Tag: All India Gaming Federation

  • Google says it prepared to open Play Store gates for real-money gaming in India

    Google says it prepared to open Play Store gates for real-money gaming in India

    MUMBAI: Google has told India’s competition watchdog it is finalising a business model to accommodate the country’s booming real-money gaming (RMG) sector, in a proposal that could see all permissible formats return to the Play Store. The Competition Commission of India (CCI), which is conducting an ongoing antitrust probe, has invited public comments on Google’s plan until 20 August.

    All India Gaming Federation (AIGF) chief executive Roland Landers  called the move “a timely and welcome step” toward a fairer and more transparent digital ecosystem. He noted that Google’s recognition of certificates issued by self-regulatory bodies such as the All India Skill Gaming Council (AISGC) would “empower responsible operators, support innovation, and ensure a safer experience for Indian consumers.”

    The AISGC, chaired by a former supreme court justice, has since 2018 applied a detailed legal and analytical framework to determine whether a game qualifies as one of skill under Indian law.

    AIGF, the country’s largest and oldest gaming industry body, said the proposal could lower entry barriers, level the playing field for smaller firms, and boost jobs and digital inclusion. The federation represents more than 120 members, including many MSME startups, who together serve over 40 crore Indian gamers and are collectively valued at more than $10 billion.

    If the CCI approves the plan, India’s gaming sector — long hobbled by inconsistent platform policies — could be set for a growth spurt.

  • All India Gaming Federation announces the second edition of AIGF Knowledge series

    All India Gaming Federation announces the second edition of AIGF Knowledge series

    Mumbai:   All India Gaming Federation (AIGF), the apex industry body for the online gaming sector in India, announced the upcoming second edition of the AIGF Knowledge Series. This groundbreaking initiative is set to take place at Bengaluru GAFX 2024, a flagship annual event of the Indian animation, VFX, gaming, and comics (AVGC) industry, supported by the Government of Karnataka.

    The “AIGF Knowledge Series” is a cohesive module to spark up conversations and create awareness about the online skill gaming landscape. The series will be held in collaboration with different states in the country to foster insightful and riveting discussions across strategic gaming themes through panel discussions, fireside chats by various domain experts from the industry and gaming ecosystem.  The first edition was successfully conducted in Meghalaya and the second knowledge series is scheduled to take place at Lalit, Bengaluru, on 31 January 2024, starting at 3 pm. Renowned industry experts, thought leaders, and key stakeholders will gather to share valuable insights into the latest developments, challenges, and solutions in the realm of online gaming safety.

    The Indian online gaming industry is at the cusp of transformation and is poised to only grow further. In 2023, India’s online gaming market had revenues of Rs 260 billion ($ 3.1 billion) and is expected to grow to Rs 625 billion ($ 7.5 billion) in the next five years, as per a report. An event of this nature is intended to benefit game creators, industry, and gamers alike and serve towards the goal of creating a safe, secure, trusted and accountable gaming ecosystem within Digital India.

    All India Gaming Federation CEO Roland Landers expressed his delight at introducing AIGF’s flagship knowledge series in Bengaluru. He stated, “Our objective with this series is to facilitate insightful and engaging discussions on strategic gaming themes. We also aim to collaborate with other key states in the future to enhance outreach and awareness towards online gaming. Through this knowledge series, we invite all stakeholders in the gaming industry to actively participate in this insightful event. By fostering collaboration and sharing knowledge, we can collectively contribute to the development of a safer and more trusted online gaming ecosystem.”

    Moreover, as the Indian online gaming industry continues to evolve, the AIGF Knowledge Series at Bengaluru GAFX 2024 stands as a pivotal platform for industry stakeholders to collaborate, share insights, and shape the future of the online gaming landscape.

    Event Registration Link: https://aigf.glueup.com/event/97443/register/

  • PlayerzPot to cross 10 crore users by March 2023, aims to become top fantasy and casual gaming platforms in next five years: Sunil Yadav

    PlayerzPot to cross 10 crore users by March 2023, aims to become top fantasy and casual gaming platforms in next five years: Sunil Yadav

    Mumbai: Co-founded by Yogesh Doiphode and Mitesh Gangar in 2015, PlayerzPot is a fantasy sports arena which blends the excitement and thrill of real-world sports with fantasy gaming. Whether it is cricket, football, kabaddi, basketball or baseball, it allows players to experience their favourite games on multiple levels, along with earning real money. PlayerzPot offers users the liberty of choosing their own league, players, and lucky pot. The company said that it offers a customer-centric approach, hassle-free payment options, best-in-town referral programmes and an unflagging spirit.

