Tag: Dream Theatre

  • Real Madrid forays into India with Dream Theatre partnership

    Real Madrid forays into India with Dream Theatre partnership

    MUMBAI: Dream Theatre, a leading licensing business developer, has announced a new collaboration with Legends, acting as an official business development partner for Real Madrid CF in India. This strategic alliance, facilitated by global premium experiences company Legends, aims to bolster the club’s global licensing programme, ensuring Real Madrid fans worldwide can readily acquire their preferred official club products.

    With Real Madrid’s formidable legacy and burgeoning global popularity, this partnership is set to enhance the club’s presence across the region while offering fans access to authentic, high-quality, licensed merchandise.

    “We are thrilled to partner with Legends and bring the iconic Real Madrid CF closer to its Indian fans,” stated Dream Theatre founder & chief executive Jiggy George. “This partnership marks a significant milestone in our efforts to cater to the growing demand for premium sports merchandise in India.”

    Legend s licensing manager Victoria Alba added, “Legends is excited to collaborate with Dream Theatre to bring Real Madrid’s licensing programme to new heights in India.”

    Dream Theatre specialises in leveraging licensing to create, represent, and distribute iconic brands across south Asia, spanning entertainment, sports, lifestyle, and corporate sectors. Its portfolio includes The Pokémon Co, Sanrio, Mattel, and Little Singham for licensing and merchandising in India and south Asia. The company also represents ChuChu TV, a popular children’s YouTube channel, for its global licensing and merchandising, alongside managing content syndication for key brands and retailing products through Dream Theatre group companies.

    Founded in 2008, Legends is a global premium experiences company that collaborates with prominent brands in sports and entertainment. It offers partners a comprehensive, data-driven service solution platform designed to drive revenue, elevate brand presence, and execute their vision. Legends is a leader in designing, planning, and delivering exceptional experiences across professional sports, collegiate, attractions, entertainment, conventions, and leisure.

  • Voot Kids to stream ‘Pokémon’ anime franchise content in India

    Voot Kids to stream ‘Pokémon’ anime franchise content in India

    Mumbai: Voot Kids has announced that it will be streaming the popular anime franchise “Pokémon” in India. The kids’ content platform will stream 21 films and over 10,000 minutes of “Pokémon” anime series episodic content.

    “This endeavor of ours has received significant impetus through last year with the kid’s fun learn category witnessing exponential demand growth,” said Viacom18 head – SVOD (Voot Select, Voot Kids) and international business Ferzad Palia. “The addition of the vast Pokémon slate to our content repertoire will allow us to further widen our audience base and continue to be category leaders.”

    The 21 ‘Pokémon’ films will premiere for the first time in India only on Voot Kids. The platform has launched a content initiative called ‘Chuno Voot Kids. Chuno Pokemon’ to market its association with the anime series.  

    “With the consumer at the heart for every initiative on the platform, this was the perfect opportunity to build on the fandom Pokémon holds in India, propelled by kids and those who are kids at heart,” said Voot Kids head of content Ashutosh Parekh. “Undeniably, this evergreen anime franchise with multiple extensions has evolved to be very relevant to today’s digital natives, with superlative story arcs and well-etched characters that unify action – adventure with humour.”

    The Pokémon franchise has expanded to the video gaming category, with its recently released Pokémon Unite, a Moba game playable across Nintendo Switch, Android and iOS platforms.

    “With support from our partners at Voot kids, we have finally been able to release the 1-21 films in India, we are thrilled to finally share with our fans in India the fun and excitement of the Pokémon movies,” said The Pokémon Company corporate officer Susumu Fukunaga. “Voot kids and TPC are preparing other fun offerings. We hope more fans in India can be part of this experience.”

    Dream Theatre is the master licensing agency for Pokémon in India and South Asia. “We are very excited to have partnered with Voot Kids and bring such a wide offering spanning movies and seasons to Pokémon fans in India,” said Dream Theatre founder and chief executive officer Jiggy George.
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  • Dream Theatre to represent Liverpool Football Club in India

    Dream Theatre to represent Liverpool Football Club in India

    MUMBAI: Dream Theatre, India’s foremost brand management and licensing agency, has won the mandate to develop the licensing business of Liverpool Football Club in India and South Asia covering Pakistan, Afghanistan, Nepal, Bangladesh, Bhutan, Sri Lanka and Maldives.

