Tag: California

  • Trump to slap 100 per cent tariff on foreign films?

    Trump to slap 100 per cent tariff on foreign films?

    WASHINGTON: Donald Trump has declared war on foreign-made movies. The American president announced on Monday that he would impose a 100 per cent tariff on all films produced outside the United States, threatening to blow up Hollywood’s international operations. As well as possible revenues that Indian films make in Uncle Sam. 

    The move, posted on Trump’s Truth Social platform, marks an audacious expansion of his protectionist trade agenda into cultural industries. “Our movie making business has been stolen from the United States of America, by other Countries, just like stealing candy from a baby,” he wrote, taking a swipe at California’s “weak and incompetent” governor Gavin Newsom.

    Yet the announcement left crucial questions unanswered. The White House offered no details on the legal authority Trump would invoke or how such tariffs would work in practice. Studio executives are baffled: modern filmmaking splices together production, financing, post-production and visual effects from multiple countries. How would a film shot in New Zealand with British money and American stars be classified?

    Legal experts are equally sceptical. Films are intellectual property traded as services—a category where America typically runs a surplus. That raises doubts about whether tariffs can even be applied. Co-productions with foreign studios have become routine, further muddying the waters.

    Trump first floated the idea in May, calling foreign productions a “national security threat” that imports “messaging and propaganda.” Entertainment executives were flummoxed then and remain so now.

    The industry has increasingly decamped from Hollywood to chase tax breaks in Britain, Australia and New Zealand. California is scrambling to compete: Newsom has pushed to expand the state’s film tax credits. But some productions film abroad simply because their stories demand it. Directors like Denis Villeneuve and Christopher Nolan favour shooting on location rather than on soundstages.

    The major American studios declined to comment to Reuters. Netflix shares, however,  slipped 1.5 per cent in early trading.

    The silence from studios suggests an industry still trying to parse whether Trump’s threat is bluster or genuine policy. Either way, it signals fresh uncertainty for an entertainment business already grappling with streaming upheaval and rising costs.

  • Watch the phenoms take stage at the 2018 American Music Awards – music industry’s largest fan-voted award show exclusively on Vh1

    Watch the phenoms take stage at the 2018 American Music Awards – music industry’s largest fan-voted award show exclusively on Vh1

    National: Celebrating and honoring music talent at the biggest stage, Vh1 brings to fans the 2018 American Music Awards from the Microsoft Theater in LA, California. Hosted by the versatile Tracey Ellis Ross, witness magical and captivating performances by pop icon Taylor Swift, break-out hip-hop star Post Malone & Ty Dolla $ign, along with some of the most eminent names in the music space including the likes of Cardi B, Benny Blanco, Halsey, Khalid and many more. After a pulsating week-long build-up to the coveted award revels, the telecast commences at 6:30am IST on Wednesday, October 10, followed by a repeat telecast at 9pm exclusively on Vh1.

    Commenting on the telecast of 2018 edition, Hashim Dsouza – Head of Programming, English Entertainment, Viacom18 said, “Leading the pack by showcasing the best of international music and music-based events, Vh1 is dedicated to fulfilling the wishes and needs of its constantly-growing viewer base. The American Music Awards is one of the biggest award ceremonies in the world and we take immense pride at being the only channel that brings such monumental music events, making Vh1 the one-stop-shop for music enthusiasts.”

    The American Music Awards honors artists in multiple musical genres, that are nominated based on key fan interactions, album & digital song sales, radio airplay, streaming, social activity and touring as tracked by Billboard. The categories include – Pop/Rock, Alternative Rock, Country, Rap/Hip-Hop, Soul/R&B, Adult Contemporary, Contemporary Inspirational, Latin, EDM and Soundtrack, alongside awards for New Artist of the Year, Collaboration of the Year, Tour of the Year, Video of the Year, Favorite Song and Artist of the Year.