    PlayerzPot was started in 2015 from a small garage in Airoli, Mumbai, by the co-founders who shared the same passion for fantasy sports and a vision to build India’s best fantasy sports platform. Being first time entrepreneurs, the initial days trying to grow the company were accompanied by hard lessons and experiences. But taking these as learning opportunities and course correcting their strategies to innovate and adapt, PlayerzPot was revamped in 2017 and was the first to come up with concepts like ‘Refer & Earn for Lifetime’ along with the option of instant withdrawals, in India. Since then, the platform has continued to add more features. PlayerzPot recently roped in cricketers Bhuvneshwar Kumar and Smriti Mandhana as its brand ambassadors.

    Indiantelevision.com caught up with PlayerzPot Media CEO Sunil Yadav. His association with PlayerzPot goes way back, right to its inception in 2015 as a consultant and then joined as a marketing director in 2019. He was then elevated as a CEO in 2021 and he continued to spearhead the company’s vision of being India’s ultimate gaming destination.

    Under his able leadership, PlayerzPot successfully introduced Skilled based Casual Gaming and a plethora of consumer loyalty programs that kept users returning to the platform in spite of no sports events in a tough year like 2020. He has also laid the framework for PlayerzPot getting into Real Money Gaming at the right time. 

    Apart from that, he is an avid traveller, and loves exploring new places. He believes he is a lifelong student, and even in his down time, he likes reading case studies and researching market growth strategies.

    Edited Excerpts:

    On the market gap that was witnessed by the brand when it launched seven years back

    Sunil: PlayerzPot started in 2015 from a small garage in Airoli, Navi Mumbai, with a vision to become a one-point destination for the Indian online gaming community. Considering the invincible craze of cricket in our nation and our love for IPL, we wanted to channel that excitement for sports in every Indian by offering a gamut of fantasy games. Our primary aim was to bridge the gap between reality and acceptance of fantasy sports. That’s how PlayerzPot was born. The first version of PlayerzPot was web-based. It was launched in April 2016 and our first mobile app was launched in April 2018.

    The situation presented an opportunity to learn from on-ground glitches. We noted the challenges, revised our strategies with a user-first approach and introduced unique features such as ‘Refer & Earn’, ‘Instant Withdrawals’, and ‘private game’. These features eventually helped us to build credibility and trust. As a result, in six years, we surpassed the 10 million user base and continued to outshine user expectations with rich fantasy and casual games. 

    On USPs of the company

    Sunil: We offer a wide range of gaming action with nine fantasy sports, 15+ casual games and three card games on our platform. We are engaged in constant research and development to provide an excellent gaming experience through USPs such as refer & earn quick withdrawal, 24*7 customer support, leaderboard, free leagues, and user retention policies. We analyse user journeys, behaviours, and gameplay time and curate our offerings to individual users to increase their stickiness. As a brand, we promote responsible gaming and thus provide a complete secured registration process and payment gateways.

    On how the Covid-19 pandemic impacted the company’s business 

    Sunil: Before the pandemic turned the world upside down, online gaming has been largely considered a hobby or just another mode of entertainment. Today, people are charting their entrepreneurial careers in online gaming, a sector expected to become a community of 510 million gamers by 2022-end, as per KPMG. In terms of revenue, the market is expected to grow at a compound annual growth rate of 21 per cent over the next five years, meaning that it will reach $3.84 billion. Such encouraging statistics are based on the rising interest of Gen Z and millennial gamers. The multifarious roles in the employment generation of this sector have encouraged the Centre to take note of gaming as a great source of domestic and global investment.

    During the pandemic, there were no fantasy sports available for users. Understanding the pulse of the users, we decided to diversify ourselves by offering casual games on our platform. PlayerzPot, being an industry leader as one of the fastest-growing super gaming apps with 1 crore+ users, turned tables by launching 15+ casual games in less than two years. Our massively successful IPL 2022 campaign #CricketKaBhoot garnered a resounding reach, close to 500 million and a 300 per cent revenue jump in fantasy gaming. We grew 3X on our user base year-on-year and launched over seven casual games. We partnered with Indian cricketers Bhuvneshwar Kumar and Smriti Mandhana, and the new sensation, Rashmika Mandanna, were landmark moves to boost our popularity in the evolving gaming community in the country. 

    On the business model of the company 

    Sunil: We offer three different categories of skilled games viz., fantasy games, casual games and card games, which are our key revenue generators. The model is as per industry standards and as the guidelines of the All India Gaming Federation.

