Tag: AOL

  • Myriad channel universe will require content delivery to many touch points

    Myriad channel universe will require content delivery to many touch points

    MUMBAI: Imagine a digital world where new broadband networks scale up the present 500 channel universe to one that is 500,000 or even five million strong.

    An indication of the sheer breadth of possibilities (some would say frightening) that the brave new digital future is throwing up for those in the broadcasting business.

    It was a point that was expanded on by Turner International Asia Pacific president Stephen Marcopoto, in one of today’s plenary sessions – Digital Entertainment living.

    Said Marcopoto, “In order to reach this new consumer model we need to produce and deliver content to as many of these gadgets and technological touch points as possible. More than 30 million hours of TV are produced each year but we face the end of appointment viewing as scheduled broadcast channels and distribution are displaced by a choice of millions of download and on-demand programs. The pressure on content providers to innovate is therefore greater than ever as consumption moves from passive viewing by a large mass audience to the active engagement of individual consumers.”

    One of the biggest challenges could be on advertising models, Marcopoto said. “In the world of mobisodes and iPod downloads, the revenue models risk being turned upside down. The argument to advertisers is that these ‘third screen’ platforms reach people who would not normally have watched the show on air in the first place, so the advertisers don’t lose consumption. But in reality it’s way too soon to know the true impact of this technology on revenue streams and distribution. The hope is that through making popular shows convenient and available at a fair price, content owners should be able to avoid the savagery the music industry suffered.”

    The next huge challenge the industry faces is in the changing economics of rights ownership. Marcopoto stressed the “absolutely fundamental need that digital rights management (DRM) is enforced. “We know the case for DRM – without a strong system in place to ensure only paying consumers can access media, piracy will continue to run rampant and cut drastically into profits for producers and distributors. And, with declining sales, creative input will also drop and the overall quality of media produce risks decline. But potential solutions are out there and closed network providers like Kontiki have developed deals with players like AOL to deliver DRM protected content efficiently, with no more risk to piracy than a normal download,” he opined.

    Marcopoto finished his presentation with a quote from Mark Pesce, the head of Future STR, a consultancy based in Sydney. “The ‘Three Fs’ of finding, filtering and forwarding (content)—scaled up to the swarm of a billion internet users, describe the network media world. How the media industries of the present day—predicated on mass communication to mass audiences—negotiate the transition into a world of microaudiences, each fiercely guarded by an army of ever-vigilant nanoexperts, remains an open question.”

  • Fun Technologies acquires WorldWinner for $23 million

    Fun Technologies acquires WorldWinner for $23 million

    MUMBAI: Fun Technologies Inc. has announced that its wholly owned subsidiary, SkillJam Technologies Corporation has acquired WorldWinner.com, Inc. for $23 million. This acquisition further consolidates the company’s leadership position in the fast-growing casual gaming market.

    Based in Newton, Massachusetts, WorldWinner is a privately held company that specialises in online skill games. It hosts more than 10 million games and awards millions of dollars in prizes every month, with games in five categories: Card (Bridge, Spades), Word (Word Mojo), Arcade (SwapIt, Blockwerx), Strategy (Skillgammon, Cubis) and Sports (Pool, Polar Bowler). An average of 350,000 games are played on WorldWinner daily. For the 12 months, WorldWinner’s unaudited financial statements showed revenue of $10.67 million.

    SkillJam is a multi-channel provider of skill-gaming technology and solutions. It develops and distributes private-label gaming solutions for a broad network of partner destination sites in the US and abroad, including AOL, MSN’s Zone.com, Virgin Games and Lycos. Through its skill-gaming website SkillJam.com, SkillJam offers a wide range of skill games to its over nine million registered users. SkillJam games are also offered over the internet, through wireless applications (mobile) and iTV (interactive television), and on stand-alone kiosks.

    Over the short term, WorldWinner’s products will continue to be offered on its website, http://www.worldwinner.com, but there will be some level of integration in the future with the SkillJam property.

    Fun Technologies CEO Lorne Abony said, “The acquisition of WorldWinner is a significant strategic achievement for Fun Technologies. WorldWinner was until now our largest competitor and by consolidating the two businesses we will achieve significant operating efficiencies, leverage and synergies. Skill-gaming is in its infancy and we believe it makes tremendous sense to consolidate the sector in its early stages to capture market share, increase supplier concentration, enhance distribution and acquire customers at low cost per acquisition. The synergies that exist in merging SkillJam and WorldWinner are enormous, as the businesses are complementary in every way.”

