Tag: BGMI

  • Free Fire’s creator Total Gaming inks exclusive NFT partnership with Stan

    Free Fire’s creator Total Gaming inks exclusive NFT partnership with Stan

    Mumbai: Bengaluru-headquartered blockchain-based esports fan engagement platform Stan has announced entering into a strategic non-fungible token (NFT) partnership with the world’s most-followed and popular Garena Free Fire creator and Asian gaming creator – Total Gaming aka Ajju Bhai. The idea and objective behind this collaboration is to create an ecosystem for Total Gaming fans to engage with them optimally through the use of NFTs and other perks. As a part of this collaboration, Stan has now secured the exclusive rights to create and sell NFTs of Total Gaming. Furthermore, the partnership enables Stan users to get access to multiple interactions with Total Gaming, mainly through Instagram Shout-outs and Play-a-Match services curated by Stan.

    Stan co-founder & COO Nauman Mulla said, “As a new-age fan engagement startup working with and for the gaming and esports community in India, Stan is committed to partner with the best talents in the industry, and also to empowering fans and bringing them closer to their favourite esports creators by using NFTs and the marvels of web3. And to that end, Total Gaming aka Ajju Bhai, being one of the most followed and popular esports creators in India and the world, was a must for us to tie-up with. We are delighted to announce that our engagement with Total Gaming going forward, shall enable Stan users over the short-term to get to interact and play with the creator, i.e., Total Gaming himself, whereas in the long run, we at Stan will be additionally hosting multiple mega fan fests and unlocking other valuable fan experiences for Total Gaming’s fans.”

    Creator Ajay (Total Gaming) said, “I am excited to be a part of Stan’s journey. That will enable my audience to engage with me on a whole new level. With this collaboration, we are aiming to reach unprecedented and seamless levels of new-age engagement with my fans and followers.”

    Notably, Total Gaming was started officially as a Youtube channel back in 2018 by Ajay (fondly known as Ajju Bhai), with the sole intent of entertaining and engaging with the gaming community on the Internet. Over the years, Total Gaming’s popularity and follower-base have skyrocketed exponentially, with its content entailing multiple games like Call of Duty Mobile, Minecraft, GTA5 and BGMI (formerly PUBG), apart from Free Fire content creation actively – which has been the major factor in driving the channel’s growth. As of date, Total Gaming has acquired over 42 million subscribers across multiple channels and has had over 6.5 billion collective views on Youtube, as well as over 3.4 million followers on Instagram.

    On the other hand, Stan is a platform that allows fans to get a chance to collect, play, and trade the collectibles and NFTs of their favourite esports players and content creators, via which they will win various perks and rewards. Besides leading Indian Free Fire creators like Total Gaming, Stan has also already inked NFT-related partnerships with multiple leading Battlegrounds Mobile India (BGMI) creators in the country.

  • Battle royale: Why govt’s ban of BGMI spells bad news for gaming in India

    Battle royale: Why govt’s ban of BGMI spells bad news for gaming in India

    Mumbai: Battlegrounds Mobile India (BGMI), the Indian version of PUBG Mobile from Korean game maker Krafton, has been removed from both Apple and Google app stores in India following a government order. The rebranded game was launched in India in 2021 following the expulsion of the original popular PUBG game in September 2020.

    The relaunched version of the game with minor tweaks was quickly picked up by the gaming community in India, even as the game saw millions of downloads and active users. As of July 2022, Krafton’s BGMI surpassed 100 million registered users in the country.

    According to Reuters’ report, the government has banned the popular battle-ground format game, citing national security and data sharing concerns, using the same section of the IT law that it has invoked since 2020 to ban Chinese apps.

    Google said in a statement that it received an official order from the government to remove the game. “On receipt of the order, following the established process, we have notified the affected developer and have blocked access to the app that remained available on the Play Store in India.”

    Krafton has also confirmed the development and said, “We are clarifying how BGMI was removed from the Google Play store and the App store and will let you know once we get specific information.”

    According to the South Korean game maker, it has invested nearly $100 million into the game and the country’s gaming start-up ecosystem to improve India’s local video game, esports, and entertainment startups in the last year. The game is also believed to be a major revenue source for esports organisations, teams, live streamers, esports players, and gaming content creators in India. Apart from Krafton’s official tournaments, several Indian esports organisations were organising multiple BGMI tournaments with massive prize pools.

    Among the Chinese apps that were relaunched and rebranded with similar features following their ban by the Indian government, BGMI is probably the biggest.

    Esports industry stakeholders reacted cautiously to the ban. Most of them said they are yet to receive an official statement from the government on the reason behind the removal of the game from the Play Store and App Store. Some felt this was between the publisher and the government and hoped the issue would be resolved soon.

