Tag: Cartoon

  • Pakistan’s superwoman Burka Avenger

    Pakistan’s superwoman Burka Avenger

    MUMBAI: A country where women are not allowed to have many rights, a change is about to happen with the coming of the Burka Avenger, the country’s first cartoon superwoman who stands against crime and injustice. The cartoon series will be aired on Geo Tez in Urdu and is produced by Unicorn Black that is owned by Pakistan’s biggest pop star Haroon Rashid. He is the creator of the cartoon, the first animated series ever produced wholly in the country.

     

    Burka Avenger is a mild-mannered school teacher who is fighting against thugs, who represent the Taliban, who are intent upon closing down the school where she teaches. She actually is Jiya, who also is trained in a fighting style called Takht Kabaddi, taught by her adopted father, using pens and books to attack. The character was created to send positive messages to the youth in the country.

     

    The series will be of 13 episodes of 22 minutes each. The show will begin from 28 July on Geo Tez at 6 p.m. Pakistan time. They have created a mobile application that can be downloaded for free and are currently working on an android application. The Facebook page has already got more than 8000 likes.

     

    The Ninja-like character wears a burka while fighting against the villains in the series. It follows the story of three kids in the imaginary city of Halwapur. The trailers are available on their website which are in Urdu and English, though it is now yet known where the English version will be aired. “Don’t mess with the lady in black” goes the title track with some amazing music by artists like Ali Zafar and Ali Azmat and a good quality picture.

     

    The whole series has been developed by a team of 22 people operating out of an office in Islamabad in a span of just a year.

  • Chhota Bheem now available on Worldoo

    Chhota Bheem now available on Worldoo

    MUMBAI: Chhota Bheem, a cartoon and animation series hero, is now available on worldoo.com.

    Worldoo is the “first-of-its-kind” ‘ever-evolving online ecosystem‘ for kids, launched this April and is targeted to kids of the age group between 6-12 years.

    Worldoo and Chhota Bheem‘s web partnership comes at a time, when the latter has launched its second film.

    Kids in Worldoo can watch Chhota Bheem videos, play Chhota Bheem games, read Comics, choose Chhota Bheem “avatars” and design their homes with specially designed Chhota Bheem themes as well.

    “Worldoo promotes popular content for young minds and Chhota Bheem is one of the most iconic characters, today. Kids can express themselves by bringing Chhota Bheem to their homes on ‘worldoo‘ and much more,” Worldoo head experience and brand Harsh Wardhan Dave said.

    “We are very happy to associate with Worldoo, their concept is very unique and opens up a wonderful world for children,” Green Gold Animation VP-strategy Srinivas Chilakalapudi added.

  • Charact’o’mania

    Inching in slowly, the forces of Mickey Mouse, Power Puff Girls, SpongeBob, Barbie and many others have come together to invade the lives of every Indian kid! They are everywhere, on their toys, stationary, clothes, bed sheets and even underwear… this mighty world of characters is tracking these kidlings down, longing to be a part of the air they breathe. In the same way, kids are wholeheartedly welcoming their favourite television characters to have a frolicking time – a phenomena I would like to call “Charact‘o‘mania.”

    Turner‘s Cartoon Network & Pogo extend their merchandise to every domain of a kid‘s life

    The children‘s entertainment market is fast gaining pace in India, and apart from television and cinema, kid‘s centric broadcasters are channeling their energy towards building a strong foothold in the licensing and merchandising space. The emergence of organized retail in India has set this process in motion and is laying the foundation of a new era for kid‘s entertainers!

    There are really no boundaries to the scope for merchandising activities which can extend far beyond the cliché toys and board games to apparel, accessories, publishing, stationery, home décor and home videos. Kid‘s entertainment permeates into every aspect of a child‘s existence and capitalizing on this trend are kid‘s broadcasters that look to take their brand and characters into the daily lives of children.

     

     

    Although it is difficult to ascertain the size of this vast merchandise market in India, Cartoon Network Enterprises India and South Asia licensing director Jiggy George estimates that the size for both character and non character licensed products at organized retail would be in the region of Rs 3.5 billion.

