Tag: China

  • Hollywood studios laud China’s willingness to treat US films more fairly

    Hollywood studios laud China’s willingness to treat US films more fairly

    MUMBAI: The recent move of the Chinese government to comply with a World Trade Organisation order to treat US films more fairly has been lauded by studio executives in Hollywood.

    But privately, they wonder how it will shake out and when because the Chinese government has yet to sign a WTO Memorandum of Understanding.

    Hollywood had agreed to live with the resulting agreement because it could be revisited in five years. A fine ticking point was revenue-sharing: The studios wanted 30 per cent but had to settle for 25 (previously, it was 13 to 17 per cent).

    Beijing-based DMG Entertainment’s CEO Dan Mintz said, “Obviously, from the top-line level, all of this is good. But it‘s important to remember that the quota is just one layer that is used by the powers that be to control things. They have censorship, they control all the screens and hold control over when a film comes on against which competition and how long it stays in theatres.”

    The Chinese market is too hot for Hollywood studios not to keep trying. In 2008, the local box-office intake was $630 million; in 2011, it reached a massive $2.1 billion. Theatre construction is also growing by bounds spurring a proliferation of state-of-the-art 3D screens. And this is where Hollywood has the upper hand as its proliferation of 3D films deliver much-needed content.

    It may be noted that five of China‘s 10 top-grossing films in 2011 were 3D studio releases, all of them from Hollywood. In 2011, Transformers: Dark of the Moon (3D) was China‘s top-grossing title, earning $172 million.

    Interestingly, had the new revenue-sharing deal been in effect then, Paramount would have seen a return of $43 million compared to $26 million.

    The first 3D release set to open in China this year is Titanic 3D, in early April. No one — not even the film‘s overseas distributor, Fox — knows whether the new rules will be in place by then, but most studios believe they will by summer.

    It is also uncertain as to which 3D titles China will accept this year from films like The Amazing Spider-Man, The Dark Knight Rises, Brave, The Avengers, Men in Black III and Madagascar 3.

  • BRICS Youth Short Film Festival in Delhi to feature over 35 films

    BRICS Youth Short Film Festival in Delhi to feature over 35 films

    NEW Delhi: Over 35 short films from the BRICS countries – Brazil, Russia, India, China and South Africa – will be screened in a three-day festival to be held in the capital from 13 March.

    Around 31 films including four from Russia and the rest from India will be in competition. A block of short films from South Africa and one film each from Brazil, Russia, and China are in the non-competition section.

    ‘Film Dialogue 2012’, the BRICS Youth Short Film Festival, is being organised jointly by Delhi’s Citizens Film Forum and the Russian Centre for Science and Culture.

    The films include documentaries, short fiction films, animation films, and those with drama and action.

    According to Vimal Mehta of the Forum, the festival is aimed at encouraging young filmmakers from these countries and offer them a platform.

    The best films will receive awards and all films that take part will be given certificates of participation.

  • Imax welcomes China’s move to import Hollywood films

    Imax welcomes China’s move to import Hollywood films

    MUMBAI: Imax has welcomed China’s move to import more Hollywood films after recent deal signed by the Chinese vice-president Xi Jinping and Hollywood studios.

    Imax is one of the key beneficiaries of the loosening of policy on foreign media by China.”We are pleased that the new agreement highlights Imax and allows for even greater flexibility to bring Imax films into China within a structure that fosters more growth and collaboration,” Imax CEO Richard Gelfond said in a statement.

    Toronto-based Imax has taken 15 years to slowly build its presence in China, where it currently has in all 217 theatres.

    “We believe this significant development will help us further our network expansion efforts and enable Imax to continue providing Chinese consumers with great films from both Hollywood and China,” Gelfond added.

    The Canadian-based exhibitor has had box office success in China with local language titles like Aftershock and Flying Swords of Dragon Gate.

  • China-Dreamworks deal creates Oriental Dreamworks

    China-Dreamworks deal creates Oriental Dreamworks

    MUMBAI:In a deal endorsed by China‘s vice-president Xi Jinping, DreamWorks Animation has unveiled a joint venture Oriental DreamWorks with three Chinese companies.


    The deal to create the new outfit will have DWA in partnership with China Media Capital, Shanghai Media Group and Shanghai Alliance Investment Limited to produce films, TV series and other content aimed at the Chinese market.