    According to Revenant Esports founder & CEO Rohit Jagasia, the BGMI ban will definitely be a setback for all major stakeholders, like tournament organisations, esports teams, coaches, support staff, and most importantly, the athletes. However, he added that the company is optimistic about supporting its BGMI athletes during these ‘trying times.’ “At Revenant Esports, we will still be supporting our BGMI athletes and make sure they use our training facility to create content and try their hand at different games.”

    While the entire esports industry will take a hit, Jagasia added that the organisation was built during the first stint of the ban in 2020 and, hence, has always believed in diversification and will continue to do so. “We still have rosters competing in Pokémon Unite, which will be representing India at the World Championship in London; Call of Duty Mobile, which will be playing the regional playoffs for the world championship; Apex Legends, which previously represented the SEA region in the ALGS playoffs in Stockholm; and Valorant, which is currently playing a couple of regional tournaments.”

    Esports Federation of India director & Asian Esports Federation (AESF) vice president Lokesh Suji agreed on the importance of stressing diversification in the industry. He said India is paving its path to becoming a multi-sport nation where every sport is getting the right visibility, audience and investment to grow. “We have to reflect the same in esports where we need to start giving exposure to multiple esports titles and not be limited to one.”

    With so much attention on every front, including the government, it’s also high time our Indian video game developers speed up the process of launching world-class esports video game titles, he added.

    Several industry insiders felt it was too early to comment on the matter, while for some, like Esports Premier League (ESPL) director Vishwalok Nath, it’s a “wait-and-watch time” to take further decisions.

    According to a next-gen marketing agency specialising in the domains of gaming and lifestyle, Alpha Zegus founder and director Rohit Agarwal, such occurrences are becoming more common by the year, and are happening without any foresight. “Not very long ago, we saw a wave of China-based apps getting banned overnight, and also saw the likes of Free Fire getting the red flag-all happening without any prior warnings.”

    Apart from the data sharing concerns, a recent incident of a boy killing his mother over a BGMI argument has once again brought the game under the radar of the government, marking it as “unsafe for young adults.” Similar incidents of arguments and damage due to the game have arisen in the past as well.

    The gaming industry is realising more than ever that the esports and mobile games space is becoming increasingly unpredictable by the day. Stakeholders expressed the hope of a regulatory body coming into play that monitors the games over time, instead of banning them overnight.

    In the absence of an official statement from the centre on the removal of the game, if this game’s removal stays for some time, then it will be damaging to the ever-growing Indian esports ecosystem, says Qlan, The Gamer’s Social Network co-founder & CEO Sagar Nair.

    Looking at it from a sports lens, although we are a multi-sport nation, cricket enjoys the biggest chunk of revenue and viewership in our country, he added. “This potential stay will hamper the whole esports ecosystem—consumers, businesses, stakeholders, jobs and much more. There is a large investment riding on startups, tournaments, and game streaming. It’s a trickle effect waiting to happen.”

    It’s not just about one game, but with the kind of popularity, player base, and viewership BGMI has, it is leading the biggest esports title in India, industry insiders opined. However, many are confident that the esports revolution in India is huge and the community is tightly bound, due to which Indian esports will continue to grow and thrive.

    As of now, despite the removal of BGMI from the Google and Apple app stores, players can still play BGMI on their smartphones if they have downloaded it before. That is, until the government gets the developer, Krafton, to shut it down entirely.

    Also Read | Esports Premier League season 2 postponed due to govt’s ban on Battlegrounds Mobile India application

  • ESPL to continue association with Tiger Shroff for Esports league season 2

    ESPL to continue association with Tiger Shroff for Esports league season 2

    Mumbai: ESports Premier League (ESPL) on Monday announced to continue its association with actor Tiger Shroff as the face of franchise-based Esports league for the second consecutive year. 

    Along with the partnership extension, ESPL has also roped in Global smartphone brand TECNO Mobile as presenting sponsor and India’s leading streaming platform, LOCO as their exclusive digital broadcast partner for ESPL Season 2.

    Tiger’s association with ESPL season 2 is expected to further bolster the positioning of the league. In the last season, Tiger’s video of cheering esports athletes garnered more than a million views on YouTube.

    TECNO Mobile is promoting TECNO Pova 3 through ESPL which started on 15 June.

    Speaking on the association with Tiger Shroff, ESPL director Vishwalok Nath said, “Tiger Shroff played a key role in making ESPL a household name in its first season. His popularity and fan following among the youth and millennial audiences helped us to engage and influence gamers across the country. His star power also helped push Esports to the mainstream. We are delighted to extend our fruitful association with Tiger in the second season. I’m confident that Tiger’s strong connection with the audiences will help us greatly in achieving our aim of revolutionising the Indian esports ecosystem.”

    Shroff added, “I am glad to continue my partnership with India Today Gaming for ESPL Season 2. Esports has seen an explosive growth across the country. ESPL is a great platform for esports athletes to showcase their talent on the national stage. I am happy to be part of this undertaking to grow the esports industry while encouraging the esports players and the gaming community.”