    On the growth of the gaming industry

    Sunil: Technology is the life force of online gaming, and the Indian industry has always been one of the earliest adopters of advanced tech to create new demands for users. With the lockdown directing first-timers to online gaming as a new mode of entertainment, the gamers’ community have grown in leaps and bounds.

    We see a welcome change in the gender ratio of gamers, as women have started playing actively. As real-money gaming rises exponentially, proper checks and balances need to be there in the form of simplified regulations to encourage safe, responsible gaming.

    On how the platform is boosting its offerings to attract users 

    Sunil: Advertising and marketing play important roles in spreading awareness about services, new launches, offers, prizes, competitions, and other relevant information about the platform to the target group. It is very important to communicate the right message, that too through multiple marketing channels. 

    We at PlayerzPot keep a 70 per cent share of our annual profits for marketing activities and campaigns. This IPL season, we had the #CricketKaBhoot campaign live on social media channels, short-format video platforms and the OTT platform of Hotstar. This collaboration garnered a unique reach of close to 500 million, pan-India participation with a 50 per cent increase in registrations and 30 per cent of early users returning to the platform. The successful collaboration reinforced the importance of OTT platforms and short video sharing apps and thus helped to reach the masses.

    On the regulation that the gaming industry requires

    Sunil: There has been a major disconnect between the rising popularity of online gaming and the dearth of awareness and regulations for the same. This creates confusion between skilled-based gaming and gambling. 

    I believe that the increase in GST from 18 per cent to 28 per cent, would also help to have a concrete set of regulations, which will assist the entire ecosystem. It may initially be a speed-breaker by tightening the cash flow and slowing down the growth momentum in gaming initially, but it will bring online gaming under the legal framework and thus, attract global investments because of its credibility from the government.  

    On challenges in terms of tech hiring and mobile gaming segment 

    Sunil: Gaming is a developing industry in India, and its impressive growth can be attributed to better internet penetration in remote corners of the country and increasing affordability of feature-rich smartphones. With such an easy entry point, the industry is bound to grow with new career opportunities being created regularly.

    Yet, there is a considerable lack of tech-skilled talent in a market flooded with new technology every other day. Since there is some uncertainty associated with a growing industry, tech professionals tend to avoid online gaming as a career option. Therefore, the biggest challenge gaming brands are taking head-on is hiring talented tech professionals at all levels to manage technical operations and services online.

    On the role of augmented reality (AR) and virtual reality (VR) in business and the use of non-fungible tokens

    Sunil: Online gaming has levelled up with new technologies such as AI, ML, and Data Science, aided by tech-savvy young players. The market is very competitive, and players are diversifying models with AR and VR to excite users.

    Metaverse is going to be a litmus test for Indian online gaming brands facing the challenge of building a breath-taking virtual reality experience. Tapping on real-time emotional responses, gamers will also be rewarded with play-to-earn concepts allowing them to win virtual gaming items, trade them and earn physical money. Non-fungible tokens (NFTs) will improve ownership of digital and physical assets on the blockchain and thus, make the metaverse more exciting. On the other hand, AI integration will check any form of data leak, ensure a safe environment for gamers, and appeal to investment based on trust.

    As one of the leading fantasy gaming platforms, we are exploring suitable possibilities on the metaverse by creating unique selling propositions (USPs) and minimum viable product (MVP) building with some scalable tech architecture designs, market rollout strategy, and customer engagement strategy.

    On the plans of growth of users, increasing revenue, expansion and funding

    Sunil: Currently, PlayerzPot has over 10 million active users and is focusing on launching more skilled games, with other exciting offerings for RMG enthusiasts. We predict an addition of 1 crore + users by March 2023 and are set out to become one of the topmost fantasy and casual gaming platforms, five years down the line.

    Self-sustenance is vital for PlayerzPot to achieve that goal, and we plan to do that through the launch of various card games and entry into the NFT space. We also plan to incorporate metaverse aspects in our technology roadmap to create USPs in the virtual world. As far as acquisitions and investments are concerned, we look forward to investing in talented companies who share our long-term vision of becoming a major contributor to Indian online gaming.

  • Industry bodies raises concern over revised GST rates in online gaming

    Industry bodies raises concern over revised GST rates in online gaming

    Mumbai: The three largest online skill gaming associations in the country, E-Gaming Federation (EGF), All India Gaming Federation (AIGF) and Federation of Indian Fantasy Sports (FIFS), expressed concern at the recent media reports, which suggest that the GST rate on online skill games may be increased from existing 18 per cent to 28 per cent.

