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  • Consumers ‘quickly’ embrace radio’s digital platforms; Study

    Consumers ‘quickly’ embrace radio’s digital platforms; Study

    MUMBAI: The proliferation of digital broadcast platforms such as Internet radio, satellite radio, HD and podcasting is a testament to the popularity of radio programming in US.

    The Infinite Dial: Radio’s Digital Platforms, a new study by Arbitron Inc. and Edison Media Research, explores this expansion of the radio market and its implications for advertisers and media planners.

    “Consumers are quickly embracing radio’s digital platforms and this new research reveals that these advertising vehicles are becoming increasingly viable,” said Arbitron Sr VP marketing Bill Rose.

    “Our research shows that regardless of the platform consumers see all these options as merely being new forms of ‘radio’” said Edison Media Research president Larry Rosin. “This report provides crucial measurement on the development of radio as it is consumed in new and different ways.”

    The findings reported here are based on a 13 January – 12 February, 2006 telephone survey of 1,925 people who were interviewed to investigate Americans’ use of various forms of traditional, online and satellite media.

    Growth of Internet Radio
    Internet radio is growing rapidly. The monthly audience age 12+ now tops an estimated 52 million; an increase from an estimated 37 million people in 2005. The weekly Internet radio audience also increased 50 percent over the past year, with 12 percent of the US population age 12+ (an estimated 30 million) having listened to Internet radio in the past week, up from 8 percent in 2005, according to the findings.

    Advertiser highlights: Online radio reaches nearly one in five (19 percent) persons per week aged 18-34 and 15 per cent of persons aged 25-54. Weekly Online radio listeners are 36 percent more likely than the average consumer to live in a household with an annual income of more than $100,000.

    Satellite Radio In 2006, awareness of XM and Sirius satellite radio has reached equal levels of 61 percent awareness each among those aged 12 and older. Nearly one in five non-subscribers to satellite radio say they are ‘very’ or ‘somewhat’ likely to subscribe to satellite radio in the next 12 months.

    Advertiser highlights: Twenty-seven per cent of satellite radio subscribers live in households with an annual income of more than $100,000, nearly double the percentage of all households (14 per cent).

    Podcasting When asked to define podcasting in their own words, there was some confusion among respondents regarding the differences among podcasting, Internet broadcasting and downloadable music. When read a definition, eleven percent of Americans say that they have ever listened to an audio podcast.

    Advertising highlights: Podcasting attracts a youthful audience: one out of five who have ever listened to an audio podcast are 12-17 years old, and more than half (53 percent) are under the age of 35.

    HD Radio More than one-third of Americans say they are ‘very’ or ‘somewhat’ interested in HD Radio; more than 40 percent of satellite subscribers say they are interested in HD Radio as well.

    More than one-third of those who said they were interested in HD Radio say they would be likely to purchase an HD Radio receiver at a $100 price point, and 58 percent of those interested say they would be likely to purchase at $50.

    AM/FM Radio While there has been tremendous growth in usage of radio’s new digital platforms, AM/FM radio does not appear to be losing Time Spent Listening (TSL). Daily radio TSL is 2 hours 45 minutes for the average consumer, compared with 2 hours 48 minutes among those who listen to digital radio.

    Seventy-seven per cent of Americans say they expect to listen to AM/FM radio as much as they do now despite increasing advancements in technology. The same holds true for Internet radio listeners (77 per cent) and those who have tried audio podcasting (73 per cent). Satellite radio subscribers showed slightly less dedication to traditional broadcasting, with 64 per cent saying they plan to continue listening to the same amount of AM/FM radio.

    This study, as well as previous studies, may be downloaded free of charge via the Arbitron and Edison Media Research Web sites at www.arbitron.com and www.edisonresearch.com.

  • CNN Worldwide appoints Seth Doane as New Delhi correspondent

    CNN Worldwide appoints Seth Doane as New Delhi correspondent

    MUMBAI: CNN Worldwide has appointed award-winning journalist Seth Doane to be the news organization’s New Delhi-based video correspondent. This was announced by senior VP- International newsgathering, Tony Maddox.

    Doane joins CNN from Channel One News where he won a 2004 George Foster Peabody Award for his reports from Darfur and the on-going humanitarian crisis, informs an official release.

    “Seth has shown the kind of commitment and endeavour we look for in our correspondents,” said Maddox. “In the past five years, he has reported around the world from challenging locations and he will be a real addition to the reporting ranks of CNN. He will be working in a great bureau in a country which is making news on many levels.”

