Tag: Devdatta Potnis

  • Dori Media sets up Mumbai office; to be led by Devdatta Potnis

    Dori Media sets up Mumbai office; to be led by Devdatta Potnis

    Mumbai: Multinational studio Dori Media has set its eyes on India. Led by CEO & president Nadav Palti and held in Israel, the firm has set up a sales outpost in Mumbai. (This is in addition to the offices it has in Spain, Switzerland and Argentina.) And it has hired former Cosmos Maya exec Devdatta Potnis to head it.

    With more than 20 years of experience, Potnis is well-suited for the job. His last assignment was with Animeta as its CEO – an influencer-driven firm spawned by his former boss at Cosmos Maya, Anish Mehta. Prior to Cosmos Maya, Potnis served as chief manager, marketing & communications, for Reliance MediaWorks. He has had stints as associate vice president, marketing at Balaji Motion Pictures and head of sales & marketing for Maya Digital Studios.

    “We’re thrilled to have someone with Devdatta’s tremendous industry experience joining our team at Dori Media and helping us further expand our global sales reach,” said Palti. “We’ve been successfully selling content in India for years now and the dynamic growth that we’ve seen in that marketplace recently made it a no-brainer for us to open an office in Mumbai.”

    Agreed Potnis: “Dori Media has a world-class catalogue of programming and produces and distributes many of the top hits in our industry, series often filled with powerful human emotions that resonate with audiences and win hearts globally, including here in India. So, I am really excited to be joining the team to help the company further grow its presence in India.”

    The Dori Media library carries approximately 7,500 TV hours including international hits such as Rebelde Way, Lalola, Split, Ciega a Citas, Be Tipul (In Treatment), Power Couple, The New Black, Losing Alice, Dumb, Normal and more. The group’s production arms in Israel produce top-end series, daily dramas as well as feature films for the Israeli and international markets.

    Dori Media Contenidos produces fiction in Argentina for local and international markets.

    Dori Media International produces fiction globally, in Turkey, Colombia, Mexico, Uruguay, Canada and Argentina.

    The company also offers production services to foreign production companies who seek co-productions in the Middle East.

  • LehLah teams up with Animeta for their creator-led shopping app

    LehLah teams up with Animeta for their creator-led shopping app

    Mumbai: Social media audiences, especially the GenZ, have embraced social commerce as a natural extension of their online experiences. As using the mobile for making online purchases and payments become increasingly common, the entry of commerce in social media content is highly evident. But the most important phenomenon amidst this, has been the rise in the role of content creators – who are now able to leverage their content and influence with their online communities, to not only drive awareness or consideration for a sale, but the sale itself. And – have a direct share in the earnings!

    LehLah, is a new creator-guided shopping app in the fashion and beauty space, that taps into this exact opportunity. Users come to discover looks and outfits showcased by credible fashion influencers. They can then go on to buy things directly from the respective stores, by simply tapping on their posts. The app’s marketplace is connected with several top brand stores available online, giving creators a wide range of products to select from, to endorse. To ensure success for this new model of online discovery and shopping, it was critical for LehLah to onboard the most apt creators, recognisable for their fashion sense and ability to drive ‘intent to buy’. And that is where they found synergies with Animeta, Asia’s largest creator-tech company, to act as their creator selection and onboarding partner.

    LehLah founder Ashna Ruia commented “Fashion is a timeless and ever evolving canvas for expressing individual identity. Social media stars have become icons for their followers, influencing the next wave of fashion and style driven by hyper-personalization. LehLah functions on this very idea. In our quest for partners who align seamlessly with our vision, Animeta emerged as the perfect collaborator to bring on board creators who truly fit the bill. As the landscape of social commerce prepares for a significant surge, our focus is on cultivating enduring partnerships that foster collective growth for brands and creators alike.”