  • FYI TV18’s ‘Arranged’ s2: Roller-coaster ride of three couples

    FYI TV18’s ‘Arranged’ s2: Roller-coaster ride of three couples

    MUMBAI: In an age where dating apps are gaining currency and live-in relationships are recognized by the legal fraternity, there exist many communities within India and abroad that are still deep rooted in cultural traditions. The young men and women from these communities choose the time tested route of arranged marriages- an age old tradition where families play a pivotal role in selecting their life partner. FYI TV18 presents Arranged, a show on arranged marriages with a twist. Now in its second season, the show follows the journey of three couples on a roller-coaster ride of emotions as they experience this life changing arrangement.

    The show will air every Monday and Tuesday at 9 pm.

    From a young Jewish modern Orthodox couple in New York City, to a southern couple from Texas, to a couple raised by traditional East Indian parents living in California – each have a unique journey to marriage. Viewers will see the couples get to know one another from the lead-up to their weddings, through the joys and challenges of married life seen through the lens of their very different families and cultures. Meddling mother-in laws, money concerns, the struggle of adjusting to new lifestyles and starting a family will add even more stress to an already overwhelming situation. With immense pressure from their families and communities to make the marriages work, the arranged couples must learn to overcome relationship hurdles to succeed.

  • FYI TV18’s ‘Arranged’ s2: Roller-coaster ride of three couples

    FYI TV18’s ‘Arranged’ s2: Roller-coaster ride of three couples

    MUMBAI: In an age where dating apps are gaining currency and live-in relationships are recognized by the legal fraternity, there exist many communities within India and abroad that are still deep rooted in cultural traditions. The young men and women from these communities choose the time tested route of arranged marriages- an age old tradition where families play a pivotal role in selecting their life partner. FYI TV18 presents Arranged, a show on arranged marriages with a twist. Now in its second season, the show follows the journey of three couples on a roller-coaster ride of emotions as they experience this life changing arrangement.

    The show will air every Monday and Tuesday at 9 pm.

    From a young Jewish modern Orthodox couple in New York City, to a southern couple from Texas, to a couple raised by traditional East Indian parents living in California – each have a unique journey to marriage. Viewers will see the couples get to know one another from the lead-up to their weddings, through the joys and challenges of married life seen through the lens of their very different families and cultures. Meddling mother-in laws, money concerns, the struggle of adjusting to new lifestyles and starting a family will add even more stress to an already overwhelming situation. With immense pressure from their families and communities to make the marriages work, the arranged couples must learn to overcome relationship hurdles to succeed.

  • Pokemon Go craze: A brand insight

    Pokemon Go craze: A brand insight

    MUMBAI: They are on the streets, right outside posh coffee shops, in temples and churches, in your offices, on your desk and are even invading your bedrooms, seducing you to catch ‘em all. And if you still don’t know about this illusive ‘them’, you are missing out on one of the biggest ‘game’ changers of this decade : this phenomenon called Pokemon Go.

    Quite like Schrodinger’s paradox, Pokemons are everywhere and nowhere at the same time — thanks to the ingenious fusion of Augmented Reality and Google Maps with gamification devised by  California based former Google startup Niantic.

    Folks at Niantic remastered their existing idea of a mobile game based on augmented reality (Ingress)  and launched  it on the back of the twenty year of Pokemon franchise that Nintendo co-owns. Nintendo, together with its affiliate Pokemon Co. and Google, last year had invested in Niantic. The game is both an opportunity as well as a leap of faith for Nintendo in the mobile game market given its initial reluctance to move away from console driven games.

    Eat, Catch, Play, Repeat:

    For the gaming and mobile marketing fraternity  and brands at large it is a success story worth taking notes of.  Since the game launched in select countries on 6 July, it has reportedly rivaled social media giant Twitter in daily use  as per SimilarWeb, and jumped to become the most downloaded app on Google Play in the US.

    Nintendo basked in this sudden craze for the game and saw its stock pricing skyrocketing and gaining 86 percent since its US launch earlier this month, adding $39 billion to its market value as of Tuesday’s stock market close as reported by Reuters. And that is after the prices showed cooling down after the initial doubling of the share rates. Nonetheless, Nintendo has surpassed long time rival and technology ace Sony.

    All this, and the app hasn’t even been officially launched across the world and is currently officially limited to only 26 countries.

