Event Coverage
IDBF 2023: From Script to Screen: EC Studios Crafting compelling narratives for brands
Mumbai: Beginning the session on a lighter note, Wanvari, who was intrigued by the earrings Bopche was wearing, asked him what was so special about it. To which Bopche said that it was more from a religious point of view, and it was not a fashion statement.
Wanvari then asked, “There are various studios out there, but what makes EC Studios so special?”
Bopche replied, “I think the first part is, yes, there are a lot of studios, a lot of content houses but EC is special because it has been owned by an agency. So, it works as a one-stop solution. Also, I think for brands to tell them compelling narratives, not just the creative, but production, post-production end-to-end, we take care of. First of all, this is medium agnostic, agency agnostic, as well as platform agnostic. So that’s one of the biggest USP and that kind of differentiates us from the rest of them. Also, we are web 3.0 already. So, I think that kind of sums it up in terms of the difference.”
Wanvari then asked Bopche, “How does it work? Does a brand approach you or an agency approach you?”
Bopche replied saying, “As I said, it’s more like end-to-end. At the same time, it’s piecemeal which is also available. Today, brands are looking for a quicker turnaround time, lower budget, and mostly the ecosystem as you have a creative agency production house, post-production house, and then technically, the content distribution partners. What we focus on is a flexible model. Brands can choose to engage with us for a one-neck-to-grab approach, where we handle everything end-to-end. Alternatively, they may already have an established agency that handles scriptwriting and then passes it on to us for production. There’s also the option for smaller projects, which might involve post-production, including CGI and VFX. So, it’s a matter of offering a full-service experience or fitting seamlessly into their existing supply chain, wherever they see the best fit.”
Adding on to it, Wanvari asked, ”You have a full-fledged creative team in-house, including scriptwriters and crew, right?”
Bopche said, “Not only do we have our creative team, which is standard for any agency or content house, but we also have our streamlined workflow tailored towards producing high-volume content. In today’s market, we’re witnessing a surge in live commerce activities and an increasing demand for content from DTC brands. The days of creating a single TV advertisement are behind us. Brands now aim to become content destinations, focusing on continuous engagement across platforms. That’s where we come in with our comprehensive in-house capabilities, encompassing studio setup, creative teams, production units, and post-production. If a script requires an external shoot, we arrange for it, but for the most part, our operations are fully in-house.”
Moving on to his next question, Wanvari asked, “When working with an agency or brand, how closely do you all work?”
To which Bopche replied, “Many names in the industry are primarily post-production houses, often comprising just two or three individuals with a set of producers who outsource post-production work. Companies like Famous or Prime Focus are typical examples, focusing exclusively on post-production and not involved in the creative aspect such as scriptwriting. The industry has traditionally been quite fragmented in this way. However, what sets us apart is our one-stop-shop approach. We handle everything in-house, from scripting to campaign development. Whether it’s engagement campaigns, ROI-focused ad campaigns, or any other type of content, we manage it all internally. It’s not about outsourcing; it’s about having everything under one roof, which allows us to pass on cost-efficiency and shorter timelines to our clients. In today’s landscape, content is the currency that brands are dealing in, and we aim to be at the forefront of helping brands optimize their content strategies.”
Wanvari then asked, “How does being a part of the chain network help you?”
Bopche answered, “Being part of a larger network is immensely beneficial for us. Countries like Korea and China are well ahead of India in terms of content marketing and production, covering everything from virtual reality to live commerce. We draw inspiration and best practices from these markets. This is one of the reasons why we confidently say we are well-prepared. While the media’s focus has been on meta, we believe that as we transition to web 3.0, there will be a significant demand for content creation in that space. Today, we create content for platforms like Instagram, Facebook, and YouTube, which operate within the web 2.0 framework. Content will always play a crucial role in advertising, just as newspapers, TV, and radio did in the past. Some platforms may coexist while others may fade away over time; the future will reveal this. Additionally, we are gearing up for the Metaverse era, including digital human creation and Metaverse content production. Learning from more advanced markets, such as Indonesia and developed countries, where content is concerned, they are approximately two years ahead of India. This ongoing learning process greatly benefits us.”
