Kids
Karnataka sets sights on creative technology leadership following GAFX 2025
BENGALURU: The Karnataka government has unveiled ambitious plans to position the state as a global creative technology hub, announcing upcoming Esports Summit and Game Developers Conference events following the conclusion of the highly successful Bengaluru GAFX 2025.
The three-day conference, held at The Lalit Ashok and organised by the Department of Electronics, IT & Biotechnology and the Association of Bangalore Animation Industry (ABAI), attracted over 5,000 daily visitors and featured 100+ sessions with 200 speakers from ten countries.
“Karnataka is not just the IT, biotech, and skill capital of India—we are on our way to becoming the global creative capital,” declared information technology minister Priyank Kharge at the valedictory function. “With the right policies, incentives, and vision, we will transform India into a hub for creative technology.”
The minister outlined plans for significant investment in incubators, Centres of Excellence, and original intellectual property creation, inspired by the success of global entertainment giants like Disney and Marvel.
Karnataka’s AVGC-XR Finishing School has already trained over 842 students, while the state hosts 27 Digital Art Centres and represents 20 per cent of India’s Media & Entertainment market.
Several major announcements marked the event, including the animated debut of beloved comic character Suppandi, unveiled by actor Rana Daggubati. The character will stream on PowerKids TV, with Tinkle’s young female superhero WingStar also set for animation. The prestigious Uncle Pai Promising New Creator Award was launched, with Mahati Santhanakrishnan named inaugural recipient for her comic Hunting Monsters.

A significant partnership between Green Gold Animation (India) and TG Entertainment (UK) was announced to expand The Brilliant World of Tom Gates franchise across South Asia, focusing on licensing, merchandising, and animation production.
The conference proved particularly fruitful for business development, with the B2B Forum facilitating 395 letters of intent between companies. Fifteen top buyers engaged with 39 participating companies, with 40 intellectual properties showcased. The Investor Connect Program saw 29 investors from 22 companies meeting with 34 startups, offering crucial funding and mentorship opportunities.
The Skyesports Souvenir 2025 National Esports Championship featured four elite teams competing for a Rs 5 lakh prize pool, with Gods Reign crowned champions and Aakash “PH1NNN” Bose earning MVP honours. The competition showcased Counterstrike 2, confirmed as a title in the upcoming Olympic Esports Games 2026.
The AnimationXpress GEM Awards recognised industry excellence across gaming, esports, and metaverse categories. Notable winners included Bloom – A Puzzle Adventure (Best Casual Game), Indus Battle Royale (Best Mobile Game), and 1971: Indian Naval Front (Best Hardcore Game). SuperGaming claimed Game Studio of the Year, with Lucid Labs named Best Indie Studio.

Several strategic agreements were formalised, including an MoU between Uzbekistan and ABAI that will see delegations exchanged between the countries. The ABAI AVGC Centre of Excellence and Media & Entertainment Skills Council also partnered to advance skilling, incubation, and policy development.
A Digital Detox Center by the All India Gaming Federation was launched, while a special session on Bringing Moana 2 to Life offered behind-the-scenes insights into Disney’s advanced animation technologies, including Tonic for hair grooming and enhanced crowd simulation.
“There are tangible outcomes that will be an accelerator for India’s creative technology industries,” said Bengaluru GAFX chairman and ABAI president Biren Ghose. “GAFX 2025 has succeeded in highlighting the disruption that will enable studios, startups, and talent to make a lasting impact on the global stage.”
Kids
Om Nom bites into India as Warner Bros. Discovery picks up the series
MUMBAI: The little green hero is making a big leap east. Zeptolab has struck a major distribution deal with Warner Bros. Discovery, bringing its hit animated series Om Nom Stories to audiences across the Indian subcontinent.
Under the agreement, Warner Bros. Discovery has acquired the series for exclusive Pay TV broadcast and non-exclusive digital streaming in India, Pakistan, Bangladesh, Bhutan, Nepal and Sri Lanka. The move marks a significant expansion for Zeptolab as it pushes one of its most successful original IPs into one of the world’s fastest-growing entertainment markets.
As part of the deal, all 26 seasons of Om Nom Stories will be rolled out across Cartoon Network, Pogo, Discovery Kids and Discovery+, offering both linear and digital access to the franchise’s slapstick humour and expressive, dialogue-free storytelling.
“We’re incredibly excited to partner with Warner Bros. Discovery to bring Om Nom Stories to the Indian subcontinent,” said Zeptolab executive producer Manaf Hassan, noting that the broadcaster’s reach and legacy make it a strong fit for the series’ growing global fanbase.