    Animeta CEO Devdatta Potnis said “Industry estimates project that global social commerce is poised to reach US$ 1.2 trillion by 2025, with significant momentum observed in key markets such as the US, China, and Southeast Asia. However, it is India that is anticipated to be the driving force behind this remarkable growth in the years to come. LehLah is our very first partner on this journey, and their approach perfectly fits our goal of finding fresh monetization avenues for creators. Animeta is stepping into a new era where technology and commerce come together to open up amazing opportunities for creators”.

    Close to 50 creators, already onboarded on the LehLah platform are actively sharing content and earning a share of (upto 20 per cent) of the revenue generated. On Instagram, they are utilising a combination of stories, reels, and direct-messaging tools, to harness the connect with their existing audience to the maximum, and effectively drive increased visibility and traffic to their profiles on LehLah. On LehLah, they are able to set up their personalised shop-fronts, allowing them to showcase their expertise, connect with their audience, and facilitate transactions, creating a comprehensive and engaging shopping experience for users.

    Beyond onboarding creators for the platform, Animeta is also helping LehLah to create community partnerships and collab moments. First of which, was a dance collab on their brand’s anthem, with a Bangalore-based dance ensemble called ‘The Vixens Crew’.

    LehLah and Animeta’s collaboration marks a significant step forward in empowering creators, unlocking new possibilities in the realm of fashion and beauty-led social commerce.

  • Jetsynthesys associates with Animeta for their E-sports mega event ‘GEPL’

    Jetsynthesys associates with Animeta for their E-sports mega event ‘GEPL’

    Mumbai: JetSynthesys’ first edition of the global e-Cricket Premier League (GEPL), world’s largest team-based cricket e-sports and entertainment league, unfolded on Real Cricket 24 (RC 24), the leading mobile cricket simulation game (co-owned by the same company). To market this exciting property whose primary audience is Gen Z, Jet Synthesys partnered with Animeta, an innovative AI-powered creator tech company, to bring onboard creators and artists.

    The main task at hand, to start with, was to create awareness and acceptance for the concept of e-Cricket, and then use that buzz to drive tune-ins to Jio Cinema, the exclusive streaming partner for GEPL. Given the huge popularity that cricket as a sport already has, the idea was also to diversify the audience profile beyond regular gaming and e-sports enthusiasts (120 M+ active users), and take it to viewers of cricket content on mobile (260 M+), with a significant proportion of GenZ audience.

    The force behind GEPL and JetSynthesys founder & CEO Rajan Navani shared his perspective, “Cricket came to us from the West but today, I’m proud to say that our Made-in-India Real Cricket™ and GEPL have set the stage for India exporting cricket esports to the world. Animeta helped us onboard the right influencers and employ the correct influencer strategy to maximize the impact of these creators.”

    Commenting on the collaboration, GEPL CEO Rohit Potphode said, “GEPL stands as the largest eCricket league globally. In order to appropriately match its immense scale, we collaborated with Animeta- Brandstar, a specialized influencer marketing platform. This partnership allowed us to enlist renowned influencers spanning cricket, gaming, and entertainment domains, ensuring a broad reach across diverse audience demographics.”

    The collaboration kicked off with the onboarding of 8 established mobile gamers, who were called the ‘Game Galvanizers’. Each was assigned a team to cheer for, as they seeded awareness about RC 24 and GEPL, driving excitement across their communities. The famous comedic creator-duo Funcho (Shyam and Dhruv) were onboarded as the ‘Series Galvanizers’, leveraging the star-power of these Gen-Z focused, culture moving, and cricket loving creators to attract a diverse young audience set to check out GEPL.

    Animeta CEO Devdatta Potnis said “When you are trying to tap into a Gen Z audience, influencer marketing becomes an extremely important avenue, as social media is where this audience frequents daily. The approach was to tap into some key aspects across the whole spectrum of content habits that this audience has.”

    To enhance the entertainment experience, Animeta brought on board four prominent rappers—ACE, Nasty Ninja, Yedha Anna, and 99 Side—to create the anthem ‘Find Your Glory’ for GEPL Season 1. Eight dynamic female influencers showcased the game’s broad appeal across genders, further diversifying GEPL’s target audience cohorts.