    Doane is the sixth video correspondent appointed by CNN; he joins DNG-equipped correspondents strategically based in South Africa, Colombia, UK, Iraq and Russia.

    “CNN is known around the world for its international news coverage and its use of leading-edge technology that allows correspondents to offer context to news events immediately. It’s a privilege to join a network with such a strong journalistic reputation,” said Doane.

  • Jakks Pacific and Hit Entertainment launch new TeleStory interactive books

    Jakks Pacific and Hit Entertainment launch new TeleStory interactive books

    MUMBAI: Jakks Pacific, Inc. has inked a worldwide licensing agreement with Hit Entertainment to market and distribute Jakks Pacific’s new TeleStory interactive books based on Hit’s popular Thomas & Friends, Barney, The Wiggles and Bob the Builder properties.

    The TeleStory system connects directly into a standard TV using Plug & Read technology and serves as a fun, introductory reading guide for preschool-aged children.

    The TeleStory product creates an engaging, interactive reading and learning experience that will help in the fundamental reading development of young children, while showing them how much fun reading can be. TeleStory interactive books take what children love, the TV, and use it to introduce children to the world of reading. The TeleStory system is book-shaped, plugs directly into the A/V jacks of any standard TV, and no DVD players are needed.

    Individual “mini-book” cartridges based on popular children’s books are inserted into the TeleStory system, so that children can build their own TeleStory libraries and collect their favorite books as they grow and master reading. By pressing the large, colored buttons on each TeleStory unit, kids can interact with the story and make the characters come alive on their TV screen, while also giving them the option to read at their own pace or with assistance.

    “The core concept of TeleStory interactive books is simple. The unit plugs directly into any standard TV. Just pop in batteries and turn it on to initiate an interactive reading experience through the use of various action buttons. We know that Thomas the Tank, Barney, Bob the Builder and The Wiggles will help provide hours of entertainment for children. The TeleStory system teaches them the fundamentals of reading, helps build vocabulary, encourages their reading confidence and nurtures a life-long appreciation of reading,” explains Jakks Pacific, Inc senior vice president of licensing and media Jennifer Richmond.

    Jakks plans to launch the TeleStory product line based on the Hit properties starting in summer 2006 with the Thomas the Tank TeleStory title at mass and specialty retailers nationwide. The suggested retail price for the TeleStory unit will be approximately $35, with each two-pack of ‘mini-book’ cartridges retailing for under $15.

  • Discovery US creates a travel division

    Discovery US creates a travel division

    MUMBAI: Discovery in the US has created a new integrated travel media business called Discovery Travel Media. This new department will include the Travel Channel, online assets including www.travelchannel.com, the recently announced broadband offering, Travel Channel Beyond as well as Video-on-Demand (VOD) and mobile platforms.
    Discovery Travel Media is the company’s first business unit that combines all of the company’s assets related to a single category into a vertically integrated organisational structure.

    Discovery US president and CEO Judith McHale says, “Discovery Travel Media will better target audiences who are spending more and more time online. This segment is growing rapidly, and is currently underserved. Research shows Discovery and its related assets outpace other media brands for trusted travel information, and Discovery Travel Media is well positioned to provide travelers with the information and services they want and need.

    “Unlike other media companies that have created separate digital divisions, Discovery Travel Media will allow for more integration, flexibility and innovation from combining our existing businesses with new multiplatform opportunities in the travel space.”
    Pat Younge, who is currently Travel Channel executive VP and GM will become full business manager for Discovery Travel Media.

    Younge says, “The Travel Channel is now in more than 84 million US cable homes, so to be able to systematically leverage our unequalled travel video archive across a range of high growth media platforms affords us the opportunity to further build brand awareness and develop new revenue drivers.

    “In the coming months we will be aggressively exploring partnerships with a range of major travel-service aggregators, as well as acquisitions of aligned businesses, as we build out the assets of Discovery Travel Media.”

    The Travel Channel claims to target people who want to experience their world, immerse themselves in new cultures and escape from the day-to-day grind of everyday life.

  • Gaming firm Electronic Arts extends deal with Fifa

    Gaming firm Electronic Arts extends deal with Fifa

    MUMBAI: With a view to increasing its presence in the gaming arena football’s governing body Fifa has announced that it has secured a long-term commitment from Electronic Arts (EA).

    The deal extends far beyond existing ventures with a licensee. EA has signed up with world football’s governing body from 2007 to 2014 as the worldwide exclusive Fifa Licensee in the product category of interactive football/soccer player, manager and fantasy software games for all delivery methods including consoles, mobile phones and online formats.

