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J.K. Rowling to write screenplay for Fantastic Beasts trilogy

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MUMBAI: Back in September last year, Warner Bros announced in a press statement that it is back to making films in association with world-wide bestselling author of the Harry Potter books, J.K. Rowling. At the centre of the partnership is a new film series from Rowling’s world of witches and wizards, inspired by Harry Potter’s Hogwarts textbook Fantastic Beasts and Where to Find Them and the adventures of the book’s fictitious author, Newt Scamander.

 

In the press release, Warner Bros stated that through Fantastic Beasts and Where to Find Them; J.K. Rowling will make her screenwriting debut.

 

“Although it will be set in the worldwide community of witches and wizards where I was so happy for seventeen years, Fantastic Beasts and Where to Find Them is neither a prequel nor a sequel to the Harry Potter series, but an extension of the wizarding world,” said Rowling in the statement.  “The laws and customs of the hidden magical society will be familiar to anyone who has read the Harry Potter books or seen the films, but Newt’s story will start in New York, seventy years before Harry’s gets underway.”

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In addition to the film series, Fantastic Beasts will also be developed across the Studio’s video game, consumer products and digital initiatives businesses, including enhanced links with Pottermore.com, Rowling’s digital online experience built around the Harry Potter stories. 

 

In an interview with The New York Times published on 29 March, Warner Bros Picture CEO Kevin Tsujihara stated that “three mega movies” based on Fantastic Beasts and Where to Find Them are planned and the main character will be a “magizoologist” named Newt Scamander. The stories, neither prequels nor sequels, will start in New York about seven decades before the arrival of Potter and his pals.

 

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The Studio’s expanded partnership with Rowling also covers the continued expansion of its Harry Potter activities, including The Wonderful Wizarding World of Harry Potter theme parks in conjunction with partner Universal Parks and Resorts (currently in Orlando, FL; opening in Hollywood, CA and Osaka, Japan), digital initiatives (including Pottermore), video games, consumer products and visitor attractions. 

 

In addition, Warner Bros will serve as the worldwide TV distributor (excluding the UK) of J.K. Rowling’s upcoming television adaptation for the BBC of The Casual Vacancy, her best-selling first novel aimed at adult audiences which begins production in 2014.

Hollywood

The man who dubbed Harry Potter for the world is stunned by Mumbai traffic

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MUMBAI: Jacques Barreau has spent two decades helping Hollywood speak the world’s languages. From The Lord of the Rings to Harry Potter, the dubbing specialist at TransPerfect Media has built a career on making stories travel seamlessly across borders. Yet nothing in his global playbook quite prepared him for Mumbai’s streets.

On his first trip to India, Barreau is not sightseeing but sprinting between workshops and conferences, evangelising the craft of localisation. “I’m not enjoying it at all; I’m just working,” he says cheerfully. “Work, work, work. But I’m very happy and excited to share my knowledge. I just have to come back to discover more of India.” For now, India remains largely unseen beyond studios and seminar rooms.

The culture shock, however, has arrived in full force, on the roads.

“What surprises me is how people don’t get killed every day while riding their motorcycles in the traffic,” he says, still sounding incredulous. He has seen congestion in Vietnam, Rio de Janeiro and São Paulo. Mumbai, he insists, is another league. “Everybody is crossing in all directions. I’ve never seen anything like it in my life.”

Food, at least, poses no such puzzle. Barreau approaches Indian cuisine the way he approaches dubbing: as variation on a universal theme. “Indian food is just a local variation of world cuisines,” he shrugs. “It’s all the same with different variations. Overall, it’s all good.”

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That instinct for finding common structure beneath surface difference runs through his philosophy of sound and storytelling. As a classically trained musician and jazz player, Barreau leans on ideas from The Golden Number, a book on proportion he studied at the conservatory. The same ratios, he argues, shape concertos, paintings and even a snail’s shell. Art, at its core, follows patterns.

“Proportions are very important. They’re very similar across different art forms all over the world,” he says. A concerto has an introduction, development and conclusion; so does a well-built story. The principle travels.

Voice acting, in his view, is no different from music. The task is to grasp the creator’s intent, then reinterpret it without betrayal. “I understand how a character works, then I adapt it to my language, to my culture,” he explains. Indians, Chinese and Italians do the same for their audiences. Local flavour, global skeleton.

Barreau’s mission in India is to pass on that thinking to a new generation of voice talent. The Taj Mahal remains on his wish list, deferred to a future trip. For now, the classroom calls louder than the tourist trail.

He may help films cross borders for a living, but Mumbai has reminded him that some crossings, especially at rush hour, demand more courage than craft.

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Sony’s subscription story hits pause in a paid-user pullback

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MUMBAI: When the music keeps playing but fewer listeners stay on the dancefloor, it’s hard not to notice. Sony Group Corporation’s latest financial disclosures point to a sharp slowdown in paid subscriber momentum across its platform businesses, tempering an otherwise steady revenue performance.