    A manifestation of the unorganised market: A boy selling Dora and Mickey erasers on a local train

    Unfortunately, a large section of this market is swamped by several small unorganized players that rule the roost. Mattel Toys India head marketing Rahul Bhomik says that the market for licensed kids entertainment properties is still not yet fully recognized in India. Besides, the organized retail sector only comprises a mere 4-5 per cent. Hence it is difficult to arrive at an accurate figure of the size of the entire merchandise market. However, the size of the organized toy market alone is in the worth between Rs 250 -300 million.

    With two years experience in the Indian market, Walt Disney Company (India) Pvt Ltd director consumer products Roshini Bakshi applies a different approach to understanding the undersized organized sector. She says, “The market in India for character and non character based merchandise is not as large as Japan and the US, the reason for this is that generations of kids in India have not grown up with most of these characters and therefore a strong affinity and emotional connect has not yet been established.”

    But just as every cloud has a silver lining, there emerges a consensus among experts to the fact that this industry is likely to see 15-20 per cent growth year-on-year.

    “Although organized retail is still in its embryonic stage, we are beginning to see growth in this sector. Besides, organized retail will help to insure that intellectual property is respected,” adds George.

    Beyblades took the Indian toy market by storm in 2005

    In the last two years kids channels have flooded the market with a host of products in various categories. In 2005, Cartoon Network Enterprises (CNE) partnered with Funskool India to unleash a craze that swept across the toy market with Beyblade. The merchandising arm of Cartoon Network CNE, boasts of having sold over 100,000 units across the country within a month of launch in August.

    Funskool joined Disney to launch Disney Princess toys & accessories

    In the boys segment, Disney followed with the launch of Power Rangers in 2006 across toys, apparel, back to school products, home products like linen and footware, for which it partnered with a Dubai based firm New Boy. According to Bakshi, the strong action and play factor helped the product to fare well in the market. The year before that Disney tied up with Funskool for a range of girls toys around the Disney Princess theme, which has now been taken across categories to include accessories and make-up kits.

    However, not all properties can be used across product categories. George highlights the fact that Beyblade as apparel may not garner the same response it did with toys, primarily because the main protagonist is the toy itself. While properties like Power Puff Girls would work well on apparel and Dexter on knowledge based products.

    Galli Galli Sim Sim muppets all say cheese !!!

    The year 2006 also saw Turner bring the muppets of the Indian adaptation of Sesame Street, Galli Galli Sim Sim out of the TV sets and onto a whole range of apparel, publishing, plush and home furnishing products centered around their key characters Elmo, Biscuit Badshah, Bharat and Ernie. Apart from these, Pogo‘s MAD (Music, Art & Dance) launched a series that included home entertainment DVDs, six new book titles, stationery and activity kits.

    It might be true that kids crave for a touch and feel experience of their stars, however this may come at a heavy cost, drilling holes in their parents wallets. Bhomik admits that a premium will be charged for licensed products, however the price largely depends on the property. For instance, a movie property will have a short shelf life (4-5 months) and therefore will require a bigger bang. Similarly the price points will also be higher.

    Mattel‘s Fisher Price caters to the pre-school segment with an array of interactive toys

    “Prices will be higher than non licensed products but at the same time kids are willing to pay to own their favourite character,” says Funskool India marketing head David Selavaraj.

    In their
    attempts to expand their categories and products Bakshi asserts, “We continue to push our partners to reduce costs because that is where the market lies. Although some licensed products are expensive, our objective is to grow because we want to be a mass brand available to the middle class Indian. Infact, this is how we have expanded globally.”

    Cartoon Network Enterprises launches Pogo branded apparel in 2006

    What‘s interesting is that broadcasters are also engaging in channel branding through multiple categories of products. Both Pogo and Disney launched branded apparel and accessories last year. Prior to that, Pogo also launched a boy centric toy range Pogo Wheels and is targeting to expand its footprint in other categories in the summer months of 2007.

    But for this little world of fun and play to come alive, toy manufactures must feed on kids broadcasters and vice versa, both working in tandem. Bhomik says it‘s important for the channel to build a big property, while the manufacturer helps to make that world of fantasy and role play come alive. This in turn helps the channel to strengthen the bond of their brand and characters with children. In some cases when manufactures have their own flagship properties like Mattel‘s Barbie and Hot Wheels, channels are also roped in to air movies created by the company. Barbie has a series of nine movies and Hot Wheels has four.

