growth & co-founder Keerti Singh says.

    While many experts are drawing similarity with TikTok’s ban as there are hardly any homegrown mobile gaming apps in India unlike short-video platforms. The names emerging as alternatives are Call of Duty(COD) Mobile, Free Fire, Fortnite, Valorant, however, none of them is developed by Indian organisations.

    On the other hand, influential gamers of PUBG are probably busy developing their skills and building followers for their craft on these alternative platforms. Bhansali is of the view that brands need to act quickly to tap into gamers who are building a name for themselves on these alternative battle royale style online multiplayer games so that they can continue engaging this lucrative demographic.

    “Streamers now will shift to other games. The only one that can replace PUBG mobile is Call of Duty mobile and that everyone is playing right now, all the big creators. Free Fire is also an option but the quality of gameplay is very bad for Free Fire. It’s basically a bit childish game. Conversions will definitely go to Call of Duty Mobile,” Trinity Gaming India founder COO Shivam Rao says.

    TSM Entity team manager Sid Joshi also brings up an important point. According to him, banning PUBG mobile will not substantially help other games to grow other than of the same genre. It is barely going to help PC or console gaming as “a Cricket fanatic does not turn into Football enthusiast overnight.” However, Joshi adds that the gamers between the age of 19 to 25 will keep experimenting with similar games as many of them are stuck at home.

    LXG e-sports and broadcasting director Kiran Noojibail also thinks on similar lines. “PC and console games are not going to have any significant impact as PUBG Mobile’s main audience were smartphone users,” opines Noojibail. However, he does not see any alternative yet in similar genre also.

    Against the backdrop of a sinking economy, it is going to be very difficult as shifting to other game needs re-skilling. At the time of TikTok ban, influencers could land on another similar platform with the same set of skills.

    No one can presume exact losses. “Obviously the move will impact the streamer community but as far as the people we manage are concerned, they are not complaining about it, as the decision is in the larger national interest. Everyone is in support of that. As far as brand integrations and partnerships are concerned, we are assuming that they will take a hit but it is still too early to say how big the losses would be,” Rao says.

    He further adds that the major impact will be on the e-sports industry including the tournament organisers, people who are interested in lineups, boot camps and others who had tie-ups with the teams. “Those concerned groups also have to pay salaries to their players. Along with that, platforms and startups like Loco, Rio will be the worst impacted,” Rao mentions.

    Noojibail also shared the same thought. He says, “A number of tournaments were also lined up which would affect the organisers’ revenue badly. Even sponsors have to re-strategise their plans. It will take at least take a couple of months before the storm calms a bit. It is a very substantial loss for the industry”.

    (With inputs from Mansi Sharma)

  • YouTube targets gamers with new website, app

    YouTube targets gamers with new website, app

    MUMBAI: Looking at tapping the rapidly changing gaming world, YouTube is all set to launch a separate site, app for gaming videos.

     

    On YouTube, gaming has spawned entirely new genres of videos, from let’s plays, walkthroughs, and speedruns to cooking and music videos. Now YouTube has built something just for gamers. Called YouTube Gaming, the site and app will keep gamers connected with games and players with videos, live streams, and the biggest community of gamers on the web—all in one place.

     

    Slated to launch this summer, YouTube Gaming is built to be all about people’s favorite games and gamers, with more videos than anywhere else. From Asteroidsto Zelda, more than 25,000 games will each have their own page, a single place for all the best videos and live streams about that title. The site will also have channels from a wide array of game publishers and YouTube creators.

     

    YouTube Gaming has made it easy for gamers to keep with the games and channels. Gamers can add a game to their collection for quick access whenever they want to check up on the latest videos. They can also subscribe to a channel, and get a notification as soon as they start a live stream. Features such as favorites, recommendations based on favourite games and channels and specific search have also been introduced.

     

    Since live streams bring the gaming community closer together, YouTube has put them front-and-center on the Gaming homepage.

     

    In the coming weeks, YouTube Gaming will also launch an improved live experience that makes it simpler to broadcast gameplay to YouTube. On top of existing features like high frame rate streaming at 60fps, DVR, and automatically converting your stream into a YouTube video, the company is also redesigning its system so that one no longer needs to schedule a live event ahead of time. YouTube Gaming will also create a single link one can share for all their streams.

     

    YouTube Gaming will be available this summer, starting in the US and UK.