    In an official statement released, the three industry bodies said that what is more worrying is some media reports suggesting that the tax may be levied on total pool (prize money pooled plus the platform commission) and not on gross gaming revenue (GGR). The latter, if implemented, they said, will mean the demise of the online skill gaming industry in India.

    EGF CEO Sameer Barde said, “Such a step is not only in dissonance with international best practices but is also violative of the principles of GST. Essentially, the online skill gaming operators are platforms, which bring players from various geographies together. The money pooled is eventually distributed to the winning player. The platform charges a predetermined fee, known as GGR, and pays tax on that. If you were to charge an increased tax rate on the entire quantum (pooled money plus commission), it is not only principally incorrect but will also annihilate this sunrise sector.”

    Highlighting that the sector has immense economic benefits, the industry associations appealed to the GST Council to understand the salience of games of skill and take a decision considering international taxation best practices.

    “Global studies have shown that incidence of taxation, on prize money instead of gaming revenue, leads to reduced tax collections for the exchequer and ends up giving a fillip to the black-market operators at the expense of legitimate tax paying players,” said FIFS CEO Anwar Shirpurwala. He further added that any regulations or taxation related to skill gaming should not be treated at par with games of chance, as these are very divergent activities both in terms of law and in practice.

    With a combined membership of around 100 operators, between them, EGF, AIGF and FIFS, represent more than 90 per cent of the online skill gaming market in India. In the last few years, the online skill gaming sector has emerged as a growth engine for the Indian economy with direct benefits to a lot of sectors such as fintech, sports, animation & graphics, semiconductor, edtech and software development. The sector has also witnessed investments from marquee global venture capital and private equity firms. In the last six years, the online skill gaming sector has received foreign investment of over two billion dollars. The sector already employs around 50,000 people.

    AIGF CEO Roland Landers said, “At one level the sector is very upbeat at the prospect of contributing towards growth of the Indian economy. We are very encouraged by the encouragement shown by the government, through formation of AVGC task force, constitution of inter-ministerial task force and the recent initiatives by MeITY to engage with the industry. But all this will amount to nothing, if it is not supported by a progressive taxation regime. An increased tax rate, and then levying the tax on the entire contest entry amount (instead of GGR), will be catastrophic for the industry, even nipping its potential in the bud.”

  • Karnataka HC order will pave way for progressive policy on online gaming: Industry

    Karnataka HC order will pave way for progressive policy on online gaming: Industry

    Mumbai: The Karnataka high court on Monday struck down the amendments to the Karnataka Police Amendment Act in 2021 that prohibited certain online gaming activities in the state.

    The judgement comes as a relief for online fantasy sports and online gaming companies such as Dream11, Mobile Premier League, Games24X7 and Ace2Three who had suspended operations in the state after the ban came into effect on 5 October last year.

    In October, the state government had prohibited and criminalised playing of games of skill including online games by risking money or otherwise by amending the Karnataka Police Act, 1963.

    The provision was challenged by Skill-gaming industry body All India Gaming Federation, fantasy sports industry body Federation of Indian Fantasy Sports and real money gaming firms such as Mobile Premier League, Games24X7, A23, Junglee Games, Gameskraft and Pacific Games who moved the high court against the law.

    The high court on 22 December reserved its judgement in the case after concluding the hearings from a series of petitioners that included industry associations, gaming companies and individuals who had challenged the constitutional validity of the state’s new online gambling law that came into effect on 5 October.

    On Monday, the division bench comprising chief justice Ritu Raj Awasthi and justice Krishna S Dixit declared certain provisions of the Karnataka Act number 28/2021, to the extent the provisions pertaining to regulate online gaming activities, “to be ultra vires to the Constitution of India.”

    All India Gaming Federation CEO Roland Landers welcomed the judgment that comes in succession of the positive judgements for online skill gaming by the Kerala and Madras HC in 2021. “With the FM’s announcement of AVGC task force that will give a major boost to the game development sector, we look forward to bringing in massive employment, through direct and indirect jobs and becoming a meaningful contributor,” he said.

    Games24X7 vice president corporate and regulatory affairs Dinker Vashisht, said he hopes that these judgements nudge state governments to frame progressive policy and regulatory structure for this sunrise sector.

    Witzeal founder and CEO Ankur Singh too welcomed the order enabling the industry to resume business in Karnataka and provide gaming platform to users. “This move is in line with the initiatives proposed by the FM in the Union budget to set up an AVGC task force and will further help in giving a much-needed push to gaming companies and developers,” he added.

    “I am sure all state governments will also support the industry to realise its true potential, both for employment opportunities and revenue generation which can also be a big contributor to the GDP,” said Baazi Games co-founder and COO Puneet Singh. “This will also boost the investor sentiment towards the segment.”