    Jeffrey Katzenberg, DWA chief executive met Jinping this week at a State Department event held in Washington. “It‘s hard to over estimate how big a deal this is for DreamWorks Animation,” Katzenberg has been quoted to have said.


    “When you look at this in the context of what the world will look like in five to seven years from now, China will be the world‘s number one media market. It will be the largest live entertainment market, the number one consumer products market … so to create a family-branded entertainment company [in China] is an honour for us and a huge opportunity.”
     
    The Chinese groups involved in the venture will hold around 55 per cent of the shares in Oriental DreamWorks while DWA will control the rest. DWA said the that the new company would initially be capitalised with cash and intellectual property valued at $330m. Oriental DreamWorks will launch in Shanghai this year.


    The scale of the deal makes it the most significant tie up yet between a Hollywood studio and a Chinese partner.


    Hollywood studios have been keen to partner with Chinese groups to give them a foothold in China which has been seen upping the number of cinema screens at a rate of about three screens a day.


    China is forecast to be the world‘s biggest cinema market within the next decade and touched $2bn in box-office receipts in 2011, a near $400m increase on 2010.

  • Chinese vice-president set to unveil jv with Hollywood

    Chinese vice-president set to unveil jv with Hollywood

    MUMBAI: Chinese vice president Xi Jinping will endorse the growing ties between his country and Hollywood on Friday when he is scheduled to unveil a joint venture between DreamWorks Animation (DWA) and two state-owned Chinese media groups.


    Xi, who is due to visit Los Angeles on the final leg of his US visit will announce the tie-up between Shanghai Media Group, China Media Capital and DWA, according to several people familiar with the situation.


    Under the terms of the joint venture, the companies will construct a studio facility in Shanghai with the aim of developing film, television and live stage productions for the fast-growing Chinese media market.
     
    From a long time, Hollywood studios have been eager to find ways into China‘s fast-growing film market and this at a time when they are facing challenges on the domestic front: the decline of DVD sales.


    On the other hand, film business is booming in China where new cinemas are being added at a rate of about three screens a day, faster than that in any other country.


    China is forecast to be the world‘s biggest cinema market within the next decade and touched $2bn in box-office receipts in 2011, a near $400m increase on 2010.

  • India left out of GM’s global media realignment

    India left out of GM’s global media realignment

    MUMBAI: General Motors has left Madison untouched to handle its media account in India while deciding to have Aegis Group’s Carat Media as its global media partner following a full-agency review during the fourth quarter of 2011.

    “GM India‘s media buying contract continues to be with Madison at this point of time and the creative account is with McCann Erickson. GM‘s India operation is not impacted in any manner by Carat Media’s global contract. This is completely an independent one,” General Motors India vice president P Balendran told Indiantelevision.com.

    Madison had won GM’s media duties in 2010 for three years through to March 2013.

    Aegis Group chairman India and CEO South East Asia Ashish Bhasin told Indiantelevision.com that India and China were not part of the global pitch, but declined to disclose other details.

    The appointment of Aegis Media carries an anticipated annual media spend of $3 billion worldwide, General Motors said.

    The global realignment will cover all three Aegis’ reporting regions – EMEA, Americas and Asia Pacific. It follows Aegis Media‘s appointment as GM‘s media agency across Europe on 1 January 2007. The contract includes duties in media planning and buying, search, social media and mobile communications and will be managed and co-ordinated through Carat‘s global US team.

    The market is speculating that a second phase of the realignment may take place in future which may include India as well.

    Though he refused to reveal GM’s media spends on advertising in India, Balendran said that the focus is on print and electronic (media) including online activities. “Since the non-metros and rural areas are showing good growth for the last couple of years, we focus on advertisements catering to the masses of these areas as well.”

    General Motors vice president and global chief marketing officer Joel Ewanick said, “We wanted a media agency partner with the sophistication to leverage global marketing opportunities. Carat has an innovative approach to drive significant marketing value and their service model has been tailored to align well with our global and regional brands. They are uniquely positioned to help us form strong media partnerships and drive significant global efficiencies.”

    Operating in 120 countries around the world, Aegis Group is a leading media and digital communications group and holding company for Carat, Vizeum, Isobar, Posterscope and iProspect.

  • ‘Challenge in the digital world is to make content that lasts longer’ : Turner Entertainment Interactive Media executive director Benjamin Grubbs

    ‘Challenge in the digital world is to make content that lasts longer’ : Turner Entertainment Interactive Media executive director Benjamin Grubbs

    As new media usage grows, broadcasters are trying to find ways to leverage it. Turner is no exception and has been creating tools like games for kids. The idea is to use new media as a brand extension for Cartoon Network and Pogo.