Following the presentation of an AV for EC Studios, Wanvari then highlighted the tagline displayed in the last frame of the video and inquired, “Could you please share some insights about ‘Kaam se hi Naam’?”
Bopche replied saying, “We believe that our work should speak for itself, much like the approach taken by individuals like Sachin Tendulkar, MS Dhoni, or Shahrukh Khan, who have earned their names through their achievements. While there may be countless others with the same name, it’s the work that distinguishes them. This philosophy is at the core of our values, and with every project we undertake for our clients, our aim is to not only meet their satisfaction but also elevate the pride and satisfaction of our team.”
Talking further about the pleasant feeling of the video, Wanvari said, “I’m sure clients will also feel comfortable when they come in there.”
Bopche then went on to say, “We’ve been in operation for the past four and a half years, and we’ve recently expanded with a new facility, including two studios located in Gurgaon. One of these studios is exclusively dedicated to Samsung, where we manage their live commerce operations. While we certainly create entertaining content that engages audiences, we also produce educational content that delivers ROI for the brand. Additionally, we craft content designed to foster engagement and build communities for our brand partners.”
Wanvari then shot his next question, “What is the one thing that we wished the client understood about the production side?”
Bopche answered, “While production may appear easy and glamorous to outsiders, it presents a myriad of challenges. One of the key challenges is coordination and collaboration. Production involves managing large teams with diverse skills and responsibilities, making it crucial to maintain effective communication and coordination. Failure to do so can impact costs and timelines, both of which are critical. Staying within budget and adhering to tight schedules are essential in this line of work. Safety is also a paramount concern when dealing with crews of 120 to 150 individuals. Ensuring safety on set is a top priority. Furthermore, client satisfaction post-shoot is vital. In the world of production, there is a significant degree of unpredictability, as we’re experiencing today. This necessitates a team with skills like adaptability, problem-solving, and the ability to make quick decisions on the set. These aspects often go unnoticed but are instrumental in the success of any production.”
Wanvari then asked, “How does coordination take place at EC Studios? Is it facilitated through cloud-based systems, with clients providing feedback online?”
Bopche replied, “In today’s fast-paced world, convenience is key. People want to access content with a simple tap on an app, and nobody has the time to deal with downloading links or managing files through WhatsApp or WeTransfer. That’s why we’ve developed a cloud platform that streamlines the approval and feedback process for decision-makers, such as senior CMOs or marketing heads, even when they’re on the move, like at the airport. They can easily provide feedback on content with a few clicks, and it’s automatically relayed to us. We make the necessary changes, and it goes back to them seamlessly. There’s no need for manual link transfers; it’s all automated. This approach not only simplifies content production but also enhances the logistical aspects of the creative collaboration between the brand and the agency. Everyone can work together efficiently on a single platform to achieve the desired output.”
Moving on, Wanvari asked Bopche whether they welcome clients on their shooting floor. To this, Bopche replied with a laugh, “Obviously, they are the ones putting the money.”
Adding on to it, Wanvari said that it gets very painful at times after the storyboard is approved and after everything’s approved.
Bopche then said, “When we have clients on the set, it comes with its own set of pros and cons. Let’s start with the pros. Having the brand or client present on the set allows for quick feedback, as they can see the production in action. It promotes transparency, as they witness the communication firsthand. Moreover, it enables swift decision-making, especially in unpredictable situations. Additionally, client feedback often contributes valuable creative nuances that enhance the final film, from a brand hygiene perspective. However, there are also cons to consider. Having the client on set can sometimes be distracting, adding pressure to the production crew. Excessive interference from the client in the creative process can be challenging, as it may undermine the expertise of the production and creative teams. So, while there are definite benefits, it’s essential to strike a balance when clients are on set.”
Wanvari asked, “How do you respond to clients’ expression that budgets are constrained but promise significant exposure in return for your services?”
Bopche answered, “While we always maintain a smiling demeanour externally, internally, we engage in critical evaluation when clients mention tight budgets and the promise of exposure. This assessment considers several factors, such as the state of our business at that time, the value the project brings to our portfolio, and whether it’s worth undertaking even if the financial compensation is limited. Given the choice, we often lean towards managing tight timelines over tight budgets, as it offers an opportunity to showcase our skills under pressure.”