    EA says that it has had a close association with the game of football for more than a decade, having developed the very successful range of FIFA games launched in 1993 and currently with the 2006 Fifa World Cup game, which enables fans to experience the 2006 FIFA World Cup matches on a unique playing field.

    Fifa says that in the early 1990s, it pioneered the industry as the first major sports governing body to endorse a video game. In 2004, Fifa continued this pioneering spirit by launching the first officially sanctioned worldwide video gaming tournament, the FIFA Interactive World Cup. EA will pursue its support for this event and join forces with the new FIFA Partner Sony, as of 2007, to provide the gaming solution and further develop the ambitious virtual football tournament.

    Fifa adds that in the interactive world, there is a wealth of opportunities to fulfill its mission of developing football on a global level and fostering the passion of players and fans. With this renewed partnership, Fifa and EA will continue to take their combined passion for football on and off the pitch and for interactive sports entertainment to millions of fans all around the world.

  • Panasonic & IBM to showcase GenNext digital entertainment models at National Association of Broadcasters Conference 2006

    Panasonic & IBM to showcase GenNext digital entertainment models at National Association of Broadcasters Conference 2006

    MUMBAI: Panasonic, the brand by which Matsushita Electric Industrial Co., Ltd. is best known, and IBM Corporation has demonstrated for the first time a collaborative environment which enables next generation digital entertainment models at the National Association of Broadcasters (NAB) Conference 2006 in Las Vegas, Nevada.

    The companies have been working together to develop a standards-based ecosystem that will facilitate the implementation of “download and burn” entertainment models to consumer electronics devices that are SD Memory Card-enabled.

    This technology demonstration combined leading-edge Panasonic digital entertainment devices and world-class IBM technology to showcase Content Protection for Recordable Media (CPRM) opportunities throughout the world.

    In an official statememt, Panasonic is considered by many to be the leader in CPRM consumer devices throughout Japan, and is collaborating with IBM to build worldwide support for CPRM adoption.

    The showcase includes new models that enable consumers to burn digital entertainment content obtained via the internet on physical media like SD Memory Cards; the ability to download and play content on SD Memory Card-enabled devices like mobile phones, TV’s with SD Memory Card capability, and other SD Memory Card-enabled devices; and IBM’s Media Hub framework that establishes a rich Service-Oriented Architecture (SOA) ecosystem that helps clients take smart, evolutionary steps toward implementation of their SOA strategy in order to meet their business needs.

    “Through this demonstration, Panasonic wants to focus on showing a total approach toward achieving an excellent mobile entertainment solution for the customer, and CPRM is an essential part of that,” said Tetsuro Homma, general manager, SD Solution Group, Panasonic AVC Networks Company, the Matsushita Electric divisional company that is responsible for plasma TV, digital cameras, personal computers and other digital products.

    “IBM has the combination of technology, service experience, research and consulting know-how to help build worldwide support for CPRM adoption, ” said Homma.

    “This joint initiative is consistent with Panasonic’s worldwide insistence on the highest quality in the customer’s entertainment experience, whether in HD Plasma TVs, where we are the US market and technology leader, or in the mobile entertainment experience that will be demonstrated by Panasonic and IBM at the NAB Show,” added Panasonic Corporation of North America VP and chief technology officer Dr. Paul Liao.

    For the demonstrations at NAB 2006, Panasonic has been given access to IBM DMTS (Digital Media Transaction Services), a web service plug-in that enables the flow of entertainment content protected by CPRM technologies. In addition, IBM was given access to Panasonic’s broad line of SD Memory Card-enabled devices, some of which use SD-Audio and SD-Video specifications, in addition to new SD Memory Card-enabled devices, currently being evaluated for the use of CPRM functionality.

    “IBM is building on our commitment to an open digital media framework. By working together with Panasonic on this type of advanced enterprise CPRM technology, we will enable people to leverage content in new and exciting ways,” said IBM Media & Entertainment, Digital Media general manager Dick Anderson.

  • Up-Mobile acquires rights to Fifa Mascot TV series

    Up-Mobile acquires rights to Fifa Mascot TV series

    MUMBAI: Up-Mobile, an interactive mobile applications and service provider specialising in Hispanic audiences, today announced that it has acquired the mobile rights to offer Spanish-language content in the US and Latin America.

    The product in question is the 2006 Fifa World Cup Official Mascot TV Series.