     

    New media is not just a marketing tool but a place where kids spend a serious amount of time engaging with their favourite characters and shows mainly through gaming. The challenge in the digital world is to make content that becomes stronger and lasts longer.

     

    As Turner has worked aggressively on new media to ensure that it co-exists strongly with the traditional media, it has kept a firm eye on maintaining scale for such products across markets.

     

    Turner has also created facilities that develop local content for new media in places like Japan, Korea, China and Southeast Asia. The R&D team in Mumbai, for instance, creates products for the Indian platforms. The aim is to develop the local market and also make product innovations that can be exported.

     

    In an interview with Indiantelevision.com’s Ashwin Pinto, Turner Entertainment Interactive Media executive director Benjamin Grubbs talks about how the media conglomerate has used new media to hook kids and build their content brands.

     

    Excerpts:

     

    How does Turner approach new media?

    New media and traditional media complement one another; they co-exist in the market. The consumption of TV content increases as digital media usage increases. Consumers have an affinity for those brands that we create and they consume them across platforms. They watch an episode of a TV show; online they play a game involving a character from that show. Then at retail they buy a toy or a T-shirt.

     

    There is a three-pronged approach of the Turner interactive business – Create, Play and Edu-tain

     

    -Create: Games like Toon Creator let kids create their own cartoons. Toon Creator has over 469,000 animations developed by kids and 5.6 million views. Another example is Game Creator where kids can create their own games. It has 402,000 kids making games, there are 1.6 million games developed by kids and 429 million games have been
    played.

     

    – Play: Cricket Club is an excellent example. There are estimated 10 million game plays in 2011

     

    – Edu-tain: Cartoon Network partnered with Prudential Asia to launch Cha-Ching, an initiative that encouraged kids to learn money management skills by a simple four-part process – ‘Earn, Save, Spend and Donate’. An interactive website hosting games, music videos, applications, etc. was created.

     

    How does the business model work?

    For broadcasters, there could be different business models. At Turner we package content on channels and sell them to cable companies who pay us a fee. We sell advertising on our channel and websites. We have consumer products and also do live events.

     

    In the pay-TV market, there is more demand for compelling content that continues to do well. In the digital economy, new revenue streams are emerging. It has only been in the last couple of years where we have seen smart phone usage. The method of monetisation is not just advertising but also buying products like a game. You can buy a game on the phone or buy items within a game. It is not transferring one business model to another. You open up business models that are complementary to your core business.

     

    How much revenue do you get from new media?

    We don’t break down the percentage of revenue that comes from different business segments. But the digital business growth rates are high.

     

    Which are your top properties that have been monetised through new media?

    The Ben 10 franchise is a good example. This is content that started with television. Then it became a successful global consumer product IP. We license it out. Then in the digital space we have developed online games and mobile products. There is also video content available online. We have monetised it in different ways.

     

    ‘We have a R&D team in Mumbai that develops products for the Indian platforms. The aim is to develop the local market and also make product innovations that can be exported’

     

    You have done online gaming for properties like Ben 10. How effective has it been as a brand extension tool?

    What we are seeing in some markets is that people who do not have cable television at home just consume our content through digital media. In some markets across the Asia Pacific, the cable market penetration may not be as high as what it is in India. We see a percentage of people who only consume content on digital. Digital has been a positive development for Turner over the last five to 10 years.

     

    Have you done research to show how kids in India and Asia perceive and use new media?

    There is similarity in terms of how Indian kids and other kids use new media. They look for games first when they go online. We launched Cricket Club here on Pogo. We then took it to Australia. We will take it to every cricket nation.

     

    For the last 10 years, we have been running a New Generation study. Many kids become more active consumers of technology than their parents; they get initiated at a very young age. The time spent on our site is 25-30 minutes per visit. It is a very engaged audience and they come back quite often. This results in high affinity for the brand. It is not a matter of them spending a couple of minutes online.

     

    They spend as much time in an online visit as they do on a TV episode.

     

    How is new media impacting the way kids consume traditional television?

    Like I said, it is complementary. It is not a zero sum game where because you grow digitally, the traditional media consumption goes down. The data we are seeing is that both grow in parallel.