    But is this phenomena only metro specific or is this ‘make believe universe‘ making inroads into smaller Indian towns? George says that the Turner pair does have a mass strategy in place and is looking to build up its distribution in the Southern states during the course of this year, “We do not want to be elitist in pricing and distribution.”

    An in-store product layout gives parents and kid‘s an opportunity to get a feel of the brand

    However, the biggest limitation that marketers and distributors face in smaller towns is the lack of a spacious outlet. Mattel also follows a mass distribution path including traditional ‘mom and pop‘ stores and food and grocery outlets in smaller towns, however Bhomik explains that the major constraint is the lack of space for display the products, a key marketing strategy to allow the brand to come alive. This is the one benefit that mutli-brand outlets provide.

    “In the smaller retail outlets we have to rely on the salesmanship of the guy at the counter rather than allow the consumer to experience a large visual display of the product,” adds Selvaraj.

    Large format stores provide space to create a kid‘s environment: A Disney Princess interactive zone was created during launch

    For Cartoon Network Enterprises, which set up shop in India in 2001, merchandising initiatives currently contribute to
    10 – 12 per cent revenues of its overall business. Having been around the longest in the market, George says, “For merchandising to work, you have to have a good property. It would depend on three key factors: A function of the equity of the characters, which has to be built over time by the network, the partnership deals for distribution and marketing and of course retail.”

    Eyeing the advantage that kids channels are leveraging in this sector, even SET India‘s youth lifestyle channel Animax, which has been quite silent over the past few months, is planning to enter the merchandising arena with globally relevant characters and icons in the second half of 2007. Speaking of their plans Animax manager marketing Supriya Bambawale says, “These will not be based on a given anime property but instead would be created by the channel and will lend itself to music, gaming, fashion and lifestyle.”

    Currently, a team in Los Angeles is working on the themes for these contemporary characters but Bambawale opines that they will also have a touch of Indianess with names such as Karina and Jasmine. Following the refresh initiative to change the proposition from kids to youth centric (15-32 years) in June 2006, the channel hopes to reach out to this English speaking urban audience via a full fledged merchandising activity.

    Nick kicks off it‘s merchandisng initiative with a range of party items

    While on one hand some kids channels may be apprehensive to foray into the licensing and merchandising sector, given its unreliable nature. Others may just be waiting to strengthen their properties in India before making this move. Although Viacom‘s Nick has a strong merchandise presence globally and has an International partnership with Mattel for a whole range of products, the channel has only recently started showing some activity in this category. Last year,
    the channel signed up with Bombay Dyeing for bed linen and this year the network is planning to beef up it‘s offerings with a SpongeBob PC game available at Planet M, Nick Jr‘s Dora the Explora apparel range and a whole collection of party accessories.

    From the way the India story is unfolding – the higher disposable incomes among the growing middle class in India and the increasing influence of kid‘s ‘pester power‘, it seems like the kid‘s mechandising industry via the organised retail route is poised to see an exponential growth. For those players that have only recently realised the mammoth opportunity and revenue stream that this business provides, along with other seasoned players, the whole industry is bound to explode. So brace yourself for a mass attack!

  • Scooby Doo creator Iwao Takamoto passes away

    Scooby Doo creator Iwao Takamoto passes away

    MUMBAI: Cartoon artist Iwao Takamoto who created the mystery-solving Great Dane, Scooby-Doo passed away at the age of 81.

    Takamoto who suffeerd a heart attack was VP of special projects for Warner Bros. Animation until his death. Most recently, Takamoto storyboarded the 2005 Tom and Jerry animation short The Karateguard, and was instrumental in the design of many characters in the current Cartoon Network and Kids’ WB! animated series Krypto the Superdog in the US. He also served as a consultant on Warner Bros. Animation’s ongoing Scooby-Doo direct-to-video series, including the 2006 release Scooby-Doo! Pirates Ahoy! and the upcoming Chill Out, Scooby-Doo.

    Warner Bros. Animation president Sander Schwartz says, “Iwao Takamoto was not only a tremendously talented designer and artist, he was a beautiful human being. Iwao was always ready with a wide smile, a firm handshake and a warm welcome. Iwao’s designs will be his legacy for generations to come. Those of us who had the privilege of working closely with him will miss his mentoring presence, his good counsel and his unparalleled talent and spirit.”