    The second edition of ESPL kickstarted on 15 June as this year’s league has been engaging gamers from across the country in high-voltage action of the most popular battle royale game, Battlegrounds Mobile India (BGMI).

  • Esports team GodLike Esports collaborates with blockchain-based fan engagement startup Stan

    Esports team GodLike Esports collaborates with blockchain-based fan engagement startup Stan

    Mumbai:  Esports organisation GodLike Esports has entered into a strategic agreement with Bengaluru-headquartered esports fan engagement startup Stan. This will enable them to provide officially licensed non-NFT digital collectibles for GodLike BGMI team’s fans and followers, among other services and rewards. 

    The key objective of the partnership between Stan and GodLike, which was facilitated by Numen Esports and Gaming, is to build an ecosystem for fans in order to connect with them actively and unlock new experiences for the fan base. 

    Following this partnership, Stan shall be giving access to GodLike fans to chat, play and even meet GodLike team members; furthermore, Stan users will also have a chance to visit GodLike’s Bootcamp, India’s largest gaming/esports facility.

    Among the key players of Godlike Esports BGMI team with whom Stan has collaborated include: Chetan ‘Kronten’ Chandgude, Abhijit ‘Ghatak’ Andhare, Jonathan ‘Jonathan’ Amaral, Vivek ‘ClutchGod’ Abbas, Abhishek ‘ZGOD’ Choudhary and Suraj ‘Neyoo’ Mujumdar. 

    In addition, they have also collaborated with an influencer and an ex-professional player Kronten, GodLike owner, founder and director Abhijit ‘Ghatak’ Andhare (also an influencer and an ex-professional player).

    Speaking on the partnership with GodLike, Stan co-founder and COO Nauman Mulla said, “Entering into a strategic partnership with the biggest organisation in India, GodLike Esports, was a no brainer for us at Stan, as want to give access to all the GodLike superfans, all of that Stan is offering. We aim to work with all the major stakeholders in this esports ecosystem, which is why we are very excited about this partnership. We intend to empower fans and connect them with their favourite esports athletes and creators; and to that end, now Stan users will be able to play a game, chat, make a live call, and meet GodLike members. We are proud to announce that Stan is the only platform today giving access to GodLike fans to meet, chat, play and also visit their gaming facility, and no other application or company are offering these services.”

    Kronten said, “We are excited to partner with a brand as visionary and groundbreaking as Stan. Physical collectibles and memorabilia have been a part of sporting culture across the globe for so long and converting these to digital tokens using advanced technology will revolutionise fan engagement. All of us at GodLike are looking forward to engaging with our fans and community through Stan.”

  • Rooter signs up exclusive eSports deal with GodLike

    Rooter signs up exclusive eSports deal with GodLike

    Indian game streaming platform Rooter is now taking a major leap by signing a deal with the country’s most prominent and powerful eSports team GodLike.

    The partnership deal will provide Rooter exclusive live streaming rights broadcasted by GodLike for games such as Battlegrounds Mobile India (BGMI), Garena Free Fire, Call of Duty Mobile (CODM) and new forms of live gaming content. This partnership is stated to be the biggest eSports deal in Indian history.

    According to a report, interestingly, GodLike also signed an exclusive streaming partnership deal with Loco. The latter, too, was a partnership of unspecified value, and six gamers from GodLike’s roster will now be streaming their BGMI, Free Fire and CODM sessions on Rooter instead.

    During the announcement, Rooter said that the partnership is part of the company’s net investment of Rs 100 crore in the Indian esports industry. Also, the partnership between the two entities will not be limited to game streaming, as Rooter will also serve as a sponsor for GodLike in all the upcoming tournaments and events.

    Fans can catch the currently active content creators from GodLike on Rooter. They include, ‘Jonathan’ Amaral, Abhijeet ‘Ghatak’ Andhare, Abhishek ‘ZGOD’ Choudhary, Vivek ‘ClutchGod’ Horo, Suraj ‘Neyoo’ Majumdar, and Ashpreet ‘Gill’ Singh.

    Sharing his excitement on this partnership, Rooter co-founder and COO Dipesh Agarwal said, “GodLike is one of the most popular teams in the Indian eSports ecosystem and we foresee building a long-term relationship with them. Having their roster of professional gamers as part of our massive community will give the fans tons of exclusive content and a chance to interact with their favourite streamers. This is the biggest deal ever signed in India’s esports ecosystem, and by joining forces with GodLike, we look forward to building an enormous and competitive community of streamers and influencers on our platform.”

    Further Godlike eSport director Amar Sanjay Chandgude said, “We are thrilled to partner with the country’s most popular game streaming platform. The speed of innovation and the incredible gaming experience Rooter offers reaffirms its commitment to scale eSports in India. GodLike eSports is known for exploring and nurturing gaming talent across India. They have created India’s leading teams in Bgmi, Free Fire and Codm. The team is on a mission to build the most successful eSports ecosystem the world has ever witnessed.”