Pointing out that Bopche didn’t answer the question properly, Wanvari said, “Would you choose to undertake the project, strike a balance between the two by possibly compromising on the budget for exposure, or opt for a different approach altogether based on the demand?”
Bopche replied, “We need to establish the value of what’s achievable. Content can be created at various price points, and it’s important to convey what clients can realistically expect based on their investment. It’s not a matter of categorically refusing projects; we don’t work for free, as no one can sustain that. We have a track record of successful projects and satisfied clients, supported by testimonials. However, there’s a delicate balance. We always consider whether a project adds substantial value or if it’s worth undertaking. It’s about helping clients understand the value they’ll receive in return. While there’s often humour around client expectations versus reality in memes, in real life, we’re committed to maintaining quality. We believe that, ultimately, people remember the one goal you miss, not the ten you save. So, we uphold our commitment to delivering quality work.”
Wanvari added, “You’ve worked for a Korean company. Korean companies are known to look at bottom lines.”
Adding on to the same, Bopche said, “Yes, business is crucial, and everyone in this room, regardless of their role or department, is connected to it in some way. It’s a shared goal. However, it’s equally important to consider how to approach it ethically. Bottom lines hold significance, but there are instances where projects may have tight budgets, yet they are worth pursuing. Not all content will deliver a high ROI, just as not all content will directly impact the bottom line.”
Wanvari then asked Bopche, “What role does technology play as far as your studio is concerned and production is concerned?”
Bopche said, “Technology has played a pivotal role in the evolution of film production. We’ve witnessed significant advancements in cameras, cinematography techniques, editing software, and special effects, including the exciting realm of virtual reality. Now, we can pre-visualize scenes with precision, addressing safety concerns proactively. Technology has become an integral part of filmmaking, especially for creating unreleased content and product launches where the product hasn’t been seen before. CGI and VFX have always been present, but its utilization is increasing. They enable us to depict what’s otherwise challenging to capture, and with the rise of OTT platforms and global content consumption, this demand has surged. People are enjoying content from various countries with diverse exposure levels. As a result, we see a growing use of VFX, virtual reality, and technology as a central component of this dynamic landscape.”
“We’ve formed a partnership with a Korean company specializing in digital humans for the Metaverse. This involves creating a digital archive. A notable case study is the use of a digital avatar to continue filming when a Fast and Furious cast member passed away. We anticipate that Bollywood celebrities, influential figures, and even politicians will establish their digital archives. In this futuristic vision, even after their physical presence has departed, these digital personas can continue to endorse brands, perpetually earning royalties. The concept of royalties is not new, but it’s poised to take on a whole new dimension,” added Bopche.
Wanvari then asked, “More and more brands are going the B2C route. So how do you see this entire thing?”
Bopche answered, “In the B2C realm, there’s a notable shift towards increased brand control and awareness. Data-driven insights are becoming central, and content marketing is playing a significant role. As Neeraj mentioned earlier, live commerce, like what we do for Samsung, is a prime example. Many clients are realizing the power of creating content to support their sales efforts, whether through live video commerce or other means. D2C is an exciting space, emphasizing the need for a higher volume of content. It’s no longer solely about crafting a single TV commercial but about producing a plethora of content aimed at educating and engaging consumers to foster brand loyalty. This dynamic landscape has witnessed an abundance of content creation, with even companies like Whirlpool generating thousands of recipe videos to promote a microwave, showcasing the immense potential of this space.”
Moving on Wanvari asked, “What is your stance regarding clients establishing in-house studios?”
Bopche answered, “Having in-house studios is always an option, and it’s similar to the earlier concerns advertising agencies had when setting up in-house creative teams. However, this doesn’t eliminate the entire industry ecosystem. This industry relies heavily on talent and professionalism. While some content can be managed in-house, it doesn’t replace the need for skilled production and large-scale expertise. Establishing something like that would typically require significant resources.”