    Animeta senior VP branded content & creator projects Biswamitra Ray stated, “Selection of credible and relevant voices and high-relatability in the content is key to a campaign’s success. Whether it was for the social media posts made by the creators or the song composed specially for GEPL – we looked deeply into universal insights about the audience, whose attention we were trying to grab.”

    The event featured a performance by the renowned EPR aka Santhanam Srinivasan Iyer, a rock and hip-hop rapper, and brought various creators and gamers on stage. Popular gaming creator Shreeman Legend hosted a fan-meet attended by approximately 1000 fans, delighting the audience and creating lasting memories.

  • Jetsynthesys & Animeta partner for e-sports mega-event – GEPL

    Jetsynthesys & Animeta partner for e-sports mega-event – GEPL

    Mumbai: JetSynthesys’ first edition of the Global e-Cricket Premier League (GEPL), world’s largest team-based cricket e-sports and entertainment league, unfolded on Real Cricket 24 (RC 24), the leading mobile cricket simulation game (co-owned by the same company). To market this exciting property whose primary audience is Gen Z, Jet Synthesys partnered with Animeta, an innovative AI-powered creator tech company, to bring onboard creators and artists.

    The main task at hand, to start with, was to create awareness and acceptance for the concept of e-Cricket, and then use that buzz to drive tune-ins to Jio Cinema, the exclusive streaming partner for GEPL. Given the huge popularity that cricket as a sport already has, the idea was also to diversify the audience profile beyond regular gaming and e-sports enthusiasts (120 M+ active users), and take it to viewers of cricket content on mobile (260 M+), with a significant proportion of GenZ audience.

    JetSynthesys (the force behind GEPL) founder & CEO Rajan Navani shared his perspective, “Cricket came to us from the West but today, I’m proud to say that our Made-in-India Real Cricket™ and GEPL have set the stage for India exporting cricket esports to the world. Animeta helped us onboard the right influencers and employ the correct influencer strategy to maximize the impact of these creators.”

    Commenting on the collaboration, GEPL CEO Rohit Potphode said, “GEPL stands as the largest eCricket league globally. In order to appropriately match its immense scale, we collaborated with Animeta- Brandstar, a specialized influencer marketing platform. This partnership allowed us to enlist renowned influencers spanning cricket, gaming, and entertainment domains, ensuring a broad reach across diverse audience demographics.”

    The collaboration kicked off with the onboarding of 8 established mobile gamers, who were called the ‘Game Galvanizers’. Each was assigned a team to cheer for, as they seeded awareness about RC 24 and GEPL, driving excitement across their communities. The famous comedic creator-duo Funcho (Shyam and Dhruv) were onboarded as the ‘Series Galvanizers’, leveraging the star-power of these Gen-Z focused, culture moving, and cricket loving creators to attract a diverse young audience set to check out GEPL.

    Animeta CEO Devdatta Potnis said “When you are trying to tap into a Gen Z audience, influencer marketing becomes an extremely important avenue, as social media is where this audience frequents daily. The approach was to tap into some key aspects across the whole spectrum of content habits that this audience has.”

    To enhance the entertainment experience, Animeta brought on board four prominent rappers—ACE, Nasty Ninja, Yedha Anna, and 99 Side-to create the anthem ‘Find Your Glory’ for GEPL Season 1. Eight dynamic female influencers showcased the game’s broad appeal across genders, further diversifying GEPL’s target audience cohorts.

    Animeta Sr VP of branded content and creator projects Biswamitra Ray stated “Selection of credible and relevant voices and high-relatability in the content is key to a campaign’s success. Whether it was for the social media posts made by the creators or the song composed specially for GEPL – we looked deeply into universal insights about the audience, whose attention we were trying to grab.”

    The event featured a performance by the renowned EPR aka Santhanam Srinivasan Iyer, a rock and hip-hop rapper, and brought various creators and gamers on stage. Popular gaming creator Shreeman Legend hosted a fan meet attended by approximately 1000 fans, delighting the audience and creating lasting memories.