Warner Bros. Discovery, meanwhile, sees the acquisition as a natural addition to its children’s portfolio. Warner Bros. Discovery head of factual entertainment, lifestyle and kids for South Asia Sai Abishek, said the series aligns with the network’s focus on cheerful, imaginative and universally appealing content for families across the region.
The timing adds an extra layer of significance. The expansion coincides with Om Nom’s 15th anniversary, underlining the franchise’s staying power and its evolution from a mobile game character into a global animation brand. With this latest bite at the Indian subcontinent, Om Nom’s adventures look set to find a whole new generation of fans.
Kids
Colour outside the lines Chhota Bheem sketches a new play with Faber Castell
MUMBAI: If childhood memories had a colour palette, Chhota Bheem would likely be right in the middle of it and now, quite literally, in children’s pencil boxes too. Green Gold Animation has announced a landmark licensing partnership with Faber-Castell India, marking the global stationery major’s first-ever licensed character collaboration. The association brings Chhota Bheem to a specially curated range of student art and creative products, blending everyday learning tools with one of India’s most recognisable homegrown characters.
The move is a notable expansion of Chhota Bheem’s footprint beyond screens, reinforcing the character’s status as a multi-generational IP that has steadily grown from a television favourite into a cultural constant. For Green Gold Animation, the partnership signals a sharpened focus on extending its intellectual property into daily touchpoints, where entertainment meets education and habit.
In its first phase, the collaboration will roll out Chhota Bheem-themed products across key student art categories, including watercolour cakes, wax crayons, poster colours, sketch pens, oil pastels and creative bundling kits. The range is aimed squarely at school-going children, tapping into Bheem’s strong emotional connect while encouraging imagination, creativity and hands-on expression.
Green Gold Animation founder and CEO Rajiv Chilaka noted that Chhota Bheem’s journey has long moved beyond episodic storytelling. He said the partnership reflects a deliberate attempt to embed the character into moments of learning and creativity, while building a more purpose-led licensing ecosystem around Indian IP through collaboration with a globally established brand.
From Faber-Castell India’s perspective, the tie-up marks a strategic first. Faber-Castell India director marketing Sonali Shah said the collaboration opens a new chapter by pairing the brand’s long-standing reputation for quality and safety with a character that already commands trust and affection among Indian children. The aim, she added, is to make creativity more engaging and relatable without diluting product standards.
The launch will be backed by a 360-degree promotional push, spanning digital campaigns, social media storytelling, creative usage content and on-ground retail activations across select markets. Both companies have confirmed that this is only the starting point, with additional Chhota Bheem-themed products across new categories planned in the months ahead.
Headquartered in Hyderabad, Green Gold Animation continues to scale its ambition of building globally competitive Indian IPs, with Chhota Bheem leading the charge. This latest collaboration suggests that the brand’s next phase of growth may be less about what children watch and more about what they create.
Kids
Sony tightens grip on Peanuts with $457 million stake buy
JAPAN: Sony has doubled down on the power of legacy brands, snapping up a majority stake in the Peanuts intellectual property in a late-year deal valued at about $457 million.
Sony Pictures Entertainment and Sony Music Entertainment Japan have acquired the roughly 41 per cent holding in Peanuts Holdings LLC previously owned by Canadian children’s entertainment company WildBrain. The move lifts Sony’s ownership to 80 per cent, with the Schulz family retaining the remaining 20 per cent.
The deal brings one of pop culture’s most durable franchises, home to Charlie Brown, Snoopy and the rest of the Peanuts gang, firmly under the Sony umbrella. The characters were created by Charles M Schulz, whose daily comic strip ran for half a century before ending in 2000.
Sony had already been a long-time partner in the business. The latest transaction consolidates control and sharpens the group’s hand as it looks to keep the characters front and centre across film, television, music and consumer products.
President and group ceo of Sony Music Entertainment Japan, Shunsuke Muramatsu, said the additional stake would allow Sony to further elevate the Peanuts brand by drawing on the group’s global reach and creative expertise, while preserving the legacy of Schulz and his family.
President and ceo of Sony Pictures, Ravi Ahuja, said the combined ownership gives Sony the ability to protect and shape the future of the characters for new generations, expanding their relevance without diluting their charm.
Peanuts long ago escaped the confines of the comic strip, cementing its place in popular culture through perennial television specials such as A Charlie Brown Christmas and It’s the Great Pumpkin, Charlie Brown. More recently, WildBrain kept the franchise active with animated series including Snoopy in Space and The Snoopy Show.
Now, with Sony firmly in control, the message is unmistakable. In an industry obsessed with the next big thing, nostalgia still sells and Sony is betting big on a doghouse that refuses to age.
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