    Liverpool Football Club’s association with Dream Theatre will give football fans in India access to a licensed range of products across categories like apparel, sporting goods, apparel accessories, gifts and novelties, eyewear and more in the lifestyle segment.

    Dream Theatre will be partnering with world-class licensees and working closely with them to launch and grow a comprehensive line of products and services. The licensed LFC merchandise will be available at leading chain stores, standalone outlets and on e-commerce portals.

    Liverpool Football Club is one of the most feted and followed football clubs in the world with a global reach of 1.07 billion followers and 450 million audiences on TV in 2017/18. It is one of the most popular English Premier League clubs in India and has been named as one of the most trusted football clubs in India across successive seasons. Dream Theatre, which operates in the spaces of entertainment, sports and lifestyle licensing in India and South Asia and works with some iconic intranational and national IPs, will leverage its prowess and experience in licensing to drive the Liverpool Football Club licensing programme in India.

    “We are very proud and thrilled to be working with Liverpool Football Club, the Champions of Europe. The club has such a strong legacy and a very passionate fan base in India. Dream Theatre will forge long-term partnerships with licensees and retailers with one aim: drive value for our partners and delight our fans and consumers with authentic products that are world-class, affordable and accessible”, says Jiggy George, CEO and Founder, Dream Theatre.

    Mike Cox, Senior Vice President, Merchandising, Liverpool FC, said: “We’re delighted to welcome Dream Theatre to our global football and retail family. Relationships like this are incredibly important to the club to ensure that we can bring LFC closer to all our supporters who are based across the world, not just at home in Liverpool.”

  • ChuChu TV’s new consumer products biz expects 8 to 10 per cent as royalty

    ChuChu TV’s new consumer products biz expects 8 to 10 per cent as royalty

    MUMBAI: ChuChu TV, Asia-Pacific’s most watched YouTube channel for toddlers from India, with over six billion views and six million subscribers, has partnered with Dream Theatre to launch the global consumer products business for the brand. Given its global appeal and audience, ChuChu TV has now partnered with Dream Theatre to launch the ChuChu TV Consumer Products business globally. Toys, gaming, publishing, apparel will form the core categories, which will hit the market by April 2017.

    “Currently we are in the process of upgrading our existing characters to 3D so that they are more appealing as toys. We are also adding new IPs to our characters profile. Something aimed at young adults as well. On the other end, with these new updated characters we are creating a 13 episode series. It will take another six months for us to be ready so the products can hit the market by April 2017,” shared ChuChu TV CEO and creative director Vinoth Chandar.

    “It is a long term process. Once the characters are in place, getting deals ready takes some time. Fortunately for us. Dream Theatre is our licensing agent and we are positive that once our products hit the market, more deals will line up easily,” he added.

    Although Chu Chu TV’s US partners will be involved in product creative given its global branding, the first launch will be in India, which will be replicated in the US and other markets.

    Entertainment and licensing firm Dream Theatre is creating the brand architecture and making ChuChu TV “license ready.”

    Having worked with iconic international brands like Angry Birds, DreamWorks Animation, Pokemon, Femina and numerous others on the licensing front, Dream Theatre is creating the brand architecture and Go-To-Market plan for ChuChu TV by upgrading the creative assets, creating style guides, business templates and also charting the launch strategy and rollout plan across territories for ChuChu TV.

    “Chu Chu TVs phenomenal success is a testimony to its popularity and it is very exciting for us to work with a brand originated in India and adored across the world by the young and old alike. We are thrilled to create a world class licensing program that enables fans to engage with the brand in a products and services form and will be engaging with top international licensing agents, toy companies and retailers to launch and grow the business across the globe,” said Dream Theatre CEO Jiggy George.

    Chander further explained that Consumer Products Business to ChuChu Tv is an alternative but lucrative source of revenue for the company. “The going rate in the market is 5 to 15 per cent when it comes to royalty payments, but mostly depends on the products that is sold. We are expecting to draw 8 to 10 per cent of royalty on the sale of our products in the kids category,” Chander added in parting.

    According to industry guesstimates, currently the licensed merchandised market for character IPs or franchises for kids stands at around Rs 5000 crore, growing from Rs 3500 crore last year.