    Fun Technologies president Rick Weil added that acquiring WorldWinner means leveraging economies of scale and significantly growing revenue. Further, Weil stated, “We will acquire millions of new non-overlapping customers, increase our liquidity and offer customers a variety of new online games. We also intend to move quickly to take advantage of the cost synergies which exist in redundant operations.”

    WorldWinner president and CEO Stephen Killeen said, “We are proud to be a part of this merger with Fun Technologies. The consolidation of the two organizations will result in a global skill-gaming powerhouse.”

  • AOL and Warner Bros. to launch the first broadband television network In2TV

    AOL and Warner Bros. to launch the first broadband television network In2TV

    MUMBAI: AOL and Warner Bros. are saying “Welcome Back” to thousands of classic TV shows with the launch of In2TV, the first broadband television network, on AOL.com.

    The network offers the largest collection of free on-demand TV shows on the web, including full episodes of favorite Warner Bros. programs from the past 40 years such as Welcome Back, Kotter, Chico & The Man, Alice, Growing Pains, Sisters, Kung Fu, Lois & Clark and many others, along with interactive features and viral videos that enable audiences to experience and interact with television programming in an entirely new way.

    “In2TV breaks new ground as the first true broadband television network. With the largest collection of full length television programming anywhere on the Web, plus interactive features and viral videos all free and on-demand, In2TV will appeal to existing fans as well as introduce these shows to a whole new generation. In2TV is another important milestone in the evolution of video on the Web, and is one more way that we are making AOL.com the best destination for video online,” said AOL Media Networks executive vice president Kevin Conroy.

    “In2TV begins to realise the true potential of web-based TV by putting the viewer in charge of their own TV schedule online. This opens up new opportunities for platforms and program distributors alike and points to the prospect of exciting new paradigms in online and interactive entertainment soon to come,” said Warner Bros. Home Entertainment Group president Kevin Tsujihara.

    “In2TV offers consumers access to an unprecedented collection of Warner Bros. TV favorites including thousands of great dramas, comedies, animated series loaded with unique interactive features. We’re proud to team with AOL on this first-of-its-kind broadband network and, in the near future we will be adding more recent programs and other TV related content from our studio and other producers that you can’t find anywhere else on the web,” said Warner Bros. Domestic Cable Distribution president Eric Frankel.

    Available exclusively through the AOL.com Web site (http://www.aol.com/in2tv), the In2TV service lets fans watch hundreds of episodes from dozens of shows every month, along with quizzes, puzzles, photo galleries and polls tied to the various shows. The shows are organiaed into six genre-themed channels (with two more to launch this summer), including:

    LOL TV: Laugh Out Loud with everyone’s favorite comedies from Welcome Back, Kotter which made a household name out of John Travolta to the slapstick antics of Cousin Balkai and Larry in Perfect Strangers as well as the Emmy-winning Chico and the Man, Hangin’ With Mr. Cooper and Head of the Class.

    Dramarama TV: Fans will enjoy the unaired “lost” pilot of juicy soap Falcon Crest and all the drama of five-time Emmy nominated Sisters, plus there’s Scarecrow and Mrs. King, Spenser: For Hire and the family favorite Eight Is Enough.

    Toon Topia TV: Kids and adults alike will flock to animated fare such as Beetlejuice, Steven Spielberg Presents Pinky and the Brain and Freakazoid, The New Adventures of Batman and Histeria!

    Heroes and Horrors TV: Sci-Fi and Horror come together in heroic proportions with Lois & Clark: The New Adventures of Superman, Babylon 5, Wonder Woman, V and Freddy’s Nightmares.

    What a Rush TV: Rev up for plenty of action-adventure when East meets West in Kung Fu, plus La Femme Nikita, The Adventures of Brisco County, Jr., Dark Justice and The Fugitive.

    Vintage TV: Fans find all-time favorites such as Growing Pains with Kirk Cameron, F-Troop, The F.B.I., Maverick and Alice.

    In2TV also features highly engaging viral short-form videos and programming themes that repackage some of the greatest moments in television in exciting new ways.

    In addition, In2TV offers “In2Active TV”–unique interactive experiences that test fans’ knowledge of TV trivia and offer addictive games and challenges.

    In2TV provides advertisers with compelling video inventory for instream broadband advertising as well as opportunities for sponsorships and accompanying banner ads. Video ads, 15-second and 30-second spots, will be limited to a total of one – two minutes within each 30-minute episode as compared to eight minutes of advertising on broadcast television.