Wanvari then asked his final question, “I believe you’re doing something special for clients, you have some loyalty programs going on, can you let us know a little more about that?”
Bopche said, “I’d like to clarify that this is more of a reward program rather than a loyalty program, as loyalty comes with time and usage. We operate in the content creation industry, and we saw this as a way to introduce a unique experiment for EC Studios. Today, we’ll be distributing the EC card, which is essentially a reward program card pre-loaded with 50,000 points, equivalent to 50,000 rupees. My team will be distributing these cards here, and they can be redeemed for any content creation services, big or small. As they continue to use our services, they’ll accumulate more rewards. While reward programs aren’t new, they are somewhat unique in our industry. It’s a way of bringing the concept of rewards, which we see in various sectors from Google Pay to others, into the B2B landscape, which we believe can add value to our clients.”
Adding on to it, Bopche said, “This offer is exclusively for companies, and you can utilise it for various services. Whether it’s creating static posts, producing videos, designing motion graphics, or other services we offer, the options are diverse. It’s essentially a way for your organization to save 50,000 bucks.”
Event Coverage
Anime India announces Amazon MX Player as co-presenting partner for Anime India Kolkata 2026
MUMBAI: Riding high on the success of its blockbuster Mumbai debut, Anime India is accelerating its nationwide expansion with the announcement of Amazon MX Player as the co-presenting partner for Anime India Kolkata. The partnership marks a significant step forward in the festival’s mission to deliver large-scale, accessible, and fan-first anime experiences across the country.
Scheduled for 14 and 15 February 2026 at the iconic Biswa Bangla Mela Prangan, Anime India Kolkata will launch the first regional chapter of what is set to be a year-long, multi-city tour. As the curtain-raiser for the 2026 circuit, the Kolkata edition aims to fuse the energy of global Japanese pop culture with India’s fast-growing community of anime, manga, and pop-culture fans.
A household name in digital entertainment, Amazon MX Player brings unmatched reach and cultural relevance to the Anime India platform. With its expanding focus on anime and youth-driven content, Amazon MX Player’s involvement as co-presenting partner reinforces Anime India’s vision of making anime culture more inclusive breaking barriers of language, geography, and accessibility to connect with fans nationwide.
Anime India Kolkata 2026 will showcase cosplay competitions, interactive zones led by the Indian Gunpla Community, India-39 Vocaloid Community, The Japan Curry, and Adda-o-Otaku by The Otaku Guild. Fans can join tournaments across fighting games, Pokémon VGC, and more. Acclaimed Japanese director Susumu Mitsunaka (Haikyu!!) will attend as guest of honour, appearing in panels and live sessions. Positioned as an immersive celebration of fan culture and industry collaboration, the Kolkata edition marks the beginning of Anime India’s nationwide expansion.
Sharing their perspective on the partnership, Amazon MX Player director Aruna Daryanani expressed, “Anime in India has evolved from a niche interest into a mainstream cultural movement, driven by an increasingly engaged and passionate fanbase. At Amazon MX Player, our focus is on expanding access by bringing anime to audiences across the country for free and in multiple local languages. Our association with Anime India reflects our commitment to supporting the growth of anime in India and deepening connections with fans, while continuing to build Amazon MX Player as a trusted destination for free, high-quality entertainment.”
“Anime India Kolkata is a celebration of how anime has grown beyond entertainment into a powerful cultural and creative force. By bringing fans, creators, and industry leaders onto one shared platform, the festival is helping define the future of pop culture in India,” said Anime India co-founder and director Neha Mehta.
The debut edition of Anime India 2025 in Mumbai attracted over 29,000 fans, quickly cementing its status as a landmark celebration of anime and Japanese pop culture. Riding on this overwhelming response, the Kolkata chapter is projected to draw more than 40,000 visitors across two days, positioning it as one of the biggest anime conventions ever held in eastern India.
Anime India is focused on bringing together fans from across the country to create a truly pan-India celebration of anime, manga, cosplay, gaming, and Japanese culture. With plans to expand into four key metropolitan hubs in 2026—east (Kolkata), north (Delhi), west (Mumbai), and south (Hyderabad)—the festival seeks to deliver globally benchmarked experiences while supporting and uplifting creators, artists, and fan communities throughout India.