    The company says that in today’s media-driven society, mascots are images that fans can identify with. Goleo VI, the Official Mascot, is a warm-hearted lion and a versatile ‘living’ character together with his sidekick Pille, the strong-minded football; he can dance, talk, sing and make people laugh.

    The show consists of two separate productions, the first being a live-action puppet format with 21 episodes of 40 seconds each, and the second, a 3D animation made up of 24 spots of 10 seconds each.

    Ready for mobile distribution, Up-Mobile plans to take full advantage of their rights to distribute the series. Up-Mobile’s packages include video clips from the series, 3D animations capturing the most interesting moments of Goleo VI’s road to the 2006 Fifa World Cup, all adapted to view on the go.

    Up-Mobile founder and COO George Rincon says, “A love of soccer runs deep in the veins of Latino sports fans. We are thrilled to take part in the momentum surrounding the 2006 Fifa World Cup and are proud to be the exclusive Spanish-language provider of mobile content featuring the 2006 FIFA World Cup Official Mascot TV Series in the US and Latin America.”

  • Cartoon Network US announces a new broadband venture

    Cartoon Network US announces a new broadband venture

    MUMBAI: US kids broadcaster Cartoon Network and Viz Media have announced a joint venture called Toonami Jetstream.

    The broadband service which launches on 17 July 2006 will provide on-demand, full-length streaming episodes of a number of hit animé and action series, including acclaimed hit series Naruto and Samurai Jack. In addition, users will also be able to watch full-length episodes of series like Hikaru No Go, Mar and The Prince of Tennis that are not currently offered on US broadcast or basic cable television.

    Cartoon Network and Viz Media will jointly manage and administer acquisitions and programming. Each week, new episodes will be added to the site while previous episodes will also be available through the Toonami Jetstream archive. Toonami Jetstream, an online extension of Cartoon Network’s long-running and successful Toonami action-adventure television franchise, is a free service, supported by advertising that includes both banners and streaming video ads.

    Cartoon Network senior VP, GM new media Paul Condolora says, “Cartoon Network has long been the dominant TV provider of the best animé and action. And we were the first to stream, in 2001, full-length animé series online. Now, with this joint venture with Viz Media, we will give our fans the chance to view popular shows on-demand and follow new series that cannot be seen anywhere else.

    “We also believe that this will bring new fans to the action/animé genre, create interest in new shows and build the overall popularity of Toonami on Cartoon Network.”

    Viz Media executive VP John Easum says, “Toonami Jetstream will provide our current fans and new fans alike with unlimited opportunities to view our popular hit shows such as Naruto. It will also give us the opportunity to share with our fans an unprecedented variety of Japan’s newest and most exciting animated series. We are thrilled to be expanding our strong relationship with Cartoon Network. Viz Media is one of the industry’s leading licensors of Japanese animation and Cartoon Network is the preeminent broadcaster of Japanese animation and we believe that our collective forces will make Toonami Jetstream the online destination of choice for action-adventure animation fans.”

    Five series are currently slated for the July launch of Toonami Jetstream. In Naruto, an evil Nine-Tailed-Fox demon that terrorised The Hidden Leaf Village was sealed inside the body of a baby in order to end the decimation of the village. A rule that forbade anyone to tell him that he possessed the spirit of the Nine-Tailed-Fox left Naruto unaware of why the villagers shunned him. Now a teenager, he attempts to earn the villagers’ respect by training to become the village’s top ninja.

    As Naruto develops his skills, he must learn to control his special powers to become the respected master ninja. Through exciting adventures, the young ninja learns the importance of friendship, teamwork, loyalty, hard work, creativity, ingenuity and right versus wrong.

    Samurai Jack which is one of Cartoon Networks most popular shows encounters an array of cultures and civilisations as he travels the world seeking the portal to send him back to his own time. A man of few words, Jack relies on his mental and physical training as a warrior to help him fend off the evil wizard’s forces.

    Hikaru No Go tells the story of Hikaru Shindo, a young student who stumbles across a dusty old Go board while exploring his grandfather’s attic. Trapped inside is Fujiwara-no-Sai, the ghost of an ancient Go master that enters Hikaru’s consciousness, allowing him to communicate with the spirit. Sai, newly awakened, wishes for nothing more than to play Go again. Urged on by Sai, Hikaru reluctantly begins playing Go. As he begins to appreciate the complexities of the game, Hikaru makes it his quest to become the ultimate Go champion.

