Tag: Capcom

  • Nokia teams with up Capcom for N-Gage games

    MUMBAI: Nokia today announced an agreement with Capcom to produce a variety of titles for the N-Gage platform. The first N-Gage titles from Capcom are expected to be announced in the coming weeks.
    Capcom Co., Ltd president and CEO Kenzo Tsujimoto said, “Capcom is proud to become a part of the N-Gage title family and we look forward to bringing mobile gamers hours of fun as they play Capcom games while on the move.”
    “Working with Capcom will mean fantastic additions to the N-Gage games catalogue. As one of the industry pioneers, we feel that Capcom will bring a wealth of experience in the games industry to create innovative games that will take full advantage of the N-Gage platform,” added Nokia Games Business Unit director of game publishing Pasi Polonen.

    According to an official release, the N-Gage game deck is an innovative mobile device that is creating an entirely new market for the games industry. Built for active and hardcore gamers, the N-Gage platform is the first mobile and connected game deck to feature online high-quality 3D multiplayer game play over Bluetooth wireless technology and GPRS. The N-Gage device also offers unique online games services as well as a comprehensive and growing games catalogue from the leading game publishers.

  • Anime moves from VoD to 24×7 network

    MUMBAI: American independent cable channel Anime Network moves from a strictly video-on-demand (VoD) format to a 24×7 national network from today (27 July).

    The network has announced that it has secured deals with major American advertisers in preparation for its launch, including interactive entertainment powerhouses Atari, Nintendo and Capcom.

    Today’s launch includes a kick-off event from the Comcast Media Center in Littleton where the network’s signal will originate. The winner of Anime Network’s Launch the Network Sweepstakes – Janine Hwang – will take center stage at the event, where she will become the first non-animated person to appear on the network as she flips the switch to begin the network’s linear broadcast.

    With a dedicated and loyal fan base, anime is among the hottest genres in the entertainment world today and has been riding on this wave of popularity. Anime Network has become one of the most successful VoD offerings available to cable and satellite subscribers, holding the distinction of being the only independent network ever launched from a VoD programming service.

    Atari, Nintendo and Capcom have joined Ex’Pression College for Digital Arts as the initial primary advertisers on the network. AD Vision, well-known in the industry for its exceptional retail relationships, will continue to tap into its vast resources in support of the Anime Network’s linear launch, informed an official release.

    “It’s a testament to the growing popularity of anime and the intense support of its fans that we have been able to line up top-notch advertisers before our linear launch,” states Anime Network president Kevin Corcoran. “I’m thrilled our company has the power and resources to bring advertisers to our new linear network and offer them additional opportunities to increase their visibility and grow revenue for the entire industry.”

  • Video game industry grows at 35 per cent: report

    MUMBAI: The global video game industry had a 35 per cent aggregate revenue growth for the past fiscal year. It also had an aggregate operating income in 2002 of 11.5 per cent of revenue compared with an aggregate loss in 2001.

    In its latest report research company Research and Markets however noted that these gains have not translated into stock price increases. The company estimated that the average video game company’s stock was down 51 per cent from January 2000 to January 2003.

     

    The report is titled Market Leaders in the Video Game and Interactive Entertainment Industry. The company went on to note that there was a significant difference in the prospects of companies in the interactive entertainment industry. The report divides the companies into four categories.

     

    The first category consists of the four market leaders: Electronic Arts, Microsoft, Nintendo and Sony. These are the dominant companies in the industry.

     

    The report noted that in the past five years, Sony had emerged as the leading force in the video game industry. From fiscal 1995 to fiscal 2002, Sony reported $36 billion in revenue from video games, compared with $32 billion for Nintendo. On the other hand, Nintendo has reported significantly higher operating income.

     

    Nevertheless, the momentum is clearly on Sony’s side. Nintendo has been consistently profitable, but their revenue has not significantly grown in the past ten years.

     

    The report also examined the performance of European companies that have grown rapidly through expansion. They are Eidos Interactive, Infogrames, Ubi Soft and Vivendi Universal Games. These companies have large product lines but face the challenge of absorbing acquisitions, managing debt and building up a solid marketing infrastructure outside Europe.

     

    The report also stated that Japanese-based companies Capcom, Konami, Namco and Sega are faced with the problems of a declining arcade business and a slow Japanese economy. Their biggest challenge will be expanding on an international basis.