    But that hasn’t stopped Pokemon lovers and Nintendo loyalists from downloading the app outside Google Play and iTunes. India too has joined the bandwagon.

    Suddenly teenagers and young adults are walking away from stores with discounted limited edition items in a mall and flocking to a mirage-like ‘Pokestop’ that is only virtually visible to them through their smartphones. People are taking breaks during lunch hours to hunt for Pokemons around their workplace.

    In fact, the game’s popularity has also earned it a viral ‘Pokemons Of New York’ page on the social media, quite in tandem with the famous ‘Humans Of New York.’ Creators of the page — Abhishek Singh Kadian, Avish Revis, Abhi Nash, and Aakash Shah hailing from different parts of the country — share that their largest traction come from  India.

    “Given the initial response brands are on my mind, but we need to feel that we have earned them (followers) enough. Therefore, first we  want some good content out there,” shared Kadian.

    If all these facts and figures don’t impress you, wait till you hear of the number of marketing possibilities the game has for your brand.

    A dream IP for marketers:

    According to MindShift Interactive  creative lead Randal Gomes,  the game may have made records on online usage, it’s the retail store owners and brands with an offline touch base with consumers that will reap the most benefits.

    “From a  brand perspective, there is an advantage to those who have an offline store. Because there is this thing called Pokestops in the game that attracts gamers to it. These are real world locations and could be anything from coffee shops to malls. In other words, stores or shops who don’t have a Pokestop have a disadvantage. Several shops in the US are doing some innovative ongoing marketing campaigns based on this. They are inviting people to come play Pokemon at the shops while they try out the products, and are even giving discounts and other gratifications to those who catch them. It is a wonderful way to engage consumers.”

    Another fine example how brands are leveraging the Pokemon fandom to gain traction for themselves is GOQii. The California based fitness band manufacturer founded by former Indiagames head honcho Vishal Gondal has used the game’s requirement for people to walk and hunt and given it a fitness twist. “We are organising Pokemon related events throughout the city where people are expected to turn up with the game installed and walk around to catch Pokemon Go. Along with that we have ‘Poke Trainers’ who will make you exercise and get healthy. Since GOQii is all about being fit and healthy, we are encouraging people to play the game to start walking,” shared Gondal.

    Nintendo is aware of the game’s implications for the advertising world and is quickly acting on it to monetise it in every possible way. Niantic CEO John Hanke has asserted that Niantic would augment the already significant revenue that the game is making from in-app purchases by allowing selective partners to become “sponsored locations” in the game. A sponsor can create “gyms” — where Pokémon can be battled or trained by gamers — at their retail store or locations, a move that could drive real-world traffic and potential sales to their business.

    Nintendo is in fact launching the app in Japan with its first sponsored location. McDonald’s will be the first launch partner in a tie-in that will see its 3,000 plus fast food restaurants across Japan become gyms for would-be Pokémon collectors. Given the talks of brand integration between the fast food giant and Pokemon Go and it’s Pokemon-branded Happy Meal sales, McDonald’s share prices in Japan have already seen positive growth. It is a take away for all the brands, especially those that target kids, to jump on the gravy train to sign merchandising deals with Pokemon Go.

    In India, the merchandising and licensing agency owned and operated by Jiggy George has already prepared a road map for licensing different product categories once Pokemon launches.  The agency is the answer to brands’ Pokemon Go related merchandising requirements, as it is representing  the franchise in India and South Asia. Recently, George, through an informal post on social media, has called in brands to add ‘Pokemon Power’ to  their portfolio.

    Meanwhile, there are also some marketers who prefer to wait out this initial craze to find real value to invest time, money and creative energy on the property.

    “Pokemon Go per se may or may not become a fad. More likely the former. So it is not about what would now brands do with this new shiny thing.  What Pokemon Go has done is to bring AR back into the mainstream conversations. Developers and marketers will now explore possibilities of AR in creating consumer engagement programs. In the short term, as the fever of Pokemon Go peaks, brands might use tactical methods to drive footfalls to designated areas or leverage some possibilities with virtual currencies,” said Maxus South Asia chief digital officer Unny Radhakrishnan.