  • “The emergence of the creator economy has given rise to a staggering number of 80 million creators in India” Animeta’s Devdatta Potnis

    “The emergence of the creator economy has given rise to a staggering number of 80 million creators in India” Animeta’s Devdatta Potnis

    Mumbai: Animeta has announced the launch of its highly anticipated platform ‘Animeta Brandstar’. It is a first-of-its-kind tech-data influencer marketing platform, that allows brands to discover and execute campaigns with the most relevant creators, in an advanced data-intuitive way. With a strong commitment to addressing critical need gaps, Animeta Brandstar will revolutionise the way influencer partnerships are fostered in the ecosystem.

    The current environment lacks visibility and control due to multiple intermediaries. Animeta Brandstar empowers brands for informed influencer collaborations. With a streamlined discovery process, it ensures transparency and efficiency. Real-time data analytics optimize campaigns, ensuring brand fitment and measuring ROI. Compliance-safe and transparent, it instills confidence in brands and creators. Tech-driven scale facilitates growth across various creators.

    Indiantelevision.com caught up with Animeta CEO Devdatta Potnis, where he shares the motive behind launching the platform, on the trend of generative, AI, influencer marketing and more….

    Edited excerpts  

    On the aim behind launching ‘Animeta Brandstar’

    The creator economy began with the goal of making the content industry more inclusive, but today, only a small percentage of creators are considered “super creators” who achieve substantial success and inspire others. Animeta aims to democratize this elite status by using technology to provide opportunities for millions of creators and elevate them within the creator hierarchy.

    Today, influencer marketing for brands is a complex process involving multiple intermediaries, leading to issues like a lack of transparency, outdated influencer databases, and delayed payments. Authenticity in finding creators who align with a brand’s values is a significant challenge. Furthermore, an unequal distribution of opportunities among influencers results in pricing disparities that aren’t cost-effective for brands. Addressing these challenges through discovery and performance-based pricing can create a fair pricing model, ensuring brands get the desired ROI and making influencer marketing a sustainable revenue source for a wider range of creators, increasing accountability in the process.

    Animeta Brandstar was conceived to address the critical voids within the market-

    Discovery Challenges: The first hurdle brands encounter is the arduous task of discovering well-matched and authentic influencers. This struggle arises from the lack of a centralized and comprehensive database of accessible creators. Additionally, there is often a dearth of performance-linked pricing models and a deficiency in comparative data to inform the selection process.

    Operational Challenges: Beyond the discovery phase, operational complexities loom large. Campaign execution can become shrouded in opacity, riddled with an overabundance of intermediaries and non-exclusive arrangements.

    Process Challenges: Lastly, a variety of process-related issues add to the conundrum. These encompass delayed payments to creators, which can adversely affect both brands and influencers. The issue of double-dipping at agencies also surfaces, creating a disconnect between brands and creators. Moreover, the absence of real-time performance tracking tools leaves little room for timely interventions to enhance output and measure return on investment effectively.

    On Animeta using AI/Tech to bring creators’ visions to life

    Generative AI goes beyond other technological advancements by not only automating tasks but by truly enhancing human potential. It serves to amplify the creative process, boost innovative thinking, and empower brands and creators to accomplish what was previously inconceivable due to limitations in scale, volume, or complexity. In the rapidly evolving digital environment, staying at the forefront demands more than just staying on par; it requires a confident stride into the future. Animeta is on a mission to empower creators and elevate them into the realm of supercreators through the seamless integration of AI, endowing them with a diverse array of superpowers:

    Content Superpowers: Creators gain access to a suite of Content Superpowers, including content recommendations, innovative video concepts, insightful analysis of trending content, strategic content development guidance, and creative supervision to enhance the quality of their creations.

    Brand Superpowers: Animeta further equips creators with Brand Superpowers, facilitating brand endorsements, licensing and merchandising opportunities, proficiency in social commerce,

    Monetization Superpowers : This extends to multi-platform publishing and growth, the ability to tap into a global distribution network, monetization options in multiple languages, vital financial support, and the capability to venture into intellectual property creation.