    Disney hired him as an apprentice in-betweener in 1945 – just two months before the end of World War II.

    Takamoto trained under Disney’s legendary ‘nine old men’ including Ollie Johnston, Marc Davis, Milt Kahl, Ward Kimball, Frank Thomas and Eric Lawson. While at Disney, Takamoto worked on short animated cartoons as well as full-length films, including Cinderella, Peter Pan and Lady and the Tramp.

    In 1961, Takamoto moved to Hanna-Barbera Studios, where he helped reinvent cartoons for television. Virtually all the characters and cartoons released by Hanna-Barbera over the following four decades were touched by the design and artistry of Takamoto. As a character designer, it was his job to create the look and images of the characters based on an idea for a proposed cartoon show.

    Takamoto designed Scooby-Doo, Shaggy and the rest of the Mystery Machine crew. He named the Great Dane after the late crooner Frank Sinatra’s Strangers in the Night rendition where, at the end, Sinatra sings “Scooby Dooby Doo.” At a recent chat with Cartoon Network Studios personnel in Burbank, Takamoto offered some tidbits regarding his approach to creating the Scooby-Doo design.

    He said, “There was a lady at (Hanna-Barbera) that bred Great Danes. She showed me some pictures and talked about the important points of a Great Dane, like a straight back, straight legs, small chin and such. I decided to go the opposite and gave him a hump back, bowed legs, big chin and such. Even his color is wrong.”

     

  • China’s cartoon production sees rapid growth

    China’s cartoon production sees rapid growth

    MUMBAI: China’s cartoon industry produced more than 81,000 minutes of animation this year, almost double last year’s 42,700 minutes.

    An official with the State Administration of Radio, Film and Television (SARFT) was quoted in Chinese publication Xinhua saying that the country produced more than 50,000 minutes of cartoons from January to August this year, topping last year’s total output, not to mention the country’s aggregate output of cartoons from 1993 to 2003.

  • FiddleFork Online to launch new cartoon series

    FiddleFork Online to launch new cartoon series

    MUMBAI: Having partnered with Canadian cartoon artist Bob Jadis, FiddleFork Online has developed a cartoon series directed towards fiddle players and violinists. The weekly series includes single frame FiddleFork Funnies in which imaginary characters are depicted in humourous fiddle and violin situations.

    Jadis said, “I am thrilled and honoured to be a part of this new project. I’ve been a musician and cartoonist most of my life and blending my two passions into one with FiddleFork is very exciting for me.”

    During the early half of 2007 FiddleFork Online will unveil it’s proprietary character, named FiddleFork Freddie. FiddleFork Freddie will be featured in a weekly three-frame cartoon story line. Kids and families alike will be able to follow the life and times of Freddie as he travels through his fiddling boyhood. Along with FiddleFork Freddie will be his companion pet dog, to whom a name has yet to be found.

    Throughout the first half of 2007 Internet visitors will be encouraged to vote on the website and submit their preferred name for FiddleFork Freddie’s dog and by the end of 2007 FiddleFork Freddie’s dog will have a name chosen by popular global demand.

    FiddleFork Online president Mike McGee said, “This is a considerable advancement for a niche online community devoted exclusive promotion and exchange of fiddle music. It is amazing to see how many people around the world enjoy fiddle music and show their appreciation by joining together in such a vibrant online community.”

    FiddleFork Online (http://fiddlefork.com) is fiddle player’s community on the internet.

  • China celebrates 80th birthday of cartoon & animation industry

    China celebrates 80th birthday of cartoon & animation industry

    MUMBAI: The second edition of the China International Cartoon and Animation Festival was kicked off in China on Thursday. The highlight of the festival is the 80th birthday celebrations of China’s cartoon and animation industry.

    The week-long festival has chosen “cartoon and animation make life wonderful” as its theme. The event is co-sponsored by the State Administration of Radio, Film and Television and Zhejiang provincial government.

    Eminent cartoon producers from France, Japan, the United States, Hong Kong and Croatia are participating in the festival.

    The festival will take a look at the progress made by China international cartoon and animation industry, apart from debating on the prospect the industry. A competition on cartoon and animation works in China will also be held.