Tag: BharatBox

  • BharatBox & GOQii launch healthcare metaverse platform

    BharatBox & GOQii launch healthcare metaverse platform

    Mumbai: BharatBox, a metaverse venture between The Sandbox and Brinc, and GOQii, a smart-tech health and wellness platform, have launched a health and wellness platform in the metaverse. This partnership allows users to experience a digital world that integrates physical wellness routines with metaverse experiences, powered by the Universal Health Token (UHT).

    The collaboration will use UHT to gamify preventive healthcare, enabling users to earn tokens for healthy actions, access health services, and benefit from a rewards system that promotes wellness behaviors.

    As India’s metaverse adoption grows, this initiative aims to set a benchmark for integrating health and technology in a digital space. It offers experiences tailored for Indian users, combining fitness, mental well-being, and nutrition within an interactive metaverse.

    UHT, an ERC-20 token on the Ethereum network, will incentivise healthy behaviors by rewarding users for fitness achievements, purchasing health services, and accessing consultations. It will also support decentralised governance (DAO) within the ecosystem.

    Through GOQii’s ecosystem of wearables, coaching, and health insurance, the new metaverse platform will enhance users’ wellness journeys. BharatBox will create a culturally relevant, immersive experience, blending social interaction with health management.

    India is rapidly becoming a key player in the metaverse market, which is growing at 13.93 per cent annually worldwide. India ranks among the top five countries in metaverse development, driven by strong investment, innovation, and employment growth, making this partnership well-positioned for widespread adoption.

    BharatBox CEO Karan Keswani stated, “Our partnership with GOQii is grounded in the remarkable growth trajectory of both the Indian metaverse and the wellness industry. India’s digital health sector alone is projected to grow with the total count of recognized startups in the healthcare and life sciences space experiencing a compounded annual growth rate (CAGR) of 127 per cent between 2016 and 2023. By integrating wellness into the metaverse, we’re tapping into a market that’s set to contribute billions in the near future from metaverse-focused opportunities.”

    The Force of Good Foundation, which created UHT in collaboration with GOQii, will play a key role in aligning UHT with GOQii and BharatBox. It aims to promote a global movement for incentivized healthcare, connecting the platforms through shared values of preventive health, and using blockchain technology to deliver secure, user-driven healthcare experiences in the metaverse.

    Force of Good Foundation director Agastya Samat said, “This partnership leverages two key trends: the exponential rise of the metaverse and the increasing demand for accessible preventive healthcare. The metaverse sector is increasingly adding jobs globally, indicating both a booming industry and growing user engagement. With this collaboration with BharatBox and integrating Universal Health Token (UHT) into our platform, we’re addressing a global shift towards incentivised health behaviour. Early projections show that tokenized ecosystems like ours could further increase user engagement, which is crucial as we scale to meet the evolving needs of Indian users, especially in a market where digital transformation in healthcare is now a key policy focus.”

  • BharatBox & Dimo partner to boost brand experiences via digital IP

    BharatBox & Dimo partner to boost brand experiences via digital IP

    Mumbai: BharatBox, an India-focused metaverse venture between The Sandbox and Brinc, has partnered with Dimo Studios, a company well-known for its cutting-edge innovations in the Web3 IP space. This collaboration aims to help brands, celebrities, and sports personalities engage with their audiences and create new revenue streams in India and globally.

    India has become the largest supplier of content creators for The Sandbox, with over 66,000 developers contributing to the platform, surpassing the U.S. and Brazil. BharatBox plans to reach one million users in India within two years, targeting the entertainment, Web3, and gaming sectors.

    Dimo Studio manages over 20 intellectual properties and is expanding its portfolio. Through this partnership, the two companies will bring selected IPs together, leveraging BharatBox’s market expertise and Dimo Studio’s technology.

    The metaverse, a concept evolving for nearly a century, has shifted from science fiction to a real opportunity. User-generated, 3D multiplayer environments have become a cultural phenomenon dominated by immersive experiences.

    “The pandemic accelerated the world’s migration to these digital realms, forever changing how we interact with technology. As people sought new ways to connect, the metaverse emerged as a beacon of opportunity. Our partnership with Dimo Studios will allow us to harness this momentum, integrating the power of Web3 to create richer, more engaging experiences for brands and their audiences.” stated BharatBox CEO Karan Keswani.