    Tech Superpower: Creators receive a Tech Superpower, endowing them with a profound understanding of algorithms, data analytics, business intelligence, channel growth strategies, and comprehensive optimization techniques.

    Marketing Superpower: Lastly, Animeta’s AI-driven platform offers creators a Marketing Superpower, ensuring all-encompassing visibility, adeptness in public relations, and expertise in social media management.

    On the platform being effective for brands and creators from the business model point of view

    From a business model point of view, the platform allows accurate discovery and performance-driven pricing to establish a suitable pricing framework, ensuring that brands achieve the desired outcomes and receive the necessary return on investment. This approach aims to transform influencer marketing into a sustainable, long-term revenue source for a wide range of creators, as opposed to a limited opportunity for a few without proper accountability.

    On the debates around AI, applying and helping creators to tailor their content and meeting the needs of different platforms and audiences

    Since AI is an all-pervasive technology domain that encompasses a vast range of activities, I’d like to highlight about the specific AI capabilities which are powering the applications for Animeta:

    ●   Computer vision is a field of artificial intelligence (AI) enabling computers to derive information from images, videos and other inputs.

    ●   Natural language processing enables machines to understand and respond to text or voice data.

    ●   Large language models are advanced artificial intelligence (AI) systems designed to understand and generate human-like text. They are built on deep learning techniques and rely on vast amounts of data to learn patterns, language structures, and context.

    ●   AI-based video encoding leverages deep learning algorithms and neural networks to analyse video content more intelligently. These machine learning based models can learn patterns, textures, and motion within the video frames; which helps understand & decode video content and thereby provide appropriate video recommendations In a nutshell, as content becomes more commonplace, the abundance of material available requires the integration of AI as a technology-driven enhancement. Take, for instance, videos; AI can lend them a significant boost in visual richness or employ various hooks, whether through sound effects, diverse camera angles, or even a revolutionary approach to storytelling. The synergy of video encoding and natural language processing enables the creation of a knowledge reservoir, facilitating the extraction of superior content. Consider the contrast between a book and a movie: a book’s depth often surpasses that of a film because of the meticulous level of detail in its writing. Thus, as AI grants us access to a vast and comprehensive knowledge pool, it is the human intellect that fine-tunes and delivers this information to meet the unique needs of content creators, underpinning the core of our AI-driven creative process.

    On the diversity of content creators in today’s creator landscape and reason behind the increasing differences in types of creators

    The transformation of the content landscape has been profound, with a shift away from traditional media houses producing content exclusively driven by advertising revenue. This evolution has resulted in a natural progression in the content created by creators. The creator economy has rewritten the rules of content creation, expanding beyond entertainment to encompass a wide range of topics, including everyday activities. What’s noteworthy is that content is no longer the exclusive domain of media companies; unstructured, personal, and candid user-generated content is playing a pivotal role in democratizing this arena.

    Content and creator categories have proliferated, spanning a diverse spectrum from pet care, food, people, vlogs, fashion, pranks, beauty, healthcare, gaming, DIY, and many others. In total, there are now 21 distinct categories, reflecting the ever-expanding horizons of the creator economy and the dynamic evolution of the content landscape.

    On the Tools that Animeta provides to help the creators

    The emergence of the creator economy has given rise to a staggering number of 80 million creators in India, a figure that continues to grow. However, a significant portion of these aspiring creators possess the desire to craft content but often find themselves unsure of how to embark on this creative journey. They are in need of a mentor, strategist, and partner to help them navigate the path to growth and community building. This is where Ani comes into play. is ANI, our AI creator buddy. ANI is a creator content app that provides valuable recommendations, video ideas, trending content insights, channel growth strategies, and overall optimization guidance to creators.