At Sony Pictures Entertainment (SPE), operating income fell 11 per cent year on year to Rs 1,635 crore, down from Rs 1,850 crore a year earlier. Quarterly sales declined 12 per cent to Rs 19,050 crore, compared with Rs 21,740 crore in the same period last year, reflecting softer performance across films and television.

The pressure was most visible in motion pictures. Revenue from theatrical, home entertainment and streaming slid 7 per cent to Rs 6,575 crore, down sharply from Rs 9,200 crore a year earlier. While Sony released five theatrical titles during the quarter, the comparison was weighed down by the absence of a breakout hit like Venom: The Last Dance, which alone generated roughly Rs 3,970 crore in the corresponding quarter last year.

Television production revenues also weakened. The TV unit posted sales of Rs 5,960 crore, a 10 per cent decline from Rs 6,620 crore a year ago, despite a steady pipeline of scripted shows and long-running broadcast staples such as Jeopardy! and Wheel of Fortune. The numbers underline a broader challenge facing global studios: strong content output does not automatically translate into subscriber growth or retention.

The media networks business offered some relief, with revenue rising 10 per cent year on year to Rs 6,430 crore. Sony ended calendar 2025 with 535.2 million subscribers across its television channels, but the latest quarter signalled slower paid subscriber momentum across platforms, as audiences increasingly reassess subscription value amid rising costs and abundant choice.

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The same theme echoed in Game & Network Services. Operating income rose 19 per cent to Rs 11,080 crore, helped by higher software sales and currency benefits. However, segment revenue dipped 4 per cent, and PlayStation 5 hardware sales fell to 8 million units, down from 9.5 million units a year earlier, a notable drop in what is typically the strongest quarter for console sales. While PlayStation Network monthly active users climbed to 132 million, up from 129 million, engagement growth has yet to fully offset softer paid conversion and hardware momentum.

In contrast, Sony’s music division struck a stronger chord. Quarterly sales climbed 13 per cent to Rs 42,320 crore, while operating income rose 9 per cent to Rs 8,300 crore, driven by robust streaming and catalogue performance across global artists. Music once again emerged as the group’s most resilient entertainment pillar.

Yet beneath the topline, Sony acknowledged a material drop in paid subscribers across parts of its networked and digital entertainment platforms, reflecting tougher consumer choices and intensifying competition.

The impact was most visible in Sony’s Game & Network Services and Pictures segments, where growth in digital services revenue was partly offset by slower subscriber additions and higher churn. While digital software and network services revenue still grew, hardware sales declined and platform engagement softened, signalling pressure on recurring subscription income

Sony’s filings show that although network services revenue rose during the period, the pace lagged earlier quarters, underlining the challenge of retaining paid users in a market increasingly crowded by global streaming, gaming and short-form content alternatives. In the Pictures business, direct-to-consumer revenues were weighed down by weaker subscriber traction, even as traditional media networks delivered modest gains.

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The broader backdrop is changing consumer behaviour. With price hikes, subscription fatigue and a flood of competing platforms, users are becoming more selective about what they pay for and what they drop. Sony’s results suggest it is not immune to this shift, even as it continues to invest in content, technology and platform upgrades.

That said, Sony’s diversified portfolio offered a cushion. The Music segment posted solid growth, supported by streaming and publishing revenues, while Imaging & Sensing Solutions delivered one of the strongest performances of the year, helped by demand from smartphone and automotive customers

For now, the message is clear, Sony’s engines are still running, but the subscription gears need tightening. In an era where loyalty is rented month-to-month, even the biggest platforms are learning that keeping users paying can be harder than getting them to sign up in the first place.

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Hollywood

Amazon bets on AI studio to slash costs and speed up film making

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SEATTLE: Amazon is rolling out a new artificial intelligence initiative at Amazon MGM Studios to accelerate film and television production, as soaring budgets squeeze output and the entertainment industry braces for disruption.

The company has set up an internal unit dubbed AI Studio, led by Albert Cheng, a veteran entertainment executive, to develop tools designed to cut costs and fast-track creative processes. A closed beta programme will launch in March with selected industry partners, with early results expected by May.

Cheng described the unit as a small, agile “startup” operating under founder Jeff Bezos’s “two pizza team” philosophy, made up largely of product engineers and scientists alongside a smaller creative and business group.

Amazon is publicly embracing AI to tackle the rising expense of producing shows and films, which has limited the number of projects studios can fund. Cheng said the technology would accelerate production but not replace human creativity, stressing that writers, directors, actors and designers would remain involved at every stage.

The move comes amid growing unease in Hollywood, with leading actors voicing fears that AI could erode jobs and reshape the industry.

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Amazon has also been pushing AI adoption across its businesses following the largest layoffs in its history, cutting around 30,000 corporate roles since October, including positions at Prime Video. The company pointed to productivity gains from AI as one factor behind the restructuring.

At Amazon MGM Studios, the AI team is focusing on tools that bridge the gap between consumer AI applications and the precision required for cinematic production, including improving character consistency across scenes and integrating with industry-standard creative software.
 

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