    The metaverse has evolved significantly since 2021. The integration of AI, advancements in computer graphics, the rise of XR devices, and ongoing developments in blockchain and Web3 indicate that the metaverse is not just a trend but a critical evolution of the Internet. It offers a three-dimensional, immersive network of virtual worlds that will change how we live, work, and play. Despite skepticism from some media and investors, the metaverse remains a priority for industry leaders, as evidenced by the increased number of filings with the US Securities and Exchange Commission referencing the metaverse, highlighting its growing significance in corporate strategy.

    Dimo Studio co-founder and CEO Bhavesh Thakkar stated on the occasion, “The metaverse is not just a buzzword; it is the next iteration of the internet—a 3D version that is more immersive, interactive, and integrated than anything we’ve seen before. Our partnership with BharatBox positions us at the forefront of this transformation, ready to lead brands and IPs into this new digital frontier.”

    Combining BharatBox’s market expertise in India with Dimo Studio’s technology and IP portfolio, this partnership will deliver Web3 solutions that help brands transition into the metaverse. This includes developing NFTs, metaverse experiences, and digital gaming rights to enhance brand engagement and create new revenue streams. BharatBox and Dimo are focused on innovation to stay ahead in the industry, aiming to shape the future of digital engagement.

  • “We envision entertainment and gaming industries complementing each other in the metaverse:” BharatBox’s Karan Keswani

    “We envision entertainment and gaming industries complementing each other in the metaverse:” BharatBox’s Karan Keswani

    Mumbai: The fusion of gaming, entertainment, and the metaverse is transforming how we engage with digital content. As virtual environments become more immersive and interactive, they offer unprecedented opportunities for users to interact with their favorite entertainment franchises and brands.

    Leading this evolution is BharatBox, which pioneers the integration of Bollywood IPs and digital experiences into the metaverse. Through innovative partnerships and groundbreaking initiatives, BharatBox is redefining entertainment and gaming in India, creating a vibrant ecosystem where virtual and physical realities converge seamlessly.

    Indiantelevision.com caught up with BharatBox CEO Karan Keswani to gain insights on their inception, their collaboration with Shemaroo and integration of Bollywood IPs into the metaverse, and much more…

    Edited Excerpts:

    On the inspiration behind the inception of BharatBox and the collaboration between Brinc and Sandbox

    The inspiration behind BharatBox stems from India’s unique cultural landscape and its potential as a vast market. As the managing director of Brinc India, I recognised the opportunity to bring blockchain to the forefront of mass adoption in India.

    This collaboration between Brinc and Sandbox leverages our shared vision. In fact, India is the only country where Sandbox has formed a joint venture, highlighting the immense scope and significance of the Indian market. We have already published 13 experiences from India, onboarded over 25 partners, and collaborated with five global IP brands, establishing ourselves as Sandbox’s largest market.

    On the collaboration with Shemaroo shaping BharatBox’s integration of Bollywood IPs into the metaverse, and the unique entertainment experiences that can fans expect as a result; How do you see it reshaping the entertainment landscape in India?

    Our collaboration with Shemaroo has been instrumental in integrating eminent Bollywood IPs into the metaverse and blockchain gaming. We’re starting with exciting games based on iconic films like “Jab We Met” featuring Geet, played by Kareena Kapoor, “The Great Gambler” with Amitabh Bachchan, and “Tango Charlie.”

    But then you ask what’s the point of all this, right? So, Bollywood IPs traditionally have a shelf life limited to their movie releases, but our immersive games and experiences will keep these IPs relevant and growing. We envision the entertainment and gaming industries complementing each other, with all entertainment IPs eventually having gaming experiences in the metaverse. This will reshape the Indian entertainment landscape by blending traditional media with interactive, immersive content.

    On the technology powering BharatBox’s NFT initiatives, especially regarding Ritviz’s concert and future events

    BharatBox is pioneering fan engagement solutions for live events, starting with Ritviz’s concert. We developed a fan engagement platform that enhances brand loyalty through digital collectibles, such as VIP and Fan pit passes. These included meet-and-greet opportunities, signed merchandise, and of course, a tokenized collectible of your tickets.

    This platform streamlines user touchpoints, delivering the best event experiences while helping brands achieve their KPIs and foster deeper connections with their audience.

    The response for the product is quite positive. We are already in discussions with big brands like Kingfisher, Conde Nast, Ironman 70.3, and Hungama for future events, aiming to provide tangible value and enhanced fan experiences through NFTs.