    Pokemon trainers in the industry:

    As the old marketing gurus used to say, best marketing practices comes from real life experienced. Therefore, many within the industry are trying the game first hand.

    “We had some business visitors yesterday who said on their way to us somewhere around UB city etc, they also caught a few Pokemons. My nieces are going crazy over it as well. When Pokemon first happened to India in the 90s, I was a twenty something boy. It is interesting that the makers have revived what was an old video game on the back of smartphones and made it app based and therefore more relevant for today’s generation. Would Kingfisher do any integration with the franchise or do anything Pokemon related? Too early to say. Honestly the game became popular overnight so we haven’t really sat around to discuss it in detail… so for now, we can’t tell,” United Beverages marketing SVP Samar Singh Sheikhawat shared.

    Folks at different agencies too are trying their hands at the game. Rediffusion Y & R India  president Dhunji S Wadia, informed that several at his agency have been enjoying the game. “Although I haven’t gotten into it very seriously, I have been fooling around the game with all the online content,” Wadia said. “It is definitely a rage. It is spreading like a wildfire in the States, and soon catching up in India. From what I have observed, two kinds of people are trying it out: the loyal teens and twenty somethings who are seriously getting into it and the adults and others who are emulating the former because it is cool to be associated with the game.”

    Leo Burnett India CCO Raj Deepak Das blamed his laziness for not being able to download the app. “Have been travelling a lot lately therefore haven’t really got around to download it.” But Das is on top of the game on anything Pokemon Go related. “I am constantly following the development on Twitter and Facebook. I am reading many interesting stories related to this and it is all very exciting,” Das revealed.

    While Das needs a spark of self motivation to join the hunt for Pokemons, the industry continues to keep its eyes trained on where Pokemon Go is headed. Some are already projecting its fate in India post the promised launched in September 2016, and are ‘hatching’ strategies to make the most of it.

  • Pokemon Go craze: A brand insight

    Pokemon Go craze: A brand insight

    MUMBAI: They are on the streets, right outside posh coffee shops, in temples and churches, in your offices, on your desk and are even invading your bedrooms, seducing you to catch ‘em all. And if you still don’t know about this illusive ‘them’, you are missing out on one of the biggest ‘game’ changers of this decade : this phenomenon called Pokemon Go.

    Quite like Schrodinger’s paradox, Pokemons are everywhere and nowhere at the same time — thanks to the ingenious fusion of Augmented Reality and Google Maps with gamification devised by  California based former Google startup Niantic.

    Folks at Niantic remastered their existing idea of a mobile game based on augmented reality (Ingress)  and launched  it on the back of the twenty year of Pokemon franchise that Nintendo co-owns. Nintendo, together with its affiliate Pokemon Co. and Google, last year had invested in Niantic. The game is both an opportunity as well as a leap of faith for Nintendo in the mobile game market given its initial reluctance to move away from console driven games.

    Eat, Catch, Play, Repeat:

    For the gaming and mobile marketing fraternity  and brands at large it is a success story worth taking notes of.  Since the game launched in select countries on 6 July, it has reportedly rivaled social media giant Twitter in daily use  as per SimilarWeb, and jumped to become the most downloaded app on Google Play in the US.

    Nintendo basked in this sudden craze for the game and saw its stock pricing skyrocketing and gaining 86 percent since its US launch earlier this month, adding $39 billion to its market value as of Tuesday’s stock market close as reported by Reuters. And that is after the prices showed cooling down after the initial doubling of the share rates. Nonetheless, Nintendo has surpassed long time rival and technology ace Sony.

    All this, and the app hasn’t even been officially launched across the world and is currently officially limited to only 26 countries.

    But that hasn’t stopped Pokemon lovers and Nintendo loyalists from downloading the app outside Google Play and iTunes. India too has joined the bandwagon.

    Suddenly teenagers and young adults are walking away from stores with discounted limited edition items in a mall and flocking to a mirage-like ‘Pokestop’ that is only virtually visible to them through their smartphones. People are taking breaks during lunch hours to hunt for Pokemons around their workplace.

