Tag: Fraunhofer IIS

  • Seville gets the picture as 4K HDR Summit zooms in for 11th edition

    Seville gets the picture as 4K HDR Summit zooms in for 11th edition

    MUMBAI: Seville is once again in ultra high focus and it’s not just the camera lenses doing the zooming. The 4K HDR Summit is back for its 11th edition, transforming the Andalusian capital into a global hotspot for Ultra High Definition (UHD), cutting-edge streaming, and the future of AI-driven audiovisual production. Running from 10 to 13 November 2025, the event will blend two days of in-person action at the Cartuja Auditorium (10–11 Nov) with two days of virtual sessions (12–13 Nov), syncing with the 22nd Seville European Film Festival for a blockbuster audiovisual week.

    With over 500 professionals and 240 companies attending in 2024, this year’s edition builds on its reputation as the world’s premier forum for all things 4K and HDR, boasting participation from nearly 30 countries across Europe, Asia, and the Americas. From RTVE’s pioneering UHD DTT broadcasts to global giants prepping for LA 2028, the Summit promises to capture every pixel of innovation.

    Expect participation from heavyweights like Dolby, Fraunhofer IIS, EVS, Hispasat, and broadcasters across FORTA, along with UHD Spain’s General Assembly, and top-notch tech, OTT, AI, and immersive audio panels.

    2024’s edition drew 150 million media impressions, with an estimated media value of over 1 million euro, setting a formidable benchmark for the Summit’s hybrid format. Spain’s leadership in UHD content on DTT, underscored by La1’s regular UHD broadcast since Feb 2024, only heightens the stakes.

    As the world gears up for AI-enhanced production and immersive streaming, the 4K HDR Summit remains the place “where technology and content have time to talk.” Bonus: all sessions will be available year-round on Medina Media’s El Observatorio platform because UHD conversations don’t fade to black.
     

  • Tech cos ready new immersive & interactive TV audio system

    Tech cos ready new immersive & interactive TV audio system

    MUMBAI: Fraunhofer IIS, Qualcomm Technologies, Inc. and Technicolor, the three major technology companies behind the MPEG-H Audio standard, are demonstrating this new technology at the NAB 2015 conference in Las Vegas. In two separate venues, the companies will offer the world’s first live broadcast demonstration of their new immersive and interactive TV audio system currently proposed for ATSC 3.0 and being developed for over-the-top streaming video services.

     

    MPEG-H Audio is designed to offer broadcasters a cost-effective means to elevate the sound quality of their offerings beyond 5.1 surround while incorporating groundbreaking new interactive and immersive features across the full range of modern viewing devices from high-end home theaters, to tablets, smart phones, and sound bars.

     

    The end-to-end live production demonstration at the Fraunhofer booth will incorporate a live audio feed from a remote truck combined with recorded programming from video servers at the network. The process for distributing the new, live content to affiliate stations, inserting local commercials and emission to viewers’ living rooms, will be included in the demo.

     

    Aside from the Fraunhofer prototype audio/video encoders and decoders and a Jünger Audio monitoring unit, all of the equipment in the demonstration is unmodified broadcast equipment used in TV plants and remote trucks today.

     

    The system is based on the new MPEG-H Audio international standard. It offers viewers the ability to choose different audio presentations, such as “home team” or “away team” commentary for a sports event, or volume control over specific audio elements in a program – such as dialogue or sound effects. Viewers are also able to experience immersive sound over loudspeakers, new 3D soundbars, tablet computer speakers, and headphones. Additionally, it is a true multi-screen audio system that tailors playback so programs sound best on a range of devices and environments – from quiet home theaters with speakers to the subway or airport with earbuds.

     

    All of these features will be under the control of the broadcaster or content distributor, providing new creative opportunities, such as the ability to efficiently add additional languages, players, or official microphones, or, as the three companies have demonstrated, car to pit crew radios at races.

     

    “This system has grown from our pioneering work on Dialogue Enhancement years ago and our early work in immersive sound, as well as our 15 years of providing half the world’s TV sound. In November 2013, we presented the idea of a football game where you could Hear Your Home Team™ and adjust audio elements of a program to your preference. We have progressed to a full, live implementation of the audio path from the field of play at a sports event to the listener’s ears at home or mobile,” said Fraunhofer USA Digital Media Technologies division general manager Robert Bleidt.

     

    “At Technicolor we are proud to contribute our Scene Based Audio Higher-Order Ambisonics technology to this great opportunity for broadcasters. We continue to invest in the creative community to develop a rich ecosystem for the Film and the Broadcast industry,” added Technicolor SVP, content solutions & industry relations Claude Gagnon.

     

    The demonstration will also include prototypes of new consumer devices supporting MPEG-H, including a Technicolor set-top box, Samsung pre-production prototype TV, and Texas Instruments-based audio-video receiver.

     

    In addition, Qualcomm Technologies will be demonstrating an end-to-end simulated live broadcast of immersive, scene-based MPEG-H audio. Every stage of a live Higher Order Ambisonic (HOA) production will be demonstrated: from capture of a live 3D musical performance, through efficient transport through a TV plant (NoC to affiliate), an emission encoder (MPEG-H) to playback on consumer devices with various speaker configurations.

     

    “Qualcomm Technologies collaborated on the development and supports the new MPEG-H standard, and is taking important steps towards widespread distribution of HOA and MPEG-H audio across a range of consumer devices. Given Qualcomm Technologies’ technology leadership in 4K UHD video and now with MPEG-H audio, Qualcomm Technologies continues to drive innovations that can deliver unprecedented mobile multimedia experiences to consumers,” said Qualcomm Technologies vice president, engineering Samir Gupta.