    On the partnership with KGeN contributing to building the Indian metaverse ecosystem, and the immediate goals for Hungama World and your insights into any future collaborations in this space

    Our partnership with KGeN is pivotal in community building and user onboarding for immersive experiences and blockchain gaming. KGeN, as a land partner, has driven community participation in our quests and experiences. For Hungama World, launched last December, we achieved impressive metrics: over 33,000 visits, 22,800 unique users, and 1,358 NFTs sold. IndiGG’s quest campaigns have further amplified our reach, rewarding users for engaging with our metaverse experiences. Following this, future collaborations aim to replicate and build on this success, bringing more Bollywood IPs and brands into the metaverse, enriching the Indian digital ecosystem.

    On the main goals and vision behind the Mahabharat project in the metaverse, and the collaboration with Mythoverse facilitating this vision

    Our collaboration with Mythoverse Studios aims to bring the epic Mahabharata to life in the metaverse. The goal is to create a voxel version of the saga, featuring digital collectibles and environments inspired by the epic. This project will introduce Indian mythology to a global audience through immersive experiences, making it accessible, engaging, and rewarding.

    Mythoverse is already developing IPs in games and comics, and the first experience will be launched in the Sandbox metaverse. This initiative will allow gamers worldwide to explore and learn about Mahabharata in an interactive, engaging, and most importantly – rewarding manner.

    On some of the unique challenges and opportunities you’ve encountered while introducing Web3 and metaverse concepts to the Indian market and BharatBox addressing these challenges

    India is a rapidly growing market for digital innovation, with the metaverse market expected to grow exponentially. However, transitioning users from Web2 to Web3 poses significant challenges, particularly in simplifying the onboarding process.

    We have addressed this by integrating social logins for wallet creation, i.e., using your email address to sign up, making the process seamless.

    Educating users about the value of digital collectibles and their utility is another hurdle. We run educational campaigns to highlight the tangible benefits and potential for user-generated content in The Sandbox.

    By attaching phygital utilities to our offerings, we ensure they have real-world and digital value, enhancing user engagement and adoption.

    On BharatBox measuring the success and impact of its metaverse projects and partnerships and are there specific metrics or indicators that are particularly meaningful to the company

    Success for BharatBox is measured by user engagement, the number of experiences published, and the growth of our user base. We track metrics such as the number of users participating in our experiences, the time they spend, and their interactions with digital assets.

    Additionally, we monitor how effectively these experiences help brands achieve their KPIs and foster community engagement. The completion rates of quests, the number of NFTs sold, and user feedback are also crucial indicators.

    Our goal is to create user-friendly, engaging experiences that educate and entertain, building brand loyalty and community trust in the metaverse.

    On your vision for the Indian metaverse ecosystem in the next five to ten years, and how does BharatBox plan to contribute to its growth and development

    Our vision for the Indian metaverse ecosystem is to create a vibrant, interconnected space where digital and physical experiences converge. Over the next five to ten years, we aim to onboard more Web2 clients, facilitating their transition to Web3. By working closely with brands and IPs, we plan to develop immersive experiences that resonate with a broad audience.

    BharatBox will continue to drive innovation, creating a robust infrastructure for the Indian metaverse. Our focus will be on enhancing user engagement, fostering community growth, and ensuring that digital experiences have tangible value.

  • Shemaroo Entertainment partners with The Sandbox, in the BharatBox destination

    Shemaroo Entertainment partners with The Sandbox, in the BharatBox destination

    Mumbai: Shemaroo Entertainment Ltd, one of India’s leading media and entertainment conglomerates, is elated to unveil its collaboration with The Sandbox, a leading decentralised gaming virtual world and a subsidiary of Animoca Brands, set within BharatBox, a new cultural metaverse hub in The Sandbox featuring high-profile artists and brands from India’s entertainment industry. This venture signifies Shemaroo’s progressive dive into the digital space, amalgamating cinematic heritage with state-of-the-art technology, bringing forth the Bollywood metaverse to BharatBox.

    With a legacy spanning over six decades in delivering unparalleled entertainment, Shemaroo’s foray into Digital Collectibles and Non-Fungible Tokens (NFTs) has solidified its presence in the metaverse. Together with BharatBox, this venture will reinvent entertainment, infusing iconic Bollywood IPs such as Jab We Met, The Great Gambler, Disco Dancer, Khuda Gawah, Blue, 22 Yards, and many more, offering fans an immersive virtual engagement with their cherished characters.