     

    Interestingly, girls are heavier gamers than boys.

     

    An estimated 25-30 million kids are online. There were approximately 12.1 million users in 2011 across www.cartoonnetworkindia.com and pogo.tv. 79 per cent of kids (ages 4-14 years) are mobile phone users.

     

    The number of Indian kids who own their own mobile phone is growing.

     

    Are costs rising in creating content for digital media?

    Yes! On television you make content by spending a year to two years developing a series. In the digital world you could spend the same amount of time developing a game. The investments going into doing some of the larger online games are rising and is almost the same as making a TV show.

     

    The challenge lies in extracting the right returns. In the digital space when we put content out we immediately get feedback. So the team makes conscious decisions about adapting and evolving content. For us it has been a big learning as you have larger investments around digital content. A game has people registering profiles and creating profiles. They have an online identity. Friends come into this environment and they communicate and share content.

     

    What is the challenge in making digital content?

    The challenge is to make an offering that will stick with the consumer. The challenge in the digital world has become more apparent over the past couple of years – as you put out games and get active users, there is an immense amount of data that you start collecting. You need to look at what data is relevant and use it to optimise and enhance the platform.

     

    The big effort is not making the content but what happens after you launch it. This is how it becomes better, stronger and lasts for a longer period of time. The online and mobile games that we make now we expect to be in the market for several years. Our aim is not for the product to be in the market for two weeks. These are not campaigns which go away after a couple of months. We want the products to last for two years and we want to see continual growth in that product over a period of time. This is the guideline.

     

    How does the process of creating new media applications work?

    This starts with consumer insights. It is about conversations we have with consumers and through our focus groups or through a survey. We blend that data with what we see on our own platform. Then we see trends and try to predict where things are going. If it takes a year to develop a game, we have to think about what is going to resonate with consumers a year down the line.

     

    You have tablets and smart phones. We don’t just make content for the PC or Internet. The consumer has to be able to access the content across multiple devices and platforms. This informs the decisions that we make and the technologies that we invest in. When things become multiplatform, you have an extension of the brand experience. Then you look at genres, the market in terms of if there is wide open space that we can go and play into. We also look at how a product can get scale across markets.

     

     

    Could you give me an example of an innovative project recently done?

    We worked on something last year. It started with deep consumer insights. We looked at the market and found that there was nothing that addressed an insight that we stumbled upon. So we decided to develop a product.

     

    A guy in my team wrote a 16-page background story and dreamed up characters and plotline. This was for an online game. It was similar to someone writing a treatment and background explaining what a film is all about. He had visualised the game platform and how it would grow over time. We looked at it in order to visualise the creative

    concept. We had to then step back and make a calculated bet as there is no guarantee of success.

     

    We also recently came out with an online racing game. What we are seeing is that there is great adoption of multiplayer racing games among youth. While there were compelling games already present, they were larger console titles or larger massive multiplayer online games that target an older segment. There was an open space for a younger age segment. We developed it for Asia at a studio in China. We talked it out with our counterparts in Europe, Latin America and the US.

     

    They were excited and wanted to co invest. We got scale from our investment and the product will launch this quarter in the US first. Then it will go all over. It started in Asia and found it resonating everywhere. We want to do more of this. If you boil it down to some of the building blocks and basics, products are not so different from one market to another. We also allow for some scope to localise but the main core of it should be similar across regions. It allows for better ROI.

     

    Ben 10 is huge among boys. Storylines for digital products are evolving. We made a storyline for Ben 10 that was not told on TV. We hired the writers from L.A. to give us a story arc. The crux of this story is coming out in a movie that premieres in March. Things have come full circle.
     

     

    How much R&D goes into creating new media services?

    We have a team in Mumbai that develops products for the Indian platforms. Cricket Club was developed here. The aim is to develop the local market and also make product innovations that can be exported.

     

    We do research all the time. A lot of data is collected that informs our decisions. We have facilities that develop local content for new media in Japan, Korea, China and Southeast Asia.

     

    Is allowing kids to create their own content becoming more important?

    Yes! The platforms we develop have been successful. This has surpassed all expectations. Game Creator has been the biggest one. Kids can create their own games. We have different versions of Game Creator. It is about brand engagement.

     

    What are the ways in which content owners can work with advertisers online to produce results?