    In fact, the game’s popularity has also earned it a viral ‘Pokemons Of New York’ page on the social media, quite in tandem with the famous ‘Humans Of New York.’ Creators of the page — Abhishek Singh Kadian, Avish Revis, Abhi Nash, and Aakash Shah hailing from different parts of the country — share that their largest traction come from  India.

    “Given the initial response brands are on my mind, but we need to feel that we have earned them (followers) enough. Therefore, first we  want some good content out there,” shared Kadian.

    If all these facts and figures don’t impress you, wait till you hear of the number of marketing possibilities the game has for your brand.

    A dream IP for marketers:

    According to MindShift Interactive  creative lead Randal Gomes,  the game may have made records on online usage, it’s the retail store owners and brands with an offline touch base with consumers that will reap the most benefits.

    “From a  brand perspective, there is an advantage to those who have an offline store. Because there is this thing called Pokestops in the game that attracts gamers to it. These are real world locations and could be anything from coffee shops to malls. In other words, stores or shops who don’t have a Pokestop have a disadvantage. Several shops in the US are doing some innovative ongoing marketing campaigns based on this. They are inviting people to come play Pokemon at the shops while they try out the products, and are even giving discounts and other gratifications to those who catch them. It is a wonderful way to engage consumers.”

    Another fine example how brands are leveraging the Pokemon fandom to gain traction for themselves is GOQii. The California based fitness band manufacturer founded by former Indiagames head honcho Vishal Gondal has used the game’s requirement for people to walk and hunt and given it a fitness twist. “We are organising Pokemon related events throughout the city where people are expected to turn up with the game installed and walk around to catch Pokemon Go. Along with that we have ‘Poke Trainers’ who will make you exercise and get healthy. Since GOQii is all about being fit and healthy, we are encouraging people to play the game to start walking,” shared Gondal.

    Nintendo is aware of the game’s implications for the advertising world and is quickly acting on it to monetise it in every possible way. Niantic CEO John Hanke has asserted that Niantic would augment the already significant revenue that the game is making from in-app purchases by allowing selective partners to become “sponsored locations” in the game. A sponsor can create “gyms” — where Pokémon can be battled or trained by gamers — at their retail store or locations, a move that could drive real-world traffic and potential sales to their business.

    Nintendo is in fact launching the app in Japan with its first sponsored location. McDonald’s will be the first launch partner in a tie-in that will see its 3,000 plus fast food restaurants across Japan become gyms for would-be Pokémon collectors. Given the talks of brand integration between the fast food giant and Pokemon Go and it’s Pokemon-branded Happy Meal sales, McDonald’s share prices in Japan have already seen positive growth. It is a take away for all the brands, especially those that target kids, to jump on the gravy train to sign merchandising deals with Pokemon Go.

    In India, the merchandising and licensing agency owned and operated by Jiggy George has already prepared a road map for licensing different product categories once Pokemon launches.  The agency is the answer to brands’ Pokemon Go related merchandising requirements, as it is representing  the franchise in India and South Asia. Recently, George, through an informal post on social media, has called in brands to add ‘Pokemon Power’ to  their portfolio.

    Meanwhile, there are also some marketers who prefer to wait out this initial craze to find real value to invest time, money and creative energy on the property.

    “Pokemon Go per se may or may not become a fad. More likely the former. So it is not about what would now brands do with this new shiny thing.  What Pokemon Go has done is to bring AR back into the mainstream conversations. Developers and marketers will now explore possibilities of AR in creating consumer engagement programs. In the short term, as the fever of Pokemon Go peaks, brands might use tactical methods to drive footfalls to designated areas or leverage some possibilities with virtual currencies,” said Maxus South Asia chief digital officer Unny Radhakrishnan.

    Pokemon trainers in the industry:

    As the old marketing gurus used to say, best marketing practices comes from real life experienced. Therefore, many within the industry are trying the game first hand.