    Key Features of the Shemaroo x BharatBox metaverse experience:

      Central Land Parcel: Envisioned as the Bollywood heartland on The Sandbox. Activities range from film launches, award ceremonies, live concerts to screenings, ensuring continuous engagements.

      Gaming Zones:

    a   Retro Night Club (Inspired by Disco Dancer): Gamers can groove to iconic steps, earning rewards and purchasing digital collectibles.

    b   Gaming Club (Inspired by The Great Gambler, starring Amitabh Bachchan): Creating a casino-themed gaming experience.

    c   Underwater Treasure Hunt (Based on Blue): Navigate oceanic depths and treasures.

    d   Cricket Game (From 22 Yards): Experience the cricketing universe, with teams, tournaments, and virtual merchandising.

    e   Horse-riding (Rescue) Quest (Khuda Gawah themed): Embark on thrilling missions across majestic terrains.

     Café for Socializing (Jab We Met): A space to connect and converse amidst iconic movie moments.

    g   Action Game (Tango Charlie): Engage in strategic warfare, unlocking advanced weaponry and challenges.

    Shemaroo invites global fans to embark on this digital journey, blurring lines between reel-life entertainment and real-life experiences.

    Shemaroo Entertainment Ltd chief operating officer Arghya Chakravarty said, “Our alliance with The Sandbox is a testament to Shemaroo’s commitment to innovation and embracing the future of entertainment. As we bridge the illustrious world of Bollywood with the pioneering metaverse of BharatBox, we are creating more than just an experience. It’s a tribute to our fans, offering them an immersive journey into the heart of Indian cinema, where they can not only relive their favourite moments but also be a part of them. The future is digital, and we are thrilled to lead the charge with The Sandbox metaverse.”

    “Our core mission is to empower global creators and inspire them to launch new types of experiences based on true digital ownership, utilizing our #no-code Game Maker,” remarked The Sandbox co-founder and COO Sebastien Borget. “We’re thrilled Shemaroo chose The Sandbox to expand its metaverse experiences in association with BharatBox, as they are are helping to bring Bollywood and its millions of users to the metaverse to explore exciting new content.

    “We at BharatBox are incredibly excited to collaborate with a legacy brand like Shemaroo,” said BharatBox CEO Karan Keswani. He added, “This partnership is not just about bringing Bollywood to the metaverse but celebrating the rich cinematic history of India in a space that’s redefining the future. Merging traditional cinematic masterpieces with the limitless potential of the digital realm signifies the dawn of a new era for Bollywood enthusiasts globally.”

  • The Q, Chtrbox launch integrated marketing platform BharatBox

    The Q, Chtrbox launch integrated marketing platform BharatBox

    Mumbai: Following the acquisition of Chtrbox by QYou Media Inc, The Q India and Chtrbox have together announced the launch of the integrated marketing platform, BharatBox.

    BharatBox will focus on delivering content from India’s most popular non-metro creators across television and digital. Combining the strength and reach of The Q with Chtrbox’s data-driven and cost-effective solutions for building successful tier 2 and tier 3 targeted influencer-led campaigns, the marketing platform will empower brands to reach consumers in these markets, said the statement.

    The platform will offer 360-degrees go-to-market customised solutions that are fully integrated across all distribution platforms. Services will include television advertisements, influencer-generated social media content, branded content, interactivity and surveys to seek real responses from consumers about new launches via influencers, and e-commerce integrations encouraging direct purchases from audiences, it added.

    Speaking on the launch of BharatBox, The Q India, CEO – Simran Hoon, said, “We are thrilled with how quickly we have begun to integrate the power and strength of both companies. The excitement and interest from our brand partners to leverage these unique and combined strengths has us feeling very confident that BharatBox will be a hit out of the gates. Perhaps more importantly, we believe consumers will be thrilled with integrated and branded content that is entertaining, interactive, fun and socially involving as they move towards the purchase of a product or service.”

    “With the power of social media and social commerce growing exponentially, we have seen tremendous success for our brand partners while taking their message to the tier 2 & 3 markets.  We like to say 1 + 1 = 11 when we describe the power of our joining forces with QYou Media and specifically The Q India. This marks the beginning of the many ways that we believe we will both lead the market and capture the hearts and minds of what may just be the world’s largest new market for commerce and purchasing power, tier 2 & tier 3 India,” added Chtrbox CEO Pranay Swarup.