    Ani serves as an all-encompassing super app designed to cater to every need of creators. It includes a bundled digital storefront, offering a platform for creators to execute their social commerce campaigns seamlessly. Creating even a concise 30-second video entails hours of production and extensive research and preparation, which can become even more time-consuming if the idea doesn’t resonate with the audience. This challenge is amplified when working on long-form content. Content creation is not only time-consuming but often a solitary journey, which presents numerous challenges for creators.

    Ani, in response to these issues, streamlines the ideation process, providing customized ideas rooted in data insights, offering information that creators might not typically access, and serving as a supportive companion throughout the creative journey. Ani’s comprehensive approach assists creators in achieving their targets, generating engaging videos, and ultimately maximizing their revenue potential. ANI helps creators in monetisation, influencer marketing, and social commerce i.e. sell products and make money. It helps to harness the revenue potential and generate revenue.

    On feeling the need to come up with Brandstar for creators and brands

    Animeta Brandstar aims to introduce a democratic approach i.e. more creators getting opportunities to be discovered on one hand and giving brands access to fresh talent on the other. This approach not only diversifies the talent pool but also ensures that creators are held accountable for their performance. From an unorganised to organised way of doing influencer marketing platform, we are now ensuring that opportunities are open to more creators  and there is a strong thrust on performance-driven pricing.”

     

  • Devdatta Potnis parts ways with Cosmos-Maya

    Devdatta Potnis parts ways with Cosmos-Maya

    Mumbai: After a ten-year partnership during which time the company grew steadily, Devdatta Potnis, the current chief growth officer, has announced his decision to leave Cosmos-Maya.

    Dev joined the studio as head of sales in 2011 and was instrumental in getting the animation studio’s first domestic IP, Motu Patlu, off the ground. The show is celebrating its ten-year milestone this year. In 2015, he planned another strategic move, diversifying the studio’s revenue streams by establishing one of the biggest digital kids’ networks globally, WowKidz, which has over 90 million subscribers worldwide across YouTube and Facebook. With Dev at the helm, the studio went on to produce a multitude of shows with leading kids’ broadcasters in India including Nickelodeon, Disney, Cartoon Network, Sony, Discovery and also cemented bonds with all the key OTT players like Amazon Prime Video, Netflix, Voot, Zee5 and Disney+ Hotstar among others.

    After this domestic success, the studio set its sights on international markets overseen by Dev. He placed Cosmos-Maya on a structured growth path across the European, Asian, and North American markets, and became the face of the animation studio globally. It was thanks to these consistent efforts, that the studio grew from 30 people to 1200+ artists & the coveted private equity investment came into the animation business, first with KKR backed Emerald Media in 2018 and then with TPG affiliate NewQuest Capital Partners in 2021. According to media reports, the company has grown phenomenally in the last decade, from one Indian series in 2012 to a market leadership position in India with a valuation of more than 90 million USD. Dev was a key architect in these endeavours.

    “It has been a pleasure working with this incredible company, Cosmos-Maya, and I thank the founders, Ketan Mehta, Deepa Sahi and Anish Mehta, who gave me the opportunity to grow this company, plan its strategic direction, and take it to the stage where it is now India’s #1 animation studio. I owe a lot of my professional expertise and development to Cosmos-Maya and the team, who will always be special to me, personally and professionally. I wish them all the best for the future,” said Potnis.

    Dev’s next move will be announced soon.

  • Cosmos-Maya appoints Priti Karandikar as senior VP, new businesses

    Cosmos-Maya appoints Priti Karandikar as senior VP, new businesses

    MUMBAI: It is a very exciting time to be in the kids’ audiovisual space. With the sheer increase in consumption, proliferation of platforms and new technology coming in every day, the market is at a very exciting junction. Harnessing the tailwinds in the macro-economic scenario, Cosmos-Maya is targeting holistic growth for the new financial year. With the studio going great guns with its Production, International and Digital Businesses, there is enough and more scope to grow the New Businesses division which includes the maturing Licensing & Merchandising, Ed-Tech Content Creation, New Digital Media verticals, all working in concert.

