Tag: eSports

  • India, US lead in VoD subs as global viewing increased 34 per cent

    India, US lead in VoD subs as global viewing increased 34 per cent

    MUMBAI: Millennial consumers worldwide lead the growth of online video consumption, according to a research report from Limelight Networks, a leader in digital content delivery.

    Taking a close look at consumers’ changing viewing habits, the annual report shows that the average global viewer watches online video five hours, 45 minutes each week and subscribes to one or more video on-demand (VoD) services.

    The report is based on a survey of 4,000 consumers ranging in age, gender, and education in France, Germany, India, Philippines, Singapore, South Korea, the UK, and the US.

    The increasing shift to online viewing video is a global trend with viewers in India, Singapore, and the US spending the most time watching online videos, averaging seven hours, seven minutes; six hours, 37 minutes; and six hours, 35 minutes per week, respectively. Germany had the lowest rate of online video viewership at four hours, 14 minutes, and nearly half of respondents watching only one to two hours per week.

    “With the proliferation of online video content, viewers are moving away from traditional broadcast television viewing and have increasing expectations for broadcast-quality experiences,” said Limelight Networks senior director Michael Milligan.

    “Our research over time has shown a clear increase in expectations and decreasing patience with poor quality experiences.”

    Additional insight from the report includes:

    Millennials watch the most online video: Younger people watch the most online video, with viewers 18-25 averaging seven hours, 18 minutes per week and people 26-35 watching six hours, 53 minutes per week. Viewers 60 and older only watch three hours, 46 minutes per week.

    Growth of eSports: Although traditional sports programming was the third most watched type of online video content by men, males 18-25 watch more eSports and online video gaming than traditional sports programming.

    Consumers won’t waste time on a poor experience: Rebuffering (when a video pauses during playback to load more content) is the top frustration when viewing videos online – surpassing poor video quality and limited device access. If a video rebuffers twice, more than 61 per cent of viewers will stop watching. Only 15 per cent will continue watching after rebuffering happens for a third time.

    Smartphones gain popularity for viewing: Although computers and laptops are the primary online video viewing device globally, smartphones are the preferred device in India and South Korea. Smartphones are also the preferred device for millennials.

    Cable subs keep the cord, go further over-the-top: Despite cord-cutting concerns, the report uncovered that people subscribing to cable have twice as many over-the-top subscription services than those without cable.

    US and India lead subscriptions to online video streaming services: Consumers globally are signing on to streaming with 30 per cent of viewers noting they subscribe to two or more services. Subscription rates are highest in the U.S. and India, where 50.8 per cent and 46.8 per cent, respectively, subscribe to two or more services. In comparison, only 16.7 per cent of respondents in France subscribe to two or more services.

    Movies and TV shows lead online viewing: Globally, viewers spend more time online watching movies than any other type of content. However, viewers in South Korea and the U.K. watch TV shows most often. When viewed by gender, men prefer movies, while women prefer TV shows.

  • esports: DSport & Nodwin acquire DOTA 2 finale rights, prize pool is Rs 1.53 bn

    MUMBAI: DSport, from the Discovery Communications India stable, in partnership with NODWIN Gaming, a leading esports company in India, is bringing to the Indian esports audience, the first ever exclusive broadcast of the DOTA 2 international finale 2017.

    The grand finale will be aired exclusively on DSport on Sunday, 13 August from 11am IST.

    The DOTA 2 International is the biggest and most competitive esports tournament in the world. In fact, the 2017 edition of the DOTA 2 International boasts of $24 million (Rs 1.53 bn) prize pool.

    This year, 18 teams will endure the competition process and make a bid at clinching the coveted Aegis of Champions at the KeyArena, Seattle, USA. Of the 18 teams, six have been directly invited, while the remaining twelve have earned their spots through the Regional Qualifiers. Eighteen teams in all will battle in two Round Robin groups from which the bottom team of each group will be eliminated.

    The remaining 16 will move on to the Double Elimination Main Event leading up to the grand finale, where the ultimate winner will take home over Rs 650 million in cash prizes.

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  • Nazara Games to invest $20 million in eSports, league planned

    Nazara Games to invest $20 million in eSports, league planned

    With the advent of higher internet speeds coming into play and India making a digital push, industry biggies are betting that 2017 will be the game changer for eSports and are making large investments. What’s luring them is the fast expanding $892 million eSports global market and the fact that 2016 saw over Rs 75 lakh being plonked down in prize money in India.