  • ChuChu TV’s new consumer products biz expects 8 to 10 per cent as royalty

    ChuChu TV’s new consumer products biz expects 8 to 10 per cent as royalty

    MUMBAI: ChuChu TV, Asia-Pacific’s most watched YouTube channel for toddlers from India, with over six billion views and six million subscribers, has partnered with Dream Theatre to launch the global consumer products business for the brand. Given its global appeal and audience, ChuChu TV has now partnered with Dream Theatre to launch the ChuChu TV Consumer Products business globally. Toys, gaming, publishing, apparel will form the core categories, which will hit the market by April 2017.

    “Currently we are in the process of upgrading our existing characters to 3D so that they are more appealing as toys. We are also adding new IPs to our characters profile. Something aimed at young adults as well. On the other end, with these new updated characters we are creating a 13 episode series. It will take another six months for us to be ready so the products can hit the market by April 2017,” shared ChuChu TV CEO and creative director Vinoth Chandar.

    “It is a long term process. Once the characters are in place, getting deals ready takes some time. Fortunately for us. Dream Theatre is our licensing agent and we are positive that once our products hit the market, more deals will line up easily,” he added.

    Although Chu Chu TV’s US partners will be involved in product creative given its global branding, the first launch will be in India, which will be replicated in the US and other markets.

    Entertainment and licensing firm Dream Theatre is creating the brand architecture and making ChuChu TV “license ready.”

    Having worked with iconic international brands like Angry Birds, DreamWorks Animation, Pokemon, Femina and numerous others on the licensing front, Dream Theatre is creating the brand architecture and Go-To-Market plan for ChuChu TV by upgrading the creative assets, creating style guides, business templates and also charting the launch strategy and rollout plan across territories for ChuChu TV.

    “Chu Chu TVs phenomenal success is a testimony to its popularity and it is very exciting for us to work with a brand originated in India and adored across the world by the young and old alike. We are thrilled to create a world class licensing program that enables fans to engage with the brand in a products and services form and will be engaging with top international licensing agents, toy companies and retailers to launch and grow the business across the globe,” said Dream Theatre CEO Jiggy George.

    Chander further explained that Consumer Products Business to ChuChu Tv is an alternative but lucrative source of revenue for the company. “The going rate in the market is 5 to 15 per cent when it comes to royalty payments, but mostly depends on the products that is sold. We are expecting to draw 8 to 10 per cent of royalty on the sale of our products in the kids category,” Chander added in parting.

    According to industry guesstimates, currently the licensed merchandised market for character IPs or franchises for kids stands at around Rs 5000 crore, growing from Rs 3500 crore last year.

  • Pokémon forays into FMCG associations in India with Kellogg’s

    Pokémon forays into FMCG associations in India with Kellogg’s

    MUMBAI: Media franchise Pokémon from The Pokémon Company, known for its extensive consumer product business is now entering the FMCG space in India. An announcement was made yesterday about its product association with Kellogg’s Chocos breakfast cereals. Dream Theatre, the licensing agency for Pokémon in India and South Asia has tied up with Kellogg’s Chocos for a Pokémon promotion across variants and co-branded giveaways.

    As part of the association the brand is offering 3 D cards for kids to put Pokémon figures together with the 300 grams pack, while the 125 grams packs have 5 Pokémon index cards, 125 grams packs offer 1 index card and the Fundoo Ball pack has the most exciting premium – mini Pokémon figurines. The Pokémon promo packs are available across all modern trade and general stores. In addition Kellogg’s has also created 3 x15 second TVCs for Kellogg’s Chocos to create awareness about the promotion which will run across TV networks and Cinemas.

    Kellogg India director Harpreet Singh Tibb said, “We are excited to work with brand Pokémon for our summer consumer promotion this year. Chocos is an iconic and exciting brand, and we have always strived to enhance consumer experience and build a lot of fun for kids. This promotion with the popular Pokémon franchise is one such initiative. We are sure kids will love the wide range of gifts from cards to figurines that are on offer, and are looking forward to a stellar promotion”

    “Apart from being a fantastic show with a commendable performance track record on TV and on retail shelves, Pokémon stands out among its contemporary shows with its unique collectability proposition. Its vast library of content across TV series and movies also makes it a long term proposition for FMCG brands to associate with it terms of longevity. We are thrilled about our association with Kellogg’s and are certain it will be landmark promotion for both brands,” Dream Theatre CEO and founder Jiggy George explained.