    PlayerzPot co-founder Mitesh Gangar said it will pave the way for all brands to start its operations in Karnataka. “The state contributed to a sizable chunk of user base and revenue for us and this ban uplift will allow our users to come back to skill-based gaming,” he added.

    India is the fifth largest online gaming market globally with 80 million skill-based gamers in 2020 which is expected to grow to 150 million by 2023 according to an EY-All India Gaming Federation report. The sector is expected to generate revenues in excess of $3 billion by 2025.

  • Time to bring progressive law, not ban online games: FICCI Gaming Committee

    Time to bring progressive law, not ban online games: FICCI Gaming Committee

    Mumbai: The FICCI Gaming Committee (FGC) has spoken out against statements made by the chief minister of Tamil Nadu to bring an end to online gaming in the state. The FGC has urged the state government to adopt an enabling gaming policy protecting players while ensuring a secure, responsible gaming environment.

    “The FICCI Gaming Committee is committed to supporting the government in establishing a safe gaming environment. However, we would like to reiterate that blanket bans do not ensure player protection but instead, benefits unscrupulous fly-by-night operators and encourages illicit and underground gaming activities leading to detrimental impacts on the very populations the government seeks to protect,” the industry body said in a statement.

    The committee asserted that the need of the hour is a stable regulatory mechanism capturing clear requirements that protect consumers and operations of lawful operators. It has suggested that the government consider regulating this new form of entertainment thereby addressing several issues such as protecting players by providing access to responsible entertainment choices.

    In February 2021 the state government amended the Tamil Nadu Gaming Act, 1930, banning online games, subsequently the Madras high court struck down the law in August 2021 on the basis of multiple Supreme Court decisions taken in the past. Reiterating the protection afforded under the constitution to games of skill.  

    “While we appreciate the intent of the government to protect the users, a wide-ranging ban seems excessive and disproportionate in meeting its objectives,” said FICCI director general Arun Chawla. “It shall also severely impact these new technology-driven legitimate businesses that are generating much-needed jobs and revenues for the state.”

    “Around 420 million players across the country enjoy online gaming as a form of entertainment. To ensure that these players’ experiences are safe, we request the government consider regulating this industry, which would allow only legitimate, legal operators to operate while adhering to strict protocols,” said E-Gaming Federation CEO and FGC convener Sameer Barde. “At EGF, we have set up a self-regulatory framework in the form of a code of conduct ensuring a safe, transparent, and responsible environment for players by our certified members. We look forward to collaborating with the government and offering our expertise to help the state establish a well-regulated and sustainable industry.”

    “The growth of 27 per cent CAGR generated by the online skill gaming industry in 2020 has made it the fastest-growing segment within the Indian M&E sector,” said All India Gaming Federation CEO and FGC convenor Roland Landers. “The sunrise online skill gaming industry is responsible for facilitating 400+ Start-ups in this sector and attracted 400+ million gamers – young Indians providing them viable alternate job opportunities in Esports and other gaming businesses.”

    “All AIGF stakeholders are governed by the skill games charter that ensures global best practices across responsible gaming and gamer protection. It is in the best interests of all concerned that the State Govt works with the skill gaming industry to build a robust regulatory framework to ensure all stakeholders across the ecosystem benefit economically and socially notably taxation revenues gaming and allowance for Indian registered gaming companies to operate in the state,” he added.

    “India has emerged as the largest Fantasy Sports market in the world with over 13 crore Indian sports fans using fantasy sports,” said Federation of Indian Fantasy Sports CEO and FICCI Gaming Committee convener Anwar Shirpurwala. “Fantasy Sports is contributing significantly to the growth of the sports ecosystem in India and also helping Tamil Nadu’s sports fans meaningfully engage with their favourite sports. Our government’s premier think-tank NITI Aayog has recognised fantasy sports as a sunrise sector. Renowned academic institutions such as IIM Bangalore and MIT have applied scientific methodology and concluded that participating in fantasy sports requires significant skill, even higher than the skill required by a mutual fund manager. In addition, various law commissions including the Uttar Pradesh Law Commission and the Law Commission of India have held that games of skill should be exempt from gambling laws. Various high courts including the Rajasthan high court have said that fantasy sports is online sports and entitled to protection under Article 19(1)(g) of the constitution. The view has been further endorsed by the Hon’ble Supreme Court. Considering the above, the industry looks forward to working with the government of Tamil Nadu to create a safe experience for sports fans and enable responsible growth of the industry through regulation.”