Event Coverage
Transcend Goa Day 2 closes with a vision for cross‑border storytelling and shared narratives
Day two of Transcend Goa 2026 built on the momentum of the opening day and offered a deeper dive into the possibilities of transmedia storytelling and IP creation. Through a mix of panel discussions, and visionary presentations, the second day highlighted both the challenges and opportunities of building story worlds that thrived across platforms, leaving participants inspired by the breadth of ideas and collaborations that were showcased.
The second day began with the session Transmedia History of Japan Manga/Anime/Game IPs in the Partnership of East Asia. The session explored the evolution of Japanese manga, anime, and game IPs as transmedia ecosystems, shaped through long‑standing collaborations across East Asia. The speaker for the session was RE Entertainment CEO & president Atsuo Nakayama.
The session ahead was titled A World Where Narratives are Currency. It explored how powerful narratives function as both creative and commercial currency, shaping brands, fandoms, and franchises in the global media landscape. Speakers included Big Bad Wolf founder Dhruv Jagasia, Matter Entertainment founder & CEO Caleb Franklin, Storiculture transmedia producer Tarana Reddy, with the discussion moderated by writer Ankur Pathak.
The next session post‑lunch was Building Mugafi into a Transmedia Giant. It took a deep dive into transforming Mugafi into a scalable, story‑driven ecosystem. The discussion explored how IP development, technology, and creator communities converge to build a transmedia platform that nurtures talent, expands narratives, and unlocks global opportunities. The speaker for this session was Mugafi founder Vipul Agrawal.
The session titled From Collectibles to Culture – Toys, Merchandising & Global Transmedia Value Chains focused on merchandising and consumer products. It examined how toys, collectibles, and licensing strategies can expand a story’s reach and create sustainable value chains across film, television, gaming, and more. Speakers included Weta head of consumer products Kim Faiga and Weta consumer products sales manager Jack Oolders, with the discussion moderated by Bulletproof Entertainment founder Harish Rao.
The last session for the day was titled The Next Wave of Global IP – Connecting India, Asia & the West. It spotlighted emerging intellectual properties that bridge continents and cultures, highlighting collaborative projects linking creators in India, Asia, and the West. By showcasing case studies on scaling IP across borders, the discussion underscored how co‑productions and shared narratives can reach audiences worldwide. Speakers included 88 Pictures founder & CEO Milind Shinde, CDL TV CEO Charuvi Agrawal, writer Binky Mendez, and Lakshya Digital CEO Manvendra Shukul, with the discussion moderated by Locomotive Global founder Sunder Aaron.
Transcend Goa 2026, concluded with closing remarks from Rao and representatives of the government of Goa, followed by a networking evening. The sessions across the event captured the spirit of collaboration and innovation, showcasing how transmedia storytelling and IP creation can transcend borders, formats, and industries. As the event drew to a close, participants left with renewed inspiration, strengthened connections, and a shared vision for the future of global media and entertainment.
Event Coverage
Transcend Goa 2026 Day 1 showcases India’s journey in storytelling, IP creation and transmedia content
Day One of Transcend Goa 2026 marked a significant step for India’s creative industries, as the inaugural transmedia conclave unfolded at the Marquinez Palace in Panjim on 15 January. The summit brought together leading voices from cinema, publishing, gaming, animation and emerging technologies to discuss how stories can move fluidly across formats and reach audiences in new ways.
Conceived as a platform to showcase India’s growing strength in original IP and cross‑media innovation, the conclave set out to highlight the country’s transition from service‑driven work to globally recognised creative leadership. With the support of the Government of Goa, the Entertainment Society of Goa (ESG) and Goa Future Proof curated the event to spark dialogue on the future of storytelling and its impact on culture and commerce.
The day opened with an address by a Government of Goa representative and ESG chief executive officer Asvin Chandru. He said, “Goa has been envisioned as a future facing space where cinema, publishing, gaming, technology and artificial intelligence converge, reflecting the state’s ambition to emerge as a hub for creative, innovation and cultural exchange. Over the next two days, we hope this conclave inspires meaningful dialog, learning and collaboration across disciplines.”