    The Pokémon Company corporate officer Susumu Fukunaga too commented on the association saying, “India is a focus market for us and we are excited to see the brand come alive across TV, retail and now in the FMCG space with Kellogg’s Chocos in India. We have been associated with top FMCG and QSR brands across the world and are excited to see the market engage with Pokémon in multiple formats in India as well, it is proof of the brand coming of age in India in its second coming.”

    Dream Theatre is currently in talks with other leading FMCG companies for both consumer products as well as promotion discussions.

  • Pokémon forays into FMCG associations in India with Kellogg’s

    Pokémon forays into FMCG associations in India with Kellogg’s

    MUMBAI: Media franchise Pokémon from The Pokémon Company, known for its extensive consumer product business is now entering the FMCG space in India. An announcement was made yesterday about its product association with Kellogg’s Chocos breakfast cereals. Dream Theatre, the licensing agency for Pokémon in India and South Asia has tied up with Kellogg’s Chocos for a Pokémon promotion across variants and co-branded giveaways.

    As part of the association the brand is offering 3 D cards for kids to put Pokémon figures together with the 300 grams pack, while the 125 grams packs have 5 Pokémon index cards, 125 grams packs offer 1 index card and the Fundoo Ball pack has the most exciting premium – mini Pokémon figurines. The Pokémon promo packs are available across all modern trade and general stores. In addition Kellogg’s has also created 3 x15 second TVCs for Kellogg’s Chocos to create awareness about the promotion which will run across TV networks and Cinemas.

    Kellogg India director Harpreet Singh Tibb said, “We are excited to work with brand Pokémon for our summer consumer promotion this year. Chocos is an iconic and exciting brand, and we have always strived to enhance consumer experience and build a lot of fun for kids. This promotion with the popular Pokémon franchise is one such initiative. We are sure kids will love the wide range of gifts from cards to figurines that are on offer, and are looking forward to a stellar promotion”

    “Apart from being a fantastic show with a commendable performance track record on TV and on retail shelves, Pokémon stands out among its contemporary shows with its unique collectability proposition. Its vast library of content across TV series and movies also makes it a long term proposition for FMCG brands to associate with it terms of longevity. We are thrilled about our association with Kellogg’s and are certain it will be landmark promotion for both brands,” Dream Theatre CEO and founder Jiggy George explained.

    The Pokémon Company corporate officer Susumu Fukunaga too commented on the association saying, “India is a focus market for us and we are excited to see the brand come alive across TV, retail and now in the FMCG space with Kellogg’s Chocos in India. We have been associated with top FMCG and QSR brands across the world and are excited to see the market engage with Pokémon in multiple formats in India as well, it is proof of the brand coming of age in India in its second coming.”

    Dream Theatre is currently in talks with other leading FMCG companies for both consumer products as well as promotion discussions.

  • Gaming apps, YouTube, publishing can boost revenue for kids content producers

    Gaming apps, YouTube, publishing can boost revenue for kids content producers

    MUMBAI: Kids content is being developed worldwide primarily through satellite or public broadcasting or a combination of both. In the absence of a strong public broadcasting model, content creators can become completely dependent on satellite broadcasting only. Thus it becomes a challenge to build larger than life character brands from which alternate sources of revenue can be milked for higher returns. However, can Indian children’s programming develop towards embracing emerging alternate revenue sources in the digital age?

     

    At a FICCI Frames 2015 discussion titled, “Emerging alternate revenue sources for kid’s content,” panelists shared their experiences. On the panel were, Dream Theatre founder and CEO Jiggy George, Disney India VP and head consumer products Abhishek Maheshwari, Aditya Horizons founders GD Bakshi and Aditya Bakshi, Yaboho New Media founder and CEO Hitendra Merchant and Reliance Entertainment Digital CEO Manish Agarwal. 

     

    Panelists shared their views on how alternate sources of revenue for kid’s content can be monetized.

     

    Yaboho New Media founder and CEO Hitendra Merchant

    According to Merchant, when the multi-channel network started off it realised that it did not have to be a multi-national company (MNC) based in North America to create strong digital content. “We create pre-school content and we are one of the largest preschool content creators on YouTube.”