    “We had some business visitors yesterday who said on their way to us somewhere around UB city etc, they also caught a few Pokemons. My nieces are going crazy over it as well. When Pokemon first happened to India in the 90s, I was a twenty something boy. It is interesting that the makers have revived what was an old video game on the back of smartphones and made it app based and therefore more relevant for today’s generation. Would Kingfisher do any integration with the franchise or do anything Pokemon related? Too early to say. Honestly the game became popular overnight so we haven’t really sat around to discuss it in detail… so for now, we can’t tell,” United Beverages marketing SVP Samar Singh Sheikhawat shared.

    Folks at different agencies too are trying their hands at the game. Rediffusion Y & R India  president Dhunji S Wadia, informed that several at his agency have been enjoying the game. “Although I haven’t gotten into it very seriously, I have been fooling around the game with all the online content,” Wadia said. “It is definitely a rage. It is spreading like a wildfire in the States, and soon catching up in India. From what I have observed, two kinds of people are trying it out: the loyal teens and twenty somethings who are seriously getting into it and the adults and others who are emulating the former because it is cool to be associated with the game.”

    Leo Burnett India CCO Raj Deepak Das blamed his laziness for not being able to download the app. “Have been travelling a lot lately therefore haven’t really got around to download it.” But Das is on top of the game on anything Pokemon Go related. “I am constantly following the development on Twitter and Facebook. I am reading many interesting stories related to this and it is all very exciting,” Das revealed.

    While Das needs a spark of self motivation to join the hunt for Pokemons, the industry continues to keep its eyes trained on where Pokemon Go is headed. Some are already projecting its fate in India post the promised launched in September 2016, and are ‘hatching’ strategies to make the most of it.

  • Star World Premiere HD to air ‘Baskets’

    Star World Premiere HD to air ‘Baskets’

    MUMBAI: Star World Premiere HD, home to day and date viewing, is known to bring some of the best and latest English television series to its discerned audience. Taking its offering a notch higher, the HD only channel is all set to premiere the highly anticipated television series Baskets that follows master clown Chip Baskets as he descends from prestigious French clowning academy to dusty bull-dodging shenanigans as a rodeo clown. The series will premiere on 24 January 2016 at 9:30 pm.

     

     Baskets is the first television collaboration of comedy dream-team Zach Galifianiakis and Louis CK.  The six-time Emmy-winner comedian and writer Louis CK is known for his critically acclaimed TV show Louie and use of observational, self-deprecating and satirical humour for his stand-up acts. The series also marks Zach’s foray into television with his first character portrayal on the small screen. The show takes a dig at the world constrained by corporate interests and the homogenization of society where one man in Bakersfield, California dares to follow his dream of becoming a professional clown.  But after an unsuccessful enrolment at a prestigious clowning school in Paris, the only job he can find is with the local rodeo.

     

    The ground-breaking actor who gained immense popularity with his movies – The Hangover series, Due Date alongside Robert Downing Junior and Emmy award-winning comedy talk show Between Two Ferns is considered the master of mining awkwardness for comedy gold. Safe to say, Zach is synonymous to all things funny. His portrayal as Chip Baskets on the show has been the highlight among fans of the comedy genre. 

  • Star World Premiere HD to launch Crazy – Ex Girlfriend

    Star World Premiere HD to launch Crazy – Ex Girlfriend

    MUMBAI: English entertainment channel, Star World Premiere HD, will launch a new show titled as Crazy – Ex Girlfriend. The show premieres on 19 November at 10 pm.

     

    Crazy – Ex Girlfriend stars Rachel Bloom played by Rebecca Bunch, as an unhappy lawyer who quits her job and moves across the country in search of love, with her inner monologue providing irreverent musical interludes. Rebecca’s contagious, sometimes delusional enthusiasm begins to stir the citizens of West Covina, California, shaking them up and giving a new soundtrack to their lives. 

     

    Successful and driven, Rebecca Bunch seemingly has it all at an upscale apartment in Manhattan and a partnership at a prestigious law firm, but she feels like something is missing. After a chance meeting with a former romantic interest, Rebecca impulsively decides to give up her life in New York and relocate to a Los Angeles suburb, she hopes will be the perfect home base as she embarks on a quest for love, adventure and true happiness.