    Amongst the first to announce its intentions was serial media investor Ronnie Screwval’s Usports which rolled out UCypher, a Rs. 100 crore eSports tournament. Now another mega player in the game publishing space, the Rs 220 crore Nazara Games, has unveiled a plan to invest around $20 million over the next few years. Included in this is its own eSports league.

    To read more click here
    http://www.animationxpress.com/index.php/latest-news/nazara-games-to-invest-20-million-in-esports-league-planned

  • eSports channel Every Good Game available for pay TV operators via MEASAT

    eSports channel Every Good Game available for pay TV operators via MEASAT

    MUMBAI: MEASAT Satellite Systems Sdn. Bhd (MEASAT) announced today the launch of eGG, or Every Good Game, South East Asia’s first dedicated 24/7 HD eSports channel. The channel is now available to pay TV operators via MEASAT-3a at 91.5°E.

    eGG’s exciting content includes gaming tournaments, walkthroughs, expert guides, documentaries, game house tours and more. The High Definition channel fills a gap in Asia’s eSports market, a market which is experiencing phenomenal growth especially amongst the highly coveted millennial segment. eGG is produced by Astro Malaysia Holdings Berhad (Astro) with Astro’s professional high quality production values.

    “MEASAT is proud to distribute eGG, a pioneer in eSports, in Asia,” said MEASAT chief commercial officer Yau Chyong Lim. He further added, “This unique channel strengthens the diversity of offerings from MEASAT’s 91.5°E video hotslot.”

    MEASAT’s 91.5°E orbital slot is Asia’s leading video broadcast neighbourhood. With three collocated satellites, powerful wide-coverage beams and high recognition from regional head ends and Pay TV operators, 91.5°E continues to be the preferred choice for Asian video distribution.

  • eSports channel Every Good Game available for pay TV operators via MEASAT

    eSports channel Every Good Game available for pay TV operators via MEASAT

    MUMBAI: MEASAT Satellite Systems Sdn. Bhd (MEASAT) announced today the launch of eGG, or Every Good Game, South East Asia’s first dedicated 24/7 HD eSports channel. The channel is now available to pay TV operators via MEASAT-3a at 91.5°E.

    eGG’s exciting content includes gaming tournaments, walkthroughs, expert guides, documentaries, game house tours and more. The High Definition channel fills a gap in Asia’s eSports market, a market which is experiencing phenomenal growth especially amongst the highly coveted millennial segment. eGG is produced by Astro Malaysia Holdings Berhad (Astro) with Astro’s professional high quality production values.

    “MEASAT is proud to distribute eGG, a pioneer in eSports, in Asia,” said MEASAT chief commercial officer Yau Chyong Lim. He further added, “This unique channel strengthens the diversity of offerings from MEASAT’s 91.5°E video hotslot.”

    MEASAT’s 91.5°E orbital slot is Asia’s leading video broadcast neighbourhood. With three collocated satellites, powerful wide-coverage beams and high recognition from regional head ends and Pay TV operators, 91.5°E continues to be the preferred choice for Asian video distribution.

  • UK videogaming TV channel Ginx TV seeks ?540K through crowd funding

    UK videogaming TV channel Ginx TV seeks ?540K through crowd funding

    BENGALURU:  UK videogaming TV channel Ginx TV needs funds to add 3.5 million households to its UK distribution platform, to develop and market suite of apps including the PlayStation Network and Xbox Live, and to develop the Ginx website and its online community. The company is sourcing funds through crowdfunding, and at the time of writing of this report has already raised ?182,260, or a little more the third of the ?540,000 that it needs on Crowdcube, with a largest single investment of ?150,000.

     

    The company says that the videogaming phenomenon can be underrepresented on television – with comprehensive programming and reach, Ginx aims to fill that void.  Ginx’s core audience is men in the age group of 16-34,  which it says is a comparatively high value advertising demographic. Ginx programming encompasses genres of videogaming that include eSports, mobile gaming, Apps, AAA console- and PC-games.  Ginx TV produces over 350 hours of unique HD content per year.