    Mar features Ginta, an average 14-year-old boy, until a mysterious portal suddenly transports him into the fairy tale realm he envisions in his dreams, the World of MÄR. In MÄR, Ginta acquires super human strength and Babbo- a talking magical weapon knows as an ARM. Together, Ginta and Babbo embark on a quest to save the World of MÄR from total domination by the evil chess pieces.

    In The Prince of Tennis the backdrop of middle school tennis serves as the setting for this sports drama and coming-of-age story. The Prince of Tennis, created by Takeshi Konomi, depicts the on-and off-the-court adventures of Ryoma Echizen, who joins the Seishun Academy tennis team, known for being one of the most competitive teams in Japan. With his undeniable talent (and sometimes shamelessly cocky attitude), Ryoma is ready to lead his team to victory.

    Viz Media works in the field of manga (graphic novel) publishing, animation and entertainment licensing of Japanese content.

  • PanAmSat named best ‘Satellite Carrier’ at 2006 Telecom Asia Awards

    PanAmSat named best ‘Satellite Carrier’ at 2006 Telecom Asia Awards

    MUMBAI: PanAmSat has received a top honour from Telecom Asia magazine. The publication awarded PanAmSat with the “Best Satellite Carrier” award at the 2006 Telecom Asia Awards, held in Thailand on 24 April.

    PanAmSat was selected for the award due to its market leadership, innovations in technology and services as well as its strong financial performance in one of the world’s most challenging telecommunications markets.

    “PanAmSat has been dedicated to serving the Asia-Pacific region with world-class satellite services for more than 10 years. Our customers and partners in the region continually look to us for industry-leading solutions for the transmission of broadcast programming, worldwide breaking news and critical business data. We are pleased that Telecom Asia has recognized our achievements in the region with this award,” said PanAmSat vice president for Asia Pacific David Ball.

    This is the second time that PanAmSat has been recognised as the region’s best satellite carrier.

    The award winners were chosen for their combined financial, market and technology strengths based on financial analysis and assessments by an 18-member judging panel. The judges are backed by a research team at IDC, a leading provider of global research and advice, using a combination of its extensive communications research in Asia-Pacific and financial analysis of the carriers.

    PanAmSat began operations in the Asia-Pacific region with the launch of the PAS-2 satellite in 1994. Today, operating a hybrid network of fiber and five high-powered satellites in orbit over Asia, PanAmSat is able to offer a wide range of services for businesses and events in the Asia-Pacific region.

    Customers in the region include: NHK, China Central Television (CCTV), Doordarshan, Korea Broadcasting System, Arirang TV, ABS/CBN, TVB, NicNet and Telstra.

  • Motorola introduces new local content distribution system for TV

    Motorola introduces new local content distribution system for TV

    MUMBAI: Motorola, Inc. has introduced a new content distribution system that allows programmers to customise national video feeds for local audiences by inserting content at affiliate sites. The new Motorola On-Target gives programmers a new way to address different market segments by adding local information into a national broadcast.With the new Motorola On-Target system, programmers can pre-position regionalised content such as advertisements, and seamlessly insert that content during a selected local available time slot, giving viewers a customized message that is relevant to their regional area.

    The new On-Target system was demonstrated at the National Association of Broadcasters (NAB) tradeshow.

    The system consists of two components: An uplink management component to ingest, manage, create schedule, and distribute content, and a new downlink Integrated Receiver Decoder (IRD) to receive, store and insert customized content into the national feed on a pre-scheduled or real-time basis.

    The new Motorola Integrated Server Receiver (ISR) 4410 is an IRD with a internal 200GB hard drive. The hard drive can receive and store MPEG2 video clips, graphics and text that can be used to insert customized spots into a video feed received from a satellite uplink location. Graphics and text can be animated and composited with stored or live content, with content seamlessly switched between the live and stored feeds.

    The Motorola On-Target Control System is an open-source based server that manages content distribution, including a file queue that can send content to all Motorola ISR 4410s, a subset of the ISRs in a system, or a single device. The system also includes automated remote backup of ISR hard devices.

    In addition, the system includes an authoring station where editors can create timelines, playlists with graphics and/or text, and preview any sequence prior to distribution. The web-based application can be located at an affiliate site so that local content can be created and uploaded to the On- Target Control System for eventual playout to headend-resident ISR4410s.

    “The Motorola On-Target system delivers a complete end-to-end system for customising programmers’ national feeds at the local level and providing the facilities for value-added services. With the advent of the On-Target system, we are continuing our commitment to provide programmers with innovative solutions to leverage their investments in Motorola digital content delivery networks,” said Motorola corporate vice president and Connected Home Solutions general manager Doug Means.