     

    Speaking about how people will relate to her character, Rachel said, “It first sounds like the show is going to be from a male point of view. But actually it’s from the point of view of a woman and deconstructing how do you get to this place where you are stalking someone? How do you get to the place where you move from New York to West Covina? And I think that women will really connect with the emotional highs and lows and the desperation of someone who is otherwise very intelligent doing something that a moron would do.”

  • SSL to provide satellite for Azercosmos, Intelsat partnership

    SSL to provide satellite for Azercosmos, Intelsat partnership

    MUMBAI: Space Systems/Loral (SSL), which is a provider of commercial satellites, is selected to provide a communications satellite to Azercosmos, the national satellite operator of Azerbaijan.

     

    Under the strategic agreement with Intelsat, the satellite will be located at the 45 degrees east orbital location where it will provide service in Africa, Asia, Europe and the Middle East.

     

    “SSL has a long history of partnering with satellite operators. We look forward to supporting Azercosmos in its collaborative project with Intelsat by building the spacecraft that will help both Azercosmos and Intelsat meet their growth objectives,” said SSL president John Celli.

     

    Azerspace-2 will be Azercosmos’ second telecommunications satellite, and will expand on the current capacity of Azerspace-1. It will support growing demand for DTH, government, and network services in Europe, Central and South Asia, the Middle East and Sub-Saharan Africa. 

     

    For Intelsat, the satellite will provide continuity of service for the Intelsat 12 satellite currently stationed at 45 degrees East, an orbital location which hosts DTH platforms for Central and Eastern Europe as well as the Asia-Pacific region. Intelsat 38 will also provide connectivity for corporate networks and government applications in Africa. Intelsat 12 was also built by SSL and launched in 2000.

     

    “This new satellite will provide Azercosmos with additional capacity for the increasing demand in the region, and will allow us to continue to bring the best service to our customers. We are pleased to collaborate with two world leaders in the satellite industry,” added Azercosmos chairman and CEO Rashad Nabiyev.

     

    “Intelsat 38 is an example of the collaboration taking place across the satellite industry today. Our partnership with Azercosmos and SSL will enable us to meet the content distribution demands of viewers in Central Europe and Asia and provide corporate networks in Africa with the broadband connectivity they need to build and expand their businesses,” said Intelsat EVP and chief technical officer Thierry Guillemin.

     

    The satellite Azerspace-2/Intelsat 38, will be designed and built by SSL, a US company based in Palo Alto, California, and owned by MDA. As part of the agreement, MDA will provide knowledge transfer cooperation related to radar Earth observation directly to Azercosmos. The satellite design is based on the highly reliable SSL 1300 satellite platform that provides the flexibility for a broad range of applications and technology advances. It is scheduled for launch in 2017.

  • Rupert Murdoch’s pay drops 5% in 2015 to $28 million; James’ down 19% at $15 million

    Rupert Murdoch’s pay drops 5% in 2015 to $28 million; James’ down 19% at $15 million

    MUMBAI: In his last year as CEO of 21st Century Fox, Rupert Murdoch took home five per cent less salary in 2015 as compared to 2014. The senior Murdoch was named executive co-chairman of the company in July this year. His pay in the fiscal year ended in June 2015 stood at $27.9 million as opposed to $29.24 million in 2014.

     

    While his base salary was steady at $7.1 million, his stock award fell 18 per cent to $5.15 million. On the other hand, his non-equity plan compensation fell four per cent to $9.77 million. The senior Murdoch also will be pocketing a bonus of $21 million for his contribution in growing the company’s brands and businesses domestically as well as his plans for future growth with continued investments in domestic cable networks and in international markets.

     

    Additionally, 21st Century Fox CEO James Murdoch’s total pay also saw a decline of almost 19 per cent at $15.05 million in 2015 as compared to $18.7 million in 2014. His salary continued to remain the same at $3 million, whereas his stock awards were down 18 per cent to $5.42 million. His non-equity incentive compensation too declined four per cent to $5.58 million.

