Tag: Christina Miller

  • Cartoon Network Enterprises partners with Random House

    Cartoon Network Enterprises partners with Random House

    MUMBAI: Cartoon Network Enterprises (CNE), the global licensing and merchandising arm of the US television network, has announced a partnership with Random House Children‘s Books to create a full line of books based on the top-rated action-adventure series, Generator Rex.

    The deal between the two companies builds on a long-standing partnership with Random House, Inc. that includes other popular Cartoon Network brands including Ben 10 and Bakugan (Del Ray Manga).

    The Random House Children‘s Books programme will bring to market content-rich titles centered around Rex, a 15-year-old typical teenager with abnormal powers – including the ability to make his fists the size of boulders, sprout a jet pack out of his back and turn his legs into a lightning-fast motorcycle, among other talents.

    Random House will launch their book programme in Summer 2011 with a Step into Reading levelled reader and a deluxe 3-D storybook. Additional readers, storybooks, and activity books will follow.

    CNE senior VP Christina Miller says, “Generator Rex is driven by action-packed storytelling and strong characters that excite fans and leave them wanting more. Random House, and the publishing category as a whole, are key components to further expanding the Generator Rex universe into an immersive world that tells Rex‘s story off screen in a fun and engaging way.”

    Random House/Golden Books Young Readers Group editorial director Dennis Shealy said, “Cartoon Network is a favorite among families, and Generator Rex is a powerhouse TV show with everything kids like: fast-paced action, sarcastic humor, creepy villains and monsters?and my personal favorite: Rex‘s talking monkey sidekick. Combine that with some of Random House Children‘s Books‘ strongest formats, and you‘ve got a recipe for retail success.”

    Random House joins other partners for the consumer products launch of Generator Rex that currently includes Mattel as the brand‘s global master toy partner, Activision, for interactive, Hallmark for party goods and social expression, Hybrid Apparel and DC Comics.

    Additionally, CNE will release the first title in the Generator Rex home entertainment franchise on October 19 with Warner Home Video distributing. Additional partners for the brand will continue to be announced in the coming weeks.

    Cartoon Network has committed to at least 40 episodes of the series, and has also created an online game, Generator Rex: Nanite Master, featured at CartoonNetwork.com that has had more than 6.9 million game plays since its launch in March, as well as a show page and a Facebook fan page.

  • The Game Factory unveils ‘Cartoon Network Racing’ on Nintendo DS and PS 2

    The Game Factory unveils ‘Cartoon Network Racing’ on Nintendo DS and PS 2

    MUMBAI: The Game Factory, international publisher of video and computer games based on children’s characters, has announced the release of ‘Cartoon Network Racing,’ its first arcade-style racing videogame for Nintendo DS and PlayStation 2 computer entertainment system platforms starring characters from the original animated series The Powerpuff Girls, Cow and Chicken, Courage, the Cowardly Dog, I Am Weasel, Johnny Bravo and Dexter’s Laboratory.

    Taking on the roles of the various characters, players compete in the first Annual Cartoon Network Racing Championship. Further adding to the entertainment value, both titles include several full-length episodes of Cartoon Network programs. Geared toward children seven and older and rated E for everyone, the game is available for a suggested retail price of $29.99 beginning 29 November for the Nintendo DS version and 1 December 2006 for the PlayStation 2 system, informs an official release.

    Gamers race as their favourite Cartoon Network stars in an attempt to be the first to cross the finish line and gain the highest popularity score. Both platform versions include a variety of colourful show-themed Cartoon Network environments and locations such as Dexter’s Laboratory and Aron City, home of Johnny Bravo. The more successful players are at winning races, the more items such as new characters and fun bonus games they can unlock.

    “The Game Factory’s ‘Cartoon Network Racing’ game is the perfect way to bring some of the best loved characters from Cartoon Network’s roster of original animation to our fans in an exciting new arcade format,” said US Consumer Products for Cartoon Network Enterprises – the global merchandising and licensing arm of Cartoon Network VP Christina Miller. “With all the innovative gaming features and unlockable full-length bonus episodes of these classic shows — it is sure to be very popular with our fans.”

  • Cartoon Network joins Brighter Minds Media for gaming title ‘Cartoon Network All-Stars’ in US

    Cartoon Network joins Brighter Minds Media for gaming title ‘Cartoon Network All-Stars’ in US

    MUMBAI: Brighter Minds Media, Inc has announced an agreement with Cartoon Network, to release a new software title ‘Cartoon Network All-Stars’. The title consists of four computer games featuring characters from Cartoon Network original series such as The Powerpuff Girls, Ed, Edd n Eddy and Foster’s Home for Imaginary Friends.

    “Brighter Minds Media is a leader in children’s entertainment and educational products,” said Cartoon Network Enterprises VP of US Consumer Products Christina Miller. “We are pleased to be working with them to bring these innovative games to our fans in a new format.”

    The games have been developed under the direction of Cartoon Network New Media, which is responsible for Cartoon Network’s Internet sites, mobile content and other entertainment products, informs an official release.

    “Cartoon Network is the perfect addition to our portfolio of products,” said Brighter Minds Media CEO Vivian Antonangeli. “We are extremely excited about working together to offer games that are lots of fun at a great value to every family who loves the superb programming they see on television and wants to interact with their favorite characters.”