Next, government of Goa chief secretary and planning secretary V Candavelou took the stage, setting the tone for the discussions ahead. He noted, “You all know that transmedia storytelling has undergone a transformational change. With the evolving of new technologies, this storytelling keeps on changing. The Transcend Goa summit is making this platform available to all the stakeholders to exhibit their talents. I hope that these two days spark meaningful conversation and ideas for the future.”
The event was graced by Goa’s chief minister Dr Pramod Sawant. “Transcend Goa is a simple idea to create a space where the culture meets technology, creates a space where the creativity connects with opportunity,” he said taking the stage. “The summit is also a pilot. It allows us to learn and understand how Goa can position itself as a large, creative and digital economy. Even small steps matter when we move in the right direction. If this discussion is of value to the creators’ businesses and the students, then these efforts will serve its purpose.”
He further said, “Goa always attracted the artist and thinkers. Today, it also has the students who code, design, animate, write and build the digital products. This summit gives them the exposure. This platform can open new doors and sparks new ideas. The government of Goa has extended support to Transcend Goa because we believe in the enabling of this platform. The Entertainment Society of Goa (ESG) has been entrusted and with the responsibility because it understands the culture landscape and has the capacity to execute such initiatives. We see the summit as a part of the larger efforts, our efforts to strengthen the Goa’s creative economy.”
The keynote was delivered by Creativeland Group chairman Sajan Raj Kurup, who underscored the importance of building narratives and transmedia content that resonate across platforms and markets.
The day opened with the session Beyond the Screen: Creating Stories that Travel, which examined how narratives moved across film, television, games, social media and immersive experiences. It considered strategies for designing stories that adapted and engaged audiences across formats. Speakers included Emmay Entertainment producer partner and CEO Monisha Advani, Zebu Animation co‑founder and creative director Veerendra Patil, TVF president Vijay Koshy and Creativeland Studios CEO Shobha Sant, with the discussion moderated by Mediasmiths founder Sanjay Ram.
The session The Evolution of India’s Media Ecosystem: Transitioning from Outsourcing to Transmedia IP Creation examined how India’s media sector moved from providing back‑end services to developing original intellectual property that attracted global investment. Speakers included Punnaryug Artvision founder Ashish Kulkarni, Brhat founder Raghav Krishna, with the discussion moderated by Bulletproof Entertainment founder Harish Rao.
Post lunch, the session India’s Original IP Powerhouse: The Raj/Alpha Comics Story presented a case study on how publishers such as Raj Comics and Alpha Comics developed Indian superhero stories into transmedia properties. Speakers included Raj Comics founder Sanjay Gupta, Raj Comics and Alpha Comics founder Vasu Gupta, with the discussion moderated by Animation Xpress India director Mishaal Wanvari.
The session The Art of Creating Multiplatform Narratives explored the craft of building cohesive story worlds that unfolded across film, television, games, social media and other formats. It considered approaches to creative planning, audience engagement and maintaining narrative consistency while using the strengths of each medium. Speakers included filmmaker Raja Krishna Menon, filmmaker Reema Maya and filmmaker Q, with the discussion moderated by Mediasmiths founder Ram.
The session AR Rahman’s Secret Mountain: Building a Transmedia Music Universe introduced the composer’s latest project, Secret Mountain. It highlighted India’s first Meta Band and explored its potential across music, digital platforms and immersive experiences. The presenter for this session was Secret Mountain cofounder Vignesh Raja.
The last session of the day, Animating Success: Green Gold Entertainment’s Journey, highlighted Green Gold Entertainment founder Rajiv Chilaka and his team’s work in building one of India’s leading original animation studios. It traced how Green Gold Entertainment created hit franchises such as Chhota Bheem, developed a merchandise and licensing strategy, and showed that Indian stories could find global resonance. The session featured Chilaka in conversation with Bulletproof Entertainment founder Harish Rao.
The day concluded with a lively networking evening, leaving participants energised and looking forward to the sessions on the second day.
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