     

    James Murdoch, who is slated to received a bonus of $12 million, played an important role during fiscal 2015 in developing the company’s key international businesses and investments. Moreover, the company said that he continues to champion the expansion of the company’s international sports portfolio, particularly with new rights acquisitions at Star Sports in India, positioning the company for greater profitability. Under his leadership, the company continues to expand its digital offerings of its library product and explores opportunities to obtain the digital rights to other key programming and to expand its digital advertising capabilities.

     

    In a proxy filing with the Securities and Exchange Commission (SEC) in 29 September, the company said that this was due to the decline in stock awards and non-equity incentive compensation.

     

    On the other hand, the company’s deputy chairman Chase Carey, who also served as the company’s COO with James until July, received compensation of $23.22 million for the year ended 30 June, 2015, which was down from $27.9 million in 2014. Carey’s salary remained the same at $4.05 million. Carey, who now serves as the 21st Century Fox’s executive vice chairman, will receive a bonus of $20 million for hisexceptional strategic leadership and management.

     

    21st Century Fox’s proxy filing also mentioned that the company’s annual meeting is scheduled on 12 November in Los Angeles, California.

     

    For the year ended 30 June, 21st Century Fox’s net income dropped 36 per cent to $4.51 billion, while revenues grew 15 per cent to $ 31.9 billion.

     

    21st Century Fox Business Highlights for 2015 are as follows:

     

     

    INDIA

     

    • The company continued its expansion of its international cable business, particularly at Star India. Star Sports’ broadcast of the ICC Cricket World Cup set an all-time viewership record, and the introduction of two new local sports leagues, Kabaddi and Indian Super League (soccer), provided strong ratings and present new opportunities.

     

    • Through Star India’s agreement to acquire the broadcast business of MAA Television Network Limited, the company initiated its expansion into the Telugu TV market.

     

    • The company expanded its non-linear advertising products and services through the launch of Hotstar, a digital video streaming platform in India.

     

     

    INTERNATIONAL

     

    • The company continued to grow its television and cable channel businesses through obtaining and increasing retransmission and affiliate compensation and securing key distribution agreements.

     

    • The company continued to strengthen its core domestic cable business with the growth of its national sports channel Fox Sports 1 by featuring additional sports events including the U.S. Open Golf Championship and Women’s World Cup events, and by growing its third branded FX channel, FXX, by featuring all episodes of The Simpsons and premiering an extensive slate of theatrical motion pictures.

     

    • The company’s filmed entertainment business continued to have leading worldwide box office sales while creating and growing new and existing film franchises such as The Maze Runner, Kingsman and Planet of the Apes.

     

    • The company created new hit series such as Empire and The Last Man on Earth and enhanced its key existing brands including The Simpsons, Family Guy, Modern Family and Homeland. In addition, the company is reinvigorating the broadcast network’s primetime line-up with the successful debuts of Gotham, Last Man on Earth and Empire, which was the number one new show and highest rated broadcast show in the 2014-2015 broadcast season.

     

    • The company expanded its non-linear advertising products and services through the acquisition of true[X], a leading engagement advertising company specializing in advertising formats for on-demand marketing campaigns in the U.S.

     

    • The company returned a significant amount of cash to stockholders through stock repurchases of approximately $5.9 billion during fiscal 2015, a 57 per cent increase over fiscal 2014 levels and through increasing the semi-annual dividend by 20 per cent to $0.15 per Class A and Class B share, resulting in an annual dividend for fiscal 2015 of $0.30 per share or approximately $610 million. In August 2015, the company announced that the Board approved an additional $5 billion authorization to the Company’s stock repurchase program intended to be completed by August 2016.

     

    • The company sold its direct broadcast satellite television (DBS) businesses, Sky Italia and its interest in Sky Deutschland AG (Sky Deutschland), to Sky plc (formerly known as British Sky Broadcasting Group plc) for approximately $8.8 billion, resulting in a gain of approximately $5 billion and creating a pan-European digital television leader.

     

    • The company and funds managed by affiliates of Apollo Global Management, LLC created Endemol Shine Group, a global multi-platform content provider bringing together the Shine Group, Endemol and Core Media Group.