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Hasbro to acquire Entertainment One for approx $4 bn
MUMBAI: Hasbro is set to acquire Entertainment One (eOne) in an all-cash transaction valued at approximately $4 billion. The deal enhances Hasbro’s brand portfolio, which includes My Little Pony, with the global preschool brands Peppa Pig and PJ Masks, as well as a slate of additional brands under development, including Ricky Zoom.
eOne brings profitable, growing capabilities in scripted and unscripted TV development and production. eOne’s Canadian TV and film operations will continue as a distinct Canadian-controlled business within the combined business.
“The acquisition of eOne adds beloved story-led global family brands that deliver strong operating returns to Hasbro’s portfolio and provides a pipeline of new brand creation driven by family-oriented storytelling, which will now include Hasbro’s IP,” said Hasbro chairman and CEO Brian Goldner. “In addition, Hasbro will leverage eOne’s immersive entertainment capabilities to bring our portfolio of brands that have appeal to gamers, fans and families to all screens globally and realise full franchise economics across our blueprint strategy for shareholders. We are excited to welcome eOne’s talented employees from around the world into the Hasbro family.”
eOne chairman of the board Allan Leighton said, “On behalf of the board of eOne, I am very pleased by this exciting development, which is a testament to eOne management’s vision, leadership and solid execution. This transaction creates significant, immediate value for our shareholders as it recognizes the strength of our future-facing business model.”
“Hasbro’s portfolio of integrated toy, game and consumer products, will further fuel the tremendous success we’ve achieved at eOne,” said eOne CEO Darren Throop. “There’s a strong cultural fit between our two companies; eOne’s stated mission is to unlock the power and value of creativity which aligns with Hasbro’s corporate objectives. eOne teams will continue to do what they do best, bolstered by the access to Hasbro’s extensive portfolio of richly creative IP and merchandising strength. In addition, the resulting expanded Hasbro presence in Canada through eOne’s deep roots will bring world-class talent and production capabilities to Hasbro. Along with our leadership team, I look forward to working with Hasbro on our joint growth and success for many years to come.”
“By combining two profitable and financially disciplined companies we expect to unlock value in the short- and long-term for our stakeholders,” said Hasbro chief financial officer Deborah Thomas. “eOne’s brands and TV and film expertise, together with Hasbro’s brands, toy and game innovation and licensing capabilities, positions us to more quickly drive revenue and profit over the medium-term. We remain committed to maintaining an investment-grade rating and returning to our gross Debt to EBITDA target of 2.00 to 2.50X.”
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GUEST COLUMN: How content leaders decide what gets greenlit
MUMBAI: As audiences spread across TV, OTT, and short-form platforms, deciding what gets greenlit has become more strategic than ever. Content leaders now weigh clarity of concept, platform fit, pacing, and distinctiveness to ensure a story connects with the right audience in the right format.
In this piece, Dhruv R Jain content head TV at Rose Audio Visuals, explains how greenlighting decisions are shaped by concept strength, platform behaviour, and the need for unique storytelling. Drawing from his experience at Rose Audio Visuals, he outlines how these factors influence which ideas move from pitch to production.
In recent times the Indian entertainment landscape has changed in many ways leading us to also modify our process in deciding what should be greenlit in terms of content. As the options for audiences to view content change from the traditional TV space to OTT and even social media the stories that are told on different platforms also differ. Multiple factors play a part in deciding not just the story told but also the way they will be told.
Firstly the primary filter in the process is the clarity of concept. Whenever content leaders approach a story they tend to simplify it in terms of it being written and told through the screen. The crew involved in making the story should have an inside out idea of all the factors of the story for it to resonate and be understood by the audiences. We dissect the story into the smallest components to spread it through the writing and format the story in a way that would build intrigue giving it hooks, drops points and defined execution. A concept that is executed properly with details will be understood and appreciated by the audience irrespective of its genre.