    In some cases we sit down and have a conversation. The advertiser can show a business challenge and we find an addressable opportunity. On the other end of the spectrum, we talk about complete custom creation of a new product or service that is done with an advertiser. We have found that 63 per cent of car purchases in India are influenced by kids. Half of the shampoo purchases are also influenced by kids.

     

    Is the lack of an effective measurement system a challenge?

    There are third party research tools from parties like Nielsen and comscore that advertisers, agencies and publishers like ourselves subscribe to. Turner also has its own research systems and tools. We develop content that we market to the market. We also want transparency in data. We can see what the response rate is from consumers. ROI comes from things like registration, an online purchase and filling out an online form. We can track this user funnel so that we can better optimise it.

     

    There is a continuous dialogue that happens. The digital space moves fast. A couple of years ago we weren’t talking about smart phones. We want to have dialogue with other marketers so that we can evolve.

     

    What role do social networks play in reaching kids?

    The reality is that people are on social networks. Facebook is a way for us to distribute content. When people are on Facebook, that is where their experience lives. But for us leveraging Facebook means staying on the platform; it is not about providing marketing messages that take users off Facebook. It is about providing content within that platform. This is where our investments have been going. Among social networks that kids use Facebook dominates.

     

    Is the economic slowdown having an impact on broadcasters pursuing aggressively their new media plans?

    No! It is accelerating growth. What I mean by this is that during a fiscal crunch you might want to look at ways to do things that are more effective and efficient. In the digital world things change at a very fast pace. There is a need for constant dialogue to stay on top of changes. In new media with barriers falling, it might make more financial sense to do something now compared to earlier.

  • SC notice to TN govt on Dam 999 movie ban

    SC notice to TN govt on Dam 999 movie ban

    MUMBAI: After Dam 999 producer-director Sohan Roy filed a petition, the Supreme Court has issued a notice to Tamil Nadu government for lifting the ban imposed on it.

    Showing the aftermath of a dam that collapses in China, the film is based on the real-life Banqiao dam disaster of 1975. The incident had triggered a conflict between Kerala and Tamil Nadu over the Mullaperiyar Dam.

    Last month, the Jayalalithaa government had banned the film in the state saying that it refers to the Mullaperiyar Dam dispute and may create panic among the people of the state.

    Calling the ban a “challenge” to creative people, Roy moved the Supreme Court against the ban.

    “The film Dam 999 does not refer to the present Mullaperiyar dispute between Tamil Nadu and Kerala. The movie talks about dam disaster only,” averred Roy.

    The Apex Court then asked the Tamil Nadu government to hear the objections of Roy on 12 December and pass appropriate orders by 16 December.

    Later, the state government decided to extend the suspension by six months. Then Roy had no option but to approach the Supreme Court again.

    The Tamil Nadu government will have 10 days to respond to the court.

  • My Name Is Khan releases in Hong Kong

    My Name Is Khan releases in Hong Kong

    MUMBAI: Going by the success the Aamir Khan-starrer ‘3 Idiots‘ has achieved weeks after releasing in China, Dharma Films has released its blockbuster film ‘My Name Is Khan‘ in Hong kong.

    My Name Is Khan is a triumphant story of an unconventional hero who overcomes obstacles to regain the ladylove of his life.

    The film, produced and directed by Karan Johar, performed extremely well in the overseas market, especially South Korea, besides having a successful run in India. The film was released in South Korea in eight cities across 200 theatres.

    The movie went over to win awards for the best director, actor, story and lyrics categories at the 12th International Indian Film Academy (IIFA) Awards.

  • 3 Idiots success makes Bollywood eye China as potential market

    3 Idiots success makes Bollywood eye China as potential market

    MUMBAI: After the successful run of the Aamir Khan-starrer 3 Idiots in China, Bollywood has started eyeing the country as a potential market.

    Talking on the subject Vidhu Vinod Chopra quipped, “The Chinese audience identified with the societal and parental pressures on today’s generation of young students seeking success. This has demonstrated that universal themes will cross cultural and linguistic boundaries.”

    Chopra also divulged that he was already receiving enquiries from China for his next film, Ferrari Ki Sawaari, slated for release at the end of April.

    He hoped the success of 3 Idiots would see more Hindi-language films released in China, where only a handful of foreign films hit the silver screen every year.

    Before 3 Idiots, the 2010 Shah Rukh Khan-starrer My Name Is Khan was shown in China.

    Indian films were popular in China in the 1940s and 1950s but later ties between the two countries turned sour.