    Priti Karandikar has been appointed Senior Vice President, New Businesses at Cosmos-Maya. Priti will be based in Mumbai and will report in to Anish Mehta, CEO Cosmos-Maya. The appointment is in line with the company’s expansion plans and its dictum of ‘Animation beyond Entertainment’, which includes increasing reach, further exploitation and variegation of offerings for both owned and acquired brands.

    Said Anish Mehta on the development, “My hearty welcome to Priti. Her appointment heralds a new growth phase. The revenue generation ecosystem at Cosmos-Maya has been very active. With her coming in, we envisage a more holistic approach to brand monetization, with all divisions working in tandem to drive revenues.”

    Karandikar has over 15 years of Sales & Marketing experience and has held senior positions in the Consumer Products Divisions at The Walt Disney Company and Viacom18. At Disney, where she worked for close to a decade, she was part of the brand building efforts in India right from the start-up phase in 2004. Priti has been a part of the core L&M team at Viacom 18 as a Sales Director, managing 5 key categories for the entire kids portfolio across India and servicing brands like Colgate, Kellogg's, Perfetti and ITC for Viacom 18's promotional licensing portfolio.

    Cosmos-Maya’s journey from being a standalone animation production studio to creator of both fully-owned domestic, and globally co-produced IPs, has been momentous and has seen the studio develop a robust sales and syndication pipeline. The next phase of organic growth will see a thrust on the New Businesses division.  

    Karandikar said, “I thank the Cosmos-Maya family for making this transition so seamless. Cosmos-Maya has some of the most established kids’ IPs in its portfolio, those which lend themselves beautifully to licensing and brand extensions. My immediate focus areas are L&M, EdTech content creation and New Digital Media with the aim to further strengthen the value chain right from content creation to content monetization for the next cycle of growth.”

    Cosmos-Maya revenue and corporate strategy senior vice president Devdatta Potnis said, “Priti is an astute salesperson with the right blend of enthusiasm, passion and diligence. She is a welcome addition to the sales force, which has now become stronger and more diversified.”

  • MDS to debut at MIPCOM 2014

    MDS to debut at MIPCOM 2014

    MUMBAI: It has been a pioneer in the art and technology of computer animation and digital VFX in India since the early 90s. Carrying the legacy of world-class 3D animation and digital visual effects for over 17 years, Maya Digital Studios (MDS) stands for continuous innovations and cutting-edge technology.

     

    It also offers competence in high-quality 2D animation as well as Stereoscopic 3D conversion of content. It has demonstrated the capability to conceptualise and produce complex feature film length animated films like Ramayana: The Epic.

     

    Travelling for the first time to MIPCOM, the biggest content market in the world which attracts more than 12,000 participants from more than 100 countries, MDS is all geared for it.

     

    Says MDS head sales and marketing, creative writer Devdatta Potnis: “We are one of the largest television animation production houses in the country. We are doing shows for all the leading broadcasters in India and are looking at widening our horizons with MIPCOM.”

     

    As an exhibitor, it plans to sell animated TV series and capture those audiences with the Hindi content that it has on its plate. Moreover, the company is seeking international co-productions for its upcoming projects. “We have set up a few meetings where we will be discussing selling of rights of the shows that we already have. That is our main agenda,” says Potnis.

     

    Apart from a focus on the high-end animation outsourcing, MDS is now also focussed on the development of IPR content, through the creation of Indian content that crosses over globally. MDS’s recent offerings, The Adventures of Motu Patlu and VIR -The Robot Boy, are drawing high TRPs in the Indian kids TV space.

     

    At this year’s MIPCOM, the company is moving to broader territories like outside of Asian or European markets. Its aim is to focus on platforms like television, digital and VOD.

     

    MDS has had undertaken international collaborations to produce content for BBC (UK), Ragdoll (UK), Rainbow, Mike Young Productions (USA), Electronic Arts (Canada), Sony (USA), Activision (USA), Google (USA), Big Screen Entertainment (India), VGI Entertainment (UK), Brown Bag Films (Ireland), Flickerpix (USA), Norm Hill Entertainment (USA) and Sparky (Singapore) amongst others.