The content that is being chosen to be greenlit also highly depends on the platform it is being made for. Different mediums like TV channels, Ott platforms and short format apps etc have different sections of audiences that look for a specific kind of story to watch depending on multiple factors again. So while choosing a story for them one needs to study their audience, the structure that works for the platform, the pacing in which the story will be understood and the kinds of story that would fit the platform. While TV is a medium which is highly expository in its telling with slower pacing, on the other hand Ott platforms give us a space to tell a story with the approach of less is more with faster pacing of the story itself. This becomes an important factor in choosing stories and their way of telling.
Another factor that plays an important role is the distinctiveness of a concept. A concept with a unique approach, set up and characters bring freshness. At Rose we have always attempted to tell stories that stand out with our most recent Itti Si Khushi by setting up the show in a unique location like Kotachiwadi, a historic unique set up in the south of Mumbai that has not been shown on TV before we gave the already iconic Shameless an interesting Indian twist. At the same time the show in itself follows an unique storyline that brought something different to the medium of TV. So telling a different and unique story that stands out always brings in curious audiences which we sustain then with strong characters, hooks and plot points.
In addition to these factors many others become prominent in deciding what gets greenlit. It is on the content leaders to find the right time and space for the concept that they believe will be received well by the audiences. One needs to be a multitasker to understand, organise and execute a project properly.
Note: The views expressed in this article are solely the author’s and do not necessarily reflect our own.
Fiction
Series Mania Forum names Korea as first country of honour for 2026
PARIS & LILLE, FRANCE: Series Mania Forum has named the Republic of Korea as its first-ever Country of Honour, marking a major milestone for the European television industry gathering set to run alongside the Series Mania Festival in Lille in March 2026.
The announcement was made by Laurence Herszberg, founder and general director of Series Mania, underscoring Korea’s rising influence in global content creation and distribution.
As part of the initiative, the Korea Creative Content Agency (KOCCA) will bring a delegation of eight leading companies to the forum, including Channel A Corporation, CJ ENM, EO Content Group, KBS Media, MBC, SLL Joongang, Studio S and Whynot Media. The programme will feature dedicated sessions spotlighting upcoming Korean projects, high-level conference panels, networking events and industry showcases.
The move is backed by France’s CNC following a memorandum of understanding signed with Kocca at Series Mania 2024, aimed at strengthening co-production, investment and cultural exchange between the two countries.
The honour coincides with the 140th anniversary of diplomatic relations between France and Korea and follows last year’s Broadcast Worldwide event in Seoul, which highlighted France as its guest country.
Korea’s content market was valued at $43.169 billion in 2024, up 5.7 per cent from the previous year, ranking eighth globally. Demand for Korean series in France has surged, with Netflix reporting viewing time up more than 200 per cent year on year.
Herszberg said the initiative reflects Korea’s recognised excellence in film and television, while Kocca France general director Moonju Kim, said the partnership would deepen cooperation across production and investment.
Fiction
Here’s how much Disney is paying its new CEO
CALIFORNIA: Disney has finally named its next ruler and slapped a glossy price tag on the throne.
Josh D’Amaro, heir to Bob Iger, steps into the chief executive role on a base salary of $2.5m, before the real money kicks in. His annual bonus target is set at a punchy 250 per cent of salary, with long-term stock awards worth $26.2m a year. Add a one-off incentive grant of $9.7m to mark the promotion and D’Amaro’s opening package lands at about $38m.
Dana Walden, the other front-runner, does not leave empty-handed. Elevated to president and chief creative officer under a contract running to March 2030, she will earn a $3.75m base salary, with a performance bonus targeted at 200 per cent. Annual stock awards are valued at $15.75m, topped by a one-time incentive of $5.26m. All told, her first-year take comes to roughly $24m.
The board’s decision ends a two-year succession drama that has hovered over Disney’s share price and morale. D’Amaro, previously in charge of parks and consumer products, gets the top job. Walden, until now co-chair of Disney Entertainment, is handed a newly minted creative super-role, reporting directly to him.
Both appointments take effect on March 18, at Disney’s annual meeting. Iger slides into the background as senior adviser and board member, before bowing out for good in December.
The message from Burbank is unmistakable. Continuity, creativity and a very expensive handover. In the House of Mouse, the magic still pays.
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