     

    He also said that a digital multi-channel network content provider did not have to rush towards a broadcast network to put forth their content. The changing dynamic of the media space, according to him, presented two opportunities. One was through YouTube, which could help monetize kid’s content and secondly through gaming apps that kids were increasingly using today. “Both are driven by storytelling, for example Angry Birds,” he explained.

     

    Disney India VP and head consumer products Abhishek Maheshwari

    Explaining about a large brand like Disney, Maheshwari informed that the revenue potential created through merchandising across categories like stationary and toys were a bigger source of revenue than the content itself (i.e films produced by the studio). “Publishing of our content both on print through books and on digital platforms are also value added propositions for us,” he said.

     

    He then went on to speak of the brand’s iconic journey so far the world over. The fundamental aspect to the success of Disney’s characters was that consumers were able to relate to the story and that later on translated towards revenue streams. “About 75 per cent of our focus is on storytelling. Mickey Mouse is a big gift that continues giving us maximum revenue across networks. ESPN as a sports brand is also a large contributor towards our overall revenues,” Maheshwari highlighted, adding that the brand was launching its next big theme park in Shanghai and the Marvel franchise was a big growth booster in India.

     

    Reliance Entertainment Digital CEO Manish Agarwal

    For Agarwal, gaming was going to become the next big reality in monetization of kids content. Illustrating his point through an example, he said that when parents today reached their respective homes, their smart phones were taken over by their kids in order to play games. Raising two key points, he said, “High speed internet without buffering issues was still a roadblock and secondly, propensity to pay for gaming apps is no longer a major issue as audiences don’t mind paying for the same.”

     

    He also remarked that the psychological roots of a gaming app pushed users towards purchasing items in the real world, which boosted additional revenues. Throwing in some vital statistics, he said that while a popular gaming app would easily see close to five to ten million downloads in a month, a newly created gaming app would receive a million downloads easily in a country like India because of a large market. Ads via these apps were revenue boosters too.

     

    Aditya Horizons founders GD Bakshi and Aditya Bakshi

    The father son duo are pioneers behind the brand called Indian War Comics. While GD Bakshi hails from a military background as he is a retired major general, his son Aditya is from a merchant navy background. “None of our educational systems today have values,” the former army man began. He said that the comics created by them were based on real life stories of Param Vir Chakra and Ashok Chakra real war heroes, who had laid down their lives for the country. “Values are not thought but caught,” he added. The target audience was sixth and seventh class upwards and the comics strive to propagate “national values.”

     

    Aditya, on the other hand, went on to explain that the comic company had tied up with institutions like schools, NGOs and self-help groups to distribute their comics as they found the traditional distribution systems daunting. The company’s step will be towards digital apps and toys in order to monetize.

     

    Dream Theatre founder and CEO Jiggy George

    George’s company is mainly into merchandising and licensing of content on three mediums i.e films, digital apps/games and television. For George, two trump cards that could help a lot in gaining from the licensing market in India were the size of the entertainment market and a rising consuming class that had strong and bigger pockets to purchase items. “In addition, local content on TV, like Chotta Bheem, will always perform better.”

     

    Towards the end, entrepreneurs were guided that they should explore the art of telling great stories for kids, while other monetizing options would follow. Catch them while they are young they concluded.

  • Dream Theatre set to roll out 2014 Fifa World Cup licensing programme for India

    MUMBAI: Dream Theatre the Mumbai based brand management and licensing enterprise in association with Pacific Licensing Studio (PLS), Fifa‘s appointed licensing agent for South East Asia will launch Fifa‘s licensed merchandise collection in the country.

    Acting as PLS‘s sub-agent, Dream Theatre will roll out the licensed merchandise collection. The merchandise range includes apparel, accessories, footwear, sporting goods; back to school supplies, stationery, home furnishing, eyewear and computer accessories and will be available in retail outlets across the country.

    Dream Theatre founder CEO Jiggy George said, “I am evidently enthusiastic about this landmark. Football is gaining popularity in India and the FIFA World Cup is an epic event! We are proud to be associated with FIFA and on a personal note, our core team being big fans of football makes it even more fun! We are looking forward to unveiling a fantastic merchandise programme which will dovetail with the event.”