     

    On offer is a 7.69 percent equity stake comprising of A-shares with full voting rights to all investors, which puts the current valuation of Ginx at about ?7 million. The company plans to exit after 3 years for a minimum value of ?20 million. Ginx promoters feel that Ginx TV would be a logical ‘tuck-in’ acquisition for established media companies wishing to gain exposure to the videogaming community. Alternatively it could provide a valuable TV platform extension to online-only companies. 

     

    Ginx is an international videogaming TV channel, already received in 26 million householders, 40 territories and 9 languages. Ginx says that videogaming has become massively mainstream, referenced by data showing that global games market sales ($91.5 billion) are projected to overtake filmed entertainment ($89 billion) for the first time in 2015. Ginx participates in the games market, by nature of being a thematic channel entirely dedicated to the subject matter of videogames. Ginx participates on television by selling commercial television airtime as part of the TV advertising market place.  Ginx also participates in the TV channel sales space where cable and satellite platforms pay channels to become part of their programming line-up.

     

    Ginx TV has been founded by television veteran Michiel Baker who is the CEO. Baker has more than 20 years’ experience in launching and growing thematic TV channels.   He was one of the launch team of MTV Networks Europe, now known as Viacom International Media Networks.   He was chairman of Nickelodeon UK and Paramount Comedy Channel, both joint ventures with BskyB.

     

    He has roped James Neal as creative director and Chris Smith as Finance Controller, Neal served as VP acquisitions, co-productions at Discovery Network and spent 12 years at Disney UK, rising to VP of programming and commissioning, with overall responsibility for content.

  • Endemol Beyond USA launches digital eSports & gaming network

    Endemol Beyond USA launches digital eSports & gaming network

    MUMBAI: Endemol Shine North America’s premium content network Endemol Beyond USA is set to launch its new eSports & gaming Smasher Network with the debut of its flagship series Legends of Gaming hosted by Toby Turner.

     

    The network has unveiled seven new original series including Rule’m Sports, based on the hit UK series and hosted by YouTube star Jesse Wellens.

     

    Smasher Network marks the second digital-first network from Endemol Beyond USA, following the launch of ICON, the premium global lifestyle network creatively led by digital pioneer Michelle Phan that is launching in 11 territories globally.

     

    Smasher Network will be available across more than 20 platforms, including YouTube, Roku, TiVo, DailyMotion, Amazon Fire TV, Verizon go90, Vessel and also at Endemol Beyond USA’s OTT platform GetBeyond.US.

     

    In addition to Rule’m Sports, new series set to launch on Smasher Network include: Game FameWe’re in the Game,Fantasy LeaguePro v Pro, and Smashed Up.

     

    Endemol Beyond USA interim president and COO Adrian Sexton said, “eSports is trending globally and we’re excited to be at the tipping point with ‘Legends of Gaming’ hosted by the mega-talented Toby Turner. Our premium networks’ strategy, starting with ICON Network and Michelle Phan, and now heading into Smasher with eSports and gaming, puts us right in the middle of one of the most passionate and intense fan bases in digital. Game on!”

     

    Endemol Beyond USA is producing over 100 videos for Legends of Gaming, with 37 episodes of the premiere series hosted by YouTube sensation Toby Turner (aka Tobuscus). Pizza Hut is on board as the principal integration partner, as well as sponsors Razer and iBuyPower, who outfitted the stage with top-of-the-line equipment and custom gaming systems for the Legends. In addition, Endemol Beyond USA is producing another 37 segments of Legends of Gaming: Game Play showing the complete competition; and 37 companion pieces entitled Legends of Gaming: Bloopers and Outtakes, which gives fans an inside look at the antics that were a part of each episode. There will be cast profiles, win/fail videos and recaps, as well. Legends videos will post seven days a week on YouTube, across five months from 7 October through February 2016.

     

    Legends of Gaming is based on the Endemol Beyond UK format of the same name, which launched in 2014 and is currently in its second season. The US version follows four teams of two gamers who are coached by some of the biggest names in the gaming industry.

     

    Legends talent roster collectively represents 57 million subscribers and followers and over 7.3 billion lifetime views across YouTube and other social media platforms. Coaches include Fatal1ty, Perfect Legend, HotShotGG and Hafu. Contestants include gamers The Jovenshire, Syndicate, Terroriser, TmarTn, OMGitsfirefoxx, iiJERiiCHOii, Lui Calibre and runJDrun.